Mostly of players do twilight council for dt or blink, you can hold easy with immortals
The HotS Protoss Help Me Thread - Page 328
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
Icekin
88 Posts
Mostly of players do twilight council for dt or blink, you can hold easy with immortals | ||
PtitDrogo
France163 Posts
On February 26 2015 03:45 LNMK wrote: I need a PvP build, I'm tired of just cheesing every single game. I want it to be safe, no cheese and with some sort of timing attack. Any ideas? All of the ones in the main help me section seem outdated. I'm Masters. If you're truly confident in your skill and just want to be safe, 3 gate Blink or Oracle into Blink are the way to go. You should always be able to react to everything and except vs robo expand (wich is very rare and still very winnable) you can be in a good spot vs everything. Make sure to do the build right. Keeping one chrono so that when you chrono the Ms you have 25 left, and stopping at 16 probes on the mineral when you add the 2 gates/blink/third stalker, then start to remake probes. | ||
vhapter
Brazil677 Posts
On February 26 2015 08:30 PtitDrogo wrote: If you're truly confident in your skill and just want to be safe, 3 gate Blink or Oracle into Blink are the way to go. You should always be able to react to everything and except vs robo expand (wich is very rare and still very winnable) you can be in a good spot vs everything. Make sure to do the build right. Keeping one chrono so that when you chrono the Ms you have 25 left, and stopping at 16 probes on the mineral when you add the 2 gates/blink/third stalker, then start to remake probes. I'd certainly like to know how to deal with robo expands when I open blink. I honestly don't know what the best way to play is. Some of these new ladder maps seem to favor them quite a bit. | ||
![]()
Teoita
Italy12246 Posts
| ||
robopork
United States511 Posts
On February 26 2015 08:30 PtitDrogo wrote: If you're truly confident in your skill and just want to be safe, 3 gate Blink or Oracle into Blink are the way to go. You should always be able to react to everything and except vs robo expand (wich is very rare and still very winnable) you can be in a good spot vs everything. Make sure to do the build right. Keeping one chrono so that when you chrono the Ms you have 25 left, and stopping at 16 probes on the mineral when you add the 2 gates/blink/third stalker, then start to remake probes. Using a build like this, when should you add a robo assuming your opponent is on one base? edit: to clarify, by what point, assuming you haven't ruled dt's out, would you normally try to fit it in? | ||
![]()
Teoita
Italy12246 Posts
| ||
robopork
United States511 Posts
On February 26 2015 09:33 Teoita wrote: With oracle into blink never, with a safe blink build around the 6 minute mark. If you want to be safe with oracle > blink it's faster and cheaper to build a second oracle. That makes sense, thank you. Are there any particularly good vods or guides for the blink oracle style? | ||
![]()
Teoita
Italy12246 Posts
| ||
![]()
Olli
Austria24417 Posts
I know that you can msc scout but that leaves you open to stuff like 3gate pressure. Is there any way to avoid that 'coinflip'? Such as not msc scouting if they open 2 gates, I'm aware of. | ||
PtitDrogo
France163 Posts
Msc scouting allows you to be able to skip the robo wich is very good in a lot of situations, nowadays you will either see someone msc scouting with blink or not scouting and getting a rly fast robo, both have strenght and weakness. I personnally check the nexus timing after building the proxy pylone at 31/34, This allows you to build a proxy sg immediatly if you see a rly fast nexus. | ||
vhapter
Brazil677 Posts
On February 26 2015 18:36 DarkLordOlli wrote: Is there any way to reliable scout with a blink opener like that? You'd at least want to know the nexus timing (to identify some builds and react accordingly). I know that you can msc scout but that leaves you open to stuff like 3gate pressure. Is there any way to avoid that 'coinflip'? Such as not msc scouting if they open 2 gates, I'm aware of. There's this opener, which involves hallucination scouting. I'm not that good at PvP blink, but I've been doing this on the ladder. This build is more passive though and involves no early poke. http://www.reddit.com/r/allthingsprotoss/comments/2ftsmj/build_of_the_week_pvp_sos_hallucination_3gate/ | ||
Motlu
Australia884 Posts
Lately I have been trying to go into immortal production and getting out quick storm tech to defend but blinding cloud wrecks my army or at least zones it out while the hydras snipe my third base. Urgh, vipers and hydras are basically my kryptonite in this matchup -_-. Edit: also is there some sort of technique for engaging roach hydra viper armies? I have had games where I have ~ 4 collossus, many blink stalkers and around 3 HT vs a roach hydra ball with 3-4 vipers and I manage to feedback the majority of the vipers only to derp against the 1 or 2 blinding clouds that are cast. | ||
PtitDrogo
France163 Posts
