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The HotS Protoss Help Me Thread - Page 27

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-03-25 20:43:05
March 25 2013 20:40 GMT
#521
On March 14 2013 03:28 FreedomMurder wrote:
Anyone have a nice, safe PvT build order?
There have been many times where I scout the terran gas and with my mothership zealot stalker stalker pressure I see the factory and sometimes the mines. I then go home to my expo, my 2 gates are finishing and my robo is half way done. I chrono out observers and place 3 stalkers at each of my mineral lines.

Somehow, some way, the terran just speed boosts over my stalkers and drops the mines in my minerals. Even if i have nearly perfect reaction time the mine gets 3-5 kills almost every time and forces me to not mine causing huge indirect damage.

Is there something I'm missing cause I honestly don't know what im doing wrong.... Even if I barely take any damage from the drop I often die to the follow up medivac timing because I was forced to play so safe and I don't have enough units or splash damage out in time.


This.

PvT was my best matchup in WoL. Now just the threat of widow mine drops has me playing so conservatively that I lose to superior macro. I often don't even take damage from the mines, it's just the altered build order (earlier robo forced out) and the lost mining time that really get to me.

Has anyone come up with like "the way" to defend against these widows?

Also another question... with my first two obs being forced to stay home to keep my mineral lines safe, I'm not getting a scout on the Terran opponent until really late. Would making sentries and using halu be a good choice, or is that too much gas for the information provided? With widow mines on the field the threat of your hallucination dying to one is kind of off putting.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-03-25 21:20:33
March 25 2013 20:54 GMT
#522
On March 26 2013 01:34 GaliX wrote:
Show nested quote +
On March 25 2013 20:54 Teoita wrote:
You might try getting a warp prism out seeing as you're going robo anyway.


with all the overlords + corrupter its actually really hard to get the prism throught thought.


I used to open with 4 stalker warp prism harass, so the prism will arrive well before corruptors show up, and if you tech straight to it, it'll arrive in your opponents' base a little before the swarm hosts are ready so can give him a lot of trouble because they usually only have queens and spore crawlers. I think that if you scout this tech and you're not doing a 2base all-in, the only option is to kill the nydus canal before it finishes. Get 3 or 4 zealots out, and constantly scout around for it. But yeah, it's a bitch. Most of them are cutting corners like crazy to get the swarm hosts and nydus canal so early, so I always lose to it when I try to macro, but always win against it when I'm doing any type of heavy gateway pressure. A 7-gate warp prism opening will murder this style.

On March 26 2013 05:23 Whalecore wrote:
I need replays or VODs of solid builds and openers for PvZ.

I'm struggling finding a comfortable macro oriented opener that works. I'm in EU masters league and the zergs just seem like ten times better players than the terrans and protoss at my level :l

My typical PvZ I open FFE into late 4gas robo (36-40supply). Chrono out 2-3 observers while getting 8 sentries and some other gateway units. Now there are basically three possibilities for the zerg: Muta, swarm host or roach/hydra. If I see muta I realize that I'm most likely dead, as my twillight council and blink (thanks blink nerf) is way too far away to survive muta harass + follow up. If I somehow manage to survive, I will never be able to take a third before zerg has 8 gases running with comfortable saturation (this is gg). If it's one of the other two, I try to get colossus up in time, but I feel like taking a third is impossible before getting 3-4 colo out.. and then I it's too late.

The only PvZ games I win is when I've been going blind 2 robo colossus on two base, and luckily hard counter their swarm host or hydra play.

Perhaps I need to play less safe.. either earlier third or a more aggressive style? Perhaps stargate opening is the best way to play safe against zerg? I see a lot of KESPA protoss doing that.

It's really frustrating to have so much trouble in PvZ, as I feel like I'm improving shit tons in PvP and PvT.


