• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:28
CET 01:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1261 users

[D] Creator build voidray opening to 3 sg void

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Noxblood
Profile Joined February 2011
Norway374 Posts
Last Edited: 2013-04-12 01:10:32
April 11 2013 22:13 GMT
#1
Every PVZ I have been played lately has I have used creator(most likely he did not invent it but i have used his specif order) And I most say I have been dominating. PvZ which was before this buildorder my weakest matchup. I am jubilant when i get PVZ on the ladder. Because i see it as a pretty safe win. Since i have started using the build I have lost 2-3 games with a winrate of about 80%. Every time it has been my fault i have let my macro slip or miss microed. This is the build order Which i wrote down from the GSL replay.
http://www.twitch.tv/wcs_gsl/b/386405377
http://www.gomtv.net/2013wcs1/vod/72024/?set=11
+ Show Spoiler +
pylon 9 in base
rally probe 15(supply)
nexsus 16
forge 17
pylon 18 exp
gateway 19
cannon 19
gas 21/21x2
nexus completes
cyber 26
zealot 27
pylon 31
warpgate 33
sentrie 33/34
gas 36x2
stargate 38
pylon 38
sentrie 42
pylon 44/46
pylon 52
voidray 54
cut probes when about 16/18 on each mineral line and full gas
shield upgrade 56
mothership core 56
gate 59
void 63
pylon 63
start probes again
weapon air65
pylon 71
voidray 71
nexsus 71
pylon 71
zealot 73
zealot 77
voidray 79
cannon 83
zealot 85
stargate x2 87
pylon 88
zealot 91
gas 92x2
pylon 96
void ray 98
pylon 100
armor air 101
voidray x2 101/107 constant voidray production
pylon 115
cut probes should be fully saturated 3 bases
115 zealotsx2
gateway 119
pylon 119
voidray 125/129x2
zealot x2 126
pylon 136
nexus 136
robo 148
voidray 148
zealot x2
pylon 148
weapon ground 152
zealot 157
continue voidray production
fleetbecan 164
obsver 165
when fleet is down start tempest production and upgrade weapon 2+
nexus 186
robo 186
ship weapon 3+ when 2+ is done
extended lance when robo is done and start to produce a few coll.
This build reqiures you to use hallusination quite a lot to scout out what your zerg opponent is doing



My question is this not only a strong buildorder but overpowerd I am Diamond(mid-high diamond) So I don't know if Master/GM players feel that Voidray's is not just a bit to powerful but counters pretty much everything. I have tried the build against pretty much every normal meta builds. from 2 base Swarm host to hydra pushes which is the hardest to hold on some maps like Newkirk precinct. But is very easy to hold on most other maps. Or muta builds which I scout early on with hallusination and switch to phoenix and get 2+ range very fast it is pretty much a auto win. I have lost one once after meeting mutas, where he tech switched back to hydras something I should have scouted. So I look at the as my fault not the BO. So like I said is it just me or is Voidrays just to powerful and how should they be changed if you think so.

sorry one of the questions is suppose to be No, we just need to figure out how to counter them
also they counter everything and need to nerfed
sorry I missed those errors and can't correct them.
Poll: Is Voidrays to powerful?

No, we just need how to counter them (75)
 
57%

Yes, but they need only to be nerfed slightly. (22)
 
17%

No, they where just under used in WOL (21)
 
16%

Yes, the counter everything and need to be nerfed hard (13)
 
10%

131 total votes

Your vote: Is Voidrays to powerful?

(Vote): No, we just need how to counter them
(Vote): No, they where just under used in WOL
(Vote): Yes, but they need only to be nerfed slightly.
(Vote): Yes, the counter everything and need to be nerfed hard

Life isn't hard, we just suck at it.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
April 11 2013 22:22 GMT
#2
Cool stuff. Very long list though, will try it it against AI sometime when I have a lot of free time to nail everything.
maru G5L pls
Mellon
Profile Joined October 2010
Sweden917 Posts
Last Edited: 2013-04-11 22:25:35
April 11 2013 22:23 GMT
#3
I definately don't think Vr's are too powerful. People thought they were the only choice in pvp, they clearly aren't. I don't think mass VR is that amazing in pvz either and i definately don't think zergs are struggeling with the matchup. People are using way too few infestors vs VR and hydra still own them. I think we'll definately see a diminish in their use, as most master player's know to pull back with the charge activated, and without it they aren't really that impressive. They are strong for sure, but not nearly imbalanced.

