• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:15
CET 15:15
KST 23:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread The 2048 Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Employee Retention in Behavioral Health: Building Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1375 users

The HotS Protoss Help Me Thread - Page 326

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 324 325 326 327 328 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2015-02-18 23:23:58
February 18 2015 23:23 GMT
#6501
On February 19 2015 08:17 Dracover wrote:
Question on PvT.

I'm struggling a lot on the new maps with PvT. Genrally the game for me goes like this.

1. we both expand
2. i get a robo forge and gateways
3. fend off the 9min pressure
4. both players take 3rd
5. 14~15min theres another push and I die.

The reason seems to be, i have 5 stalkers in the main to stop drops because on most of the new maps the distance from 3rd to main is so long.

the fight is usually 160~170 supply vs 190~200. however minus 10 supply for the stalkers that basically can't move. so it's almost unwinnable.

I die even if they are a moving into 3 collosus.






You need storm versus those maxed pushes
Valor is a poor substitute for numbers.
StereoPhonic
Profile Joined February 2015
2 Posts
February 19 2015 01:01 GMT
#6502
Today I played a match against Zerg and played a build i "tried" to copy from Desrow, i saw it when he coachen a Dia Protss in PvZ.
Well, today i played that build, went nexus first and he opened pool first. However after 10 minutes I was really far behind in eco and dont know what i did wrong...

maybe someone can watch the replay and tell me what my mistakes were?

Replay: http://drop.sc/394058

ty
Dracover
Profile Joined October 2010
Australia177 Posts
February 19 2015 02:02 GMT
#6503
On February 19 2015 08:23 Arcanefrost wrote:

You need storm versus those maxed pushes


If you try to tech too fast they SCV pull and hit an earlier timing. Or on the new maps multiprone attacks require a large number of stalkers spread out to defend allbases, it's a lot of gas going into stalkers you end up cutting collosus or upgrades to get storm.

Are there any signs to look for as far as differentiation between them?


Don't stop
Redfish
Profile Joined April 2010
United States142 Posts
February 19 2015 04:37 GMT
#6504
Hello fellow Protoss! I had an extraordinarily frustrating game earlier - had a Terran on the ropes, cornered, down 4 bases to 2, and everything. However, he went into a composition that I have never seen before, but ended up giving him the win because I simply could not kill his army - mass Widow Mine (40+) with a few tanks, hellbats, and BCs. Add in about 6-8 vikings and 3 ravens. I tried everything - colossi, carriers, tempests, mass blink stalker, oracles for revelation, but absolutely nothing I thought of could engage him.

His mines were faster than my capital ships so they'd just run under them, burrow, and kill them, and I couldn't move them away fast enough. I also wasn't able to do any splash to them because he used the hellbats to zone out templar, vikings and BC Yamato to kill colossi, and mass scans with the vikings killed any observers I got out. I asked him how to beat the comp at the end and he was a douche, so I thought I'd ask here.

http://drop.sc/394076

Thanks!

KingofGods
Profile Joined July 2010
Canada1218 Posts
February 19 2015 06:54 GMT
#6505
2 things to remember -

1) widow mines can't kill buildings so cannon up your bases.
2) storm outranges widow mines and you don't have to see them to kill them.

You said you tried everything, but mainly tried a little bit of each while keeping your core zealot, stalker, archon army which wasn't even upgraded. You finally built 8 templars at the end of the game when your bank was already completed depleted.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2015-02-19 09:15:48
February 19 2015 09:12 GMT
#6506
On February 19 2015 11:02 Dracover wrote:
Show nested quote +
On February 19 2015 08:23 Arcanefrost wrote:

You need storm versus those maxed pushes


If you try to tech too fast they SCV pull and hit an earlier timing. Or on the new maps multiprone attacks require a large number of stalkers spread out to defend allbases, it's a lot of gas going into stalkers you end up cutting collosus or upgrades to get storm.

Are there any signs to look for as far as differentiation between them?




