• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:07
CET 14:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1921 users

The HotS Protoss Help Me Thread - Page 54

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 52 53 54 55 56 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2013-04-12 05:38:44
April 12 2013 05:25 GMT
#1061
erm this may notbe a totally 'viable' strat and i havent played enough protoss to work out all the transitions and stuff, but 2 base carrier seems to deal with the 2 base swarmhost thing quite nicely as carriers are pretty good versus spores and queens.

you build a stargate after ffe and then build 2nd stargate and fleet beacon when that finishes. Then chrono out 2 carriers, and use this and mothership core to 'harrass' as can recall if carriers get low on health.

hydras are actually not good versus carriers so long as you have good positioning and keep your carriers protected and if they go for mass muta you already have double stargate and fleat beacon for pheonix range.

due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I copied the opening off of white-ra not sure if i transition the same way he does, but here is white ra doing it against 2 base swarm host http://www.twitch.tv/whitera/c/2048378

edit: rewatching white ra vod its not nydus with queens but I think the same concepts still apply, its worth trying at least
Brood War Protoss, SC2 Terran/Protoss
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-04-12 05:42:47
April 12 2013 05:26 GMT
#1062
Any high master or Gm replay out there vs the 2 base swarm host contain? Thx in advance.
Oh and winning lol, I have 2, both the P losing u.u

On April 12 2013 14:25 ThePianoDentist wrote:
due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I'm pretty sure that in an even game, and with even skills, there is indeed not posible to deal with the new mutas without phoenixes u.u
That's why 90+% of korean PvZ openings are Stargate.
Chicken gank op
recklessfire
Profile Joined September 2010
United States373 Posts
April 12 2013 06:30 GMT
#1063
On April 12 2013 14:11 JSK wrote:
Show nested quote +
On April 12 2013 13:54 FireMonkey wrote:
On April 12 2013 12:55 JSK wrote:
I was thinking about doing a 2-base zealot/sentry gateway all-in in PvT, using hallucinate from extra sentries to clear widow mines. Is this possible, or could the terran just re-target the widow mines on the different hallucinations until turrets or bunkers focused them down?

Just curious if this is a realistic possibility.


widow mines auto target so the terran cannot choose what unit he wishes the widow mines to shoot, so yeah you can use hallucination to detonate widow mines, i do it before i go for a warp pirsm drop


no he can definitely choose which unit for them to shoot, I'm just wondering if it's realistic that the hallucinated phoenix won't live long enough. it seems like one hallucinated unit will be killed by terran MM before the WM is set off. and if there's multiples he can switch between them and delay the missile until it doesn't fire because phoenixes are dead.

i'm also not sure if widow mines will fire against detected hallucinated units. if they don't, a hallucinated immortal should do the trick until the widow mines are gone.


no, the terran cant choose what the mines target, its on auto fire. So you can always bait a zealot/probe/halluncination
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-04-12 06:42:25
April 12 2013 06:42 GMT
#1064
On April 12 2013 15:30 recklessfire wrote:
Show nested quote +
On April 12 2013 14:11 JSK wrote:
On April 12 2013 13:54 FireMonkey wrote:
On April 12 2013 12:55 JSK wrote:
I was thinking about doing a 2-base zealot/sentry gateway all-in in PvT, using hallucinate from extra sentries to clear widow mines. Is this possible, or could the terran just re-target the widow mines on the different hallucinations until turrets or bunkers focused them down?

Just curious if this is a realistic possibility.


widow mines auto target so the terran cannot choose what unit he wishes the widow mines to shoot, so yeah you can use hallucination to detonate widow mines, i do it before i go for a warp pirsm drop


no he can definitely choose which unit for them to shoot, I'm just wondering if it's realistic that the hallucinated phoenix won't live long enough. it seems like one hallucinated unit will be killed by terran MM before the WM is set off. and if there's multiples he can switch between them and delay the missile until it doesn't fire because phoenixes are dead.

i'm also not sure if widow mines will fire against detected hallucinated units. if they don't, a hallucinated immortal should do the trick until the widow mines are gone.


no, the terran cant choose what the mines target, its on auto fire. So you can always bait a zealot/probe/halluncination


you can click on different units to reset the widow mine's 2-second missile launch delay. this is a fact.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 12 2013 07:08 GMT
#1065
On April 12 2013 14:25 ThePianoDentist wrote:
erm this may notbe a totally 'viable' strat and i havent played enough protoss to work out all the transitions and stuff, but 2 base carrier seems to deal with the 2 base swarmhost thing quite nicely as carriers are pretty good versus spores and queens.