If you're opening heavy sentry then you should be hallucinating phoenix constantly between 8 and 11 minutes, so that you know which direction he's taking his tech. With your hallucinated phoenix, look at his main, and see if he has lair tech finished, and also look for a roach warren or a baneling nest if it isn't, or any lair tech buildings if it is. Spire takes the longest of the 3 to finish, so if you see it, you can build a reactionary double stargate and mass up on phoenix. Don't try to defend mutas with blink; they're too fast and they heal too quickly in HotS. If he's going straight for lair tech off of 3 bases without getting a roach warren or a baneling nest, then taking a third is very safe because he'll only have lings to attack with, which you can hold with zealots and sentries with colossus on the way. For roach/hydra, you can use immortals, cannons, and sentries to defend a third, the same way you would in WoL, except now you have photon overcharge. Hydra/swarm host hits a little later and double robo colossus production is very effective against it.
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 25 2013 20:54 GMT
#523
On March 26 2013 05:40 DinoMight wrote:
Show nested quote +
On March 14 2013 03:28 FreedomMurder wrote:
Anyone have a nice, safe PvT build order?
There have been many times where I scout the terran gas and with my mothership zealot stalker stalker pressure I see the factory and sometimes the mines. I then go home to my expo, my 2 gates are finishing and my robo is half way done. I chrono out observers and place 3 stalkers at each of my mineral lines.

Somehow, some way, the terran just speed boosts over my stalkers and drops the mines in my minerals. Even if i have nearly perfect reaction time the mine gets 3-5 kills almost every time and forces me to not mine causing huge indirect damage.

Is there something I'm missing cause I honestly don't know what im doing wrong.... Even if I barely take any damage from the drop I often die to the follow up medivac timing because I was forced to play so safe and I don't have enough units or splash damage out in time.


This.

PvT was my best matchup in WoL. Now just the threat of widow mine drops has me playing so conservatively that I lose to superior macro. I often don't even take damage from the mines, it's just the altered build order (earlier robo forced out) and the lost mining time that really get to me.

Has anyone come up with like "the way" to defend against these widows?

Also another question... with my first two obs being forced to stay home to keep my mineral lines safe, I'm not getting a scout on the Terran opponent until really late. Would making sentries and using halu be a good choice, or is that too much gas for the information provided? With widow mines on the field the threat of your hallucination dying to one is kind of off putting.


I'm not having any difficulties out of beating widow mine play with good old creatorprime double forge. I'll spare you the whole matchup guide, but just keep units split well between your mineral lines and have good map vision, and you should be fine.

If you want to make one goal, to win, you must lose.
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 25 2013 21:48 GMT
#524
On March 26 2013 05:54 FlyingBeer wrote:
Show nested quote +
On March 26 2013 01:34 GaliX wrote:
On March 25 2013 20:54 Teoita wrote:
You might try getting a warp prism out seeing as you're going robo anyway.


with all the overlords + corrupter its actually really hard to get the prism throught thought.


I used to open with 4 stalker warp prism harass, so the prism will arrive well before corruptors show up, and if you tech straight to it, it'll arrive in your opponents' base a little before the swarm hosts are ready so can give him a lot of trouble because they usually only have queens and spore crawlers. I think that if you scout this tech and you're not doing a 2base all-in, the only option is to kill the nydus canal before it finishes. Get 3 or 4 zealots out, and constantly scout around for it. But yeah, it's a bitch. Most of them are cutting corners like crazy to get the swarm hosts and nydus canal so early, so I always lose to it when I try to macro, but always win against it when I'm doing any type of heavy gateway pressure. A 7-gate warp prism opening will murder this style.

Show nested quote +
On March 26 2013 05:23 Whalecore wrote:
I need replays or VODs of solid builds and openers for PvZ.

I'm struggling finding a comfortable macro oriented opener that works. I'm in EU masters league and the zergs just seem like ten times better players than the terrans and protoss at my level :l

My typical PvZ I open FFE into late 4gas robo (36-40supply). Chrono out 2-3 observers while getting 8 sentries and some other gateway units. Now there are basically three possibilities for the zerg: Muta, swarm host or roach/hydra. If I see muta I realize that I'm most likely dead, as my twillight council and blink (thanks blink nerf) is way too far away to survive muta harass + follow up. If I somehow manage to survive, I will never be able to take a third before zerg has 8 gases running with comfortable saturation (this is gg). If it's one of the other two, I try to get colossus up in time, but I feel like taking a third is impossible before getting 3-4 colo out.. and then I it's too late.

The only PvZ games I win is when I've been going blind 2 robo colossus on two base, and luckily hard counter their swarm host or hydra play.

