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[D] TvZ - How to Deal with Proxy Hatchery

Forum Index > StarCraft 2 Strategy
Post a Reply
Pasargadae
Profile Joined March 2012
Korea (South)173 Posts
Last Edited: 2013-10-19 05:33:41
October 19 2013 05:31 GMT
#1
I'm a platinum level Terran who consistently 14 CCs on the high ground vs zerg. I solely 14 CC so I can play longer macro games and improve my skill in those scenarios. I've been encountering an increasing number of proxy hatcheries by zergs once they scout my CC.

What's the best way to deal with this strategy? Here are some of the opinions I've heard:
  • The most obvious is to scout your natural and have a SCV patrol so the drone cannot place the hatch at all. I'm particularly bad at this, and have trouble determining when I should send the SCV. The drone tends to pop up and the second it sees my CC wall, it goes to the natural to proxy, thus not giving me enough time to send an SCV out.
  • Double bunker strategy (have yet to try this). Is this the "normal/best" solution?
  • Quickly produce a tank and a raven to clear spine crawlers and creep tumors.


If there are any replays of a proxy hatch in high level play being successfully defended, I would love to watch them.

What does TL think?
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 19 2013 05:46 GMT
#2
go 15 rax 16 gas as normal.

Rally scvs from your natural (after it's an orbital) onto the hatchery and build a bunker near it, making sure to cover your ramp with it too.

make nonstop marines from your rax
make factory at 100 gas and make nonstop hellions from it.

Micro units when lings or whatever show up.

Ezzzzzzzzzzzzzzzzzzzzzz
ProgamerAustralian alcohol user follow @iaguzSC2
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 19 2013 06:08 GMT
#3
Also dont' forget to snipe the Creep Tumors, as soon as the queen pops you wanna target fire that down + creep tumor
weikor
Profile Blog Joined March 2011
Austria580 Posts
October 19 2013 09:13 GMT
#4
Add a second barracks as soon as you scout this. If you manage to scout before completion build a bunker. Once the hatchery finishes, you should (even if you didnt get a bunker up) pull some SCV (Vs his zerglings) and kill him before he gets spinecrawlers up. after you kill the hatchery you will still end up ahead, even if you lost 5 workers.

You can then transition into normal hellions, since he wont have a third base, all you really need to do is take care of not getting all - inned.

Another thing you can do is to build a hidden base on the opposite side of the map. im pretty sure noone will scout that unless you do it too obvious.
Vivax
Profile Blog Joined April 2011
22066 Posts
October 19 2013 09:27 GMT
#5
Ideally you don't want to let him finish it, pull scvs and kill it. After all he loses mining time too. He couldn't use those 300m to make drones in the meantime.

The creep would delay your mining time further, if you let it finish.
t0n!ght
Profile Joined May 2012
57 Posts
Last Edited: 2013-10-19 10:05:14
October 19 2013 10:04 GMT
#6
What worked for me is pulling exactly 7 scv and attack with those + your two marines.
7 scvc are enough to make it stop building progress and the marines kill it in time.
It is key though that you spot it as soon as possible. If you rally your marines to your natural you will see it in time.
weikor
Profile Blog Joined March 2011
Austria580 Posts
October 19 2013 11:00 GMT
#7
well, what do you do if he cancels the hatchery, you have missed 7 scvs worth of mining time, putting you significantly behind
t0n!ght
Profile Joined May 2012
57 Posts
Last Edited: 2013-10-19 11:11:06
October 19 2013 11:10 GMT
#8
On October 19 2013 20:00 weikor wrote:
well, what do you do if he cancels the hatchery, you have missed 7 scvs worth of mining time, putting you significantly behind

I think that's fine it should be even. Let's assume the zerg went for 3 hatch before pool. Where the third hatch was the proxy one. He wasted 300 minerals in a way and his pool will be very late which is good.
I think the incoming lings aren't the biggest threat. It's the possible denial of a mining natural for a long time when the zerg is able to lay creep tumors. Don't you agree on that?
I don't know if pulling 7 scvs is the best response. It worked better for me than building a second rax.
THE_oldy
Profile Joined July 2010
Australia97 Posts
Last Edited: 2013-10-19 11:54:15
October 19 2013 11:49 GMT
#9
I think CatZ now makes sure he scouts for a second rax, and responds to that by not building lings or the proxy queen. Even without a creep tumor it takes time for creep to clear, combined with the delayed tech caused by a second rax, the terran takes a decent hit for that 300 min investment.

Without getting the second rax it is really hard to hold the natural vs lings, after which point the crawlers can be placed and delay until tanks. Not only is the creep in the natural going to take ages to clean up, but the creep spreading away from the base.

Cancelling the hatch seems to counter an early SCV pull.

Blocking the drone from placing the hatch would be fiddly because the hatch doesn't have to go in an optimal mining position.

There doesn't seem to be a magic bullet counter yet, this is why CatZ can do this build as a standard response to high ground CC vs high level terrans that know its coming.


Strategy is the motivation for tactics
monomo
Profile Joined August 2011
Germany150 Posts
October 19 2013 12:10 GMT
#10
The second rax should be the best option, seen that quite often
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