• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:51
CEST 14:51
KST 21:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2010 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
Popkiller
Profile Blog Joined March 2012
3415 Posts
March 19 2013 21:37 GMT
#101
On March 20 2013 03:47 TheDwf wrote:
Show nested quote +
On March 20 2013 03:44 Vindicare605 wrote:
You can't manually target anything with Widow Mines. Their attack is automatic and there's nothing you can do as a Terran player to alter what it fires at other than unburrowing the mine to reset its lock on protocol.

Yes you can, during the 1.5 second window after the time bomb triggers you can focus something else within the Mine's range; the time bomb will reset and the Mine will shoot if the new target is still in range.



how? I should go check again but the last time I played with widow mines there was no attack or move option in the command card while they were burrowed.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 19 2013 21:37 GMT
#102
hehe pretty nice information thank you. I really love to play around with mines, but I hope they remove any ability to target, it is so much fun to micro against it. With the target ability that is a bit negated, of course it depends on the Terran skill, but I would prefer if it would be solely on the opponents side apart from unburrow.
But that may be me who loves to burrow the leading ling and the group runs past the mine. Or clean a mine without losses by burrowing the targeted unit, needs a lack of detection though.
Cyanocyst
Profile Joined October 2010
2222 Posts
March 19 2013 21:38 GMT
#103
Wait What? he was actually intentionally dodging? I honestly thought he was just getting lucky. There were a few times he went in and i thought on well hes about to loose 40 lings or so and hence loose this fight. Though the mines just missed completely.

Especially in that series vs he gave up many packs of banes to widow mines. (Just an excuse to why i didn't believe he was dodging intentionally.)
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
ninjafetus
Profile Joined December 2008
United States231 Posts
March 19 2013 21:41 GMT
#104
This is a great post. I was actually going to try and figure it out after watching the games Sunday, but I'm glad someone got to it before me.

Honestly, if these mechanics are accurate, I think it's a bit silly on Blizzard's part. If the mine's already finished its 1.5 second charge, it shouldn't have to do another 1.5 before firing. It should attack another target right away. If a (real life) influence mine needs a signal (magnetic, pressure, acoustic, whatever) to exceed a certain threshold for X seconds to trigger, it doesn't care if it's one ship or three passing overhead. It just activates. If it loses that threshold, yeah, it resets. I know, SC isn't real life, but this would make more sense in the game, too! I'm guessing the mines were never intended to act like this.

This should be easy to fix in any case. You could have units enter a queue when they enter the radius and leave the queue when they exit the radius. When the mine charge finishes, it just shoots at whatever's at the front of the queue.
Jawcub
Profile Joined December 2012
Sweden10 Posts
March 19 2013 21:41 GMT
#105
On March 20 2013 05:08 `dunedain wrote:
Show nested quote +
On March 20 2013 04:47 Jawcub wrote:
Also a simple terran solution to this would be to always keep the mines in pairs, one right behind the first one so that the lings reach the other mines radius when leving the first one. Instead of keeping the mines side to side.


The thing with keeping the mines in pairs is that they could (and usually do) both target the initial ling and can waste a shot unnecessarily. I believe the real solution to this is proper widow mine spacing. If you keep the mines properly spaced almost within the 5 range of each other, you will definitely take out those small packs of lings and banes, since all the active widow mines further down target the remaining units that survived the initial blasts.

Usually when spaced too close together, the initial splash will kill some shit, but that just creates a buffer for the units in the back to swarm through. With properly spaced widow mines, you'll definitely get bang for your buck, and no more unnecessary auto targeting of the same unit.


That was what I meant, I meant that you should keep them far enough behind eachother for the mines not to target the same lings.
"This is a fucking joke... Fuck you" - Greg 'Idra' Fields
Arzar
Profile Joined October 2011
France51 Posts
March 19 2013 21:46 GMT
#106
On March 20 2013 04:31 MilesTeg wrote:
The thing about that Flash vs Life game wasn't that the mines didn't detonate. They DID detonate, they just didn't do as much damage as everyone expected. Maybe they detonated on some overlords? I can't remember well.


It's a bit blurry for me too, I remember a big pack of zergling running on a minefield, only one mine detonate and fire on an area with a high zergling density but strangely kill almost nothing. Day[9] was quite surprised too. Does someone know the replay + timestamp ?
ASoo
Profile Joined November 2010
2865 Posts
Last Edited: 2013-03-19 21:47:57
March 19 2013 21:47 GMT
#107
Bahahaha this makes me so happy. It's like 2010 GSL 2 when MKP/Fauxer went "wait, you can split marines against banelings, and then they're not a hard-counter anymore" and BitByBit went "yes please" and every Zerg in the world went "oh shit."

