• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:33
CEST 10:33
KST 17:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
StarCraft Human 'N' AI League Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10408 users

The HotS Protoss Help Me Thread - Page 99

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 97 98 99 100 101 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-05-20 18:15:52
May 20 2013 18:09 GMT
#1961
I'm trying to learn PvP stargate. I wonder how you're supposed to play stargate mirror. At pro level, you just see mass phoenix and (as far as I know) a very late switch to mass archons. I played a game the other day where my opponent switched to mass void rays + high templar. Phoenix didn't seem to cut it that well. What are you supposed to do against a protoss who doesn't mass phoenix himself? I also noticed mass phoenix costs a lot of resources. Are you even supposed to have enough resources left for gateway units? If your opponent switches to something like blink stalker, can you just go kill him with phoenix?

One more thing - isn't it a natural transition to go mass void ray if you open stargate vs robo? HerO went colossi before mass void rays yesterday in proleague (http://www.youtube.com/watch?v=OCsMLZsNgQY). I thought colossi were bad nowadays, especially against mass void rays or a handful of tempest. What reason does a player have to go colossi against stargate or switch to colossi when going stargate?


On a side note: I don't know why the op says terran can't ebay block your natural if he's not going gasless expand. When going reaper expand, terran can ebay block your natural before getting their cc if they scout no zealot and still harass with a reaper. Flash himself sends an scv out himself when he goes reaper to delay the nexus on small maps.
To live is to fight, to fight is to live!
BCNMusic
Profile Joined May 2013
United States36 Posts
May 20 2013 22:09 GMT
#1962
When is a good time to apply pressure to a Z player?
" Love is like war; Easy to start, and Hard to end.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 20 2013 22:12 GMT
#1963
That question is way too generic to be answered well, but generally, if you are taking a third you can not put pressure on until it kicks in and you get some high tech units out. There's plenty of 2base timings available though; if you want to just put pressure on i recommend some +1 zealot variation. You can read about it in the WoL PvZ guide.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2013-05-20 22:28:43
May 20 2013 22:28 GMT
#1964
On May 21 2013 07:09 BCNMusic wrote:
When is a good time to apply pressure to a Z player?


Have you ever heard the term "sharking"? It's a popular strategy in PvZ where you continually feint pressure to do things like remove ling scouts/watch towers and threaten to attack to keep the Zerg's drone count low by forcing units. You can use this tactic especially with the help of the MSC to recall if something terrible happens and you get in a bad position.

I figure since your question was so general, a general answer would be appropriate.
It's all fun and games until somebody gets 4gated.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 20 2013 22:35 GMT
#1965
Sharking hasn't really been done in ages. These days you either play passively or commit to a timing. Sharking can work but it's an outdated style of play, and it can be quite risky sometimes (zergs are a lot more aggressive in the midgame than they were in 2010/early 2011).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2013-05-20 23:19:14
May 20 2013 23:18 GMT
#1966
If I see an ultra switch is it better to go for more voids or more immortals? I already have colossi forcing corruptors and if I don't add voids I need to also add on archons and storm rather than just VR (which shouldn't be too far off since I have a few phoenix to be safe)

I'll be adding on temps/storm one vipers are on the field as it is though, so I'm not sure which is better.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 20 2013 23:19 GMT
#1967
Immortals imo. If you can identify ultra ling (double evo, fast infestation pit, fast hive, no other tech, third at about 7 minutes) you should cut at like 3 colossi and pump immortals like there's no tomorrow while starting up an archives for archons.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-05-21 04:59:24
May 21 2013 04:58 GMT
#1968
Would it be best to go for both? Like if I have a Stargate and a Robo, pump both VR's and Immortals? Or are VR's actually bad against Ultras for some reason?

Also, his question seems to be aimed towards a late-game 4+ base switch, not the all-in-ish 3-base style.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Deckard.666
Profile Joined September 2012
152 Posts
Last Edited: 2013-05-21 05:33:04
May 21 2013 05:12 GMT
#1969
Void rays aren't bad against ultras. It's just immortals are better if you were already using a ground based army since you'll have the upgrades for them and they can stand their ground pretty well. Against a ling/ultra composition, you want something that can tank in the ground to protect your collosi, which are essential to deal with the massive amount of lings. If you're in a hurry, as in he's coming to attack and you want as many units as fast as humanly possible, getting void rays when you have an idle stargate is of course fine.