Edit: Think you should change the "underused in WOL" option to "they are fine". Since they were not good in wol, they were a gimmick and only useful if you could get charged, which was a terrible mechanic. You had to charge each vr individually in a big fight to even get it to do good damage.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 11 2013 22:26 GMT
#4
I've seen roach hydra corruptor timings crush void ray based armies as the 8-9 corruptors hit when only a few Void Rays are out, and then the Void rays die and the hydra roach kills the gateway army and Protoss loses.
The Void Ray composition takes a long time to build, and it is possible to fungal it or use queens, or otherwise whittle it down and then since Zerg remaxes on tech units faster than Protoss, Z has advantage.
Then of course you could just cheese Protoss out :p
I am a dirty Protoss bullshit abuser
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2013-04-11 22:37:50
April 11 2013 22:31 GMT
#5
It might help if you link the game I believe you're talking about - Creator vs Crazy on Daybreak: http://www.twitch.tv/wcs_gsl/b/386405377

Mass void ray opening is indeed an extremely strong build. I've been experimenting a lot with it recently with similar success at high levels. Most zergs react to stargate openers with hydra, but you can actually get out enough voids with this style along with sentry/cannon to stop hydra attacks. This is a great build to safely secure an early 3rd. I will say a few things though;

- This is a style you should only play against 3 base zerg, 2 base builds like hydra or SH will kill it.

- Creator opts for void/sentry combination with few cannons, which is only possible with 3rds that are more easily defendable like Daybreak. On maps where the 3rd is not as easily defendable (like most ladder maps that are not akilon or daybreak), I recommend going mass cannon at both natural and 3rd instead of sentries.

- Dangerous reactions from the zerg include hydra into muta (only dangerous if you don't catch the muta switch in time), 3 base hydra/SH, and sometimes hardcore hydra/queen pushes can be difficult to hold.

BTW, while it's cool you took the time to note his entire build order, keep in mind that build orders (in terms of supply) after ~40 or so is pretty useless. Instead of memorizing numbers like that, try to figure out his general game plan - for example, standard FFE, sentries off of initial gateway, void rays from stargate and no phoenix, fast 3rd, 2 additional stargates for more void rays, add robo + fleet beacon for tempest + colossi, secure 4th and start pushing and taking the map.

On April 12 2013 07:26 gobbledydook wrote:
I've seen roach hydra corruptor timings crush void ray based armies as the 8-9 corruptors hit when only a few Void Rays are out, and then the Void rays die and the hydra roach kills the gateway army and Protoss loses.
The Void Ray composition takes a long time to build, and it is possible to fungal it or use queens, or otherwise whittle it down and then since Zerg remaxes on tech units faster than Protoss, Z has advantage.
Then of course you could just cheese Protoss out :p


No, this build is different. It's essentially a mass void build off of 3 stargates, with very few if none at all gateway units. Voids counter corruptors, roaches are completely useless, hydras are good but due to defensive positions and the sheer number of void rays the mass voids can actually take out mass hydras.

Infestors are ok but by the time you can get out decent infestor numbers the protoss will have 3 or even 4 bases and access to other anti-infestor tech. Additionally, MSC recall is an easy lifeline against chain fungals. Queens though, yes I agree those can be dangerous early on.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
April 11 2013 22:38 GMT
#6
--- Nuked ---
Noxblood
Profile Joined February 2011
Norway374 Posts
Last Edited: 2013-04-11 22:46:43
April 11 2013 22:39 GMT
#7
On April 12 2013 07:31 rsvp wrote:
It might help if you link the game I believe you're talking about - Creator vs Crazy on Daybreak: http://www.twitch.tv/wcs_gsl/b/386405377

Mass void ray opening is indeed an extremely strong build. I've been experimenting a lot with it recently with similar success at high levels. Most zergs react to stargate openers with hydra, but you can actually get out enough voids with this style along with sentry/cannon to stop hydra attacks. This is a great build to safely secure an early 3rd. I will say a few things though;

- This is a style you should only play against 3 base zerg, 2 base builds like hydra or SH will kill it.

- Creator opts for void/sentry combination with few cannons, which is only possible with 3rds that are more easily defendable like Daybreak. On maps where the 3rd is not as easily defendable (like most ladder maps that are not akilon or daybreak), I recommend going mass cannon at both natural and 3rd instead of sentries.

- Dangerous reactions from the zerg include hydra into muta (only dangerous if you don't catch the muta switch in time), 3 base hydra/SH, and sometimes hardcore hydra/queen pushes can be difficult to hold.

Ya will Add that to the main post tnx.
I have to disagree with the 2 base Swarmhost will autokill it. I have myself beaten it though again not against a Master/Gm but a diamond that said that he has pretty much walked over every toss so far.

The build is a optimal build. And will change if you get pressured a lot. But if you hold the normal pressures that will come you have great windows to snipe hatches with your voids since they have such a high dps.
also if you don't catch the muta switch in time it is not the build order fault you are not scouting enough this build requires you to use hallusination many times to see what your opponent is doing.

hardcore hydra queen pushes will auto kill this I have no doudt, but it is so rare and if that becomes meta toss has a lot to auto counter that meta change.

