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[G] The Great Book of Protoss Bullshit - Page 18

Forum Index > StarCraft 2 Strategy
491 CommentsPost a Reply
Prev 1 16 17 18 19 20 25 Next All
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-04-05 19:43:03
April 05 2014 19:39 GMT
#341
--- Nuked ---
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-04-05 19:41:56
April 05 2014 19:41 GMT
#342
Good point, Big J. As the core player base has gotten better, pulling off things like that would become harder.

I'm not so sure it's possible anymore. You could still go far, just perhaps not as far as you used to.

KT best KT ~ 2014
Big J
Profile Joined March 2011
Austria16289 Posts
April 05 2014 20:34 GMT
#343
Exactly. I mean, there may be some timing attacks that you can train so hardcore that they get you very far in a matchup. But in general I think you will have a hard time to get to masters like that, simply because even the most successful BO rushes will often run into those aftermath situations, when the game just didnt end. And then you have to be more than a master of one BO.
(Obviously I'm talking about allinish/cheesy builds. Standard, at least somewhat reactionary macro play will get you there on its own. But that's hardly "one build", even if the opening or the acquired compositions may always look similar)
mostevil
Profile Joined February 2011
United Kingdom611 Posts
April 06 2014 03:56 GMT
#344
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.
我的媽和她的瘋狂的外甥都
chindy
Profile Joined September 2011
82 Posts
April 06 2014 15:08 GMT
#345
nice... so dirty i like it...
Champi
Profile Joined March 2010
1422 Posts
April 07 2014 12:14 GMT
#346
THE GREAT PROPHET!
Isarios
Profile Joined March 2014
United States153 Posts
April 07 2014 22:16 GMT
#347
Is it possible this could be turned into a true compilation of all-ins and timings so that players can learn to put these into their game plans as possible forks?

I used to open with robo expand for obs earlier in HOTS, and I learned from Jim to add in a 2immortal push or the immortal sentry from parting as a gameplan fork if my opponent was really greedy.

Also, can someone please add the Immortal all-in to this list?
Blahhh
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-04-07 22:27:30
April 07 2014 22:26 GMT
#348
On April 06 2014 12:56 mostevil wrote:
Show nested quote +
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

i agree. granted, it's really frustrating to lose to something you didn't see coming, because it can make you feel like you wasted your time macroing up and preparing for the long game. but it can also be equally rewarding to scout and respond properly and end up holding an attack. the other day on ladder i held a 7gate zvp gateway timing on yeonsu by scouting the spinning forge and spotting units moving out from the watch tower. granted, a better protoss might have macroed better and hidden his units, but the fact remains that in that game i used my instincts in a way that let me hold off a big all-in, and that felt good. i was able to safely say that i outplayed my opponent using legitimate game knowledge. the point of this isn't to brag, the point is that anyone can do what i did and end up with a positive ladder experience because of it!
Deleted User 261926
Profile Joined April 2012
960 Posts
April 07 2014 22:50 GMT
#349
On April 06 2014 12:56 mostevil wrote:
Show nested quote +
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

But you might agree that it's annoying that only one of the three races can do bullshit builds efficiently. And please don't tell me T and Z can do anything similar with the same degree of success.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 07 2014 23:25 GMT
#350
On April 08 2014 07:50 Karpfen wrote:
Show nested quote +
On April 06 2014 12:56 mostevil wrote:
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

But you might agree that it's annoying that only one of the three races can do bullshit builds efficiently. And please don't tell me T and Z can do anything similar with the same degree of success.


Zerg has their own form of bullshit, but it just doesn't look the same. The Zerg bullshit derives from the fact that they can yank their opponent's composition around mercilessly while, especially in lower leagues, remaining untouched economically. Likewise, Zerg can always take the hyvaa approach AKA "I'm gonna allin no matter what and if it fails I'm just going to allin again," a technique that catches a surprising amount of people on ladder offguard.
StrategyAllyssa Grey <3<3
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 08 2014 00:17 GMT
#351
Sweet. I've been looking for a comprehensive list of bullshit builds for Protoss...
twitch.tv/duttroach
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
April 08 2014 04:01 GMT
#352
This had to be my favorite strategy guide ever.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
April 08 2014 04:33 GMT
#353
On April 08 2014 13:01 Sumahi wrote:
This had to be my favorite strategy guide ever.


ditto, horray for tasteless the prophet.
AKA: TelecoM[WHITE] Protoss fighting
Whitewing
Profile Joined October 2010
United States7483 Posts
April 08 2014 17:48 GMT
#354
On April 08 2014 08:25 SC2John wrote:
Show nested quote +
On April 08 2014 07:50 Karpfen wrote:
On April 06 2014 12:56 mostevil wrote:
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

But you might agree that it's annoying that only one of the three races can do bullshit builds efficiently. And please don't tell me T and Z can do anything similar with the same degree of success.


Zerg has their own form of bullshit, but it just doesn't look the same. The Zerg bullshit derives from the fact that they can yank their opponent's composition around mercilessly while, especially in lower leagues, remaining untouched economically. Likewise, Zerg can always take the hyvaa approach AKA "I'm gonna allin no matter what and if it fails I'm just going to allin again," a technique that catches a surprising amount of people on ladder offguard.


It catches a surprising amount of people in tournaments offguard too.

Roach/baneling all-in into nydus hydra bust into INSERT ALL-IN HERE seems a pretty strong tactic, for some weird reason.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 08 2014 18:11 GMT
#355
On April 08 2014 07:50 Karpfen wrote:
Show nested quote +
On April 06 2014 12:56 mostevil wrote:
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

But you might agree that it's annoying that only one of the three races can do bullshit builds efficiently. And please don't tell me T and Z can do anything similar with the same degree of success.


You of all people shouldn't complain about the lack of Zerg bullshit
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lost_artz
Profile Joined January 2012
United States366 Posts
April 10 2014 01:07 GMT
#356
Could someone please for the love of god fix the title of the homepage.

It says "Some Good Skills Toi Have". It's been misspelled since this thread went live 9 days ago :|
[image loading]
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
April 10 2014 01:27 GMT
#357
It's intentional, dude. I'm not sure, but I think it is related to a phrase/comment on this site from the BW days.
KT best KT ~ 2014
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2014-04-10 01:37:40
April 10 2014 01:37 GMT
#358
It's from Idra:
[image loading]
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
April 10 2014 02:55 GMT
#359
Hahaha! That's hilarious. The fact that it is Idra makes it just about perfect. :D
KT best KT ~ 2014
Big J
Profile Joined March 2011
Austria16289 Posts
April 10 2014 11:24 GMT
#360
On April 06 2014 12:56 mostevil wrote:
Show nested quote +
On April 06 2014 04:39 SatedSC2 wrote:
I guess my point is that the ladder doesn't reward knowledge of a diverse number of builds because you very rarely play the same person multiple times in a row. You only really need 1 build per match-up to do well on the ladder.

Well the bullshit builds interrupt that by requiring different responses. IMO it makes the game much more interesting than some mechanics battle into a death ball clash... but so many people seem to disagree and get angry at having to adapt on the fly.

I dont think people have a problem with having to respond. Most people here are quite good at responding. The bullshit part is that Protoss has so many of those builds that all look the same unless you have scouted every corner of the map. Neither of those builds is good, but Protoss just has the choice to roll a giant dice and no matter how well you play it is impossible to always get a good scout. It's often just randomness
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