You need very good map vision with observers, pylons, scouting zealots/probes, all that stuff. Regular colossus builds only have 3 observers so especially on these new (rather... unfavorable) maps those "alternative" scouting options are crucial.
As for tech choice, I recommend playing the 2/2 charge/blink/mass colossus style that delays the gas on your third. It focuses on producing enough army off ~12 gateways with strong upgrades and constant colossus production. It was originally meant to counter SCV pulls but does fairly well even if there isn't one. You'll have a strong 2/2 timing at least. I don't have a specific VOD for you right now, but I know that CJherO did it in a LOT of PvTs over the past few months.

Make sure to ALWAYS have an observer or some form of scout on their direct path to your base. That way you'll be able to see whether they're bringing their whole army for a frontal assault or splitting it up to drop. If it's their whole army -> bring the stalkers.

As for when terrans pull SCVs, let others tell you that. I've tried to figure it out but it seems to me that they just do it whenever they feel like it. Obvious signs are double starport and an early ghost academy instead of additional barracks after their third base I believe.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Icekin
Profile Joined December 2014
88 Posts
Last Edited: 2015-02-19 11:07:37
February 19 2015 11:07 GMT
#6507
Fast question:
in PvT i'm have some problems with new maps, like the guy above.
I have the mid game, but as I move out my base, terran does 2-3 medivac drop and win the game. I usually have 3-4 bases, a better army than him, but he just wins this way, sniping nexus and army production structures.
If I go back, he just outmacro/outproduce me, while base trade is impossible to win.

So my question is: what should I do to defend my expansions after 14-15 mins, when I leave for the final assault?
How many zealots? stalkers? archons? lots of cannons? I usually avoid using ht in late game for defense purpose, storms can hurt my probes when terran engage in my mineral line, and usually my attention is on the frontline, so I don't see incoming drops and don't manage to feedback.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 19 2015 14:19 GMT
#6508
On February 19 2015 20:07 Icekin wrote:
Fast question:
in PvT i'm have some problems with new maps, like the guy above.
I have the mid game, but as I move out my base, terran does 2-3 medivac drop and win the game. I usually have 3-4 bases, a better army than him, but he just wins this way, sniping nexus and army production structures.
If I go back, he just outmacro/outproduce me, while base trade is impossible to win.

So my question is: what should I do to defend my expansions after 14-15 mins, when I leave for the final assault?
How many zealots? stalkers? archons? lots of cannons? I usually avoid using ht in late game for defense purpose, storms can hurt my probes when terran engage in my mineral line, and usually my attention is on the frontline, so I don't see incoming drops and don't manage to feedback.


Honestly I just veto out expedition lost, secret spring and inferno pools. They're horrible for protoss macro games imo
Valor is a poor substitute for numbers.
Dracover
Profile Joined October 2010
Australia177 Posts
February 19 2015 22:44 GMT
#6509
On February 19 2015 18:12 DarkLordOlli wrote:
You need very good map vision with observers, pylons, scouting zealots/probes, all that stuff. Regular colossus builds only have 3 observers so especially on these new (rather... unfavorable) maps those "alternative" scouting options are crucial.
As for tech choice, I recommend playing the 2/2 charge/blink/mass colossus style that delays the gas on your third. It focuses on producing enough army off ~12 gateways with strong upgrades and constant colossus production. It was originally meant to counter SCV pulls but does fairly well even if there isn't one. You'll have a strong 2/2 timing at least. I don't have a specific VOD for you right now, but I know that CJherO did it in a LOT of PvTs over the past few months.

Make sure to ALWAYS have an observer or some form of scout on their direct path to your base. That way you'll be able to see whether they're bringing their whole army for a frontal assault or splitting it up to drop. If it's their whole army -> bring the stalkers.

As for when terrans pull SCVs, let others tell you that. I've tried to figure it out but it seems to me that they just do it whenever they feel like it. Obvious signs are double starport and an early ghost academy instead of additional barracks after their third base I believe.



Thanks. What about afterthat point? i.e. assume you make it to 16-17min and you survive the max out push / multiprone attacks. At this point do you just have to attack withyour 2/2? or do you try tech to storm?