Perhaps I need to play less safe.. either earlier third or a more aggressive style? Perhaps stargate opening is the best way to play safe against zerg? I see a lot of KESPA protoss doing that.

It's really frustrating to have so much trouble in PvZ, as I feel like I'm improving shit tons in PvP and PvT.


If you're opening heavy sentry then you should be hallucinating phoenix constantly between 8 and 11 minutes, so that you know which direction he's taking his tech. With your hallucinated phoenix, look at his main, and see if he has lair tech finished, and also look for a roach warren or a baneling nest if it isn't, or any lair tech buildings if it is. Spire takes the longest of the 3 to finish, so if you see it, you can build a reactionary double stargate and mass up on phoenix. Don't try to defend mutas with blink; they're too fast and they heal too quickly in HotS. If he's going straight for lair tech off of 3 bases without getting a roach warren or a baneling nest, then taking a third is very safe because he'll only have lings to attack with, which you can hold with zealots and sentries with colossus on the way. For roach/hydra, you can use immortals, cannons, and sentries to defend a third, the same way you would in WoL, except now you have photon overcharge. Hydra/swarm host hits a little later and double robo colossus production is very effective against it.

Thanks for the insight. Disregarding blinkstalkers and going reactionary phoenix vs muta sounds interesting, I will try it!

Yeah, hallucination is awesome. My problem isn't about not being able to scout, I think it's more that my reactions to what I scout are bad. Twillight council -> blink = probably not a good idea ever, I suppose. RIP blinkstalkers :l
Playgu
recklessfire
Profile Joined September 2010
United States373 Posts
March 25 2013 22:10 GMT
#525
On March 26 2013 05:40 DinoMight wrote:
Show nested quote +
On March 14 2013 03:28 FreedomMurder wrote:
Anyone have a nice, safe PvT build order?
There have been many times where I scout the terran gas and with my mothership zealot stalker stalker pressure I see the factory and sometimes the mines. I then go home to my expo, my 2 gates are finishing and my robo is half way done. I chrono out observers and place 3 stalkers at each of my mineral lines.

Somehow, some way, the terran just speed boosts over my stalkers and drops the mines in my minerals. Even if i have nearly perfect reaction time the mine gets 3-5 kills almost every time and forces me to not mine causing huge indirect damage.

Is there something I'm missing cause I honestly don't know what im doing wrong.... Even if I barely take any damage from the drop I often die to the follow up medivac timing because I was forced to play so safe and I don't have enough units or splash damage out in time.


This.

PvT was my best matchup in WoL. Now just the threat of widow mine drops has me playing so conservatively that I lose to superior macro. I often don't even take damage from the mines, it's just the altered build order (earlier robo forced out) and the lost mining time that really get to me.

Has anyone come up with like "the way" to defend against these widows?

Also another question... with my first two obs being forced to stay home to keep my mineral lines safe, I'm not getting a scout on the Terran opponent until really late. Would making sentries and using halu be a good choice, or is that too much gas for the information provided? With widow mines on the field the threat of your hallucination dying to one is kind of off putting.



have you seen MC's games vT at this past MLG? open with single gate double stalker harass in front and msc harass in the back while opening stargate with oracle first. The harass should give you enough scouting information to see what choice the terran has made in regards to tech. If you suspect or scout the starport, immediately after the first oracle you want to make phoenixes (3-4 of them). You probably won't be able to stop the drop from occurring but phoenixes with oracle as the detector almost negates the widow mines as you can lift them up before they explode your phoenixes into bits.

If the terran is going standard bio, you can continue to make oracles and use msc+3-4 oracles and shred a good amount of marines while taking minimal losses. I think 3-4 oracles alone can take on 10+ marines.

MC always expanded off the single gate stargate opening and usually went straight into robo play and kept the phoenix alive to help fight off the eventual vikings and other potential drops.

But atm, it seems robo play is just too defensive and allows terrans to be super greedy and it can be very difficult to punish it. I'm seeing more and more protoss use early msc to scout instead, use time warp to run away from a ton of marines and the msc dies to two shots from a widow mine.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 25 2013 22:40 GMT
#526
On March 26 2013 05:23 Whalecore wrote:
I need replays or VODs of solid builds and openers for PvZ.

