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Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think?
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I think there is too much negative potential there. Mis-clicking that hotkey and issuing a move command could be game ending. Usually your buildings are placed near enough to the drone line, allowing you to select a few drones to issue the build(s).
Also, continually adding each created drone to the hotkey would but even more time consuming.
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Since we're on the topic...
I disagree with hotkeying all your drones, however if you're at 2 base saturation, and you're droning in preparation for a third, hotkey the excess drones as you make them. Then just hit the hotkey and transfer.
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On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems. If you need a drone to morph a new structure, you want to make sure that you pull one from the minerals, not from vespene.
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Wow both the key points have already been nailed.
Yeah.... you don't wanna mess with your gas, hotkeying all drones except for gas drones gets really stupid if a gas drone gets killed and you have to replace it. Plus if you make a mistake you immediately lose.
Hotkeying all overlords however, now that's the shit. Phoenix/viking is about to come out? Just press your overlord hotkey and move em to your main. Your lair just finished? Press your overlord hotkey and drop creep.
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Hey Hearters.
Hotkeying all your drones have clear disadvantages as mentioned above. But..... (Always a but) Hotkeying your drones mining minerals per hatchery can help a bit I found, example when you need to get your drones away from the mineral line due to harass and your busy elsewhere. Hotkey + move on minimap for quick response time, then go to your hatchery and sort that shit out.
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Wow thanks for the great answers!
So I think we can say in summary, it's a bad idea because: 1) One wrong hotkey and move command and GG. 2) Gas drones should not be touched. 3) Hotkeying only mineral drones can still screw up since you sometimes need to replace gas drones with mineral drones.
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why not use zero eight or nine as the hot key that way it stays out of the way but easy to remember?
The issue i see most is learning to hot key all your drones and to use the hotkey in the first place. if u can nail this habit it would be good.
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On August 18 2013 00:58 Chrono000 wrote: why not use zero eight or nine as the hot key that way it stays out of the way but easy to remember?
The issue i see most is learning to hot key all your drones and to use the hotkey in the first place. if u can nail this habit it would be good.
Except... it wouldn't. Because of reasons. See above.
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On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think?
Could someone explain to me why having all your drones hotkey'd saves any time when building stuff?
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Germany25649 Posts
That's a good question for the Zerg Help Me thread.
EDIT: Leaving this open though because the discussion seems ok
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On August 18 2013 01:19 Zheryn wrote:Show nested quote +On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think? Could someone explain to me why having all your drones hotkey'd saves any time when building stuff? Say I wanted to build a 2 evo wall at my natural, but I'm currently scouting around with lings. Normally, you would screen hotkey back to one of your bases, select a drone, then click on the minimap back to your natural then build. Theoretically, with a hotkey method you would keep your screen at your natural, hit your hotkey for all drones, then build. Basically it saves the time it takes to move your screen back and forth and selecting drones.
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On August 18 2013 01:42 Whatson wrote:Show nested quote +On August 18 2013 01:19 Zheryn wrote:On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think? Could someone explain to me why having all your drones hotkey'd saves any time when building stuff? Say I wanted to build a 2 evo wall at my natural, but I'm currently scouting around with lings. Normally, you would screen hotkey back to one of your bases, select a drone, then click on the minimap back to your natural then build. Theoretically, with a hotkey method you would keep your screen at your natural, hit your hotkey for all drones, then build. Basically it saves the time it takes to move your screen back and forth and selecting drones.
1. If I have a base at my natural with enough creep to cover my ramp I 99 out of 100 times have atleast 2 drones at my natural. 2. if you use camera locations you probably have a location at your natural 2 pretty much neglecting any time to move your screen between bases. hitting the mainbase key, boxing 2 drones and hit the natural key should be pretty damn fast.
I'm not trying to sound like a dick or anything, just dont think this is a reason to hotkey drones.