Don't stop
Wildbuddha
Profile Joined June 2014
37 Posts
February 20 2015 10:03 GMT
#6510
On February 19 2015 10:01 StereoPhonic wrote:
Today I played a match against Zerg and played a build i "tried" to copy from Desrow, i saw it when he coachen a Dia Protss in PvZ.
Well, today i played that build, went nexus first and he opened pool first. However after 10 minutes I was really far behind in eco and dont know what i did wrong...

maybe someone can watch the replay and tell me what my mistakes were?

Replay: http://drop.sc/394058

ty


Zerg here. Only looked at GGTrackerGGTracker

He got his 3rd up since 5:48, of course he will have more income, but that is kind of standard. 3rd base at 10 min isnt too bad either. If you look at total ressources gathered, there isn't a huge difference.

One thing to improve, you have more than 600 minerals at minute 8, 8:40 and even more than 1000 at minute 10, without any fights going on.

Ressources lost in combat however are really bad. Looks like the attack on the 4th went horribly wrong. If he has an army that much bigger than yours, WITH vipers, don't attack. So, scout with hallucinations before attacking. Or attack, but don't loose the MSC and recall, but that is not easy though.
Just get the third up and running, go up to 5+ colossi and then a-move win, like every toss
Imagine the last fight, with 6 colossi, instead of 4, also if you had these sentries full of energy. Forcefields can be huge vs Zerg.

Hope that doesn't help (I am still Zerg!)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
February 20 2015 10:20 GMT
#6511
On February 19 2015 23:19 Arcanefrost wrote:
Show nested quote +
On February 19 2015 20:07 Icekin wrote:
Fast question:
in PvT i'm have some problems with new maps, like the guy above.
I have the mid game, but as I move out my base, terran does 2-3 medivac drop and win the game. I usually have 3-4 bases, a better army than him, but he just wins this way, sniping nexus and army production structures.
If I go back, he just outmacro/outproduce me, while base trade is impossible to win.

So my question is: what should I do to defend my expansions after 14-15 mins, when I leave for the final assault?
How many zealots? stalkers? archons? lots of cannons? I usually avoid using ht in late game for defense purpose, storms can hurt my probes when terran engage in my mineral line, and usually my attention is on the frontline, so I don't see incoming drops and don't manage to feedback.


Honestly I just veto out expedition lost, secret spring and inferno pools. They're horrible for protossido macro games imo


Secret spring is pretty good. You can either play very aggressive with blink or very passive and abuse the choke(s) to defend easily from any attack.

Expedition lost is not bad either. Against terran, reaper is extremely weak, you can even go safely nexus first by walling off your natural. Plus you can abuse backdoor rocks (other races don't have forcefields I.e. they are a bigger disadvantage for them).

I agree about inferno pools though. The only fancy thing you can try against zerg is to take the island with a warp prism. But it's a terrible map overall and my only veto for this season.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 20 2015 11:39 GMT
#6512
On February 20 2015 07:44 Dracover wrote:
Show nested quote +
On February 19 2015 18:12 DarkLordOlli wrote:
You need very good map vision with observers, pylons, scouting zealots/probes, all that stuff. Regular colossus builds only have 3 observers so especially on these new (rather... unfavorable) maps those "alternative" scouting options are crucial.
As for tech choice, I recommend playing the 2/2 charge/blink/mass colossus style that delays the gas on your third. It focuses on producing enough army off ~12 gateways with strong upgrades and constant colossus production. It was originally meant to counter SCV pulls but does fairly well even if there isn't one. You'll have a strong 2/2 timing at least. I don't have a specific VOD for you right now, but I know that CJherO did it in a LOT of PvTs over the past few months.

Make sure to ALWAYS have an observer or some form of scout on their direct path to your base. That way you'll be able to see whether they're bringing their whole army for a frontal assault or splitting it up to drop. If it's their whole army -> bring the stalkers.

As for when terrans pull SCVs, let others tell you that. I've tried to figure it out but it seems to me that they just do it whenever they feel like it. Obvious signs are double starport and an early ghost academy instead of additional barracks after their third base I believe.



