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[D] Early Pools - Page 6

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Ephemera
Profile Blog Joined April 2013
United Kingdom66 Posts
October 19 2013 20:09 GMT
#101
I'm having some massive difficulties with Protoss recently, I feel the only build working against them is 10 Pool macro play. Just because FFE (Which they always scout with) and GE (Super safe against early pools) are so hard to beat unless you flip a coin and go for the counter to either one.
I'm starting to wonder whether a fast lair play might work well, perhaps ling hydra since the DPS of the Hydra is huge and all tech they might have at the time I get the Hydras pumping would be countered by it (IE Stargate and Immortals, I don't count blink/charge because they won't have that when this hits)

Any thoughts on fast hydralisks?
Metaspace
Profile Joined November 2006
Austria670 Posts
October 21 2013 07:02 GMT
#102
Just for your entertainment: I played BuiBui's BO vs all T's and P's I encountered in the few games I found time for this weekend - and despite me being really rusty in 1v1, and sloppy execution, in these 5 or 6 games I managed to come out with a 100% win rate :-)
In one game (Nexus first), I did quite a bit of initial damage, in the others only minimal; but there my opponents failed to believe I would be able to match their eco after my initial "cheese attempt" - I was either able to utterly crush their mid-game push, or outlast it with my reinforcements.

All in all, a lot of fun, thank you guys for your input/work on this!
Wir haben zuwenig Vespingas!
Ephemera
Profile Blog Joined April 2013
United Kingdom66 Posts
October 21 2013 09:07 GMT
#103
Nice to see another player trying out some early pools and with great results!

Did anyone else here watch WCS America Season 3 Semi-Finals match with Jaedong and Byul?

All of the games included early pools, I am currently on my phone but when I get to a computer I will find the VODs and if I can replays.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-10-24 21:57:14
October 24 2013 21:46 GMT
#104
On October 19 2013 03:07 Ephemera wrote:
Sure thing, I will compile some more replays when I get them.
I've only done one 10 Pool macro today it is far from my best and I made some silly mistakes but It shows how I usually transition even though I didn't do so perfectly, but it is against gate expand!

http://ggtracker.com/matches/4234684

Rough overview of the game
+ Show Spoiler +
I start with 10 Pool macro (obviously) which forces a cancel on his nexus I heavily macro up and he goes for a 4 gate which I defend but with massive drone losses putting me behind but ahead on tech/upgrades. He tries to transition and I keep making units and hit a timing before any splash damage is out, I then just zerg him with my superior unit rebuild time. I win but only just.


I'm making some folders and compiling my games currently so will have a lot of replays for my guide/here.

watched the first game, and it was kinda weird. toss did a 1 gate expand but tried to take his nexus way before getting a msc. pretty weird. I'll check out the other game.

Also, expand on the difficulties against toss. I would think that 10p would be bad against everything not nexus first. if they gate expand the msc comes out and disables you from canceling the nexus, and then you're behind. if they FFE, the wall/cannon should be able to go up in time, and then you're behind. true?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
October 25 2013 11:22 GMT
#105
This is my new account due to my name changing in-game.

10 Pool only puts your expansion behind 40 seconds against Protoss, your 10 Pool is pretty much an auto-win against Nexus first and will delay the expansion of them for at least 40 seconds assuming a perfect response with FFE. (Due to them having to put down building at the front before making the Nexus, the other option they've got is to make a pylon behind their mineral line and put a cannon there which delays their expansion for minutes)
Against gateway expo assuming the standard Zealot MSC expand it delays it around 20 seconds with a perfect response I find the best way to delay against a gate expand is to split the lings into two groups one group of 4 to harass the mineral line/kite the zealot and the other two at the expansion to kill any probe trying to sneak out.

You're behind only slightly but not as far as you might think, the best follow up is always a timing attack usually with Hydralisk depending on what you scout, I'm starting to think that a 2 hatch Mutalisk play might be viable, it takes less drones to mine the gas you need for a health Mutalisk count than it does to mine enough for Hydralisk or Roaches.

It's not a case of you're behind and unless they make a mistake you will lose, it's a case of you didn't do the perfect build to what they did.
I will make Yogg Saron priest work...
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2013-10-25 19:04:06
October 25 2013 19:02 GMT
#106
On October 21 2013 16:02 Metaspace wrote:
Just for your entertainment: I played BuiBui's BO vs all T's and P's I encountered in the few games I found time for this weekend - and despite me being really rusty in 1v1, and sloppy execution, in these 5 or 6 games I managed to come out with a 100% win rate :-)
In one game (Nexus first), I did quite a bit of initial damage, in the others only minimal; but there my opponents failed to believe I would be able to match their eco after my initial "cheese attempt" - I was either able to utterly crush their mid-game push, or outlast it with my reinforcements.

