• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:57
CEST 07:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou20Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 BGH Auto Balance -> http://bghmmr.eu/ Is there anyway to get a private coach? SnOw's Awful Building Placements vs barracks BW General Discussion
Tourneys
ASL final tickets help [Megathread] Daily Proleagues [ASL20] Semifinal B 300$ 3D!Community Brood War Super Cup #4
Strategy
[I] TvP Marine Usage Current Meta Roaring Currents ASL final BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Korean Music Discussion Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1636 users

The HotS Protoss Help Me Thread - Page 236

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 234 235 236 237 238 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-18 09:17:17
February 18 2014 09:16 GMT
#4701
On February 18 2014 12:12 Epishade wrote:
If I know I'm clear to go Nexus first against Zerg, what supply do I build it at? What's most optimal? I usually go 17 nexus>17 forge>17 pylon>17 probe>18 gate>get gasses, but it seems like I get my nexus and forge much later and my probes get delayed for a long time at 17.

When do you take the gasses at the natural? It's when minerals are saturated at 16, right?

Is there a custom build-order tester for the current map-pool? All I know of is the one on Akilon Waste.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=383628#1.1 the build orders are still relevant. And yeah, you will always have a brief probe cut but it's no big deal.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
city42
Profile Joined October 2007
1656 Posts
February 18 2014 16:45 GMT
#4702
On February 18 2014 18:16 Teoita wrote:
Show nested quote +
On February 18 2014 12:12 Epishade wrote:
If I know I'm clear to go Nexus first against Zerg, what supply do I build it at? What's most optimal? I usually go 17 nexus>17 forge>17 pylon>17 probe>18 gate>get gasses, but it seems like I get my nexus and forge much later and my probes get delayed for a long time at 17.

When do you take the gasses at the natural? It's when minerals are saturated at 16, right?

Is there a custom build-order tester for the current map-pool? All I know of is the one on Akilon Waste.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=383628#1.1 the build orders are still relevant. And yeah, you will always have a brief probe cut but it's no big deal.

15 nexus 15 forge is also quite good vs. pool first. Some zergs will build extra lings and try to run by when they see nexus first, so having the earlier cannon makes it less of a headache to deal with. Of course, the tradeoff is that your economy is slightly worse.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-18 16:48:31
February 18 2014 16:47 GMT
#4703
No point cutting probes that early, you should be fine on the vast majority of maps with everything on 17. 15/15 hasn't been done at the top level in years (when we played on a generally much smaller map pool). If you wall properly and keep a probe in position to close off the gap, 17/17 is perfectly safe against basically any amount of lings he can make reactively off a 14 pool.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
city42
Profile Joined October 2007
1656 Posts
February 18 2014 17:02 GMT
#4704
On February 19 2014 01:47 Teoita wrote:
15/15 hasn't been done at the top level in years

Someone should have told Zest, who used it in every game at IEM New York a couple months ago! It's less useful in the current map pool but still works well on the smaller 2 player maps, especially Yeonsu where fully walling off can be a bit annoying.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 18 2014 17:03 GMT
#4705
Uh interesting, i missed that.

My point stands, i feel like there's no reason to do it when 17/17 is perfectly safe. Yeonsu might be an exception because of the funky wall in more than anything, i'm not sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sif_
Profile Joined January 2011
Brazil3106 Posts
February 18 2014 17:26 GMT
#4706
Are the OP's build orders still up to date? I'm gonna start practising a few if they are
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-18 17:31:32
February 18 2014 17:30 GMT
#4707
They should be more or less reasonable, but you'll find better ones if you read the TL Strategy articles:
www.teamliquid.net/forum/viewmessage.php?topic_id=412527

edit: also http://www.teamliquid.net/forum/viewmessage.php?topic_id=441482 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=437101 which aren't included in there
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sif_
Profile Joined January 2011
Brazil3106 Posts
February 18 2014 17:34 GMT
#4708
Great! Thanks a bunch Teoita
city42
Profile Joined October 2007
1656 Posts
Last Edited: 2014-02-18 18:01:53
February 18 2014 17:50 GMT
#4709
On February 19 2014 02:03 Teoita wrote:
Uh interesting, i missed that.

My point stands, i feel like there's no reason to do it when 17/17 is perfectly safe. Yeonsu might be an exception because of the funky wall in more than anything, i'm not sure.