you build a stargate after ffe and then build 2nd stargate and fleet beacon when that finishes. Then chrono out 2 carriers, and use this and mothership core to 'harrass' as can recall if carriers get low on health.

hydras are actually not good versus carriers so long as you have good positioning and keep your carriers protected and if they go for mass muta you already have double stargate and fleat beacon for pheonix range.

due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I copied the opening off of white-ra not sure if i transition the same way he does, but here is white ra doing it against 2 base swarm host http://www.twitch.tv/whitera/c/2048378

edit: rewatching white ra vod its not nydus with queens but I think the same concepts still apply, its worth trying at least


A few things:

1. White-Ra goes 2x SG carriers blindly, he has both SG's and fleet beacon down before he even knows it's a swarmhost all in.
2. The zerg also went hydras
3. The zerg had very few swarmhosts, at the most he had like 4?
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
April 12 2013 08:24 GMT
#1066
On April 12 2013 16:08 unkkz wrote:
Show nested quote +
On April 12 2013 14:25 ThePianoDentist wrote:
erm this may notbe a totally 'viable' strat and i havent played enough protoss to work out all the transitions and stuff, but 2 base carrier seems to deal with the 2 base swarmhost thing quite nicely as carriers are pretty good versus spores and queens.

you build a stargate after ffe and then build 2nd stargate and fleet beacon when that finishes. Then chrono out 2 carriers, and use this and mothership core to 'harrass' as can recall if carriers get low on health.

hydras are actually not good versus carriers so long as you have good positioning and keep your carriers protected and if they go for mass muta you already have double stargate and fleat beacon for pheonix range.

due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I copied the opening off of white-ra not sure if i transition the same way he does, but here is white ra doing it against 2 base swarm host http://www.twitch.tv/whitera/c/2048378

edit: rewatching white ra vod its not nydus with queens but I think the same concepts still apply, its worth trying at least


A few things:

1. White-Ra goes 2x SG carriers blindly, he has both SG's and fleet beacon down before he even knows it's a swarmhost all in.
2. The zerg also went hydras
3. The zerg had very few swarmhosts, at the most he had like 4?


yes I know, I never use it as a "hes going swarmhost, ill counter with this". This is an opener I use because whatever he chooses to do I am in a good position.

the zerg had to stop building swarmhosts because swarmhosts dont shoot up.

Im not saying its the best replay to demonstrate but it seems to be a strategy that from my limited protoss experience at mid-masters eu it deals well with nydus/swarmhost/queen/spore and I also find deals with any zerg openings so long as you dont get too greedy and try to take a 3rd base before getting gateway count up to 4/5. As said I havent played it enough to know all the kinks and reactions but its something worth investigating if you can't seem to win any pvz's at all
Brood War Protoss, SC2 Terran/Protoss
KillahKonceptz
Profile Joined November 2010
Canada93 Posts
April 12 2013 08:27 GMT
#1067
wow haven't checked this thread in a while, but want to say the new OP is awesome! ^^
FC: 2766-8381-1532
Sox03
Profile Blog Joined April 2013
Germany55 Posts
April 12 2013 09:00 GMT
#1068
So actually i have a question because of the swarm host problem:
1.Since WoL i always go stargate into phoenixes
2. I see the lack of his third base because of scouting (or poke after my 1 gate expand cyber)
3. With the phoenixes im safe against mutas
4. I delay him because he is forced into anti air defenses
5. He shouldnt be able to get a nydus close to your base right? Because when you know it is coming you just patrol your phoenixes around your base and kill the nydus when it goes up.
6. His swarmhost are pretty far away from your base waiting for them to move forward, then pick them up and go kill them
So i never played this build because i have much to study the last weeks but wouldnt this be a viable solution against this swarm host play?
Sorry if it has any big mistake in it im quite tired atm and writing from my phone.
I would love to hear any feedback gl hf
hersimp
Profile Joined June 2011
Norway40 Posts
Last Edited: 2013-04-12 09:25:34
April 12 2013 09:04 GMT
#1069
Hello, diamond EU protoss here in need on some guidance in PvZ atm

How to open the most safe and versatile vs zerg these days?
I feel i have so many BO losses.
Swarm Hosts / Hydra and Mutalisk seems like the most common openers.
But how do I play the safest way that opens up in time the tech path to deal with both
in time?
It often seems like i have to throw down my selected tech before i exactly know what is coming. And u kinda "autolose" if he choses muta vs robo now i feel, or if u open SG/Twilight vs Swarm Hosts/Hydra. I also feel very vulnerable going stargate tech to some earlier pressure than normal.
How do u play PvZ to avoid this? I almost never had BO losses in pvz in WOL, so this is really frustrating for me.