Great post, OP.
cheerful
Profile Joined December 2012
78 Posts
March 19 2013 21:52 GMT
#108
Starcraft 2 : serious business.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 19 2013 21:52 GMT
#109
That some serious research, thanks for the explanation !
Terran & Potato Salad.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 19 2013 21:59 GMT
#110
Well, Life makes it look easy but it seems like this unit can be flummoxed by top level players (not me) so it should be fun to watch even though they kill my own gameplay.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
March 19 2013 22:02 GMT
#111
In conclusion that means never place mines farther then 2 units away from each other or you produce "holes" in the target zone. Right?
invisible tetris level master
Chocobo
Profile Joined November 2006
United States1108 Posts
March 19 2013 22:02 GMT
#112
If it helps anyone, here's a video of lings running through a widow mine's radius.



Widow mine #1 goes off, but for #2 and #3 there are lings entering the edge of the radius but then exiting before the mine can fire.

Now there are more lings inside the radius, mine #2 targets the closest one... which exits the radius before the mine can fire, since that ling was already halfway across. This repeats several times, with the end result being that lots of lings run past without the mine ever firing a shot.
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 19 2013 22:09 GMT
#113
Awesome post!
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
J.E.G.
Profile Joined May 2010
United States389 Posts
March 19 2013 22:24 GMT
#114
So the faster the unit, the smaller the effective radius of the WM is. Interesting. Really makes T put more thought into positioning of WM's and guessing at the pathing of the enemy units.
Do or do not; there is no try.
Recyrillic
Profile Joined June 2012
3 Posts
March 19 2013 22:24 GMT
#115
so awesome i love these analytical type things^^
could change the way ill move my lings in the future
TwilightRain
Profile Joined March 2011
Germany351 Posts
March 19 2013 22:24 GMT
#116
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-03-19 22:36:46
March 19 2013 22:26 GMT
#117
great post. I did notice this partly, but i thought i was misreading the radius slightly.
Very interesting feature, i hope this won't be patched out in some way.

If life made use of this knowingly, it was brilliant. :D

On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/
could you explain what you exactly mean by bolded part? I don't really understand how it's random.
Also the purpose of the word 'still' is a bit unclear. What exactly compared to when?
J.E.G.
Profile Joined May 2010
United States389 Posts
March 19 2013 22:35 GMT
#118
On March 20 2013 07:02 Nachtwind wrote:
In conclusion that means never place mines farther then 2 units away from each other or you produce "holes" in the target zone. Right?

4 units, but yes (two mines with radius two = 4 units total distance). good point.
Do or do not; there is no try.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
March 19 2013 22:37 GMT
#119
That was cool research. It is nice to see people putting in serious effort to study and explain game mechanics that are obvious for us 'average joes '.
I play children's card games and watch a lot of dota, CS and HS
Xahhk
Profile Joined April 2010
Canada540 Posts
March 19 2013 22:38 GMT
#120
Will we eventually see terrans with drilling claws micro mines against people running single zerglings through? Would be awesome.
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
Classic vs PercivalLIVE!
Ryung 1181
CranKy Ducklings259
CranKy Ducklings SOOP224
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1181
Lowko329
SortOf 118
SpeCial 103
StarCraft: Brood War
Britney 62635
Calm 6766
Sea 3352
Jaedong 2535
Horang2 1507
Mini 512
Soma 409
Stork 377
Hyuk 364
BeSt 359
[ Show more ]
Light 311
Larva 260
Snow 253
Rush 229
actioN 193
Last 183
ggaemo 182
Pusan 92
Hyun 91
Soulkey 85
hero 84
Sacsri 83
Dewaltoss 78
Mind 69
ToSsGirL 68
Sharp 59
Backho 52
sSak 41
Killer 39
IntoTheRainbow 36
[sc1f]eonzerg 30
zelot 28
sorry 26
soO 24
scan(afreeca) 22
Hm[arnc] 21
HiyA 14
Movie 14
yabsab 13
Shinee 13
Shine 7
Icarus 7
Terrorterran 4
Dota 2
Gorgc4585
qojqva520
Counter-Strike
olofmeister1510
byalli542
Super Smash Bros
Mew2King146
Other Games
singsing1640
B2W.Neo741
hiko347
Mlord256
DeMusliM208
Pyrionflax173
XaKoH 169
Trikslyr127
KnowMe127
Liquid`VortiX62
RotterdaM58
QueenE53
Liquid`LucifroN42
NotJumperer1
Organizations
Dota 2
PGL Dota 2 - Main Stream12376
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1446
• Jankos1141
Upcoming Events
Replay Cast
11h 9m
The PondCast
21h 9m
KCM Race Survival
21h 9m
WardiTV Map Contest Tou…
22h 9m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 2h
CranKy Ducklings
1d 11h
Escore
1d 21h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.