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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. |
On June 05 2015 19:49 Icekin wrote: Hi there Fast question here I just got a very good terran against: typical late game engagement, i have zealots, some stalkers, colossus and hts, he got bioball and ghosts.
before the engage, he scan my army, sent cloacked ghosts, sniped my obs and emped my whole army. I lost the engage, gg.
How could I prevent the obs sniping from terrans? What should I do in that case?
you want to have lots of obs trailing behind your army in late game so if they kill the first obs you back up and grab another, this will probably happen a bunch of times but you should also be killing ghosts while this is happening. In order to chase you towards your obs make sure he has to run through storms. Also definitely dont forget the obs speed upgrade
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On June 05 2015 19:49 Icekin wrote: Hi there Fast question here I just got a very good terran against: typical late game engagement, i have zealots, some stalkers, colossus and hts, he got bioball and ghosts.
before the engage, he scan my army, sent cloacked ghosts, sniped my obs and emped my whole army. I lost the engage, gg.
How could I prevent the obs sniping from terrans? What should I do in that case? When this happens you should retreat to cannons. To avoid that basically what HuShang said, get obs speed and 3-4 obs with your army, with some not in your army but following it. Getting tempests is good in extreme lategame if you can afford it too.
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Tempests for what? Snipe ghosts?
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On June 06 2015 06:36 Icekin wrote: Tempests for what? Snipe ghosts?
you just use them to force the terran to attack into you not the other way around. Tempests have such long range that they can pick off anything, preferably viking/ghost and then when Terran eventually has to engage you, then you can use storms. Also tempests aren't terrible dps
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Just started playing protoss, though im a terran player. I can't really get the hang of the whole defending thing, is there any openings which are aggressive in nature, yet isn't all in & can be economic?
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On June 06 2015 15:33 AssyrianKing wrote: Just started playing protoss, though im a terran player. I can't really get the hang of the whole defending thing, is there any openings which are aggressive in nature, yet isn't all in & can be economic?
any matchup with blink stalker openings are pretty aggressive but can fall back to macro
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On June 07 2015 03:01 -HuShang- wrote:Show nested quote +On June 06 2015 15:33 AssyrianKing wrote: Just started playing protoss, though im a terran player. I can't really get the hang of the whole defending thing, is there any openings which are aggressive in nature, yet isn't all in & can be economic? any matchup with blink stalker openings are pretty aggressive but can fall back to macro Off one base or two base ?
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On June 07 2015 10:51 AssyrianKing wrote:Show nested quote +On June 07 2015 03:01 -HuShang- wrote:On June 06 2015 15:33 AssyrianKing wrote: Just started playing protoss, though im a terran player. I can't really get the hang of the whole defending thing, is there any openings which are aggressive in nature, yet isn't all in & can be economic? any matchup with blink stalker openings are pretty aggressive but can fall back to macro Off one base or two base ?
pvp one base, pvt 2 base, pvz 3 base. Come check out my stream tomorrow @ twitch.tv/hushang1 I play a ton of aggressive blink openings
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Does anyone here want to try to "act" like there is a counter or cost effective option versus broodlords. Please, someone sell me on the idea.
User was temp banned for this post.
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What army composition should I have in PvP?. Also, if I open with phoenix, should i constant build they or stick with less than 5?.
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On June 07 2015 19:30 qjasiu wrote: What army composition should I have in PvP?. Also, if I open with phoenix, should i constant build they or stick with less than 5?. 1) Up to 8-10 colossi, some immortals with a warp prism to mess up with the opponent's colossi IA, and chargelots to take the first shots, with a mothership and observers in lategame to avoid DTs wrecking you. It's very similar to WoL right now. Against stargate based armies (happens sometimes) you want a gateway based army (storm/archons, blink and charge) and to hit before the opponent reaches a too high number of tempests/VRs/carriers. 2) Depends. If your opponent opened phoenix too and is willing to go into a phoenix war you should keep producing them, even getting range and additional stargates. If he goes blink to counter your phoenix you should transition to colossi as soon as he has 8ish blink stalkers.
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United States7483 Posts
On June 07 2015 19:30 qjasiu wrote: What army composition should I have in PvP?. Also, if I open with phoenix, should i constant build they or stick with less than 5?.
Build 4-5 always unless they also open phoenix, in which case, you play chicken with them with phoenix count, and don't stop until they do.
Your army composition actually depends on your opponents composition. In general, a colossus based army with a decent immortal count, archons and zealots will fare well on good upgrades (keep stalker count reasonably low), but it depends. If they're making void rays, you want more stalkers and archons and high templar with storm, if they're making tempest you want fewer colossus and more of a ground army (make stalkers to clean them up after), etc.
I wouldn't say there is a hard rule on composition, just gotta scout.
EDIT: If they open blink and you scout it early enough, it's okay to cut at around 2-3 phoenix, but it's still not necessarily bad to go up to 4.
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Italy12246 Posts
Eh vs blink builds you want to cut phoenixes at like 3 (basically, as soon as you figure out he's going blink), expand and defend his pressure. Phoenixes vs blink become more scouting units than anything.
The ideal pvp army, minus reaslly passive games with tempests, is something like +3 weapons, 7-8ish colossi, 8ish immortals, one sentry for guardian shield, and the rest in zealots and archons. It's rare to get at that stage as many players during HotS have preferred going single robo, which is better suited for a timing with +2, charge, however many colossi they can get, and any immortals left from the early game.
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If there is a PvP fight on one side consisting of zealots, stalkers & immortals(my army) and the other consisting or zealots, stalkers, immortals a colossus and archons. What do I target down first with what units?
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Italy12246 Posts
Immortals on his colossus (if he only one colossus he shouldnt have range, so you should be able to reach him), that's about it.
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Any hints on how to play a standard macro game on Expedition Lost (all match-ups) ? I feel that as soon as I play against someone who tries to exploit the backdoor, my rather passive playstyle gets wrecked. So :
1) Is it ever better to take the third close to the backdoor ? 2) Should you always wall off your backdoor vs Z ? And vs P ? 3) What would be your army and observer positioning vs T if you take the "normal" third ? And if you take the "backdoor" third ?
In general, if you can help me with this map not getting abused by the backdoor and the layout of the map, that would be extremely helpful.
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for pvz i think you can just have a spotter pylon and add a sentry and cannon as soon as you see a commitment to working down the rocks, maybe a wall with a couple of gates if it's heavy lings. in the midgame when there's enough zerg to break the rocks quickly (lots of roach/hydra etc.) i think it's pretty typical to have two blind sentries there, one at the very least
myungsik recently + Show Spoiler + with immortal sentry into blink while taking the pocket rock third base, so there's that
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Hey dudes,
Any tips on what to do in PvP if you open Stargate/Phoenix and they go for 1 base Blink?
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On June 09 2015 22:55 DinoMight wrote: Hey dudes,
Any tips on what to do in PvP if you open Stargate/Phoenix and they go for 1 base Blink?
should be opening 14 gas 15 gas. You can put down a robo after your 2nd phoenix. If you scout blink stop at 3 phoenix and start chronoing immortals. Make sure its blink, not dt. As soon as they take their nexus you can be aggressive and try to get down the ramp. You have to make sure they dont get a contain on you.
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