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On August 18 2013 03:04 Salomonster wrote:Show nested quote +On August 18 2013 01:42 Whatson wrote:On August 18 2013 01:19 Zheryn wrote:On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think? Could someone explain to me why having all your drones hotkey'd saves any time when building stuff? Say I wanted to build a 2 evo wall at my natural, but I'm currently scouting around with lings. Normally, you would screen hotkey back to one of your bases, select a drone, then click on the minimap back to your natural then build. Theoretically, with a hotkey method you would keep your screen at your natural, hit your hotkey for all drones, then build. Basically it saves the time it takes to move your screen back and forth and selecting drones. 1. If I have a base at my natural with enough creep to cover my ramp I 99 out of 100 times have atleast 2 drones at my natural. 2. if you use camera locations you probably have a location at your natural 2 pretty much neglecting any time to move your screen between bases. hitting the mainbase key, boxing 2 drones and hit the natural key should be pretty damn fast. I'm not trying to sound like a dick or anything, just dont think this is a reason to hotkey drones. Oh I know hotkeying drones isn't good and all the reasons why, i'm just pointing out why it's theoretically useful Note how I said "theoretically" in both posts
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On August 18 2013 05:04 Whatson wrote:Show nested quote +On August 18 2013 03:04 Salomonster wrote:On August 18 2013 01:42 Whatson wrote:On August 18 2013 01:19 Zheryn wrote:On August 17 2013 23:05 hearters wrote: Hi Zergies,
I think it sounds like a good idea to hotkey all your drones to one hotkey.
It would save clicks and cameras when building spines, spores, expansions and other buildings.
However, I've never seen this done in any streams, or even mentioned in any hotkey systems.
What do you all think? Could someone explain to me why having all your drones hotkey'd saves any time when building stuff? Say I wanted to build a 2 evo wall at my natural, but I'm currently scouting around with lings. Normally, you would screen hotkey back to one of your bases, select a drone, then click on the minimap back to your natural then build. Theoretically, with a hotkey method you would keep your screen at your natural, hit your hotkey for all drones, then build. Basically it saves the time it takes to move your screen back and forth and selecting drones. 1. If I have a base at my natural with enough creep to cover my ramp I 99 out of 100 times have atleast 2 drones at my natural. 2. if you use camera locations you probably have a location at your natural 2 pretty much neglecting any time to move your screen between bases. hitting the mainbase key, boxing 2 drones and hit the natural key should be pretty damn fast. I'm not trying to sound like a dick or anything, just dont think this is a reason to hotkey drones. Oh I know hotkeying drones isn't good and all the reasons why, i'm just pointing out why it's theoretically useful Note how I said "theoretically" in both posts Note taken =)
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It would seem like a lot of useless actions and a wasted hotkey. Don't see any decent reason to do that.
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On August 18 2013 00:26 Clarity_nl wrote: Wow both the key points have already been nailed.
Yeah.... you don't wanna mess with your gas, hotkeying all drones except for gas drones gets really stupid if a gas drone gets killed and you have to replace it. Plus if you make a mistake you immediately lose.
Hotkeying all overlords however, now that's the shit. Phoenix/viking is about to come out? Just press your overlord hotkey and move em to your main. Your lair just finished? Press your overlord hotkey and drop creep.
I did not think of this. I will start doing this in ZvZ, at least for the ovies on the map. Currently I just quickly scroll to all of them... coudl save time!
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Who has hotkeys to spare to do something like hotkey workers? lol.
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On August 18 2013 11:09 KingofGods wrote: Who has hotkeys to spare to do something like hotkey workers? lol. Uh I really hope this is sarcasm or some other sense of humor
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1 - drops early, air later, scout 2 - drops early, main army later 3 - ghosts, tanks, secondary army 4 - production 5 - ccs 6 - later drops, ovie clearing viking, scouting reaper if it still lives 7 - engy bay, armory, ghost academy 8,9,0 - keys too far away to reach comfortably without totally messing up my hand positioning which screws everything up.
If I could reach 8,9, and 0 properly you can believe there would be other uses for them other than hotkeying scvs. For example I wish I didn't have to group my engy bay, armorer, and ghost academy all together. I often have a split drop going so I wish I could have 6 + 7 for late game drops. If it was possible, I'd like to have 4 army hotkeys so I could split my main army in two to do more multi pronged attacks.
I could definitely come up with so many more useful uses for a hotkey than to hotkey workers.
Many pros use all 10 hotkeys and none of them involve hotkeying all workers which means that they too also believe there are for better things to hotkey. No matter how good you are, there is only a limited number of things you can physically do. I'm sure everybody wishes they could have 10+ hotkeys can make full use of them perfectly, but it's just not possible. You have to prioritize what you are able to do. Just like you have to prioritize what is important to hotkey and what isn't.
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