I'm struggling finding a comfortable macro oriented opener that works. I'm in EU masters league and the zergs just seem like ten times better players than the terrans and protoss at my level :l

My typical PvZ I open FFE into late 4gas robo (36-40supply). Chrono out 2-3 observers while getting 8 sentries and some other gateway units. Now there are basically three possibilities for the zerg: Muta, swarm host or roach/hydra. If I see muta I realize that I'm most likely dead, as my twillight council and blink (thanks blink nerf) is way too far away to survive muta harass + follow up. If I somehow manage to survive, I will never be able to take a third before zerg has 8 gases running with comfortable saturation (this is gg). If it's one of the other two, I try to get colossus up in time, but I feel like taking a third is impossible before getting 3-4 colo out.. and then I it's too late.

The only PvZ games I win is when I've been going blind 2 robo colossus on two base, and luckily hard counter their swarm host or hydra play.

Perhaps I need to play less safe.. either earlier third or a more aggressive style? Perhaps stargate opening is the best way to play safe against zerg? I see a lot of KESPA protoss doing that.

It's really frustrating to have so much trouble in PvZ, as I feel like I'm improving shit tons in PvP and PvT.


Sounds like you're just not really using a smart build or mid game plan. After a FFE you generally want to be doing 1 of 3 things - fast 3rd, all-in, or harass into 1 of the previous 2. There's no reason to blindly start with 8 sentries unless you're doing a gateway or immortal all-in, the only thing that having a lot of sentries is good against is mass roaches, which has died down in popularity anyway. Stargate is good, but robo is perfectly fine. You just need to get the robo earlier, and if you don't plan on attacking then start your 3rd much earlier as well (like ~8:00 min). If you scout mutas just throw up a few stargates and make phoenix.
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2013-03-25 23:15:14
March 25 2013 23:02 GMT
#527
rsvp: Thanks. I guess I need a more solid plan.

Where can I get recent decent-level replays? Or I can study VODs if anyone know of any good builds in particular.

--
Do anyone else find that PvZ is much harder in HotS than WoL? This is getting ridicilous. I'm having so much fun in the other matchups, it feels like a proper starcraft. PvZ is just cheeky and stupid. The few games I win I feel like my opponent gave away the win (he sucked). Zerg units are boring to fight against.

/rant

Edit: Have any particular Protoss player shown great style or play vs Zerg in HotS that I could study? Thanks!
Playgu
SteveNick
Profile Joined November 2008
United States304 Posts
March 26 2013 00:06 GMT
#528
On March 26 2013 08:02 Whalecore wrote:
rsvp: Thanks. I guess I need a more solid plan.

Where can I get recent decent-level replays? Or I can study VODs if anyone know of any good builds in particular.

--
Do anyone else find that PvZ is much harder in HotS than WoL? This is getting ridicilous. I'm having so much fun in the other matchups, it feels like a proper starcraft. PvZ is just cheeky and stupid. The few games I win I feel like my opponent gave away the win (he sucked). Zerg units are boring to fight against.

/rant

Edit: Have any particular Protoss player shown great style or play vs Zerg in HotS that I could study? Thanks!



http://www.teamliquid.net/forum/viewmessage.php?topic_id=404133

There's a hellokitty replay pack. He's a grandmaster Protoss. I will warn you that he doesn't really play many macro games in this replay pack. Most of his games are short and sweet with all-ins, etc. His openings still provid some good info though, and if you like all-in semi-cheeses, this pack is definitely great to watch.
It's all fun and games until somebody gets 4gated.
DBS
Profile Joined July 2012
515 Posts
March 26 2013 00:31 GMT
#529
On March 26 2013 06:48 Whalecore wrote:
Show nested quote +
On March 26 2013 05:54 FlyingBeer wrote:
On March 26 2013 01:34 GaliX wrote:
On March 25 2013 20:54 Teoita wrote:
You might try getting a warp prism out seeing as you're going robo anyway.


with all the overlords + corrupter its actually really hard to get the prism throught thought.