On April 12 2013 07:26 gobbledydook wrote:
I've seen roach hydra corruptor timings crush void ray based armies as the 8-9 corruptors hit when only a few Void Rays are out, and then the Void rays die and the hydra roach kills the gateway army and Protoss loses.
The Void Ray composition takes a long time to build, and it is possible to fungal it or use queens, or otherwise whittle it down and then since Zerg remaxes on tech units faster than Protoss, Z has advantage.
Then of course you could just cheese Protoss out :p


The thing with this build you have not that few voidrays out pretty fast. Also every engagement you are doing should be some cannons or Nexus cannon. the zealots that you have warped in tank a lot of damage from the ground units and the corrupters fall pretty fast if you focus fire them with cannons voidrays and nexus while microing. Also that is a hard counter and if you don't scout the 3 stargates you will not do that push. Crazy scouted it and did not do that push. He might not have though about it or though it was to risky I don't know but it is I think it's a sure way to kill the BO
Life isn't hard, we just suck at it.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 11 2013 22:44 GMT
#8
On April 12 2013 07:39 Noxblood wrote:
I have to disagree with the 2 base Swarmhost will autokill it. I have myself beaten it though again not against a Master/Gm but a diamond that said that he has pretty much walked over every toss so far.


A proper 2 base swarmhost is accompanied with many queens (followed by spores) and hits really early while you're still on 1 stargate. If you get lucky you may be able to snipe a few units here and there with the voids but usually there will just be too many queens for your voids to handle.
ChristianS
Profile Blog Joined March 2011
United States3244 Posts
April 11 2013 22:52 GMT
#9
Cool build, although isn't it not all that helpful to list food numbers to such high supply? Surely you can anticipate some form of engagement occurring in the meantime to mess with your food count a little. At a certain point you might want to go by the game time, rather than the food count, although I suppose that might be a little more work to make into a list.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Noxblood
Profile Joined February 2011
Norway374 Posts
Last Edited: 2013-04-11 23:16:22
April 11 2013 22:53 GMT
#10
On April 12 2013 07:44 rsvp wrote:
Show nested quote +
On April 12 2013 07:39 Noxblood wrote:
I have to disagree with the 2 base Swarmhost will autokill it. I have myself beaten it though again not against a Master/Gm but a diamond that said that he has pretty much walked over every toss so far.


A proper 2 base swarmhost is accompanied with many queens (followed by spores) and hits really early while you're still on 1 stargate. If you get lucky you may be able to snipe a few units here and there with the voids but usually there will just be too many queens for your voids to handle.

In my situation it hit when I was on 2 bases. I had just trowned down a 3 nexus and produced probes out out of since i was planing to sack my natural. when i had about 8 voidrays(which did not take long since my the stargates was up not long after the first swarmhost was attacking my buildings. I moved out he had about 4 spores and 4 queens which i killed of quite fast. I think I could have manage more air defence than was present. and moved my oracle which I have started to get vision. though it did not make in time and he got back in to the nydus work. I then I went right at his natural and start sniping buildings. since i had about 10 voidrays then i manage to snipe his spores quite fast also his hydras which he had teched to. Like I said he was not master/GM player but he had some skill. He had also stolen the buildorder from TLO he stated when i said that he must be a fan of TLO since he is the only Pro I have seen do that build regularly.

On April 12 2013 07:52 ChristianS wrote:
Cool build, although isn't it not all that helpful to list food numbers to such high supply? Surely you can anticipate some form of engagement occurring in the meantime to mess with your food count a little. At a certain point you might want to go by the game time, rather than the food count, although I suppose that might be a little more work to make into a list.




I agree after about 70 food the chance to follow the buildorder by number becomes quite low. And timings would be more practical. And if i had a normal replay I would do it but I had only a GSL vod to work with. And used about 2 hours getting all the numbers in. In the future when I have encountered enough Muta play I will try to make a branch build out of it and show what I do when encounter it(though I am only a diamond player and my macro slips sometimes )
Life isn't hard, we just suck at it.
Noxblood
Profile Joined February 2011
Norway374 Posts
Last Edited: 2013-04-11 23:01:01
April 11 2013 22:57 GMT
#11
Delete
Life isn't hard, we just suck at it.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 12 2013 00:46 GMT
#12
I don't have a GSL subscription, so can't watch the replay, but are you sure that's right? He's only building 3 stargates and 3 gateways before taking a 4th? Surely he must have constructed more gateways somewhere.
Mellon
Profile Joined October 2010
Sweden917 Posts
April 12 2013 00:57 GMT
#13
On April 12 2013 09:46 FlyingBeer wrote:
I don't have a GSL subscription, so can't watch the replay, but are you sure that's right? He's only building 3 stargates and 3 gateways before taking a 4th? Surely he must have constructed more gateways somewhere.


You can get a 3 day pass by entering the name of the current GSL tournament on gomtv.net
Noxblood
Profile Joined February 2011
Norway374 Posts
Last Edited: 2013-04-12 01:09:08
April 12 2013 01:04 GMT
#14
On April 12 2013 09:46 FlyingBeer wrote:
I don't have a GSL subscription, so can't watch the replay, but are you sure that's right? He's only building 3 stargates and 3 gateways before taking a 4th? Surely he must have constructed more gateways somewhere.