I probably feel most safe with opening robo and then twilight, but i feel he can just kill me with mutas
if he scouts it while i take my third on most maps. In WOL i could get blink and defend
pretty ok, but that is much harder now since the muta masses are normally abit larger
If this is still valid, what are the timing i need to scout for?

If someone know the most common timings for when the various timings normally hit, that might be abit helpful also.

Another thing. If i get colossus out in time for SH/Hydra pushes. How quickly should i try to kill the swarm hosts? I mean it of course it depends on his supporting unit count, but in most situations i just get drained out even if i have colossus.
It also kinda denies me from taking a 4th because of his siege pressure, i lose alot (gates, some units) for nothing while his army grows constantly. And it also buys him time to get out corruptors to overwhelm my colossus.
I feel i have to try to push out and kill the SH early enough to stand a chance, but i normally dont have 2-3 colossus when he starts the pushout.
Some scouting timings and exactly what to look for against this might be the helpful trick here

Thanks in advance
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 12 2013 12:58 GMT
#1070
How should I adjust my play based on a Terran who mixes Hellbats into his MMM army in TvP?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
April 12 2013 15:06 GMT
#1071
On April 12 2013 21:58 Salivanth wrote:
How should I adjust my play based on a Terran who mixes Hellbats into his MMM army in TvP?


This i am clueless about aswell. It's like you NEED chargelots against a terran and hellbats just evaporates them. And we all know that when you run out of zealots the rest of your stuff just dies in the blink of an eye. I cannot fathom that they actually got this unit since "terrans had issues with mass zealots" that's like buffing storm saying protoss had issues with marines.
sWs
Profile Blog Joined December 2010
United States409 Posts
April 12 2013 16:19 GMT
#1072
On April 12 2013 14:26 Belha wrote:
Any high master or Gm replay out there vs the 2 base swarm host contain? Thx in advance.
Oh and winning lol, I have 2, both the P losing u.u

Show nested quote +
On April 12 2013 14:25 ThePianoDentist wrote:
due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I'm pretty sure that in an even game, and with even skills, there is indeed not posible to deal with the new mutas without phoenixes u.u
That's why 90+% of korean PvZ openings are Stargate.



you are correct, its actually quite bothersome to me- Hydra into muta is absolutely ridiculous because as the hydra attack comes to try and deny your third as tough as the push is to hold if you dont have 2 sg's pumping phoenix (in a hidden location) the spire will finish and you will die to 20 mutas. Furthermore if zerg gets wind you are making the 10+ phoenix neccesary to combat mutas they can just opt out of making the mutas entirely. ZvP is actually quite imbalanced at the moment, and broken in the sense that protoss is now 100% chained to the SG. Instead of making SG more viable they made it the only thing that is viable. (at least at the highest level of play)
@swsc2
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
April 12 2013 16:28 GMT
#1073
On April 12 2013 21:58 Salivanth wrote:
How should I adjust my play based on a Terran who mixes Hellbats into his MMM army in TvP?


archons are really good against them. lots of archons and try to win the high templar versus ghost war so that not too many get emp'd before you can feedback some ghosts.

problem with that is how to spend your massive mineral bank. you can still make zealots but mainly to keep harassing from proxy pylons and warp prisms in the main. you can also keep making zealots but abuse hellbats not being able to storm dodge and delay the engagement whilst storming him lots and by the time you are ready to engage his hellbats should have taken a lot of storm hits.

or you can go for a more colossi based lategame army with a good stalker count with blink to pick off vikings whilst still having templar to storm vikings that try to colossi snipe.
Brood War Protoss, SC2 Terran/Protoss
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-04-12 16:34:06
April 12 2013 16:32 GMT
#1074
On April 13 2013 01:19 TOdesKaMpF wrote:
Show nested quote +
On April 12 2013 14:26 Belha wrote:
Any high master or Gm replay out there vs the 2 base swarm host contain? Thx in advance.
Oh and winning lol, I have 2, both the P losing u.u

On April 12 2013 14:25 ThePianoDentist wrote:
due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I'm pretty sure that in an even game, and with even skills, there is indeed not posible to deal with the new mutas without phoenixes u.u
That's why 90+% of korean PvZ openings are Stargate.