I used to open with 4 stalker warp prism harass, so the prism will arrive well before corruptors show up, and if you tech straight to it, it'll arrive in your opponents' base a little before the swarm hosts are ready so can give him a lot of trouble because they usually only have queens and spore crawlers. I think that if you scout this tech and you're not doing a 2base all-in, the only option is to kill the nydus canal before it finishes. Get 3 or 4 zealots out, and constantly scout around for it. But yeah, it's a bitch. Most of them are cutting corners like crazy to get the swarm hosts and nydus canal so early, so I always lose to it when I try to macro, but always win against it when I'm doing any type of heavy gateway pressure. A 7-gate warp prism opening will murder this style.

On March 26 2013 05:23 Whalecore wrote:
I need replays or VODs of solid builds and openers for PvZ.

I'm struggling finding a comfortable macro oriented opener that works. I'm in EU masters league and the zergs just seem like ten times better players than the terrans and protoss at my level :l

My typical PvZ I open FFE into late 4gas robo (36-40supply). Chrono out 2-3 observers while getting 8 sentries and some other gateway units. Now there are basically three possibilities for the zerg: Muta, swarm host or roach/hydra. If I see muta I realize that I'm most likely dead, as my twillight council and blink (thanks blink nerf) is way too far away to survive muta harass + follow up. If I somehow manage to survive, I will never be able to take a third before zerg has 8 gases running with comfortable saturation (this is gg). If it's one of the other two, I try to get colossus up in time, but I feel like taking a third is impossible before getting 3-4 colo out.. and then I it's too late.

The only PvZ games I win is when I've been going blind 2 robo colossus on two base, and luckily hard counter their swarm host or hydra play.

Perhaps I need to play less safe.. either earlier third or a more aggressive style? Perhaps stargate opening is the best way to play safe against zerg? I see a lot of KESPA protoss doing that.

It's really frustrating to have so much trouble in PvZ, as I feel like I'm improving shit tons in PvP and PvT.


If you're opening heavy sentry then you should be hallucinating phoenix constantly between 8 and 11 minutes, so that you know which direction he's taking his tech. With your hallucinated phoenix, look at his main, and see if he has lair tech finished, and also look for a roach warren or a baneling nest if it isn't, or any lair tech buildings if it is. Spire takes the longest of the 3 to finish, so if you see it, you can build a reactionary double stargate and mass up on phoenix. Don't try to defend mutas with blink; they're too fast and they heal too quickly in HotS. If he's going straight for lair tech off of 3 bases without getting a roach warren or a baneling nest, then taking a third is very safe because he'll only have lings to attack with, which you can hold with zealots and sentries with colossus on the way. For roach/hydra, you can use immortals, cannons, and sentries to defend a third, the same way you would in WoL, except now you have photon overcharge. Hydra/swarm host hits a little later and double robo colossus production is very effective against it.

Thanks for the insight. Disregarding blinkstalkers and going reactionary phoenix vs muta sounds interesting, I will try it!

Yeah, hallucination is awesome. My problem isn't about not being able to scout, I think it's more that my reactions to what I scout are bad. Twillight council -> blink = probably not a good idea ever, I suppose. RIP blinkstalkers :l


if you tech straight too blink after FFE you can still hit a pre lair timing, just transitioning into blink as a defence against mutas no longer works, but if you already have blink stalkers out you just have to stay so agressive that he has to keep his mutas at home defending you massive amount of blink stalkers, but if you plan to take the game past that point, you are going to need to get a stargate. However, you are gonna want stargate anyway for late game, as collosus voidray archon is probably the best composition in the game.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
March 26 2013 00:52 GMT
#530
Hi, I was a masters Zerg in WoL, and I'm trying Protoss in HotS. I like almost everything about them, I like the units a lot better, and I think I like the style better too.

The biggest thing I am having trouble with is scouting. I feel like at any point in the game, I have no way of knowing what on earth my opponent is doing tech-wise. Maybe I'm about to get hit by dark templars, maybe void rays.

If I go robo, I can peek at them with an observer, but otherwise I feel like I need to sacrifice very expensive units just to get some information. What are some good ways to scout some at some specific times that would give me information about dangerous compositions, such as DTs or Banshees?