Nopp. if you constantly build units you macro will be ok. Remember that Voidrays cost 250m 150g so they are expensive. Also you are cronoboosting them out if you have the macro. so 3 stargates with crono is not to little for 3 bases. + upgrades and zealots here and there. But if you think you can't keep your money low build more strutures. that is a pretty good rule none the less. if you are floating alot of money build more strutures. But it should be enough until your 4 base is complete.
Life isn't hard, we just suck at it.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
April 12 2013 01:47 GMT
#15
Wouldn't this straight up die to a roach rush or ling all in?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
althaz
Profile Joined May 2010
Australia1001 Posts
April 12 2013 03:18 GMT
#16
On April 12 2013 10:47 Larkin wrote:
Wouldn't this straight up die to a roach rush or ling all in?

Roaches die REALLY fast to void rays, FFE into Void Rays is the safest Protoss expansion that exists. The addition in HotS of the mothercore allows good early game scouting and the nexus canon means an early third should be holdable vs anything that isn't fairly easy to scout.

An eco bane-bust can do some serious damage, but it's very risky and map/walloff-dependent.

It's strong. It can certainly be beaten in the late game (ultra-hydra-infestor or swarm host-hydra-spore), but there's no really refined (yet) way to beat this (that I'm aware of).
The first rule we don't talk about race conditions. of race conditions is
Moobla
Profile Joined May 2011
United States186 Posts
Last Edited: 2013-04-12 07:58:10
April 12 2013 07:57 GMT
#17
There was a post about this build on reddit, with a much shorter and cleaner looking build order: http://www.reddit.com/r/allthingsprotoss/comments/1bww98/wrote_down_creators_skytoss_build_figured_id/

I took my own notes watching over the game and made some changes to the reddit post. I also wrote some additional notes even if they were obvious, because I don't like to leave out much when going over new complex builds. I then tried the BO against the computer and changed some timings. I'm still testing things out and I also like to play greedily, so take it with a grain of salt, as I'm in the process of personalizing it for my own playstyle. Warning: its kind of sloppy because of random notes and I stopped keeping track of supply after 38.

+ Show Spoiler +

• 9 pylon
• 17 nexus
• 17 forge
• 17 pylon
• 20 gateway
• 20 cannon (covers wall+ramp)
• 21 gas #1
• 21 gas #2
• 26 cybercore
• warpgate when core finishes/OR +1 air(current build is based on warpgate first)
• zealot ---> sentry
• 36 gas #3 & #4 (5:20 - 5:30 min)
• 38 stargate (5:50 min)

• second sentry after stargate

• MSC 6:30 mins~
• +1 shields 6:45 mins ~
• Army @ 7.30= 1 zealot 2 sentry 1 void ray
• +1 air attack 8:00 mins ~, finishes slightly late for 3 voidray poke. chrono consistently and maybe it finishes in time.
• third base 8:00 mins
• 3 more gates to wall off third
• 2 more stargates 9:20 mins
• +1 Shields finishes at 9:40, hydras start at same time, attack with 3 voids now!
• Keep zerg occupied with voidray presence, msc + voids + units at home to defend.
• +1-1 air fast
• Gas 5-6 ASAP
• Creator takes a fourth with 9 zealots.
• 

Robo and +1 ground attack 12:30 ~, after fourth base is put down.
• Creator gets fleet beacon at 13:00 minutes.


• After fleet beacon go into +2 air attack and tempest (should have 14 ish void rays).
• Creator has 17 voids when he goes into tempest.

• Make observer(s), and warp prism(s) for zealot drops, do multi-pronged attacks with voidrays, bring msc with voids.
• Put down twilight, get templar archives and +2 shields.
 colossus tech around same time as twilight (done vs hydra army).

 • Charge and +3 shields or +attack.
• 
Creator gets 78 probes, maxed with only 3 tempest. 4-5 tempest is better imo.
• Blink, dt shrine, and more gateways.
• Dt's really help with defense.

• Make 1 oracle for revelation.

• Storm drops, especially if zealots/dts harass can't do damage.

"If you aren't attacking, you are probably losing." -QXC
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 12 2013 08:11 GMT
#18
On April 12 2013 07:44 rsvp wrote:
Show nested quote +
On April 12 2013 07:39 Noxblood wrote:
I have to disagree with the 2 base Swarmhost will autokill it. I have myself beaten it though again not against a Master/Gm but a diamond that said that he has pretty much walked over every toss so far.


A proper 2 base swarmhost is accompanied with many queens (followed by spores) and hits really early while you're still on 1 stargate. If you get lucky you may be able to snipe a few units here and there with the voids but usually there will just be too many queens for your voids to handle.


Voids put you in a decent position to basetrade though. If they use the 2 base swarmhost you can for example get a prism or blink to escape the lock along with your voids and start basetrading. You can always use sentries to keep your main safe if needed.
What I like but haven't tested enough against the slow army of queen/SH is to expand somewhere remote on the map. You can sacrifice your nat and just recall your probes over to the new nexus then. With early SH/hydra attacks in the game I think it's always good to keep most of your tech structures in your main now.