All in all, a lot of fun, thank you guys for your input/work on this!


haha! I am very happy that that build order worked for you ^_^
I still think upgraded roaches are the way to go for a follow up. (due to any counter all ins off 2 bases) Even though ling bling muta still works well In zvt.

I still mix in 10p on 4 player maps, or b03, or clan warz

I am rank 1 masters na, and rank2 on eu atm.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
October 26 2013 14:12 GMT
#107
Should i be going 9-pool instead of 10 ZvZ. I have tested and tested and it seems 10 pool cannot kill a 15 p 16 h.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
October 26 2013 17:11 GMT
#108
That changes little to nothing, if not makes the situation worse.
A pool first theoretically hold off all forms of 10 pool.
In ZvZ you have two big options in regards to early pool, go all in or go for a "macro" play with the knowledge you are slightly behind if they went pool first.

You can see at a glance whether or not it's hatch first or pool first, Hatch first goes down at 2:10 15 Pool 15 Hatch goes down at 2:32 seconds.

The macro build is the 10 Pool play where you take a 15 Hatch after the three set of lings come out (Rally the drone at 190 minerals) and then transition into a +1 Roach timing or whatever you're most comfortable with.

The favoured all in build is 9 Pool baneling all in which I saw Savage do against DRG.
The build goes 9 Pool then 10 Overlord followed by an extractor ASAP then Lings and baneling nest @50 gas. Savage kept two drones on gas I prefer to keep only 1 on gas which means 2 banelings instead of 4.



Is the game.

Here's a replay of mine doing the build against hatch first. (First time trying the build)
http://ggtracker.com/matches/4273278

Here's another against a Pool first.
http://ggtracker.com/matches/4273346

The one against pool first is a better example of how to execute the build and what to do against Pool first.
One key point is the micro at 3:40, in which you see me hovering my lings around where the lings spawn from the larva to try and get some free lings. Ideally you want to morph the banes closer than I did but you don't want to morph them too close and have them sniped.

I will make Yogg Saron priest work...
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
October 28 2013 17:26 GMT
#109
Thanks mate, makes a lot of sense.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-10-31 00:16:14
October 31 2013 00:14 GMT
#110
On October 27 2013 02:11 Ovid wrote:
That changes little to nothing, if not makes the situation worse.
A pool first theoretically hold off all forms of 10 pool.
In ZvZ you have two big options in regards to early pool, go all in or go for a "macro" play with the knowledge you are slightly behind if they went pool first.

You can see at a glance whether or not it's hatch first or pool first, Hatch first goes down at 2:10 15 Pool 15 Hatch goes down at 2:32 seconds.

The macro build is the 10 Pool play where you take a 15 Hatch after the three set of lings come out (Rally the drone at 190 minerals) and then transition into a +1 Roach timing or whatever you're most comfortable with.

The favoured all in build is 9 Pool baneling all in which I saw Savage do against DRG.
The build goes 9 Pool then 10 Overlord followed by an extractor ASAP then Lings and baneling nest @50 gas. Savage kept two drones on gas I prefer to keep only 1 on gas which means 2 banelings instead of 4.

http://www.youtube.com/watch?v=tJQYSwmUCqs

Is the game.

Here's a replay of mine doing the build against hatch first. (First time trying the build)
http://ggtracker.com/matches/4273278

Here's another against a Pool first.
http://ggtracker.com/matches/4273346

The one against pool first is a better example of how to execute the build and what to do against Pool first.
One key point is the micro at 3:40, in which you see me hovering my lings around where the lings spawn from the larva to try and get some free lings. Ideally you want to morph the banes closer than I did but you don't want to morph them too close and have them sniped.


What about 10 pool all-in with a drone pull? when people first started doing 10 pools in the GSL, they'd scout to see if the opponent had gone hatch first right when the pool was about to pop. if they had, all but ~2 drones would be pulled and they'd go attack with the 6 lings and 8 drones. if their opponent had not gone hatch first they'd build a pair of scouting lings and transition into a macro game, slightly behind. the all-in variant isn't as strong as 9/10 pool baneling, but it fares better against pool first.