Thanks
aka Siyko
JSK
Profile Joined February 2013
United States133 Posts
March 26 2013 02:01 GMT
#531
On March 26 2013 05:25 hox wrote:
JSK, that's a pretty sick writeup - looking forward to you fleshing it out a bit. It probably merits its own thread once you have some replays up.

Just wondering - have you considered chronoing your first stalker/MSC and harassing zerg with those? I've been able to get good damage in with those initial pokes (though I usually just let them die, and your build might want to pull them back so they can move out again against the third).



I'm looking forward to it as well, I think Phoenix are the future of Protoss...

In any case, yes I have considered chronoing my first stalker or MSC and often do. I don't stick to strict rules or timings in terms of chronoboost usage though.

SwizzY
Profile Blog Joined September 2010
United States1549 Posts
March 26 2013 02:24 GMT
#532
On March 26 2013 09:52 fdsdfg wrote:
Hi, I was a masters Zerg in WoL, and I'm trying Protoss in HotS. I like almost everything about them, I like the units a lot better, and I think I like the style better too.

The biggest thing I am having trouble with is scouting. I feel like at any point in the game, I have no way of knowing what on earth my opponent is doing tech-wise. Maybe I'm about to get hit by dark templars, maybe void rays.

If I go robo, I can peek at them with an observer, but otherwise I feel like I need to sacrifice very expensive units just to get some information. What are some good ways to scout some at some specific times that would give me information about dangerous compositions, such as DTs or Banshees?

Thanks


Unless you are doing a special build, you'll most likely get an early sentry after your first stalker or very quickly after your nexus first. The sentry is key for hallucinating a phoenix and getting ridiculously good scouting intel for free. For FFE in PvZ you can get away with just keeping your scouting probe alive to check for the expo/gases or a third. PvP or PvT the hallu will open up any turtler. Otherwise, just keeping a stalker outside their ramp to check for all-ins or pushes is your best bet.

Build order wise you can go observer immediately after going robo or get an oracle if SG for easy scouting and open up some harass.

Lots of options.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
March 26 2013 02:28 GMT
#533
Question in PvP: If I fail to scout my opponent, he turtles up and gets 8-9 VR with speedlots while I went stalker/colossus, am I just fucked? That's how I felt every time we fought out in the open since his VR just shredded my 4 colossus which opened up my stalkers to speedlot attacks.

What's a good way to combat a VR build. More VR?
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
March 26 2013 03:11 GMT
#534
On March 26 2013 11:28 SwizzY wrote:
Question in PvP: If I fail to scout my opponent, he turtles up and gets 8-9 VR with speedlots while I went stalker/colossus, am I just fucked? That's how I felt every time we fought out in the open since his VR just shredded my 4 colossus which opened up my stalkers to speedlot attacks.

What's a good way to combat a VR build. More VR?


VRs and more VRs.

VR Stargate opening has been deadly in PvP recently.

I always opt for 1 Gate > 1 Stargate < 2x more gate and expand safely with around 3 VRs.
김현아 fighting!
JSK
Profile Joined February 2013
United States133 Posts
Last Edited: 2013-03-26 03:19:23
March 26 2013 03:16 GMT
#535
On March 26 2013 05:40 DinoMight wrote:
Show nested quote +
On March 14 2013 03:28 FreedomMurder wrote:
Anyone have a nice, safe PvT build order?
There have been many times where I scout the terran gas and with my mothership zealot stalker stalker pressure I see the factory and sometimes the mines. I then go home to my expo, my 2 gates are finishing and my robo is half way done. I chrono out observers and place 3 stalkers at each of my mineral lines.

Somehow, some way, the terran just speed boosts over my stalkers and drops the mines in my minerals. Even if i have nearly perfect reaction time the mine gets 3-5 kills almost every time and forces me to not mine causing huge indirect damage.

Is there something I'm missing cause I honestly don't know what im doing wrong.... Even if I barely take any damage from the drop I often die to the follow up medivac timing because I was forced to play so safe and I don't have enough units or splash damage out in time.


This.

PvT was my best matchup in WoL. Now just the threat of widow mine drops has me playing so conservatively that I lose to superior macro. I often don't even take damage from the mines, it's just the altered build order (earlier robo forced out) and the lost mining time that really get to me.

