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[D] Hotkeys and (optionally) Ergonomic Keyboards - Page 2

Forum Index > StarCraft 2 Strategy
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Lightstalker
Profile Joined March 2012
Canada6 Posts
April 04 2013 17:28 GMT
#21
On April 04 2013 23:14 IMplying wrote:
I really think people are making way to big of a deal out of keyboards, mice and hotkeys. They way they influence your gameplay is so minimal that's barely relevant. Being able to hit a key 0.2 seconds faster is irrelevant when you're supply blocking yourself for 10 seconds.


In terms of speed and overall gameplay efficiency, your totally right; a strong understanding of the game and good fundamentals makes a much larger difference than what hotkey layout you're using.

On the other hand, when talking about ergonomic efficiency, they can make a huge difference, especially if, for 8 hours a day, you sit at a computer typing. Different peripherals and changing up your hotkeys and hand position can mean the difference between no pain and carpal tunnel.
Yagopwn
Profile Joined March 2013
Finland9 Posts
Last Edited: 2013-04-04 19:25:55
April 04 2013 19:22 GMT
#22
I did just recently think about this too, how it would be useful to have all the keys easily reachable. So what I did was I moved the ones very far away somewhere closer. So here's a few suggestions what you guys can do:

Patrol from P to Q.
Lift/land from L to F.
Most abilities to R, but leaving stim to T. (for units with 2 abilities, second on E)
All upgrades from tech labs and engi bays and armories to pretty much W,E,R,T + S,D,F,G so they are in a pattern, easy to find.
Location keys to F1-F4.
I also have my production only in a few keys, 4 for CC+engibay/armory, 5 for rax+factory, 6 for starports, using tab to reach everything.

It took only a few games to get used to, and I feel it made playing easier. Maybe it really wont matter that much, but it certainly is nicer to not have to move your hand so much on the keyboard.
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