Essentially how does the ideal mine field look in that kind of scenario?
Math on Widow Mines -- How STLife Dodged the Shots - Page 7
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DonFonzy
United States34 Posts
Essentially how does the ideal mine field look in that kind of scenario? | ||
B1itZZ
United Kingdom70 Posts
I did Maths at University and its always nice to see it some real world applications!! (lol). This is very interesting indeed, as players understanding this will create a whole new dynamic to the game with counter control to mine targeting. | ||
berf
Canada26 Posts
![]() 1 Finishes burrowing once the zerglings are well past, fires on a Corruptor. 2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight. 3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed). 4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed). 5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings. Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c | ||
Switchvied
United States2 Posts
On March 20 2013 07:38 DonFonzy wrote: So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces? Essentially how does the ideal mine field look in that kind of scenario? My guess would be something like this ![]() This is just quick thinking, but Something like this would give good surface are for 3 mines over almost the entire top landing of the ramp up. | ||
thezanursic
5478 Posts
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vesicular
United States1310 Posts
On March 20 2013 07:24 TwilightRain wrote: Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/ Except that it's not at all random. That's the entire point of the OP. | ||
HTOMario
United States439 Posts
On March 20 2013 08:36 vesicular wrote: Except that it's not at all random. That's the entire point of the OP. 4 base spawns are random! There are some random build order wins! | ||
RifleCow
Canada637 Posts
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twoscomp
United States42 Posts
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Bswhunter
Australia954 Posts
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IcedBacon
Canada906 Posts
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Kitai
United States867 Posts
On March 20 2013 07:56 berf wrote: OP's explanation is bullshit. + Show Spoiler + ![]() 1 Finishes burrowing once the zerglings are well past, fires on a Corruptor. 2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight. 3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed). 4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed). 5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings. Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case. @the rest of the thread: Very informative, thank you! | ||
Swordland
232 Posts
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Account252508
3454 Posts
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berf
Canada26 Posts
On March 20 2013 09:55 Kitai wrote: I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case. @the rest of the thread: Very informative, thank you! He claimed "mine confusion", that the mines couldn't lock onto a zergling for long enough to activate which caused them to constantly retarget. I'm not saying that his math is wrong and mine confusion can't happen, but it's not what happened in the scenario on Daybreak. If you reread my post you'll see that only two of the five mines ever had an opportunity to fire at the zerglings. To be more clear only two mines of five ever had zerglings in range to fire on while being burrowed and off cooldown. Both those mines got their missiles off and both missiles hit the front of the zergling pack, something that mine confusion would prevent. | ||
Doominator10
United States515 Posts
Meh, put it up on the page as well for all other future reference :D Even as an edit on the OP might not be a bad idea... | ||
Jarree
Finland1004 Posts
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ZeeSC2
United States134 Posts
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ke_ivan
Singapore374 Posts
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critique
United States135 Posts
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