Oh of course, I wasn't dismissing 17/17 at all. The page you linked to made no mention of 15/15 so I brought it up because it does have its uses. It stands to reason that if you can get away with it, 17/17 is a better choice than 15/15. It's nice being able to deflect lings without delaying your gas, though, which is the main advantage 15/15 offers.

On February 19 2014 02:54 KiF1rE wrote:
Show nested quote +
On February 19 2014 02:03 Teoita wrote:
Uh interesting, i missed that.

My point stands, i feel like there's no reason to do it when 17/17 is perfectly safe. Yeonsu might be an exception because of the funky wall in more than anything, i'm not sure.


hmm rain did a 15/15 on alterzim at iem cologne this weekend. was game 2 vs hyun.

That was 15 nexus 15 gateway, which is a fantastic build on 4 player maps. I haven't yet faced 6 pool with it, but it can hold a 9 pool on Frost.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2014-02-18 17:57:21
February 18 2014 17:54 GMT
#4710
On February 19 2014 02:03 Teoita wrote:
Uh interesting, i missed that.

My point stands, i feel like there's no reason to do it when 17/17 is perfectly safe. Yeonsu might be an exception because of the funky wall in more than anything, i'm not sure.


hmm rain did a 15/15 on alterzim at iem cologne this weekend. was game 2 vs hyun. I feel like if your going stargate on a massive map though, the 15/15 seems safer considering the late scout.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-18 18:07:03
February 18 2014 18:06 GMT
#4711
Oh fcking progamers, i stop paying attention to their openings and they start pulling out the vintage builds xD
My bad!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2014-02-19 06:00:01
February 19 2014 05:59 GMT
#4712
In PvP, why isn't any progamers going 2 base Void Ray? I know if it was double stargate you would counter it with +1 blink timings but what do you think is best if they go immortal/voidray? Would you just go chargelot/stalker?

Stalker is the best way to deal with void ray play on 2-3 bases right? I never have enough gas to make the archon count.
http://www.starcraftdream.com
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 19 2014 08:44 GMT
#4713
On 2 bases you should be able to afford enough stalkers and a couple of archons. After taking a third you can also go storm, which pretty much destroys void rays. This is also the reason why you dont see heavy void ray builds at the pro level: they just get destroyed by storm/archon/zealot/stalker.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-02-19 17:10:14
February 19 2014 16:59 GMT
#4714
On February 18 2014 12:12 Epishade wrote:
If I know I'm clear to go Nexus first against Zerg, what supply do I build it at? What's most optimal? I usually go 17 nexus>17 forge>17 pylon>17 probe>18 gate>get gasses, but it seems like I get my nexus and forge much later and my probes get delayed for a long time at 17.

When do you take the gasses at the natural? It's when minerals are saturated at 16, right?

Is there a custom build-order tester for the current map-pool? All I know of is the one on Akilon Waste.


Safe Nexus First
+ Show Spoiler +
There are different versions of this build as you've probably already noticed. A lot of players haven't been mixing it up lately, but there's a relatively safe Nexus first build that Rain was doing last year. The reason I say relatively safe is because some other builds, such as 17 nexus with early scouting, end up with an unfinished cannon (i.e. barely unfinished) by the time lings arrive at your wall. So if you don't want to worry much about pylon blocking your wall to let your cannon finish, this is a nice build. Actually, I'm not even sure on what maps you can block your wall with a single pylon anymore, I haven't been playing much and most of my PvZ nowadays is gateway expand. You can also go 17 Nexus if you don't mind the slightly delayed cannon though.

2x chrono probes
16 Nexus --> 16 Forge
1x chrono 2 probe
18 Pylon --> 18 gate --> 18 cannon (basically your pylon finishes right after you start your cannon)

Gas timings at main, as you've already noticed, is right after you complete your wall. But chrono probes nonstop and don't cut probes to get these 2 geysers, that's bad. At your natural, the most standard timing for double gas when going Nexus first is at about 5:40-6:00. Basically, take them as soon as resources allow without cutting probes. It's about the same time you will get a tech build, which is a stargate in most cases.


Greedy Nexus First
+ Show Spoiler +
As for the greediest nexus first (into forge) build that I do:

Skip scouting
3x chrono probes
17 Nexus --> 17 Pylon --> 17 Forge
Then chrono boost probes nonstop and get a gateway and a cannon as your forge finishes without cutting probes. This delays your cannon considerably, so it's a good idea to leave a probe at your wall, but even if you need to pylon block it, your main will have optimal gas and mineral saturation by the time your natural finishes, which is totally worth it. You can scout the zerg's third right after starting your cannon if you want. Needless to say, this build isn't safe against early pools, so there's no point in getting angry if your opponent happens to blind counter you. Some people do other greedy versions of Nexus First, like Nexus First into gateway without a forge and relying on a zealot for defense in order to get double gas earlier... but I don't know much about that, so I won't say anything.