Thanks. What about afterthat point? i.e. assume you make it to 16-17min and you survive the max out push / multiprone attacks. At this point do you just have to attack withyour 2/2? or do you try tech to storm?



Personally I try to hit the 2/2 timing. It works well whenever I try it, with mass gateway production (charge and blink), one whole set of upgrades ahead, as well as 1-2 archons mixed in. As long as you target vikings well, they should all die before killing the colossi. The timing window isn't very big though and if you forget to chronoboost into your forges it can all go awry rather fast - they might have ghosts ready and even have 2/2 complete if you wait too long. If that happens you'll most likely lose.

You can tech to storm as well, but won't really have the ability to pressure the terran since he'll have ghosts out before your templar. If anything, they'll start attacking you once their 2/2 finishes. So something like a prism in their main and/or zealots at one of their expansions might be a good idea to buy time until you have a good number of templar with energy, preferably spread out to avoid EMPs. You'll just have to stay defensive for a while and delay 3/3 a bit so that you're not spending gas too greedily. That means terran can start their 3/3 ahead of yours and you won't have a 3/3 timing.

So you can transition out of this, it just puts you a little behind because you're delaying your tech.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 20 2015 17:53 GMT
#6513
On February 20 2015 19:20 KingAlphard wrote:

Secret spring is pretty good. You can either play very aggressive with blink or very passive and abuse the choke(s) to defend easily from any attack.

Expedition lost is not bad either. Against terran, reaper is extremely weak, you can even go safely nexus first by walling off your natural. Plus you can abuse backdoor rocks (other races don't have forcefields I.e. they are a bigger disadvantage for them).

I agree about inferno pools though. The only fancy thing you can try against zerg is to take the island with a warp prism. But it's a terrible map overall and my only veto for this season.



I think the third is just too far away to defend terran drops comfortably. Versus zerg I feel like they can abuse the open space between third and nat too well and just deny it with roach ling (hydra)


Expedition lost is the best of the lot, but I still don't particularly like it :p
Valor is a poor substitute for numbers.
Allred
Profile Joined November 2010
United States352 Posts
February 20 2015 22:46 GMT
#6514
what is the optimal response vs a terran who mine drops?

seems every terran i play these days goes rax /reaper into expo into a factory and starport for a mine drop.
seems stupid because they are economically not behind, and yet you can't pressure since the mines kill all units in 1 shot except msc.

I feel forced into fast robo which on half the maps these days is worthless since you can never take a third.
any ideas?
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Spida2
Profile Joined October 2012
United Kingdom17 Posts
Last Edited: 2015-02-21 01:10:50
February 21 2015 01:07 GMT
#6515
Whitewing
Profile Joined October 2010
United States7483 Posts
February 21 2015 03:58 GMT
#6516
On February 21 2015 07:46 Allred wrote:
what is the optimal response vs a terran who mine drops?

seems every terran i play these days goes rax /reaper into expo into a factory and starport for a mine drop.
seems stupid because they are economically not behind, and yet you can't pressure since the mines kill all units in 1 shot except msc.

I feel forced into fast robo which on half the maps these days is worthless since you can never take a third.
any ideas?


Rain pioneered cannons in the mineral lines early on as a defense against just this.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
insitelol
Profile Joined August 2012
845 Posts
February 21 2015 10:41 GMT
#6517
On February 21 2015 07:46 Allred wrote:
what is the optimal response vs a terran who mine drops?

seems every terran i play these days goes rax /reaper into expo into a factory and starport for a mine drop.
seems stupid because they are economically not behind, and yet you can't pressure since the mines kill all units in 1 shot except msc.

I feel forced into fast robo which on half the maps these days is worthless since you can never take a third.
any ideas?

Don't know what r u even talking about. Fast robo counters this and u get 3rd even quicker.
Less is more.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 21 2015 17:06 GMT
#6518
On February 21 2015 19:41 insitelol wrote:
Show nested quote +
On February 21 2015 07:46 Allred wrote:
what is the optimal response vs a terran who mine drops?

seems every terran i play these days goes rax /reaper into expo into a factory and starport for a mine drop.
seems stupid because they are economically not behind, and yet you can't pressure since the mines kill all units in 1 shot except msc.