Overall I really like this style. It's great because the voids let you take a third quite early, you can take it much faster than creator took (which was an awful game by the way because of crazy's terrible play).
I prefer starting out with 1 oracle though, it's better against hydra's anyway and let's you put on a bit of pressure faster to force those spores. It's also great for defending a third against speedlings at which voids suck a bit. A 1-of oracle in your composition is also really useful for detection/scouting with it's other abilities, I can't think of a reason to go voids before an oracle really.
Fig
Profile Joined March 2010
United States1324 Posts
April 12 2013 11:07 GMT
#19
On April 12 2013 17:11 Markwerf wrote:
Show nested quote +
On April 12 2013 07:44 rsvp wrote:
On April 12 2013 07:39 Noxblood wrote:
I have to disagree with the 2 base Swarmhost will autokill it. I have myself beaten it though again not against a Master/Gm but a diamond that said that he has pretty much walked over every toss so far.


A proper 2 base swarmhost is accompanied with many queens (followed by spores) and hits really early while you're still on 1 stargate. If you get lucky you may be able to snipe a few units here and there with the voids but usually there will just be too many queens for your voids to handle.


Voids put you in a decent position to basetrade though. If they use the 2 base swarmhost you can for example get a prism or blink to escape the lock along with your voids and start basetrading. You can always use sentries to keep your main safe if needed.
What I like but haven't tested enough against the slow army of queen/SH is to expand somewhere remote on the map. You can sacrifice your nat and just recall your probes over to the new nexus then. With early SH/hydra attacks in the game I think it's always good to keep most of your tech structures in your main now.

Overall I really like this style. It's great because the voids let you take a third quite early, you can take it much faster than creator took (which was an awful game by the way because of crazy's terrible play).
I prefer starting out with 1 oracle though, it's better against hydra's anyway and let's you put on a bit of pressure faster to force those spores. It's also great for defending a third against speedlings at which voids suck a bit. A 1-of oracle in your composition is also really useful for detection/scouting with it's other abilities, I can't think of a reason to go voids before an oracle really.

I second starting with an Oracle first. Either they aren't prepared for it, and you do a bunch of economic damage, or they are prepared and already used money on spores, slowing them down. And even in this case, you get to scout their whole base, and then go and start your third super early, since an oracle can take out any number of counterattacking lings. And if you see a roach warren, well your main plan was voids anyway, so no problem.
Can't elope with my cantaloupe
Mellon
Profile Joined October 2010
Sweden917 Posts
April 12 2013 14:30 GMT
#20
U guys saw Creator vs Life? Creator got picked apart using this build. It's just such a huge investment and not any surprise power in this build. once you go 3 stargate you will have a hard time tech swapping. It feels gimmicky, and the mobility is gonna be a huge problem with this build..
Noxblood
Profile Joined February 2011
Norway374 Posts
April 12 2013 20:12 GMT
#21
On April 12 2013 23:30 Mellon wrote:
U guys saw Creator vs Life? Creator got picked apart using this build. It's just such a huge investment and not any surprise power in this build. once you go 3 stargate you will have a hard time tech swapping. It feels gimmicky, and the mobility is gonna be a huge problem with this build..

I agree that mobility is a problem. and is the reason the big moment of the build is getting a third base. But saying that life picked it apart is more because Life is just better than Creator. No builds are perfect or at least they should not be. Life won because he is a better player I think not because of the build being bad or gimmicky.
Life isn't hard, we just suck at it.
nayyr
Profile Joined August 2010
United States23 Posts
April 13 2013 15:52 GMT
#22
could you post some replays of you doing this? I'm not able to watch the linked games.
covetousrat
Profile Joined October 2010
2109 Posts
April 13 2013 16:30 GMT
#23
Creator has been doing this build nearly all his PvZ. However, the main weaknesses is still towards mass Hydra. Templar should be the better option after setting up 3 bases as they do not need upgrades compared to Colo.
Rickyvalle21
Profile Joined July 2012
United States320 Posts
April 13 2013 16:35 GMT
#24
Hes been showcasing this build ALOT on his stream and out of all the games I've seen him play, I only say him lose once. His barcode account also shows that his best matchup is indeed pvz with almost 70% winrate. He doesnt do it all of his Pvz but generally he will do it on daybreak and akilon waste most of the time.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2013-04-13 16:38:35
April 13 2013 16:35 GMT
#25
On April 12 2013 23:30 Mellon wrote:
U guys saw Creator vs Life? Creator got picked apart using this build. It's just such a huge investment and not any surprise power in this build. once you go 3 stargate you will have a hard time tech swapping. It feels gimmicky, and the mobility is gonna be a huge problem with this build..


Creator seriously threw that. Fighting with a small number of rays vs hydras in an open area with no land unit or cannon support is pretty dumb, nor did he pull back the weak ones or anything. That was definitely not a good example of how to control vs hydra pushes. Cannons and zealots actually wreck hydras pretty bad unlike roaches, theyr just so delicate.
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-04-15 17:53:46
April 15 2013 17:52 GMT
#26
On April 12 2013 07:31 rsvp wrote:
It might help if you link the game I believe you're talking about - Creator vs Crazy on Daybreak: http://www.twitch.tv/wcs_gsl/b/386405377

Mass void ray opening is indeed an extremely strong build. I've been experimenting a lot with it recently with similar success at high levels. Most zergs react to stargate openers with hydra, but you can actually get out enough voids with this style along with sentry/cannon to stop hydra attacks. This is a great build to safely secure an early 3rd. I will say a few things though;

- This is a style you should only play against 3 base zerg, 2 base builds like hydra or SH will kill it.

