• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:07
CET 06:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1250 users

[D] How do you beat mass carriers/voidrays in ZvP? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2013-03-31 18:08:12
March 31 2013 18:03 GMT
#21
I see a lot of people here saying you can't allow Protoss to get there.
The question is: how do you do that?

I mean, in WoL, when Z had the stronger lategame composition, Protoss had the advantage of faster tech allowing him a lot of deadly 2/3 base pushes with immortal/colossi respectively.

What does Zerg have to disturb the protoss? Protoss now is in better tech from start to finish.
How do you do damage to a turtling protoss?

Also, this seems very unfair balance in lower leagues.
While in WoL protoss had a pretty good chance of preventing infestor/broodlord by simply macroing 3 bases and a-moving a colossus deathball, the same can't be said here. Zerg requires insane APM to put pressure on protoss because he never gets this intermediate timing when he can just a-move and crush before skytoss deathball.
SharkBait
Profile Blog Joined November 2011
United States36 Posts
March 31 2013 20:42 GMT
#22
Hyrda viper is really the only thing that has come close to beating me as a skytoss player, but then you would really have to be careful of ht, carrier and tempest snipes. If you can delay their third and stave off any potential harrassment, then I'd say you're in a good spot, which means roaches to snipe the third and stop any +1 4 gates that are really fun to do hydra swarm host can work decently well, but I've heard that takes a lot of gas. Overall, I would say make delaying their third and fourth bases as much as possible your top priority, since skytoss takes a ton of gas and keep up with those upgrades! I know we get to chrono ours, but attacking with 0/0 corruptors is just not going to work.
Shark Bait Ooohhaha!
theinfamousone
Profile Joined February 2011
United States103 Posts
Last Edited: 2013-03-31 21:11:01
March 31 2013 21:10 GMT
#23
If you're talking just Carrier Voidrays...

Void rays seem to be countered pretty easily with upgraded mutas. Considering how much cheaper mutas are, they trade pretty well. I understand infestors have been nerfed, but infested terrans are still pretty good vs fungaled void rays combined with mutas which do bounce damage and take forever and a day to be killed with void rays. I've seen several pro games where ~12 charged void rays (3000 mins, 1800 gas 48 supply) get LOLd by ~20 mutas (2000 min, 2000 gas, 40 supply). Carriers can then be finished off with corrupters and fungal the interceptors going in.

If the protoss is smart and adds HT, it gets really gross watching zerg try to engage that. It's funny that HT were never used vs Zerg in WoL and now without any HT buff, it's such a scary unit to deal with.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-31 21:12:10
March 31 2013 21:11 GMT
#24
To beat the sky toss composition you need hydra/swarmhost/viper/ultra.

Now if he's not going templar/colossi don't get ultra, just get hydra/viper and 10-12 swarmhosts. If he does templar/colossi add in 3-5 ultra and it'll help a ton!

Abduct and stuff will deal with it just fine and don't make corruptors if he's going mass voidray. If he isn't making many voidrays then you can add in corruptors for it.
When I think of something else, something will go here
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
March 31 2013 21:13 GMT
#25
I've never seen a game where Zerg went Hydra/Viper and beat mass carrier (6+) with voids and HT and won without the protoss massively fucking up the engagement. If for some reason the protoss sits on their army and allows you to slowly pull away 1-2 units at a time and kill them, you can do it. However people are figuring this out and just A-moving their ball over yours with time warp and it's instant GG. I'd love to see a replay of anyone beating 6+ Carriers, voidrays and HT vs any Zerg army where the protoss actually used time warp/feedback and had at least decent control. I still to this day have not seen it work unless the protoss colossally fucks up their control or does not use their abilities well. If anyone out there actually has a replay of a protoss hitting money time warps, storms and feedbacks (aka playing well) while also using solid positioning but still losing, I'd pay to see it.
저그 화이팅
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 31 2013 21:17 GMT
#26
On April 01 2013 06:13 Mr. Nefarious wrote:
I've never seen a game where Zerg went Hydra/Viper and beat mass carrier (6+) with voids and HT and won without the protoss massively fucking up the engagement. If for some reason the protoss sits on their army and allows you to slowly pull away 1-2 units at a time and kill them, you can do it. However people are figuring this out and just A-moving their ball over yours with time warp and it's instant GG. I'd love to see a replay of anyone beating 6+ Carriers, voidrays and HT vs any Zerg army where the protoss actually used time warp/feedback and had at least decent control. I still to this day have not seen it work unless the protoss colossally fucks up their control or does not use their abilities well. If anyone out there actually has a replay of a protoss hitting money time warps, storms and feedbacks (aka playing well) while also using solid positioning but still losing, I'd pay to see it.