I know Nestea used to do this build pretty frequently, I'll try to find a vod.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
October 31 2013 09:54 GMT
#111
I've been doing 9 Pool - 11 Pool Drone pulls, I'm not a fan of them at all they're fine if your opponent plays poorly and engages straight up but the high masters I hit always just run the drones around and delay until they've got enough lings to overrun you. Which is game, I just feel it's flimsier.
At least with 9-10 Pool baneling you can zone out the lings with the banelings and if they miss micro once or you micro perfectly you still have a good chance to win against Pool first since you can build drones after you scout it's not hatch first.

But if you could find a VOD that would be great since I'm sure Nestea knows something I don't :D
I will make Yogg Saron priest work...
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 31 2013 21:37 GMT
#112
On October 31 2013 18:54 Ovid wrote:
I've been doing 9 Pool - 11 Pool Drone pulls, I'm not a fan of them at all they're fine if your opponent plays poorly and engages straight up but the high masters I hit always just run the drones around and delay until they've got enough lings to overrun you. Which is game, I just feel it's flimsier.
At least with 9-10 Pool baneling you can zone out the lings with the banelings and if they miss micro once or you micro perfectly you still have a good chance to win against Pool first since you can build drones after you scout it's not hatch first.

But if you could find a VOD that would be great since I'm sure Nestea knows something I don't :D
admittedly it's a very old build, might not be considered viable any more. I believe that particular 10 pool was one of the reasons people started doing 15 pools, instead of 15 hatch (sometimes). I'll find one tonight.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-11-01 03:05:50
November 01 2013 02:40 GMT
#113
So here's an example (yes it's ollllllllddddd):
http://www.gomtv.net/2011gslsponsors3/vod/65199 (game 2)
There's no drone scout here, but I believe that sometimes a drone scout (to see if you are going to pull drones and go all-in or try to macro out) was incorporated.

Execution-wise, I would think that you put a spine down close enough to threaten his mineral line, so he has to engage your superior ling/drone army before he's got time to build up enough lings.

I guess my point is, if you're trying to play an early pool macro game, this build gives you the opportunity to do so, in a unique way. You don't HAVE to all-in with your drones against a hatch first, you can just try and play it out, as you will pretty much have to against a 15 pool.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 01 2013 11:49 GMT
#114
I watched the replay thanks for the link, putting a spine down in their mineral line does, the best response is to transfer your drones to their base and build a spinecrawler there you then just keep building zerglings and making sure they don't die you will easily be able to mass up enough zerglings.

If they follow your drones with their units then you will easily be able to mass up enough zerglings.
It used to work but the counter is so simple and easy to pull off that unless they went hatch first and straight up engage you will lose, and even then it can be close.

I was thinking about pulling drones with a 9 Pool baneling though all you need is 4-6 drones 6 drones if I want constant zergling and baneling production 4 if I just want zerglings.
I will make Yogg Saron priest work...
shadymmj
Profile Joined June 2010
1906 Posts
November 01 2013 12:25 GMT
#115
On October 25 2013 06:46 Lobotomist wrote:
Show nested quote +
On October 19 2013 03:07 Ephemera wrote:
Sure thing, I will compile some more replays when I get them.
I've only done one 10 Pool macro today it is far from my best and I made some silly mistakes but It shows how I usually transition even though I didn't do so perfectly, but it is against gate expand!

http://ggtracker.com/matches/4234684

Rough overview of the game
+ Show Spoiler +
I start with 10 Pool macro (obviously) which forces a cancel on his nexus I heavily macro up and he goes for a 4 gate which I defend but with massive drone losses putting me behind but ahead on tech/upgrades. He tries to transition and I keep making units and hit a timing before any splash damage is out, I then just zerg him with my superior unit rebuild time. I win but only just.


I'm making some folders and compiling my games currently so will have a lot of replays for my guide/here.

watched the first game, and it was kinda weird. toss did a 1 gate expand but tried to take his nexus way before getting a msc. pretty weird. I'll check out the other game.

Also, expand on the difficulties against toss. I would think that 10p would be bad against everything not nexus first. if they gate expand the msc comes out and disables you from canceling the nexus, and then you're behind. if they FFE, the wall/cannon should be able to go up in time, and then you're behind. true?


tried this out extensively and when it's NOT down to BO poker (i.e. both players get off successful scouts) the real factor becomes the ramp at the natural.

if it's an akilon style wall vs ffe, you come out roughly even. if it's a CK style wall, meaning 3 gateway or equivalent, then you should probably just surrender assuming your opponent makes no mistakes.