- Creator opts for void/sentry combination with few cannons, which is only possible with 3rds that are more easily defendable like Daybreak. On maps where the 3rd is not as easily defendable (like most ladder maps that are not akilon or daybreak), I recommend going mass cannon at both natural and 3rd instead of sentries.

- Dangerous reactions from the zerg include hydra into muta (only dangerous if you don't catch the muta switch in time), 3 base hydra/SH, and sometimes hardcore hydra/queen pushes can be difficult to hold.

BTW, while it's cool you took the time to note his entire build order, keep in mind that build orders (in terms of supply) after ~40 or so is pretty useless. Instead of memorizing numbers like that, try to figure out his general game plan - for example, standard FFE, sentries off of initial gateway, void rays from stargate and no phoenix, fast 3rd, 2 additional stargates for more void rays, add robo + fleet beacon for tempest + colossi, secure 4th and start pushing and taking the map.

Show nested quote +
On April 12 2013 07:26 gobbledydook wrote:
I've seen roach hydra corruptor timings crush void ray based armies as the 8-9 corruptors hit when only a few Void Rays are out, and then the Void rays die and the hydra roach kills the gateway army and Protoss loses.
The Void Ray composition takes a long time to build, and it is possible to fungal it or use queens, or otherwise whittle it down and then since Zerg remaxes on tech units faster than Protoss, Z has advantage.
Then of course you could just cheese Protoss out :p


No, this build is different. It's essentially a mass void build off of 3 stargates, with very few if none at all gateway units. Voids counter corruptors, roaches are completely useless, hydras are good but due to defensive positions and the sheer number of void rays the mass voids can actually take out mass hydras.

Infestors are ok but by the time you can get out decent infestor numbers the protoss will have 3 or even 4 bases and access to other anti-infestor tech. Additionally, MSC recall is an easy lifeline against chain fungals. Queens though, yes I agree those can be dangerous early on.


Voidrays are very strong, but, the specific build creator performed has a lot of holes (in my opinion). I'm just beginning to experiment with this style right now. However, I don't really understand how Creators build allows you to obtain adequate scouting information to make reactions vs muta tech switches or vs roach-hydra all-ins (which are situations you need either an entirely different unit, or a greater number of sentries & cannons then he had in the game vs Crazy). You have such a minimal number of sentries that spending energy on hallucinations might be the death of your 3rd and what little army you have.

Rsvp, when you've been performing this build, are you playing and accomplishing the scouting necessary to make these switches on such a low # of sentries?
Try hard or don't try at all.
Henk
Profile Joined March 2012
Netherlands578 Posts
April 16 2013 00:44 GMT
#27
I laughed at how you described EVERYTHING even stuff like 'build a zealot at 147 supply' or whatever. Really, a BO is just something to remember for the first few minutes ingame, maybe up to something like 60 supply. I do think mass void ray will lose to mass hydra though. You def need storm/colossi before the number gets too big.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-04-16 02:20:56
April 16 2013 02:07 GMT
#28
As have been said by others, NO, void rays are not too strong.

Most Z's are just outdated with their builds, just that, prolly used to how easy was ZvP in the last year (hard truth).

The "skytoss too stronk" claims are false, coming mostly from those outdated Z's, missing their past WoL dominance.

Here is a video of Minigun using pure skytoss composition, powerless, vs the Catz lategame composition.
http://es.twitch.tv/colminigun/b/389419173
Game starts at 15 min.
Is not the build in the op, but shows that Z can indeed deal with the "perfect" skytoss army.

From the Z pov, I would go for an infestor composition vs mass voids. Or muta cloud, since voids can't stop muta harass due to mobility and late phoenix production is hopeless vs an assembled muta cloud.
Chicken gank op
Insomni7
Profile Joined June 2011
667 Posts
Last Edited: 2013-04-16 02:42:00
April 16 2013 02:41 GMT
#29
I don't see the advantage of opening voidrays over phoenix. As a zerg I am always more comfortable when i see a voidray coming at me. The only advantage is it keeps you safer vs roach pressure but sacrificing any ability to get out on the map, discourage mutas, kill queens/workers just doesnt seem worth it to me.
Never Forget.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2013-04-16 03:06:23
April 16 2013 02:50 GMT
#30
On April 16 2013 02:52 Stealthypoo wrote:
Show nested quote +
On April 12 2013 07:31 rsvp wrote:
It might help if you link the game I believe you're talking about - Creator vs Crazy on Daybreak: http://www.twitch.tv/wcs_gsl/b/386405377

Mass void ray opening is indeed an extremely strong build. I've been experimenting a lot with it recently with similar success at high levels. Most zergs react to stargate openers with hydra, but you can actually get out enough voids with this style along with sentry/cannon to stop hydra attacks. This is a great build to safely secure an early 3rd. I will say a few things though;

- This is a style you should only play against 3 base zerg, 2 base builds like hydra or SH will kill it.

