• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:50
CEST 16:50
KST 23:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun3[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers24Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion [ASL21] Ro8 Preview Pt1: Inheritors ASL21 General Discussion Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2319 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
DonFonzy
Profile Joined February 2013
United States34 Posts
March 19 2013 22:38 GMT
#121
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?
Terran Race is best Race
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
March 19 2013 22:45 GMT
#122
Great post!

I did Maths at University and its always nice to see it some real world applications!! (lol). This is very interesting indeed, as players understanding this will create a whole new dynamic to the game with counter control to mine targeting.
berf
Profile Joined September 2012
Canada26 Posts
March 19 2013 22:56 GMT
#123
OP's explanation is bullshit.
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c
Switchvied
Profile Joined February 2012
United States2 Posts
March 19 2013 23:06 GMT
#124
On March 20 2013 07:38 DonFonzy wrote:
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?


My guess would be something like this

[image loading]

This is just quick thinking, but Something like this would give good surface are for 3 mines over almost the entire top landing of the ramp up.
"toss"
thezanursic
Profile Blog Joined July 2011
5498 Posts
March 19 2013 23:11 GMT
#125
GJ
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 19 2013 23:36 GMT
#126
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.
STX Fighting!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 19 2013 23:43 GMT
#127
On March 20 2013 08:36 vesicular wrote:
Show nested quote +
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.


4 base spawns are random! There are some random build order wins!
GM Mech T
RifleCow
Profile Joined February 2008
Canada637 Posts
March 19 2013 23:56 GMT
#128
This makes TvZ a lot more interesting. Terrans just need to learn how to spend their gas in the late game and we'll have a matchup that can rival the BW one. Blizzard better not patch this!
hohoho
twoscomp
Profile Joined November 2010
United States42 Posts
March 20 2013 00:12 GMT
#129
Great post!
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
March 20 2013 00:24 GMT
#130
This is awesome! The great thing about it? If the widow mine proves to be too weak, it can just be buffed and keep the unreliable targeting.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
IcedBacon
Profile Joined May 2011
Canada906 Posts
March 20 2013 00:42 GMT
#131
Very thorough and informative post, well done Certainly important information for any competitive player out there.
"I went Zerg because Artosis is a douchebag." -IdrA
Kitai
Profile Joined June 2012
United States880 Posts
March 20 2013 00:55 GMT
#132
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Swordland
Profile Joined March 2013
232 Posts
March 20 2013 01:06 GMT
#133
Epic maths well done well played!
Account252508
Profile Joined February 2012
3454 Posts
March 20 2013 01:25 GMT
#134
--- Nuked ---
berf
Profile Joined September 2012
Canada26 Posts
March 20 2013 01:34 GMT
#135
On March 20 2013 09:55 Kitai wrote:
Show nested quote +
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!

He claimed "mine confusion", that the mines couldn't lock onto a zergling for long enough to activate which caused them to constantly retarget. I'm not saying that his math is wrong and mine confusion can't happen, but it's not what happened in the scenario on Daybreak.

If you reread my post you'll see that only two of the five mines ever had an opportunity to fire at the zerglings. To be more clear only two mines of five ever had zerglings in range to fire on while being burrowed and off cooldown. Both those mines got their missiles off and both missiles hit the front of the zergling pack, something that mine confusion would prevent.
Doominator10
Profile Joined August 2012
United States515 Posts
March 20 2013 02:18 GMT
#136
Can someone PM me the vod where the mine shenanigans were occurring?
Meh, put it up on the page as well for all other future reference :D

Even as an edit on the OP might not be a bad idea...
Your DOOM has arrived,,,, and is handing out cookies
Jarree
Profile Joined January 2012
Finland1004 Posts
March 20 2013 02:26 GMT
#137
Lol at life figuring out anything. Decent math still anyway, even if it didn't apply on that certain game.
ZeeSC2
Profile Joined May 2011
United States134 Posts
March 20 2013 02:36 GMT
#138
Wow, really interesting.. Good stuff, thank you for writing this! I know this will only really effect high end players to know, but its still really cool to know why the mines won't go off
ke_ivan
Profile Joined February 2011
Singapore374 Posts
March 20 2013 02:45 GMT
#139
This is great stuff! Widow mines need a buff lol
critique
Profile Blog Joined March 2011
United States135 Posts
March 20 2013 03:13 GMT
#140
I really enjoyed this, thanks for the great work.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#6
IntoTheiNu 1025
WardiTV945
RotterdaM507
Ryung 336
TKL 272
Rex148
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 507
Ryung 335
TKL 253
Rex 141
Vindicta 28
StarCraft: Brood War
Jaedong 2215
Horang2 2059
Mini 1140
EffOrt 881
Soma 639
firebathero 613
Larva 515
Light 436
Stork 430
Snow 403
[ Show more ]
actioN 325
Hyuk 270
ggaemo 205
ZerO 193
Killer 174
Soulkey 170
Rush 161
Zeus 133
Hyun 112
Sea.KH 79
ToSsGirL 66
PianO 52
Sexy 49
[sc1f]eonzerg 46
sSak 36
HiyA 32
Barracks 31
sorry 29
Free 28
Rock 19
scan(afreeca) 17
Terrorterran 16
Sacsri 14
yabsab 13
Shine 13
GoRush 13
Movie 12
SilentControl 11
ajuk12(nOOB) 8
Britney 0
Dota 2
Gorgc4226
qojqva2126
BananaSlamJamma143
ODPixel67
Counter-Strike
Fnx 1763
allub492
byalli339
Other Games
B2W.Neo977
hiko801
Lowko363
crisheroes311
QueenE182
ArmadaUGS63
ZerO(Twitch)12
Trikslyr7
Organizations
Dota 2
PGL Dota 2 - Main Stream192
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV435
League of Legends
• Nemesis3044
• TFBlade1781
Other Games
• Shiphtur26
Upcoming Events
PiGosaur Cup
9h 10m
GSL
18h 40m
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 9h
GSL
1d 18h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 19h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.