The MOST important is that when you go blink stalker + 2 you NEVER want to go collossus when scouting a hive building, it's the best way to lose the game as you're describing. The key to engaging is to remind yourself that you still need to forcefield off the zerg army, you should always completely forcefield off the army of the zerg (rather than try to cut it in half) so that only your collossus are firing, it leaves a lot of room for your templar to feedback the vipers without getting picked off by randoms roachs/hydras. Also a little fun Fact, if you're facing pure hydra/Viper, you should start the fight, wait for him to blinding cloud you, then blink in, if he doesn't have enough energy to blinding cloud again, you win (wich happen often since they usually make only 2/3 vipers with half full of energy so they don't die to feedback) This works because Hydras don't tank shits, roach/hydra is just wait better imo. | ||
iMrising
United States1099 Posts
Catallena: P > Z, P < T cliffs make it awful versus terran, but choky map make it good v zerg Vaani: P ? Z, P < T Good SH map, seems standard but drops are awful to hold Overgrowth: P = Z, P = T Pretty even overall, good SH map Deadwing: P = T, P > Z Good macro map, good SH map Springs: P ? T, P > Z third pretty hard to take, good map to all in on? Inferno: P < T, P < Z Horrible map to macro as the thirds are so far Expedition: P < T, P < Z (Although protoss all ins are strong on this map so it can go both sides?) Am I wrong on any of these descriptions? | ||
Motlu
Australia884 Posts
On February 27 2015 12:56 PtitDrogo wrote: If they're going roach hydra Viper on only 3 base/6gas you should just mass stalkers and hold their push/kill them. If the game if more on a macro scale (like they're going roach/hydra to def a fourth base then transitionning to viper) you should tech to templar, chrono immortals and make a warp prism/pylone to harass with zealot with the excess mineral. The MOST important is that when you go blink stalker + 2 you NEVER want to go collossus when scouting a hive building, it's the best way to lose the game as you're describing. The key to engaging is to remind yourself that you still need to forcefield off the zerg army, you should always completely forcefield off the army of the zerg (rather than try to cut it in half) so that only your collossus are firing, it leaves a lot of room for your templar to feedback the vipers without getting picked off by randoms roachs/hydras. Also a little fun Fact, if you're facing pure hydra/Viper, you should start the fight, wait for him to blinding cloud you, then blink in, if he doesn't have enough energy to blinding cloud again, you win (wich happen often since they usually make only 2/3 vipers with half full of energy so they don't die to feedback) This works because Hydras don't tank shits, roach/hydra is just wait better imo. Thanks for the advice! So as I understand it vs a 3 base roach hydra viper attack (like the one Life did vs Dear in SSL iirc) I should just mass stalker/sentry to hold. I have always felt that stalkers are weak against hydras but I have never really tried this. How do I deal with blinding clouds with this army though? Do I try to engage early and bait out blinding clouds and blinking away? Ah, I do generally FF badly when engaging roach hydra viper because I am so focused on getting feedbacks. I will practice FF their entire army off. Btw is there any special technique for feedbacking vipers? I usually just hold down F and spam click in thr general area of the vipers but I often waste multiple feedbacks on single vipers. If not I guess I will have to improve my mouse accuracy and be calmer in future. | ||
![]()
Olli
Austria24417 Posts
On February 27 2015 05:30 PtitDrogo wrote: I always try to msc scout while going blink, if you're producing 3 stalker out of the first gate and chrono wg once + microing rly well you can actually hold off a 3 gate while msc scouting (force a stalker at home then recall and use the ms in the main fight). Rly the weakness of Msc scouting is that you don't have an overcharge vs sg opening wich cut a lot of possible moves. Msc scouting allows you to be able to skip the robo wich is very good in a lot of situations, nowadays you will either see someone msc scouting with blink or not scouting and getting a rly fast robo, both have strenght and weakness. I personnally check the nexus timing after building the proxy pylone at 31/34, This allows you to build a proxy sg immediatly if you see a rly fast nexus. Ah yeah, that's what I've been doing too. But a lot of the time my probe gets intercepted and I get no info at all, then have to make the robo and just take the BO loss if they did an early expand build. I'll probably just msc scout with this. On 4p maps cross spawns, there's only the probe scout then? I don't like the sentry first opener except in cross spawns on a huge map | ||
Shield
Bulgaria4824 Posts
| ||
.kv
United States2332 Posts
| ||
KingAlphard
Italy1705 Posts
On March 02 2015 07:09 .kv wrote: and that's why i 9scout in pvp :D It's a joke, right? 9 scout is terrible against everything. | ||
KelsierSC
United Kingdom10443 Posts
User was temp banned for this post. | ||
| ||