Has anyone come up with like "the way" to defend against these widows?

Also another question... with my first two obs being forced to stay home to keep my mineral lines safe, I'm not getting a scout on the Terran opponent until really late. Would making sentries and using halu be a good choice, or is that too much gas for the information provided? With widow mines on the field the threat of your hallucination dying to one is kind of off putting.



Open Stargate expand, get MSC, one oracle and three phoenixes- pick the mines up and kill them as well as the medivac. The phoenixes and the oracle will help you in a straight-up fight later, and they will stop drops. They also give you fantastic scouting and harassment opportunities, and will be paid for (partially) by the turrets that terran produces.

I really do think it's that simple- just open stargate expand. phoenix are the way of the future for sure.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 26 2013 03:52 GMT
#536
On March 26 2013 12:11 Kim Hyuna wrote:
Show nested quote +
On March 26 2013 11:28 SwizzY wrote:
Question in PvP: If I fail to scout my opponent, he turtles up and gets 8-9 VR with speedlots while I went stalker/colossus, am I just fucked? That's how I felt every time we fought out in the open since his VR just shredded my 4 colossus which opened up my stalkers to speedlot attacks.

What's a good way to combat a VR build. More VR?


VRs and more VRs.

VR Stargate opening has been deadly in PvP recently.

I always opt for 1 Gate > 1 Stargate < 2x more gate and expand safely with around 3 VRs.


Storm actually does pretty well against VR, especially towards late game once armies get bigger. Mid game zealot/stalker/archon does ok as well.
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
Last Edited: 2013-03-26 04:07:15
March 26 2013 04:06 GMT
#537
On March 26 2013 12:52 rsvp wrote:
Show nested quote +
On March 26 2013 12:11 Kim Hyuna wrote:
On March 26 2013 11:28 SwizzY wrote:
Question in PvP: If I fail to scout my opponent, he turtles up and gets 8-9 VR with speedlots while I went stalker/colossus, am I just fucked? That's how I felt every time we fought out in the open since his VR just shredded my 4 colossus which opened up my stalkers to speedlot attacks.

What's a good way to combat a VR build. More VR?


VRs and more VRs.

VR Stargate opening has been deadly in PvP recently.

I always opt for 1 Gate > 1 Stargate < 2x more gate and expand safely with around 3 VRs.


Storm actually does pretty well against VR, especially towards late game once armies get bigger. Mid game zealot/stalker/archon does ok as well.


I saw PuCk did exactly the above (storm, chargelots, archon, stalkers) going against mass VR/Gateway built and was pretty owned badly. Gateway units are way too slow to react against harassment or securing 3rd.

I do agreed storm/archon did pretty well against such composition but good splitting of VRs and micro make pure Gateway pretty useless. At the current state of game, skytoss is pretty much a need.
김현아 fighting!
Nokitch
Profile Joined March 2013
Canada3 Posts
March 26 2013 04:38 GMT
#538
Hey, so I just registered just to get some feedback/help on this.

Just some back story; I was against a terran and ever since watching Grubby's streams, I have wanted to try a proxy stargate with oracles. Everything worked fine when I was killing his SCVs when he counter attacked. I went to my base and he had ~10-12 marauders and as you can see in the replay, I had nothing to defend against it. I also never did scout after the initial scout but when I saw his early gas, I thought he would go reapers which was why I CB'ed the stalker.

Now this is the first time I have ever encountered this. So what would be the right way to counter his 3Rax Marauder because that looked really intimidating.

Replay: http://drop.sc/313831
Ungrateful
Profile Joined August 2010
United States71 Posts
March 26 2013 05:34 GMT
#539
I'm also having trouble with pvz and more specifically ffe. Every game they get a quick 3rd and are able to get it mining and secure enough before I can get harass started. I never tried taking a quick 3rd of my own but i feel that it would be vulnerable since even on two bases it feels like they are knocking on my door before I'm ready to move out.
aznheat80
Profile Joined August 2010
United States186 Posts
March 26 2013 06:00 GMT
#540
PvZ question.How do you stop a 2-base nydus with swarmhosts and queens? I feel like the swarmhosts can break down your wall so fast and cannons aren't very helpful.
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