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On August 17 2013 02:40 Mad Scientists wrote: This is nonsense, terrans dont need help
User was warned for this post
Yeh because we can all play like Polt and INnovation. just stim and amove and put down mines and look away from your army to go macro. Ezpz win right? 
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On August 16 2013 00:00 blade55555 wrote:Soon 
schooooo exchited ^^
P.S. Well done TL Strategy!
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No wonder Zergs are having a hard time on ladder. No Zerg threads like this are formatted so well. My jaw is still on the floor.
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I just read the guide, and must say it's very well written.. As a fairly weak lower-league player guess won't help me too too much, but I'm a random player that plays fairly equal all the 3 of the races, so pretty sure I'm not biased overall (unless weakening the builds that I lose frustratingly to like some gay all-ins at times ) --> I have a question to ask regardless..
Why do you guys say that the Widow-Mines aren't good vs Ling/Bane ??, and say that those are good vs Roaches only ??
Kinda think that the mines are good vs those all, or if anything - maybe weakest vs the Roach, so - the other way round IMO..
Don't get it..
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Italy125 Posts
AH! TL loves T too 
On August 16 2013 03:21 Teoita wrote:Show nested quote +On August 16 2013 03:16 Shady Sands wrote: To whomever made the formatting etc for this guide: did you know that if you do this sort of stuff in a corporate environment you can get paid six figures? Holy shit wo1fwood is rich.
Damn, i want money too.
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On August 17 2013 18:06 VArsovskiSC wrote:I just read the guide, and must say it's very well written.. As a fairly weak lower-league player guess won't help me too too much, but I'm a random player that plays fairly equal all the 3 of the races, so pretty sure I'm not biased overall (unless weakening the builds that I lose frustratingly to like some gay all-ins at times  ) --> I have a question to ask regardless.. Why do you guys say that the Widow-Mines aren't good vs Ling/Bane ??, and say that those are good vs Roaches only ?? Kinda think that the mines are good vs those all, or if anything - maybe weakest vs the Roach, so - the other way round IMO.. Don't get it.. 
I think you are misunderstanding the context. Mines are great vs everything in a macro game. When the zerg is going for an aggressive all in or attack, mines are only useful vs roaches. If they are doing a ling or bling all-in they can trigger mines with one zergling very easily. This negates the mine at a very minimal cost.
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awesome guide =). and inb4 nerf..
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On August 18 2013 01:24 vaderseven wrote:Show nested quote +On August 17 2013 18:06 VArsovskiSC wrote:I just read the guide, and must say it's very well written.. As a fairly weak lower-league player guess won't help me too too much, but I'm a random player that plays fairly equal all the 3 of the races, so pretty sure I'm not biased overall (unless weakening the builds that I lose frustratingly to like some gay all-ins at times  ) --> I have a question to ask regardless.. Why do you guys say that the Widow-Mines aren't good vs Ling/Bane ??, and say that those are good vs Roaches only ?? Kinda think that the mines are good vs those all, or if anything - maybe weakest vs the Roach, so - the other way round IMO.. Don't get it..  I think you are misunderstanding the context. Mines are great vs everything in a macro game. When the zerg is going for an aggressive all in or attack, mines are only useful vs roaches. If they are doing a ling or bling all-in they can trigger mines with one zergling very easily. This negates the mine at a very minimal cost. So very true.
Took me a while to learn when I see a bust coming I have to lay the mines back behind my wall and bunkers, so when he swarms in thinking he popped my mines that they can go undergroundfuckyouface mode.
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Whoever decided that writing a guide about Terran BioMine is just a bully.
I'm gonna go cry in a corner now.
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On August 18 2013 04:30 Redrot wrote: Whoever decided that writing a guide about Terran BioMine is just a bully.
I'm gonna go cry in a corner now.
Gimmie ur candy and lunch money before you go crying you nerd.
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On August 17 2013 02:30 Destructicon wrote: Awesome guide, very detailed and in depth, I already had somewhat of a good grasp on TvZ but this filled in a lot of the holes I still had and I'm very thankful for this.
I think I have one thing to point out though, it would be appreciated if you add another subtopic in the "Aggressive play" section about 2 base Muta rush. It should be relatively easy to deal with if you add turrets and place mines in strategic locations but it would probably help a lot of people out to know this and know when it is safe to land and secure their 3rd against this option.
So true, I play with a 2-base low-eco mutalisk strat against terran because if the terran go expo then hellions the marine count will suffer. Generally terran have like 6 marines when my mutalisk hits (9:00 minute mark, pops at 8:30ish). Many terran even in low-master seem perplexed by this or do not take into account so some write-up about aggressive 2-base mutalisk should be done.
One common mistake terran makes is to not build turret/s near their barracks so the mutas can pick of units as they spawn.
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4713 Posts
On August 18 2013 19:28 Elldar wrote:Show nested quote +On August 17 2013 02:30 Destructicon wrote: Awesome guide, very detailed and in depth, I already had somewhat of a good grasp on TvZ but this filled in a lot of the holes I still had and I'm very thankful for this.
I think I have one thing to point out though, it would be appreciated if you add another subtopic in the "Aggressive play" section about 2 base Muta rush. It should be relatively easy to deal with if you add turrets and place mines in strategic locations but it would probably help a lot of people out to know this and know when it is safe to land and secure their 3rd against this option.
So true, I play with a 2-base low-eco mutalisk strat against terran because if the terran go expo then hellions the marine count will suffer. Generally terran have like 6 marines when my mutalisk hits (9:00 minute mark, pops at 8:30ish). Many terran even in low-master seem perplexed by this or do not take into account so some write-up about aggressive 2-base mutalisk should be done. One common mistake terran makes is to not build turret/s near their barracks so the mutas can pick of units as they spawn.
Yes, exactly this, the 2 base muta style is easily shut down if you build a turret near each mineral line + 1 at the all and 1 near the production facilities, and then put 2 mines near each turret. But this option is still deadly if unscouted and should be included in the guide.
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On August 16 2013 19:38 Damian_SC2 wrote: "The Terran cry for a TL guide has finally been answered"............. Terran cry??? im not happy with that one.... shame on u!
Lol, was thinking the same thing. ^_^
Replacing "call" with "cry" would be more appropriate, I reckon.
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Roach Warren on ~26-28 (7-12 Roaches) The idea and mindset for this defense is the same as the above. Keep in mind that this will hit a bit later but with more roaches and it is much less all-in for the Zerg. Some Zergs will add in burrow to this attack (both making it more all-in and a bit stronger).
Sorry but how does adding burrow make it more all-in? If anything it helps more when going into a longer game surely?
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uh.... I hope many Terrans read this and do the mass tank vs roach/hydra. It's the only way to lose in the lategame against a roach/hydra based army, because once vipers are out, zerg just wins the deathball engagement.
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Tanks are units that are difficult to use. Doesn't mean they're bad though.
As a zerg playing vs marine/tank was easier than playing vs bio/mine
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great post! maybe a tvp post like this..... would be awesome
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This guide is crazy useful. I am trying to get back into the game after 4 months break, and I was just thinking I should try to get both my zerg and Terran back to diamond level. And lol I can't even beat gold leagues terran with my zerg and silver league zerg as terran. Then I read up this build wrote it down and faced a diamond Zerg and beat him while making huge mistakes at the start, losing 2 reapers for nothing I guess playing pure bio mkp style just helps me transition into bio mine style pretty well because of the fast paced micro needed
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Extensive and easily accessible. Bravo!
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