you are correct, its actually quite bothersome to me- Hydra into muta is absolutely ridiculous because as the hydra attack comes to try and deny your third as tough as the push is to hold if you dont have 2 sg's pumping phoenix (in a hidden location) the spire will finish and you will die to 20 mutas. Furthermore if zerg gets wind you are making the 10+ phoenix neccesary to combat mutas they can just opt out of making the mutas entirely. ZvP is actually quite imbalanced at the moment, and broken in the sense that protoss is now 100% chained to the SG. Instead of making SG more viable they made it the only thing that is viable. (at least at the highest level of play)


I wouldn't call it imbalanced - Zerg in WoL was chained to infestor and we know how that one turned out - but yeah, it's very frustrating. I guess you can scout the spire with a hallu, but i don't know wether it's even possible to tell the difference between a spire for Corruptors and one for Mutas unless you get lucky and see him producing a bunch of lings, or maybe notice he's skipping hydra range or speed.

Even not seeing a Hive is not enough because he might just be delaying Vipers for a Corruptor timing.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
jhlee820
Profile Joined June 2011
149 Posts
Last Edited: 2013-04-12 17:01:34
April 12 2013 16:58 GMT
#1075
I've been having quite a bit of success in PvP going for twilight against my opponent's Stargte, but I've recently encountered a few games where my opponents will go phoenix (the phoenix count differs every game, it ranges from like 5 ~ 15) with dts + observer and constantly snipe my observer. I find it really hard to keep my observer alive in big engagements vs the phoenixes because they're so fast. I've tried to spread my observers and try to snipe theirs but I can't seem to pull it off. Does anybody have tips to counter this? Should I just blanket storm their army and try to kill their observer with the storm?
sWs
Profile Blog Joined December 2010
United States409 Posts
April 12 2013 17:16 GMT
#1076
On April 13 2013 01:32 Teoita wrote:
Show nested quote +
On April 13 2013 01:19 TOdesKaMpF wrote:
On April 12 2013 14:26 Belha wrote:
Any high master or Gm replay out there vs the 2 base swarm host contain? Thx in advance.
Oh and winning lol, I have 2, both the P losing u.u

On April 12 2013 14:25 ThePianoDentist wrote:
due to muta regen and speed I have not found a good way to beat mass muta with ground troops (the drg versus that protoss in gsl really long game is a great example of how its just so hard to deal with the mutas without beating him in the air) therefore this is the main reason I like this style.

I'm pretty sure that in an even game, and with even skills, there is indeed not posible to deal with the new mutas without phoenixes u.u
That's why 90+% of korean PvZ openings are Stargate.



you are correct, its actually quite bothersome to me- Hydra into muta is absolutely ridiculous because as the hydra attack comes to try and deny your third as tough as the push is to hold if you dont have 2 sg's pumping phoenix (in a hidden location) the spire will finish and you will die to 20 mutas. Furthermore if zerg gets wind you are making the 10+ phoenix neccesary to combat mutas they can just opt out of making the mutas entirely. ZvP is actually quite imbalanced at the moment, and broken in the sense that protoss is now 100% chained to the SG. Instead of making SG more viable they made it the only thing that is viable. (at least at the highest level of play)


I wouldn't call it imbalanced - Zerg in WoL was chained to infestor and we know how that one turned out - but yeah, it's very frustrating. I guess you can scout the spire with a hallu, but i don't know wether it's even possible to tell the difference between a spire for Corruptors and one for Mutas unless you get lucky and see him producing a bunch of lings, or maybe notice he's skipping hydra range or speed.

Even not seeing a Hive is not enough because he might just be delaying Vipers for a Corruptor timing.


Well its tough. When i play people on ladder like Kane, or other top zergs they use the map control that comes with pushes like this to easily out expand me.
@swsc2
Kizzer
Profile Joined September 2010
United States7 Posts
April 12 2013 17:26 GMT
#1077
What time is a 1-base MSC blink all in supposed to hit vs T, and when do you start the twilight (before or after adding gates 2-4)? Finding information on this build has been next to impossible.
Burn in righteous fire.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 12 2013 17:28 GMT
#1078
Start the twilight before adding the gates or your push will hit too late. The only reason to go 2/3gate into blink is in PvP if you know early game aggression is coming and you want to be super safe, or if you want to put on aggression yourself. In PvT you should (almost) always go 1gate -> tech or expand (depending on what you want to do ofc)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 12 2013 17:30 GMT
#1079
You can use this guide, Kizzer:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=381055

Get the MsC at the time you would normally get the Robotics Facility,and skip the Robo.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
tjhoffman
Profile Joined December 2010
United States4 Posts
April 12 2013 19:02 GMT
#1080
On April 12 2013 15:42 JSK wrote:
Show nested quote +
On April 12 2013 15:30 recklessfire wrote:
On April 12 2013 14:11 JSK wrote:
On April 12 2013 13:54 FireMonkey wrote:
On April 12 2013 12:55 JSK wrote:
I was thinking about doing a 2-base zealot/sentry gateway all-in in PvT, using hallucinate from extra sentries to clear widow mines. Is this possible, or could the terran just re-target the widow mines on the different hallucinations until turrets or bunkers focused them down?