Needless to say, if you're already aiming for an air composition you should just go for the void ray route.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 21 2013 09:17 GMT
#1970
--- Nuked ---
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2013-05-21 13:02:28
May 21 2013 12:31 GMT
#1971
I have not played SC2 (or almost anything else) for almost 2 years and am trying to get back into it. Former strong diamond-league player from early WoL days.

Anyway, I am terribad now and am trying desperately to get back on my feet. Can someone recommend a "safe" build for PvT against the marine/medivac timing attack? I typically 1gate FE and try to transition into either colo or HT, but I feel like I'm too slow or something. The attack lands before I have enough to soundly defend. I have seen some pro games that look a little dicey at that point in the game too, so maybe it is not just me. Or the pros are being too greedy... I do not know the meta enough to say.

I do not necessarily need detailed build orders... just some advice or a link to another post would work. Thanks!

Edit: If someone knows a timing, that would be enough... like "have 2 colo by XX:XX time" or "2 HTs by XX:XX" time, etc. I can figure out the BO on my own from there.
live without appeal. ~ camus
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
May 21 2013 14:59 GMT
#1972
(Master player.)

This is a build I picked up from Desrow after some coaching:

9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
19 Zealot (cancel)
21 Nexus – 3:40
22 MSC - scout with MSC
24 Stalker
24 WG
24 Pylon
26 Gas
27 Forge 4:50
28 Robo – 5:10
29 Gate – 5:25
32 + 1 Amour 5:50
35 3rd Gas 6:10
36 Obs
38 Sentry
42 Obs
43 Twilight Council 6:50
43 4th Gas 6:55
50 Robo Bay 7:30
52 Sentry
54 Blink 8:00
57 4x Gate 8:15
58 +1 Attack (@100% armour)

Aim for Blink, +1/+1, 1 Colossus and 6 gates by 10:00.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 21 2013 15:04 GMT
#1973
--- Nuked ---
mbmonk
Profile Joined April 2009
United States16 Posts
May 21 2013 15:14 GMT
#1974
I am a Silver league player, and I was wondering what the best method is to handle a Terran who has walled off his main's ramp. That leaves me in the dark, and I can't tell if he is going 1 base aggression or going to float a Command Center down to his natural.

My original inclination was to try to get a Robo up very early (1 Gate, 1 Core, 1 Robo ) to get an observer in there ASAP. But that leaves me vulnerable to early aggression, because my force-field micro is sub standard.

I have changed my build to getting my 3 Gates up first and then a Robo if I can't tell if it's one base aggression or expansion. I tend to go 1 Gate, 1 Core, 2 more Gates, 1 Robo ). This did work against a Terran who was putting on some aggression. I was just curious what others do in this situation.

Map: Neo Planet S
Replay: http://drop.sc/336169

Thank you.
Rich people ask how much. Poor people ask how much a month.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 21 2013 18:17 GMT
#1975
On May 22 2013 00:14 mbmonk wrote:
I am a Silver league player, and I was wondering what the best method is to handle a Terran who has walled off his main's ramp. That leaves me in the dark, and I can't tell if he is going 1 base aggression or going to float a Command Center down to his natural.

My original inclination was to try to get a Robo up very early (1 Gate, 1 Core, 1 Robo ) to get an observer in there ASAP. But that leaves me vulnerable to early aggression, because my force-field micro is sub standard.

I have changed my build to getting my 3 Gates up first and then a Robo if I can't tell if it's one base aggression or expansion. I tend to go 1 Gate, 1 Core, 2 more Gates, 1 Robo ). This did work against a Terran who was putting on some aggression. I was just curious what others do in this situation.

Map: Neo Planet S
Replay: http://drop.sc/336169

Thank you.


Honestly, if you're not doing well at holding a few units at the top of your ramp and forcefielding perfectly when your opponent tries to push up the ramp, you need to force yourself to do it and actually improve. It's something you're going to have to do in order to get better. You SHOULD practice a 1-gate expand (1 gate -> zealot/stalker/sentry -> nexus -> robo+2gates).

