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widow mines beeing weaker, tanks can now be used.
however you might lose some games simply due to counter attacks or when your opponent catches you unsieged. This is still way worse for the tank player because widow mines can still burrow while attacked. ttanks sieging while zerglings are hitting them is just sad
tank play also faces a voulnerability to vipers as well as the need for mech upgrades which are expensive (but they enable other mech units along the line like hellbats, cruisers and thors more easily)
mine play will be much much faster and less powerful, and i think ots good that way
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The biggest thing you are suffering when trying to go tanks is mobility. The thing people love about WM is that you can be everywhere and moving fast and changing attack paths etc. With tanks if you try to do that you often just get stomped on by a zerg army.
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For me TvZ is really map dependant at the moment. For example on Polar night I have 100% winrate vs zerg playing mech. It feels really impossible to loose on that map atm. The 3rd, 4th and 5th are way too easy to secure for a mech player. I play mech on all "small" maps like polar night /belshir vestige/ yeonsu.
I tried few time to add tanks vs zerg when I play bio but honnestly it has always failed because I play bio only on big maps (derelict watcher/star station/frost) and let's face it tanks are crap in big maps and for another reason is that vs bio zerg are currently either massing mutas or ultras who are both hard counter to tanks. I add thors in my bio mine composition in the lategame because thors do ok vs ultras and are amazing vs clumped mutas.
Bio tank can be great in the "small" maps I described before but I feel that in those maps mech is always a better choice anyway.
I never faced yet roach hydras vs bio but I guess in that case bio tank will do amazingly better than bio mine. It's the only configuration when I see tanks be better choice over mine/thors in TvZ in our below progamer level. I however trust bomber or other talented terran players to show amazing precise bio/tank timing push in 2014.
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I feel like tanks are viable on all maps, more or less, and that it is more a question of style rather than 'viability' when talking tanks vs mines. However it's naturally gonna be stronger/weaker depending on the map like any other strategy out there.
I play marine/tank exclusively (plat) and I feel like it's not as immobile as some claim. You still have your dropships to drag mutas out of position allowing you to get in a better position with your tanks. It is alot weaker on creep than bio/mine but that's why you do not engage on creep, ever, with tanks unless you outnumber your oponent severely.
It's definitely a style you can use as an alternative to marine/mine and mech.
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Italy12246 Posts
Please tag threads in the future.
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On December 19 2013 08:47 blade55555 wrote:Show nested quote +On December 19 2013 08:26 SC2Toastie wrote: Something I just thought off, if Tanks become staple TvZ again, HotS has been quite the embarrassing 'expansion' for terran, giving terran nothing new but Turbovacs whilst Zerg and Protoss got the big toys and buffs :O You got mines. But Zvt is played with pure wol units. Not like you see sh or vipers much in tvz cause their only good against mech.
You can go roach hydra viper maybe
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On December 19 2013 08:47 blade55555 wrote:Show nested quote +On December 19 2013 08:26 SC2Toastie wrote: Something I just thought off, if Tanks become staple TvZ again, HotS has been quite the embarrassing 'expansion' for terran, giving terran nothing new but Turbovacs whilst Zerg and Protoss got the big toys and buffs :O You got mines. But Zvt is played with pure wol units. Not like you see sh or vipers much in tvz cause their only good against mech. As if HotS mutas/ultras had anything to do with WoL mutas/ultras...
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I started going mech in TvZ after watching the MvP game where he 200/200ed at 15 and rolled the zerg. I ALWAAAYS watched TvP replays in BW because I loved the 3 base 200/200 push, even though I was P. =.=
I open with hellion/banshee and go for a 2-0 push from there with tanks + thors + hellbats and 2-3 medivacs. All I'll do during the push is select some tanks and E them, since unsieged tanks are very stronk anyway.
...I'm like 90% so far (reset stats, so from gold to dia) You rarely ever need to take a fourth, it's JUST like the Flash build in TvP BW. lol
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On December 20 2013 03:24 TheDwf wrote:Show nested quote +On December 19 2013 08:47 blade55555 wrote:On December 19 2013 08:26 SC2Toastie wrote: Something I just thought off, if Tanks become staple TvZ again, HotS has been quite the embarrassing 'expansion' for terran, giving terran nothing new but Turbovacs whilst Zerg and Protoss got the big toys and buffs :O You got mines. But Zvt is played with pure wol units. Not like you see sh or vipers much in tvz cause their only good against mech. As if HotS mutas/ultras had anything to do with WoL mutas/ultras...
My point was it's far from "embarassing" expansion for terran especially with how tvz was for the first 4+ months (being very terran favored and barely any zergs beating terran in macro games, all was done with cheese) right now the stats are what 51-52% favoring zerg? Where as it used to be 57-60% favoring terran for a pretty long period of time.
Literally same unit composition as wol used to be pre infestor, except with mines we need to have mutas that regenerate or 1 small mistep and bam terran wins, ultras are actually legitimately good now unlike wol where any terran unit except scv's and medivacs could kill them .
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I use tanks on smaller maps such as Polar Night LE and Yeonsu.
Build order:
12/12 Rax/Gas Reaper Reactor CC on High ground Factory + Second Gas Bunker (Next to ramp on low ground) Second Rax with tech lab for combat shields
So you have 2 rax and a factory making 3 marines at a time while building up to 3-4 tanks
Timing: I push out anywhere between 8-10 minutes depending on how vulnerable I think the zerg is based on reaper scouting.
As the push moves out I take a 3rd rax and starport and a 3rd CC in my main in case the push fails. Sometimes I parade push and hold middle position between his 3rd and main right on his natural. When I get medivacs I can boost in reinforcements.
If the zerg doesn't scout it he is good as dead.. been taking out high league players with this push and I'm diamond at best.
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Could some sort of early bio-tank push that transitions into some sort of bio-mine-medivac work? Seeing as siege mode is now free and you can attack the Zerg before they get mutas you could get some sort of timing going on, couple tanks, marine upgrades, with an expansion and mine claws behind it.
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