I feel forced into fast robo which on half the maps these days is worthless since you can never take a third.
any ideas?

Don't know what r u even talking about. Fast robo counters this and u get 3rd even quicker.



It isn't easy to hold, as it often is a multipronged attack with either rines or hellions. Ideally you spot the drop and deny it with some stalkers, after which you can indeed just take a fast third and go towards collosus and blink
Valor is a poor substitute for numbers.
PtitDrogo
Profile Joined May 2011
France163 Posts
February 21 2015 17:18 GMT
#6519
On February 21 2015 07:46 Allred wrote:
what is the optimal response vs a terran who mine drops?

seems every terran i play these days goes rax /reaper into expo into a factory and starport for a mine drop.
seems stupid because they are economically not behind, and yet you can't pressure since the mines kill all units in 1 shot except msc.

I feel forced into fast robo which on half the maps these days is worthless since you can never take a third.
any ideas?


You can hold any variation of factory openings after repear with 2 gate blink with a robo around 6:35~~ (wich is imo one of the best build in the current metagame) The first obs should pop when the drop is coming and you should be able to get 5 stalker out really quickly (3 stalker from the first gate then warpin 2 stalkers). After that dropping a collossus bay and having a decent stalker force in both mineral line you can immediatly get a third base and be in a pretty good position. Make sure to have pylones to spot the drop coming so you have time to move your stalkers.

On a side note, I really like Robo/forge opening on vanii and secret spring, the free B2 with a small ramp makes any kind of marine/marauder push really weak (usually the weakness of the early forge). You will not be able to get canon exactly in time for the first drop, but you can have them for the second or third medivacs and be really safe to do whatever you want ( These days Terrans love to harass constently with several medivacs instead of just one)

And yeah you're never gonna be able to punish a terran that does mine drop unless with a VERY specific build (cf : Parting vs Maru ). But taking an "early" third pretty much makes you win the game if you didn't take too much damages.
Progamer
imabigboi
Profile Joined December 2014
26 Posts
February 21 2015 17:21 GMT
#6520
From the point building a new nexus, when will the investment fully paid back?
Prev 1 324 325 326 327 328 367 Next
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Playoffs
Spirit vs RogueLIVE!
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
WardiTV1087
ComeBackTV 499
TaKeTV 243
IndyStarCraft 135
Rex124
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #115
Percival vs KrystianerLIVE!
CranKy Ducklings107
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko348
IndyStarCraft 135
Rex 124
BRAT_OK 71
ProTech22
StarCraft: Brood War
Sea 3883
Rain 3326
Bisu 1678
Jaedong 1038
Larva 661
GuemChi 634
Soma 624
actioN 399
BeSt 397
EffOrt 343
[ Show more ]
Hyuk 338
Mini 325
Stork 294
Light 276
Snow 184
firebathero 172
Rush 146
hero 136
Hyun 92
Sea.KH 64
Killer 53
JYJ 51
sorry 32
Aegong 28
Mind 28
Terrorterran 27
scan(afreeca) 25
GoRush 20
yabsab 20
Mong 15
Movie 9
Bale 8
Oya187 6
Dota 2
Gorgc3899
qojqva2358
BananaSlamJamma333
420jenkins322
XcaliburYe188
syndereN139
capcasts56
Counter-Strike
olofmeister2116
x6flipin654
byalli374
allub272
markeloff72
Other Games
B2W.Neo2087
hiko345
Pyrionflax320
Fuzer 302
Hui .271
RotterdaM138
ArmadaUGS55
QueenE54
Trikslyr29
Chillindude18
Organizations
StarCraft: Brood War
UltimateBattle 1319
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV752
League of Legends
• Jankos3046
• TFBlade650
Upcoming Events
PiGosaur Cup
10h 46m
WardiTV 2025
21h 46m
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 19h
WardiTV 2025
1d 22h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
4 days
[ Show More ]
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.