You have to realize the weakness of mass air + only templar support.

Swarmhosts/ultras will kill the templar and they won't be able to feedback/storm when their dead. Carriers/voids don't kill ultra and swarmhost locusts fast enough so you clear the templar then abduct and get an easy win.
When I think of something else, something will go here
Xequecal
Profile Joined October 2010
United States473 Posts
March 31 2013 21:28 GMT
#27
You can always go the route of taking the whole map, making 70 mutalisks and 300 spore crawlers, and base trading the Protoss, if they start making phoenixes just add some corruptors to your muta flock to chase them off
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-03-31 21:31:04
March 31 2013 21:29 GMT
#28
vs non-carrier builds use blades composition (i like more queens than hydras but thats a personal thing, if you have the gas, why not).

once carrier are involved which can kill your viper before abducting in a cost efficient way you need queens, corruptors and infestors with 15-20 SHs and spores. stop building viper and hydras at that point. 2 queens and 1 infestor is the same supply and pretty much same cost as 3 hydras and vs carriers involved the queen infestor (fungal interceptors is huge) corruptor comp deals far better with them than viper hydra.

On April 01 2013 06:28 Xequecal wrote:
You can always go the route of taking the whole map, making 70 mutalisks and 300 spore crawlers, and base trading the Protoss, if they start making phoenixes just add some corruptors to your muta flock to chase them off


if this is not a troll: HT, carrier and cannons rape mutas...so you dont want to do this even if you could support 70 mutas and 300 spores ^^
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2013-03-31 21:40:34
March 31 2013 21:32 GMT
#29
On April 01 2013 06:11 blade55555 wrote:
To beat the sky toss composition you need hydra/swarmhost/viper/ultra.

Now if he's not going templar/colossi don't get ultra, just get hydra/viper and 10-12 swarmhosts. If he does templar/colossi add in 3-5 ultra and it'll help a ton!

Abduct and stuff will deal with it just fine and don't make corruptors if he's going mass voidray. If he isn't making many voidrays then you can add in corruptors for it.

Blade, I've seen a lot of vids from your stream during and after the BETA and I know you have pretty high APM.
The question I'd like to ask you is this: do you think a lower APM Zerg can play hydra/swarmhost/viper/ultra effectively?

If we compare this to WoL PvZ, the standard way for a P to play was to push with colossi before broodlord tech.
This is something a plat player can do, even if he lacks the APM to add warp prism/DT harass into the mix.

However, in HotS ZvP, the strats that counter turtle toss seem to be way more APM intensive than those that counter turtle Zerg in WoL.
I don't really see how someone with lower APM than masters level can hope for a fair fight. Sure, a plat toss will be slower to max, but he'll get there. What can a plat Zerg realistically do in the meantime? No plat guy can use hydra/swarmhost/viper/ultra effectively without penalizing his macro heavily.
Xequecal
Profile Joined October 2010
United States473 Posts
Last Edited: 2013-03-31 22:19:05
March 31 2013 22:15 GMT
#30
On April 01 2013 06:29 Decendos wrote:
if this is not a troll: HT, carrier and cannons rape mutas...so you dont want to do this even if you could support 70 mutas and 300 spores ^^


Yes, I know carriers rape mutas. That's why you wait for them to move out, and base trade him when his carriers aren't in his base. Cannons are not effective against large muta swarms, and the spore crawlers are just there to slow his air army down and ensure you kill his base faster than he can kill yours.
Fingerpin
Profile Joined October 2011
Denmark10 Posts
March 31 2013 23:03 GMT
#31
Simple.. you beat protoss before they get up to carrier/voidray mass
Cogito ergo sum
Decendos
Profile Joined August 2011
Germany1341 Posts
March 31 2013 23:35 GMT
#32
On April 01 2013 07:15 Xequecal wrote:
Show nested quote +
On April 01 2013 06:29 Decendos wrote:
if this is not a troll: HT, carrier and cannons rape mutas...so you dont want to do this even if you could support 70 mutas and 300 spores ^^


Yes, I know carriers rape mutas. That's why you wait for them to move out, and base trade him when his carriers aren't in his base. Cannons are not effective against large muta swarms, and the spore crawlers are just there to slow his air army down and ensure you kill his base faster than he can kill yours.