Or you just can just scout after building your gateway. On 2-player maps, you'll almost always get into your opponent's main before the wall is up.
StrategyAllyssa Grey <3<3
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-05-21 18:30:00
May 21 2013 18:28 GMT
#1976
On May 22 2013 00:14 mbmonk wrote:
I am a Silver league player, and I was wondering what the best method is to handle a Terran who has walled off his main's ramp. That leaves me in the dark, and I can't tell if he is going 1 base aggression or going to float a Command Center down to his natural.

My original inclination was to try to get a Robo up very early (1 Gate, 1 Core, 1 Robo ) to get an observer in there ASAP. But that leaves me vulnerable to early aggression, because my force-field micro is sub standard.

I have changed my build to getting my 3 Gates up first and then a Robo if I can't tell if it's one base aggression or expansion. I tend to go 1 Gate, 1 Core, 2 more Gates, 1 Robo ). This did work against a Terran who was putting on some aggression. I was just curious what others do in this situation.

Map: Neo Planet S
Replay: http://drop.sc/336169

Thank you.


I find a solid build order much more key in PvT than early scouting. You don't need to see much in order to be safe against most stuff if your timings are good enough.

Start your zealot, but don't rush for it. You want your probe behind the mineal line of your natural when your cybernetics core is about to finish. If there is an scv there to ebay block you, use the zealot to kill it. Otherwise, cancel your zealot and build your nexus asap.

Early aggression shouldn't be a problem. You have photon overcharge available almost as soon as your natural goes up. How fast you have 100 energy on your msc depends on whether you went nexus --> msc or msc --> nexus, but I find it more important nowadays to build my nexus asap to avoid losing my probe to a reaper or getting an ebay block.

His strategy was awful and you had a much harder timing defending because you didn't expand earlier. That's right - if you were next to your nexus at your natural, with 3 stalkers and possible 2 sentries just for safety, you could have easily photon overcharged it and traped some of his units. Then his push is over, he has an extremely late cc, and at a higher level that will spell gg for you opponent.

Your main problem is you don't have a solid build order and you make too many basic mistakes. Let me list some of the things you need to fix:

+ Show Spoiler +
(1) Start your pylon at 9.
(2) Scouting can be done with an observer. If it's a 4 player map and you want to check where your opponent spawned so you can send your observer there right away, I'd say scout after your cybernetics core.
(3) Send your probe to your natural slightly before your cybernetics core is finished. If you don't get ebay blocked, cancel your zealot and build your nexus --> msc --> third pylon. Otherwise, destroy the ebay with your zealot and expand asap. You want maximum economy and a good defensive position at your natural with photon overcharge as soon as possible.
(4) After you finish warp gate research, always open your gateways asap.
(5) This is not PvZ. You want force fields to trap the terran at your natural, not buildings.
(6) Do not wander around the map. Place pylons at the edges of the map instead - you want to have pylons all around the map once you saturate your main and natural. 1 observer in front of his natural to see when he moves out. Use 2-3 observers to spot incoming drops at key locations and place 1-2 pylons to cover the areas where you don't have vision. This kind of pylon should be either at the edge of you main, or hidden outside at one of the edges of the map.


Try this build (just chrono probes out until you start your forge upgrades) I stole from MVPTails. You can go either charge first and 1 colossus without range into high templar asap (into colossi with range and blink later), or 3 colossi with range and blink stalkers (into chargelot with high templar). You can also go high templar right away, but I haven't tried it yet. Either way, a bigger tech transition usually requires a third nexus. But if you go 1 colossus without range, you should get your templar archives asap (twilight finishes --> templar archives).