Just curious if this is a realistic possibility.


widow mines auto target so the terran cannot choose what unit he wishes the widow mines to shoot, so yeah you can use hallucination to detonate widow mines, i do it before i go for a warp pirsm drop


no he can definitely choose which unit for them to shoot, I'm just wondering if it's realistic that the hallucinated phoenix won't live long enough. it seems like one hallucinated unit will be killed by terran MM before the WM is set off. and if there's multiples he can switch between them and delay the missile until it doesn't fire because phoenixes are dead.

i'm also not sure if widow mines will fire against detected hallucinated units. if they don't, a hallucinated immortal should do the trick until the widow mines are gone.


no, the terran cant choose what the mines target, its on auto fire. So you can always bait a zealot/probe/halluncination


you can click on different units to reset the widow mine's 2-second missile launch delay. this is a fact.



Where is everyone getting this incorrect info about widow mines!? Yes you can manually click units to have mines target them and the "acquiring target" delay is only 1.5 seconds - not 2.

Here's all the correct info from the Terran help me thread:

TheDwf wrote:
Mines are technically time bombs. Whenever a target enters the radius of a burrowed Mine, the target is acquired, and after a 1.5 seconds delay the Mine shoots if the target is still within its range. You can manually target with Mines: during this 1.5 seconds interval, manually selecting another target in the radius of the Mine will reset the time bomb and thus the aforementioned protocol (1.5 seconds delay → is the target still in range? if yes, shoot; if no, auto-acquire another target if there is one available). If, for some reason, you need to hold fire with a Mine, you can keep switching targets and prevent the Mine from shooting until you're ready.

Mines have 5 range, but can sometimes trigger against 6-ranged targets (such as Stalkers, Marauders or Hydralisks with the range upgrade) attacking them because instead of stopping at exactly 6 range, it seems units sometimes do not decelerate properly and step a little further forward, thus entering the range of the Mine and suffering its wrath.

Mines cannot auto-acquire the same target at the same time. If one Zergling walks in the range of 5 Mines, only one of them will shoot. If one Immortal enters the range of 3 Mines at the same time, they will not fire at once but successively shoot (i. e. the first Mine will lock on it and shoot, after which the second Mine will lock on it and shoot, after which the third Mine will lock on it and shoot). You can circumvent this problem by manually targetting the desired target so Mines fire at once, but in this case Mines can overkill.

Mines need detection to acquire cloaked targets.

Mines deal splash damage to your troops, but not to your other Mines.

Mines do not trigger on Changelings.

Mines do trigger on Hallucinations unless you have detection to reveal them.

Prev 1 52 53 54 55 56 367 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV638
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko311
StarCraft: Brood War
actioN 6609
Sea 5355
Horang2 4066
Calm 4026
Rain 2063
Bisu 1823
Hyuk 1398
Larva 622
BeSt 516
Stork 506
[ Show more ]
firebathero 378
Soma 378
Mini 322
Snow 298
Light 271
Hyun 231
ZerO 221
Killer 141
Pusan 134
PianO 125
hero 121
Rush 85
Barracks 75
Sharp 66
Sea.KH 62
ToSsGirL 60
Leta 58
soO 50
Mind 35
Backho 35
sorry 32
Sacsri 24
Terrorterran 20
zelot 14
ajuk12(nOOB) 13
SilentControl 12
Bale 10
Free 8
HiyA 7
Dota 2
singsing2234
Gorgc1476
qojqva1154
XcaliburYe77
League of Legends
Reynor60
Trikslyr22
Counter-Strike
olofmeister1835
x6flipin590
oskar142
Other Games
B2W.Neo1094
crisheroes399
Fuzer 316
Pyrionflax222
Mew2King103
QueenE98
MindelVK13
ZerO(Twitch)12
hiko7
Organizations
StarCraft: Brood War
UltimateBattle 1948
Dota 2
PGL Dota 2 - Main Stream281
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV375
• lizZardDota228
League of Legends
• Jankos1889
Upcoming Events
PiGosaur Cup
11h 53m
Replay Cast
19h 53m
Wardi Open
22h 53m
OSC
23h 53m
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.