10 cannons + 2 HT per base deal with 70 mutas very easily or stall long enough for the carriers to arrive. also he has recall. and carrier range covers at least 3 bases. just dont do that style you mentioned he even can attack with half his carrier and keep half at home if he sees you only have mutas
PsyRex666
Profile Joined February 2013
United States5 Posts
April 01 2013 00:18 GMT
#33
In a unit tester I've found that if you have an upgrade advantage then you can beat maxed out carrier void ray with maxed out corruptor. Unfortunately this was in WoL and I don't know how things were changed in HOTS
shadymmj
Profile Joined June 2010
1906 Posts
Last Edited: 2013-04-01 09:06:54
April 01 2013 09:05 GMT
#34
Blade is right, but even if u dont have the apm to pull that off, hydras will beat carriers easily especially if he has too many VRs. With infestor support of course. AFAIK, getting a bank and clearing out interceptors, then remaxing and pushing for the kill is more effective than chasing down carriers off creep. It also runs less risk of your hydra ball getting stormed.

Oh and just make sure you have 1 level of upgrades (esp. armour) over the toss when you engage...not hard, eh? Wonder how many of them go double cyber at an early time. Carriers absolutely stink when they're at an upgrade disadvantage.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
roadrunner343
Profile Joined November 2010
148 Posts
April 01 2013 09:25 GMT
#35
On April 01 2013 06:32 Azoryen wrote:
Show nested quote +
On April 01 2013 06:11 blade55555 wrote:
To beat the sky toss composition you need hydra/swarmhost/viper/ultra.

Now if he's not going templar/colossi don't get ultra, just get hydra/viper and 10-12 swarmhosts. If he does templar/colossi add in 3-5 ultra and it'll help a ton!

Abduct and stuff will deal with it just fine and don't make corruptors if he's going mass voidray. If he isn't making many voidrays then you can add in corruptors for it.

Blade, I've seen a lot of vids from your stream during and after the BETA and I know you have pretty high APM.
The question I'd like to ask you is this: do you think a lower APM Zerg can play hydra/swarmhost/viper/ultra effectively?

If we compare this to WoL PvZ, the standard way for a P to play was to push with colossi before broodlord tech.
This is something a plat player can do, even if he lacks the APM to add warp prism/DT harass into the mix.

However, in HotS ZvP, the strats that counter turtle toss seem to be way more APM intensive than those that counter turtle Zerg in WoL.
I don't really see how someone with lower APM than masters level can hope for a fair fight. Sure, a plat toss will be slower to max, but he'll get there. What can a plat Zerg realistically do in the meantime? No plat guy can use hydra/swarmhost/viper/ultra effectively without penalizing his macro heavily.


I can't speak for blade, but I play at mid-high master level on NA server. My average APM is 240 I believe, often spiking much higher during battles. I don't spam whatsoever, so my APM is very low in the beginning, so my actual during combat is probably closer to 280ish, with spikes of 300+.

With that said, I still find that style of play very difficult. It is effective for sure, just watch some of Blade's replays, but I still struggle with it at times. You have to be very active with your swarmhosts, babysitting them constantly, as it is pretty easy to lose all of them. Throw that in with the viper micro, and I personally would say that this is not a strategy for new players.

Still, I don't feel like I have ever failed this playstyle due to my APM. In my honest opinion, my APM is high enough that it will never be what's holding me back, even if I were playing professionally. It's my own stupidity, poor decision making, and lack of attentiveness that causes my failures. I would say if you have 100+ APM and you use it well, you can pull off this playstyle. I just need to get used to it and practice this new playstyle, as it is very different from WoL zerg.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-04-01 09:43:19
April 01 2013 09:42 GMT
#36
On April 01 2013 18:05 shadymmj wrote:
Blade is right, but even if u dont have the apm to pull that off, hydras will beat carriers easily especially if he has too many VRs. With infestor support of course. AFAIK, getting a bank and clearing out interceptors, then remaxing and pushing for the kill is more effective than chasing down carriers off creep. It also runs less risk of your hydra ball getting stormed.

Oh and just make sure you have 1 level of upgrades (esp. armour) over the toss when you engage...not hard, eh? Wonder how many of them go double cyber at an early time. Carriers absolutely stink when they're at an upgrade disadvantage.


you havent actually tested this, havent you? hydras get raped by carriers even if carriers are 2/0 and hydras 3/3.

test it...it is laughable how insanely hard hydras get destroyed even with this huge upgrade advantage, oncreep and on open space. try this offcreep and with space carriers can hide and P wont lose anything literally. but even in a perfect scenario carriers rape hydras so hard. btw your test of "just a-move hydras and let them kill interceptors"....oncreep 45 hydras vs 15 carrier....12 carrier survive lol.

