On November 20 2013 10:25 SC2John wrote:
I apologize, this thread is not coming through the way I intended it to. This was merely an exposition of the difference between "playing to win" and "playing to improve" and has nothing to do with how people should play the game. Play for whatever reason you want, I don't care how anyone plays. When someone asks me "I don't know how to improve, what should I do?", I can specifically state "playing to improve" means this kind of mindset and you should do these things to improve your play. If you just want to play for fun and mass hellions for shits and giggles, DO IT! I don't care, I don't even think it's not a learning experience. But when someone asks for help in the forums on how to improve, I'm not going to say "macro better" or "just play a bunch of ladder games and you'll get better" because those results are going to take a long time to come to fruition. Most people would prefer to hear some solid advice on how to improve their gameplay IMMEDIATELY, which is where methodology comes in. Following specific methods and general practice habits will lead to rapid improvement, which is GREAT for those interested in it. Again, if you're not interested in rapid improvement, do whatever the hell you want! It's a game!
As far as Jaedong being mechanically superior:
http://wiki.teamliquid.net/starcraft/Jaedong
http://wiki.teamliquid.net/starcraft/SHy
Jaedong is by far mechanically superior to sOs. I'm not arguing that sOs has bad mechanics (as a kespa player, he has way stronger mechanics than a lot of SC2 heroes like PartinG, Naniwa, or Creator), just that Jaedong is definitely better. And in no way at all is this linked to his "cheese-esque sOs style". sOs won that series using brilliant strategies and mind games to throw Jaedong off; it also happened that he played quite well that day as well.
I apologize, this thread is not coming through the way I intended it to. This was merely an exposition of the difference between "playing to win" and "playing to improve" and has nothing to do with how people should play the game. Play for whatever reason you want, I don't care how anyone plays. When someone asks me "I don't know how to improve, what should I do?", I can specifically state "playing to improve" means this kind of mindset and you should do these things to improve your play. If you just want to play for fun and mass hellions for shits and giggles, DO IT! I don't care, I don't even think it's not a learning experience. But when someone asks for help in the forums on how to improve, I'm not going to say "macro better" or "just play a bunch of ladder games and you'll get better" because those results are going to take a long time to come to fruition. Most people would prefer to hear some solid advice on how to improve their gameplay IMMEDIATELY, which is where methodology comes in. Following specific methods and general practice habits will lead to rapid improvement, which is GREAT for those interested in it. Again, if you're not interested in rapid improvement, do whatever the hell you want! It's a game!
As far as Jaedong being mechanically superior:
http://wiki.teamliquid.net/starcraft/Jaedong
http://wiki.teamliquid.net/starcraft/SHy
Jaedong is by far mechanically superior to sOs. I'm not arguing that sOs has bad mechanics (as a kespa player, he has way stronger mechanics than a lot of SC2 heroes like PartinG, Naniwa, or Creator), just that Jaedong is definitely better. And in no way at all is this linked to his "cheese-esque sOs style". sOs won that series using brilliant strategies and mind games to throw Jaedong off; it also happened that he played quite well that day as well.
Fair enough! Nice reply, and yes.. I was going off on a tangent, that was not the point of your post.