the difference, i believe, is something like 100 to 200 minerals that could have gone into a faster nexus. that's a lot.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Saumure
Profile Joined February 2012
France404 Posts
November 01 2013 13:37 GMT
#116
+ Show Spoiler +
On October 03 2013 21:41 BuiBui wrote:
You can get into masters going 9-10 pool vs every race. assuming you know how to macro out of it. and be able to micro your lings and expand.
For example: zvt vs cc/rax rax/cc first

10p
double ext trick,
12/10 ov
3 2x lings
17 hatch
16queen
18ov

queen
23ov
queen
31-32ov
44ov
44 double gas
42third base
52 roach warren/ov
60 evo wall off double ov (make 4 roaches for map control, to allow droning of third vs helions)
take 3-4 gas (third should be mostly saturated) get 1/1
macro hatch, 4th base, react.


just tested, it did not work.
In pro games, early pools are done because you know your opponent, and he actually cares about a game.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 01 2013 14:56 GMT
#117
Saumure, upload the replay so we can see then?
Early pools work, even more so that build. It's a staple for Life, Jaedong will often use a 10 Pool macro play in a BO5.

The build isn't the problem it's most likely you.
I will make Yogg Saron priest work...
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-11-01 20:34:07
November 01 2013 20:31 GMT
#118
On November 01 2013 21:25 shadymmj wrote:
Show nested quote +
On October 25 2013 06:46 Lobotomist wrote:
On October 19 2013 03:07 Ephemera wrote:
Sure thing, I will compile some more replays when I get them.
I've only done one 10 Pool macro today it is far from my best and I made some silly mistakes but It shows how I usually transition even though I didn't do so perfectly, but it is against gate expand!

http://ggtracker.com/matches/4234684

Rough overview of the game
+ Show Spoiler +
I start with 10 Pool macro (obviously) which forces a cancel on his nexus I heavily macro up and he goes for a 4 gate which I defend but with massive drone losses putting me behind but ahead on tech/upgrades. He tries to transition and I keep making units and hit a timing before any splash damage is out, I then just zerg him with my superior unit rebuild time. I win but only just.


I'm making some folders and compiling my games currently so will have a lot of replays for my guide/here.

watched the first game, and it was kinda weird. toss did a 1 gate expand but tried to take his nexus way before getting a msc. pretty weird. I'll check out the other game.

Also, expand on the difficulties against toss. I would think that 10p would be bad against everything not nexus first. if they gate expand the msc comes out and disables you from canceling the nexus, and then you're behind. if they FFE, the wall/cannon should be able to go up in time, and then you're behind. true?


tried this out extensively and when it's NOT down to BO poker (i.e. both players get off successful scouts) the real factor becomes the ramp at the natural.

if it's an akilon style wall vs ffe, you come out roughly even. if it's a CK style wall, meaning 3 gateway or equivalent, then you should probably just surrender assuming your opponent makes no mistakes.

the difference, i believe, is something like 100 to 200 minerals that could have gone into a faster nexus. that's a lot.
Yeah, agreed. if they need to build more than a forge and two gateways to wall they're going to be stuck at ~14 probes for a long time, and you can catch up pretty easily. however, if they gate expand, you're going to be behind, as there's basically no way to do damage (if they micro probes correctly). Knowing that toss knows this, you can guess that they're going to gate expand, and you could respond with an appropriate build (hatch first, maybe 3 hatch before pool) on the appropriate maps.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-11-01 23:28:01
November 01 2013 23:13 GMT
#119
In BW, I had a Thread and kept a playlist on YT of all the 4 & 5 pools in pro games. The stats on them were surprisingly high success rate, and you could see other important stats about what happened in different matchups; if the game went to the late game or what build was used specifically in each matchup. Early pools in sc2 don't seem to be as prevalent in pro matches, can anyone provide a list/video/reps of pro games so I can attempt to duplicate that thread?

edit- 4-5 (ironic) of the videos there have been deleted.. And I stopped recording when sc2 beta came around. maybe I should DL and reupload all of those too and make a SC/SC2 Rush channel to just store all that data for posterity. If anyone has links info on games please send.
RIP SPOR 11/24/11 NEVAR FORGET
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 02 2013 14:45 GMT
#120
Sounds like an interesting idea/plan but the statistics are slightly slanted due to the meta gaming play of 6 pools in BO3+ games.
But accruing a mass of early pool plays would be helpful to everyone. Once I've found enough replays to warrant opening a thread dedicated to guiding people on Early pools rather than just a discussion thread.

But as I earlier stated I will only do so once I get masters so I feel qualified enough(ish) to hand out advice.

If anyone has got early pool replays or VODs from pro games could you please either post them here or PM me. Thanks.
I will make Yogg Saron priest work...
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