--> you need corruptor and especially you need infestor to fungal interceptor or you will lose horribly.
roadrunner343
Profile Joined November 2010
148 Posts
April 01 2013 10:09 GMT
#37
No, you don't need corruptors. The unit composition blade suggested works well. For one, you can find plenty of replays on it already, but I can personally vouch for it. Yes, I even admitted to having problems with it sometimes, but it can, and certainly does, work well.

You have to abuse the immobility of the carriers. They are slow. Sure, if you a-move into it, you lose. So here is what you need to do: Don't a-move into a massive ball of carriers. Use vipers to pick one or two out and kill it, then fall back. Pick another one or two out, kill it, then fall back. Rinse and repeat until you receive a gg.

Also, if they have 15 carriers, they aren't going to have a ground army, which is why it's repeatedly been said to get some lings, ultra, and swarmhosts. Abuse the protoss's lack of mobility and lack of a ground army and you'll be just fine. Carriers =/= instant win.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-04-01 10:15:10
April 01 2013 10:14 GMT
#38
On April 01 2013 19:09 roadrunner343 wrote:
No, you don't need corruptors. The unit composition blade suggested works well. For one, you can find plenty of replays on it already, but I can personally vouch for it. Yes, I even admitted to having problems with it sometimes, but it can, and certainly does, work well.

You have to abuse the immobility of the carriers. They are slow. Sure, if you a-move into it, you lose. So here is what you need to do: Don't a-move into a massive ball of carriers. Use vipers to pick one or two out and kill it, then fall back. Pick another one or two out, kill it, then fall back. Rinse and repeat until you receive a gg.

Also, if they have 15 carriers, they aren't going to have a ground army, which is why it's repeatedly been said to get some lings, ultra, and swarmhosts. Abuse the protoss's lack of mobility and lack of a ground army and you'll be just fine. Carriers =/= instant win.


this was a test to simply show to the guy that suggested just a-move hydras and kill interceptors doesnt work...at all!

in a real game i suggested going blades comp vs VRs and once he adds carrier you should add infestors, queens and corruptors instead of hydra + viper. thats what i said. and no there arent any replays because blade simply kills his opponents before they get carriers ^^

basically all i was saying is blades comp works very nice but since carrier are able to kill viper before they can get in range to abduct and hydras are horrible vs carrier you need something else than his comp vs carrierheavy compositions. not more and not less.

oh and to your immobility argument: carriers are way faster than SHs and they can fly so can abuse terrain.
roadrunner343
Profile Joined November 2010
148 Posts
April 01 2013 10:44 GMT
#39
My bad on the misenterpretation of your post. At least we can both agree that a-moving isn't the way to beat skytoss.

Still, my mobility point stands. Obviously comparing SH to Carriers is silly, we're comparing the entire army here. Your swarmhosts won't be attacking the carriers anyways. Your hydras + vipers + ultra + lings will have far more mobility and you will be able to pick the Protoss apart. Use the lings for runbys and the swarmhosts to attack bases/ground army, and retreat to safety behind your army if need be. The zerg army as a whole will be far more mobile than an army of 15 carriers.
althaz
Profile Joined May 2010
Australia1001 Posts
April 01 2013 10:47 GMT
#40
It's pretty tough to deal with and I think void rays are going to receive a slight nerf in an upcoming patch, but, as others have said, Ultras to chase off Templar/Colossi (with some support from 8-12 swarm hosts) plus hydra-viper to actually kill the air army works quite well. You don't have to win overwhelmingly or anything either, if you mutually annihilate each others armies, a roach-hydra remax (you'll almost always be able to keep some vipers and swarm hosts alive) will roll over the Toss, unless he has 20+ Stargates .
The first rule we don't talk about race conditions. of race conditions is
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O227
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 174
RuFF_SC2 141
SortOf 124
StarCraft: Brood War
PianO 810
ZZZero.O 227
Movie 79
Icarus 10
Dota 2
XaKoH 642
monkeys_forever458
LuMiX1
League of Legends
JimRising 905
Counter-Strike
m0e_tv385
PGG 138
Super Smash Bros
C9.Mang0621
hungrybox431
Other Games
summit1g13481
WinterStarcraft380
Tasteless80
NeuroSwarm53
Models2
Organizations
Other Games
gamesdonequick973
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH184
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo751
• Stunt371
• HappyZerGling90
Upcoming Events
Replay Cast
4h 53m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
6h 53m
CrankTV Team League
7h 53m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
17h 53m
The PondCast
1d 3h
CrankTV Team League
1d 7h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.