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Math on Widow Mines -- How STLife Dodged the Shots - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
DonFonzy
Profile Joined February 2013
United States34 Posts
March 19 2013 22:38 GMT
#121
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?
Terran Race is best Race
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
March 19 2013 22:45 GMT
#122
Great post!

I did Maths at University and its always nice to see it some real world applications!! (lol). This is very interesting indeed, as players understanding this will create a whole new dynamic to the game with counter control to mine targeting.
berf
Profile Joined September 2012
Canada26 Posts
March 19 2013 22:56 GMT
#123
OP's explanation is bullshit.
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c
Switchvied
Profile Joined February 2012
United States2 Posts
March 19 2013 23:06 GMT
#124
On March 20 2013 07:38 DonFonzy wrote:
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?


My guess would be something like this

[image loading]

This is just quick thinking, but Something like this would give good surface are for 3 mines over almost the entire top landing of the ramp up.
"toss"
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 19 2013 23:11 GMT
#125
GJ
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 19 2013 23:36 GMT
#126
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.
STX Fighting!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 19 2013 23:43 GMT
#127
On March 20 2013 08:36 vesicular wrote:
Show nested quote +
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.


4 base spawns are random! There are some random build order wins!
GM Mech T
RifleCow
Profile Joined February 2008
Canada637 Posts
March 19 2013 23:56 GMT
#128
This makes TvZ a lot more interesting. Terrans just need to learn how to spend their gas in the late game and we'll have a matchup that can rival the BW one. Blizzard better not patch this!
hohoho
twoscomp
Profile Joined November 2010
United States42 Posts
March 20 2013 00:12 GMT
#129
Great post!
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
March 20 2013 00:24 GMT
#130
This is awesome! The great thing about it? If the widow mine proves to be too weak, it can just be buffed and keep the unreliable targeting.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
IcedBacon
Profile Joined May 2011
Canada906 Posts
March 20 2013 00:42 GMT
#131
Very thorough and informative post, well done Certainly important information for any competitive player out there.
"I went Zerg because Artosis is a douchebag." -IdrA
Kitai
Profile Joined June 2012
United States873 Posts
March 20 2013 00:55 GMT
#132
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Swordland
Profile Joined March 2013
232 Posts
March 20 2013 01:06 GMT
#133
Epic maths well done well played!
Account252508
Profile Joined February 2012
3454 Posts
March 20 2013 01:25 GMT
#134
--- Nuked ---
berf
Profile Joined September 2012
Canada26 Posts
March 20 2013 01:34 GMT
#135
On March 20 2013 09:55 Kitai wrote:
Show nested quote +
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!

He claimed "mine confusion", that the mines couldn't lock onto a zergling for long enough to activate which caused them to constantly retarget. I'm not saying that his math is wrong and mine confusion can't happen, but it's not what happened in the scenario on Daybreak.

If you reread my post you'll see that only two of the five mines ever had an opportunity to fire at the zerglings. To be more clear only two mines of five ever had zerglings in range to fire on while being burrowed and off cooldown. Both those mines got their missiles off and both missiles hit the front of the zergling pack, something that mine confusion would prevent.
Doominator10
Profile Joined August 2012
United States515 Posts
March 20 2013 02:18 GMT
#136
Can someone PM me the vod where the mine shenanigans were occurring?
Meh, put it up on the page as well for all other future reference :D

Even as an edit on the OP might not be a bad idea...
Your DOOM has arrived,,,, and is handing out cookies
Jarree
Profile Joined January 2012
Finland1004 Posts
March 20 2013 02:26 GMT
#137
Lol at life figuring out anything. Decent math still anyway, even if it didn't apply on that certain game.
ZeeSC2
Profile Joined May 2011
United States134 Posts
March 20 2013 02:36 GMT
#138
Wow, really interesting.. Good stuff, thank you for writing this! I know this will only really effect high end players to know, but its still really cool to know why the mines won't go off
ke_ivan
Profile Joined February 2011
Singapore374 Posts
March 20 2013 02:45 GMT
#139
This is great stuff! Widow mines need a buff lol
critique
Profile Blog Joined March 2011
United States135 Posts
March 20 2013 03:13 GMT
#140
I really enjoyed this, thanks for the great work.
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