- Creator opts for void/sentry combination with few cannons, which is only possible with 3rds that are more easily defendable like Daybreak. On maps where the 3rd is not as easily defendable (like most ladder maps that are not akilon or daybreak), I recommend going mass cannon at both natural and 3rd instead of sentries.

- Dangerous reactions from the zerg include hydra into muta (only dangerous if you don't catch the muta switch in time), 3 base hydra/SH, and sometimes hardcore hydra/queen pushes can be difficult to hold.

BTW, while it's cool you took the time to note his entire build order, keep in mind that build orders (in terms of supply) after ~40 or so is pretty useless. Instead of memorizing numbers like that, try to figure out his general game plan - for example, standard FFE, sentries off of initial gateway, void rays from stargate and no phoenix, fast 3rd, 2 additional stargates for more void rays, add robo + fleet beacon for tempest + colossi, secure 4th and start pushing and taking the map.

On April 12 2013 07:26 gobbledydook wrote:
I've seen roach hydra corruptor timings crush void ray based armies as the 8-9 corruptors hit when only a few Void Rays are out, and then the Void rays die and the hydra roach kills the gateway army and Protoss loses.
The Void Ray composition takes a long time to build, and it is possible to fungal it or use queens, or otherwise whittle it down and then since Zerg remaxes on tech units faster than Protoss, Z has advantage.
Then of course you could just cheese Protoss out :p


No, this build is different. It's essentially a mass void build off of 3 stargates, with very few if none at all gateway units. Voids counter corruptors, roaches are completely useless, hydras are good but due to defensive positions and the sheer number of void rays the mass voids can actually take out mass hydras.

Infestors are ok but by the time you can get out decent infestor numbers the protoss will have 3 or even 4 bases and access to other anti-infestor tech. Additionally, MSC recall is an easy lifeline against chain fungals. Queens though, yes I agree those can be dangerous early on.


Voidrays are very strong, but, the specific build creator performed has a lot of holes (in my opinion). I'm just beginning to experiment with this style right now. However, I don't really understand how Creators build allows you to obtain adequate scouting information to make reactions vs muta tech switches or vs roach-hydra all-ins (which are situations you need either an entirely different unit, or a greater number of sentries & cannons then he had in the game vs Crazy). You have such a minimal number of sentries that spending energy on hallucinations might be the death of your 3rd and what little army you have.

Rsvp, when you've been performing this build, are you playing and accomplishing the scouting necessary to make these switches on such a low # of sentries?


I make 1 phoenix as my first unit out of a stargate, and use that as a permanent scout instead of hallu scouts. You don't have to necessarily find a zerg's hidden spire to scout a muta tech switch - keep an eye on things like his rally point, what units are coming out of eggs, how big his current hydra army is. If his hydra army keeps growing, then keep making voids and cannons. If you see him making drones, then prepare for a tech switch (add some minerals in your cannon lines, make sure you have a fleet beacon if you don't already have one, etc.). Your voids + cannons + stalker warp ins should be able to handle the first wave of mutas, and then you already have 3 stargates and a fleet beacon to easily transition into phoenix.

On April 16 2013 11:41 Insomni7 wrote:
I don't see the advantage of opening voidrays over phoenix. As a zerg I am always more comfortable when i see a voidray coming at me. The only advantage is it keeps you safer vs roach pressure but sacrificing any ability to get out on the map, discourage mutas, kill queens/workers just doesnt seem worth it to me.


There are two main advantages of void rays over phoenix:

- Much earlier 3rd for the protoss. I can safely get a 3rd at 8:00 by opening void instead of phoenix.

- Being able to start building your core deathball earlier on - this lets you finally move out with a threatening army earlier than you normally would.

I'm going to draw a parallel between this this style and the gateway expand vs FFE battle we had back in early WoL days - a protoss going FFE sacrifices the ability to pressure the zerg before 7-8 minutes and allows the zerg 3 free bases, but the toss feels comfortable dealing with 3 base zerg when he's on 2 bases. By going void -> fast 3rd instead of phoenix and slower 3rd, you again sacrifice your ability to pressure the zerg early on and let the zerg get 4-5 bases/the whole map, but the toss feels comfortable taking on anything when he has 3 bases of his own.
Insomni7
Profile Joined June 2011
667 Posts
April 16 2013 03:00 GMT
#31
add some minerals in your cannon lines

xD
Never Forget.
Xahhk
Profile Joined April 2010
Canada540 Posts
April 16 2013 03:40 GMT
#32
Why not queens to fight off voids? Voids have become worse against light in actuality but much better against armored.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
April 16 2013 04:19 GMT
#33
I was been having trouble against a zerg that maxes fast with hydras and some queens, specially on maps without a pocket third where they can position between my bases and avoid half of the cannons. So I started going robo + stargate after my 8min third (instead of 2 stargates).

