On March 14 2013 22:51 danl9rm wrote:
people that copy them won't understand why they are doing them.
says-who/why? Oftentimes people will know exactly why they are running certain builds. It's not hard to know why a certain build is run.people that copy them won't understand why they are doing them.
if you are only always counting on your opponent macro'ing up as well, that's not knowing how to macro. That's just following a build order. Whooptydoo.
By practicing one or few build orders many times, they learn how to deal with various scenarios; they're still following the same x build order. Good build orders are designed to be effective against as many things as possible (such as rushes); running a build order doesn't assume anything of the opponent, it just runs a mathematically optimal strategy.To be clear, I'm not saying build orders are bad, but they aren't the miracles people think they are if you don't create them yourself. To me, it's almost like saying, "Here, let me teach you how to do this calculus problem." All that information is worthless to someone that doesn't know how to do calculus already! It certainly is for someone that doesn't know how to add. When I'm helping noobs, I just talk them through their "build orders" as they do them and as they're thinking about them.
Of course build orders don't turn bronze players into grandmasters; that would be the equivalent of learning calculus without previously knowing addition.I said with build orders, people of certain skill levels and understanding of the game (like platinum; not all platinums), can regularly beat others much greater than them (like masters, not all masters, and certainly NOT ALL THE TIME) using build orders.
The game is far less rewarding to ingenuity and micro than it was in Brood War for instance (although obviously some of that has to due with the different game mechanics, and of course it does still strongly exist in BW at the higher level play)