+ Show Spoiler +
9 pylon (chrono probe once it's done)
13 gate
13 gas
resume chrono on probes (yes, you delay your second chrono for a faster gas)
16 pylon
gate finishes --> cybernetics core
23 (or is it 22? can't recall... anyway as soon as your cybernectics core finishes) expand --> msc
second gas
pylon + resume probe production
4:40 robo (get an obs to scout, then place it in front of his natural to see when he comes out, and keep one observer in each base for detection until 10 minutes, then use them to spot drops at 9:00+)
5:00 stalker
5:15 (ish) second gateway
6:00 double gas at natural
+2 stalker when wg is done
7:00 - robo bay + 2 sentries
* double forge no later than 8:00
* twilight council timing varies, but it should be at the same time as your double forge or no later than 8:40 (if you go 3 colossi with range, get blink and more stalkers to help protect colossi; if you go 1 colossus without range into high templar asap, get charge first and more zealots)
you can get +1-2 sentries at about 8 minutes or so (I'd get just 1 more to save gas, 4 sentries is unnecessary imo)
* chrono forges like a mad man and get your first colossus out
* temporarily cut probes at about 8:40 to get 4 extra gateways, just to be safe against drop timings
(you should have 3 probes on each gas + about 16 probes on minerals in each base)
* add stalkers and zealots (according to tails 10-16 stalkers is a good amount if you are going colossi)
* third slightly before the 12 minute mark is a good rule of thumb
To live is to fight, to fight is to live!
mbmonk
Profile Joined April 2009
United States16 Posts
May 21 2013 20:56 GMT
#1977
I just wanted to thank SC2John and vhapter.

Thank you for looking over the replay and pointing out the basic incorrect actions I was taking, as well the build suggestion. You really went above and beyond to help me. I appreciate that. Thank you.

I will work on the things you suggested, and mess with that build order against the AI.

Thank you again!

Rich people ask how much. Poor people ask how much a month.
aldochillbro
Profile Joined July 2012
187 Posts
May 21 2013 21:31 GMT
#1978
does anyone know the details or vod of hero doing a proxy 1 gate vs terran maybe last week? also, are people having success with gateway pressure pvt? which variations are you trying?
Ben...
Profile Joined January 2011
Canada3485 Posts
May 21 2013 22:43 GMT
#1979
Anyone else having a lot of trouble with PvT lately? I usually have an above 70% winrate in it but the last few days I have only won a couple of games out of many. What is causing me to lose (HuK just lost to it against Demuslim on his stream right now and I have seen Incontrol losing to it too the last couple days), is Terran going for double or triple drops (usually marauder heavy), boosting in, targeting down the nexus (be it main or third), and then picking up and boosting out. Usually this can be done before you can get there to defend. The trouble is that it always puts you economically behind, even if all probes are saved. The trouble is that unlike with single medivac drops, you need a much more substantial army to deal with double/triple drops since they are so much more powerful, and this puts you in a very awkward situation when it comes to dealing with both the drop and frontal pressure.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
3LILpigs
Profile Joined August 2011
Philippines16 Posts
May 22 2013 00:12 GMT
#1980
Hey guys PvZ is driving me insane, i tried to play macro but cant seem to weather the pressure, do you guys have a good timing push i can do vs zerg, ive tried the very very old 6-7 gate but it gets raped by swarm hosts, i feel like most timing pushes with zerg now involves robo. thanks for the help in advance and it would be great if you guys can provide a replay.im really stumped in this match-up.
If you have tears, prepare to shed them now
Prev 1 97 98 99 100 101 367 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 GSTL: Grand Finals
RotterdaM371
CranKy Ducklings SOOP153
SHIN 104
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 371
SHIN 104
LamboSC2 53
Rex 21
StarCraft: Brood War
Britney 2639
actioN 1346
ggaemo 952
Stork 382
Barracks 362
BeSt 310
PianO 156
Mong 70
Bale 23
Sharp 20
[ Show more ]
ZergMaN 10
Dota 2
Gorgc2644
NeuroSwarm193
League of Legends
JimRising 499
Heroes of the Storm
Trikslyr75
Other Games
Sick180
Livibee159
ArmadaUGS91
Organizations
Dota 2
PGL Dota 2 - Main Stream11198
Other Games
gamesdonequick623
StarCraft: Brood War
Afreeca ASL 326
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH162
• Adnapsc2 10
• Letter147
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2246
Upcoming Events
Yamato Cup
6h 27m
BSL Open Qualifier
10h 27m
BSL Open Qualifier
10h 27m
OSC
14h 27m
Replay Cast
15h 27m
Afreeca Starleague
1d 1h
Soma vs Jaedong
WardiTV Weekly
1d 2h
Monday Night Weeklies
1d 7h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.