• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:25
CEST 19:25
KST 02:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out2RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7746 users

Math on Widow Mines -- How STLife Dodged the Shots - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
DonFonzy
Profile Joined February 2013
United States34 Posts
March 19 2013 22:38 GMT
#121
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?
Terran Race is best Race
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
March 19 2013 22:45 GMT
#122
Great post!

I did Maths at University and its always nice to see it some real world applications!! (lol). This is very interesting indeed, as players understanding this will create a whole new dynamic to the game with counter control to mine targeting.
berf
Profile Joined September 2012
Canada26 Posts
March 19 2013 22:56 GMT
#123
OP's explanation is bullshit.
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c
Switchvied
Profile Joined February 2012
United States2 Posts
March 19 2013 23:06 GMT
#124
On March 20 2013 07:38 DonFonzy wrote:
So in the last game of Flash vs Life when life just rolled right through the mine field, how should the mines has been laid out to rip apart lifes forces?
Essentially how does the ideal mine field look in that kind of scenario?


My guess would be something like this

[image loading]

This is just quick thinking, but Something like this would give good surface are for 3 mines over almost the entire top landing of the ramp up.
"toss"
thezanursic
Profile Blog Joined July 2011
5500 Posts
March 19 2013 23:11 GMT
#125
GJ
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 19 2013 23:36 GMT
#126
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.
STX Fighting!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 19 2013 23:43 GMT
#127
On March 20 2013 08:36 vesicular wrote:
Show nested quote +
On March 20 2013 07:24 TwilightRain wrote:
Good work, OP. In terms of dealing with mines as zerg though, this still feels like it's rather random. And I'm deeply convinced that randomizing elements don't belong in high level competition. :/


Except that it's not at all random. That's the entire point of the OP.


4 base spawns are random! There are some random build order wins!
GM Mech T
RifleCow
Profile Joined February 2008
Canada637 Posts
March 19 2013 23:56 GMT
#128
This makes TvZ a lot more interesting. Terrans just need to learn how to spend their gas in the late game and we'll have a matchup that can rival the BW one. Blizzard better not patch this!
hohoho
twoscomp
Profile Joined November 2010
United States42 Posts
March 20 2013 00:12 GMT
#129
Great post!
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
March 20 2013 00:24 GMT
#130
This is awesome! The great thing about it? If the widow mine proves to be too weak, it can just be buffed and keep the unreliable targeting.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
IcedBacon
Profile Joined May 2011
Canada906 Posts
March 20 2013 00:42 GMT
#131
Very thorough and informative post, well done Certainly important information for any competitive player out there.
"I went Zerg because Artosis is a douchebag." -IdrA
Kitai
Profile Joined June 2012
United States885 Posts
March 20 2013 00:55 GMT
#132
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Swordland
Profile Joined March 2013
232 Posts
March 20 2013 01:06 GMT
#133
Epic maths well done well played!
Account252508
Profile Joined February 2012
3454 Posts
March 20 2013 01:25 GMT
#134
--- Nuked ---
berf
Profile Joined September 2012
Canada26 Posts
March 20 2013 01:34 GMT
#135
On March 20 2013 09:55 Kitai wrote:
Show nested quote +
On March 20 2013 07:56 berf wrote:
OP's explanation is bullshit.
+ Show Spoiler +
[image loading]
1 Finishes burrowing once the zerglings are well past, fires on a Corruptor.
2 Remains on cooldown till Life's entire army is past, fires on a Corruptor like 20 seconds after the fight.
3 First mine to fire. Fires on the front of the zergling pack as it goes past. Takes Life from 194 to 190 supply (8 zerglings killed).
4 Second mine to fire. Fires on the front of the zergling pack a second or so after 3. Takes Life from 190 to 179 supply (22 zerglings killed).
5 Gets boxed with Flash's marines temporarily and moves back a bit. Eventually burrows once the zerglings are past and fires on a trailing pack of 4 banelings. Looks like it kills 2 banelings.

Stolen from http://www.reddit.com/r/starcraft/comments/1alusb/math_on_widow_mines_how_stlife_dodged_the_shots/c8yqu9c


I fail to see how this makes anything whatsoever in the OP "bullshit". There is nothing in the VoD or that picture that suggests what the OP posted is false. You seem to be assuming that the point of the post is that mines are bugged and don't fire on zerglings or something, which just isn't the case.

@the rest of the thread: Very informative, thank you!

He claimed "mine confusion", that the mines couldn't lock onto a zergling for long enough to activate which caused them to constantly retarget. I'm not saying that his math is wrong and mine confusion can't happen, but it's not what happened in the scenario on Daybreak.

If you reread my post you'll see that only two of the five mines ever had an opportunity to fire at the zerglings. To be more clear only two mines of five ever had zerglings in range to fire on while being burrowed and off cooldown. Both those mines got their missiles off and both missiles hit the front of the zergling pack, something that mine confusion would prevent.
Doominator10
Profile Joined August 2012
United States515 Posts
March 20 2013 02:18 GMT
#136
Can someone PM me the vod where the mine shenanigans were occurring?
Meh, put it up on the page as well for all other future reference :D

Even as an edit on the OP might not be a bad idea...
Your DOOM has arrived,,,, and is handing out cookies
Jarree
Profile Joined January 2012
Finland1004 Posts
March 20 2013 02:26 GMT
#137
Lol at life figuring out anything. Decent math still anyway, even if it didn't apply on that certain game.
ZeeSC2
Profile Joined May 2011
United States134 Posts
March 20 2013 02:36 GMT
#138
Wow, really interesting.. Good stuff, thank you for writing this! I know this will only really effect high end players to know, but its still really cool to know why the mines won't go off
ke_ivan
Profile Joined February 2011
Singapore374 Posts
March 20 2013 02:45 GMT
#139
This is great stuff! Widow mines need a buff lol
critique
Profile Blog Joined March 2011
United States135 Posts
March 20 2013 03:13 GMT
#140
I really enjoyed this, thanks for the great work.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 569
BRAT_OK 81
UpATreeSC 69
ProTech50
MindelVK 17
StarCraft: Brood War
Soulkey 783
actioN 170
hero 97
Barracks 88
soO 29
Rock 20
HiyA 19
Sexy 19
IntoTheRainbow 10
Dota 2
qojqva3166
Counter-Strike
ScreaM1812
fl0m1620
Super Smash Bros
Mew2King52
Other Games
Grubby1340
FrodaN1300
Beastyqt792
ceh9341
TKL 276
ToD207
DeMusliM186
byalli178
C9.Mang0100
QueenE66
Trikslyr45
Organizations
Other Games
BasetradeTV79
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile117
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV664
League of Legends
• Nemesis1885
• Shiphtur585
Upcoming Events
PiGosaur Cup
6h 35m
Replay Cast
15h 35m
Kung Fu Cup
17h 35m
Replay Cast
1d 6h
The PondCast
1d 16h
OSC
1d 19h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.