The first colossus is done just in time for the first hydra poke if I can delay him it a bit with forcefields and good positioning, and than I will have a good number of colossus when he is maxed. It feels much more confortable defending this way and I am preemptively positioned against a 3 base swarm host contain, but the downside is that my upgrades are delayed (I can't really afford twilight council and/or fleet beacon before setting up my fourth) and I am clearly more vulnerable against a muta switch (if I scout it in time I am fine, but if I don't it really hurts not to have a preemptive void ray ball to defend the first mutas).

Is anyone doing something similar? I am afraid I might be giving up too much by going colossus so early, should I just focus on better control/positiong to defend mass hydras+queens? I've been just experimenting at this point.
SEKO SEKO SEKO
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 16 2013 12:12 GMT
#34
On April 16 2013 13:19 bertu wrote:
I was been having trouble against a zerg that maxes fast with hydras and some queens, specially on maps without a pocket third where they can position between my bases and avoid half of the cannons. So I started going robo + stargate after my 8min third (instead of 2 stargates).

The first colossus is done just in time for the first hydra poke if I can delay him it a bit with forcefields and good positioning, and than I will have a good number of colossus when he is maxed. It feels much more confortable defending this way and I am preemptively positioned against a 3 base swarm host contain, but the downside is that my upgrades are delayed (I can't really afford twilight council and/or fleet beacon before setting up my fourth) and I am clearly more vulnerable against a muta switch (if I scout it in time I am fine, but if I don't it really hurts not to have a preemptive void ray ball to defend the first mutas).

Is anyone doing something similar? I am afraid I might be giving up too much by going colossus so early, should I just focus on better control/positiong to defend mass hydras+queens? I've been just experimenting at this point.


While faster colo does work, I think by doing so you're not really doing this build anymore - the essence of this build is use mass voids to counter hydras - which typically are the counter to voids. The other thing is even with colo, I don't see how that helps you defend on maps with hard to defend 3rds (where like you said they can just position their army between your natural and 3rd).
bertu
Profile Blog Joined June 2011
Brazil871 Posts
April 16 2013 12:25 GMT
#35
Those are good points, thanks. I still have a good number of void rays (two stargate production), but it's not mass air anymore since I halt air production at times. I haven't faced a super good zerg that splits well his max hydra/queen army against colossus+VR, the better players I face just back down and start teching to something else when they see colossus.

For anyone interested, here are replays of what I was doing (ignore late game bad play, it's just to show to the initial BO up till 12min):

http://drop.sc/324231
http://drop.sc/324375
http://drop.sc/324374

I will keep experimenting more.
SEKO SEKO SEKO
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 16 2013 15:03 GMT
#36
more and more zergs are figuring out the airstyle now I think. Voids are not good at all against hydra's and this build is not really that strong. The power lies in having a smooth transition to an almost complete air composition which though strong is really not that unbeatable. On a more open map it's much better to just go mildly on stargate units, just 1 stargate worth and not neccesarily all voids and transition into an air heavier composition later if you want.

Still I hope they nerf this style a bit. Even though I think it's perfectly beatable it causes the most dreadful games thinkable. Mass cannon styles should never be viable in top play, action packed play needs to be promoted not some sort of deathball extreme.
My suggestion would be to give the corruptor some sort of AoE ability to replace the most boring ability in the game right now: corrupt. Hopefully that would give zerg a better answer to MASS air like muta's and void/tempest/carrier. Not because I think they absolutely need it for balance but just because it's also good to nerf strategies for boredom reasons.
Afterall it's quite silly to give Z the swarmhost to have an option to push turtling players yet hots actually faces more boring turtling in some cases..
1v1Alpha
Profile Joined October 2012
33 Posts
April 17 2013 03:27 GMT
#37
I have trouqble against zergs that harass witg hydras and attack with a max hydra infestor comp. I think you need storm to beat it but then it goes back to turtle zerg with swarm host static defense which toss can't beat. This build might be good on maps like neoplanet where zerg can't turtle but otherwise skytoss isn't the best
LeeDawg
Profile Joined April 2012
United States1306 Posts
Last Edited: 2013-04-17 03:33:45
April 17 2013 03:33 GMT
#38
nvm just noticed someone posted replays
:-)
JSK
Profile Joined February 2013
United States133 Posts
May 09 2013 06:10 GMT
#39
Is this build still being used currently? How do you deal with hydra swarmhost corruptor ?
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
CranKy Ducklings128
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta26
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech119
JuggernautJason112
StarCraft: Brood War
Artosis 698
Shuttle 494
NaDa 38
Super Smash Bros
AZ_Axe121
Other Games
tarik_tv11201
shahzam424
Day[9].tv290
Liquid`Hasu253
FrodaN228
C9.Mang0197
ViBE95
Organizations
Other Games
gamesdonequick524
Counter-Strike
PGL143
Other Games
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 69
• musti20045 30
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21166
Other Games
• imaqtpie1271
• Scarra579
• Day9tv290
• Shiphtur150
Upcoming Events
OSC
11h 32m
LAN Event
14h 32m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
LAN Event
1d 14h
IPSL
1d 17h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 19h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.