^ This build is VERY economical and makes it much easier to defend a fast third in the midgame if you're going voidray zealot templar (you get your extra gateways much earlier because of the econ boost).


Nexus First vs Hatch First
+ Show Spoiler +
Another thing you can do when going nexus first is cut a lot of corners if you scout hatch first. You can easily do something similar to the greedy build I mentioned above, while chronoing probes nonstop. You can do something like this:

17 Nexus --> 17 Pylon --> 17 gate --> 2x gas --> forge (...)

You can basically delay your cannon for quite a while or skip it altogether and just leave a zealot at your wall, but I'd say make the cannon at one point for safety against stuff such as speedlings.
To live is to fight, to fight is to live!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 19 2014 17:37 GMT
#4715
Assuming Z attempts to 15 hatch and you pylon block his natural, is more viable to let the pylon finish or cancel at the last second?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 19 2014 17:51 GMT
#4716
On February 20 2014 02:37 [UoN]Sentinel wrote:
Assuming Z attempts to 15 hatch and you pylon block his natural, is more viable to let the pylon finish or cancel at the last second?


Depends on what you're doing and which map. I personally always let it finish, but you usually have to block with a gateway to stop the initial lings from getting in your natural. Even though your nexus is a little late, the Zerg HAS to make at least 4 lings and HAS to spend time killing off the pylon, so it limits the Zerg's greediness some.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
February 19 2014 17:56 GMT
#4717
On February 20 2014 02:51 SC2John wrote:
Show nested quote +
On February 20 2014 02:37 [UoN]Sentinel wrote:
Assuming Z attempts to 15 hatch and you pylon block his natural, is more viable to let the pylon finish or cancel at the last second?


Depends on what you're doing and which map. I personally always let it finish, but you usually have to block with a gateway to stop the initial lings from getting in your natural. Even though your nexus is a little late, the Zerg HAS to make at least 4 lings and HAS to spend time killing off the pylon, so it limits the Zerg's greediness some.


I've found that zergs will often just take a third if they see you going for a FFE of some kind (the overlord will often be there to see your natural) instead, and not make the lings. So if I'm going for a FFE, I usually cancel and send the probe back in to micro some more. If I'm gateway expanding, yeah, I'd usually let it finish.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
zelderan
Profile Joined May 2013
United States163 Posts
February 19 2014 18:51 GMT
#4718
On February 20 2014 02:56 Whitewing wrote:
Show nested quote +
On February 20 2014 02:51 SC2John wrote:
On February 20 2014 02:37 [UoN]Sentinel wrote:
Assuming Z attempts to 15 hatch and you pylon block his natural, is more viable to let the pylon finish or cancel at the last second?


Depends on what you're doing and which map. I personally always let it finish, but you usually have to block with a gateway to stop the initial lings from getting in your natural. Even though your nexus is a little late, the Zerg HAS to make at least 4 lings and HAS to spend time killing off the pylon, so it limits the Zerg's greediness some.


I've found that zergs will often just take a third if they see you going for a FFE of some kind (the overlord will often be there to see your natural) instead, and not make the lings. So if I'm going for a FFE, I usually cancel and send the probe back in to micro some more. If I'm gateway expanding, yeah, I'd usually let it finish.



As a zerg player, if I see a toss FFE, I immediately react to your build by taking a third. This is the safest option for us, but I would encourage lower-league toss players to take advantage of this and try to cannon the third/natural, but do not over-commit to this.
"Pumpkin mut-muts!" ~ Tasteless
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
February 19 2014 20:54 GMT
#4719
Hey, wanting to learn some Protoss builds, I was wondering if anyone has a write-up of PartinG's immortal/sentry all in that he showcased recently in Proleague on Yeonsu? (I can't remember the name of the Zerg ;_;)
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-02-20 03:19:54
February 20 2014 01:29 GMT
#4720
On February 20 2014 05:54 mau5mat wrote:
Hey, wanting to learn some Protoss builds, I was wondering if anyone has a write-up of PartinG's immortal/sentry all in that he showcased recently in Proleague on Yeonsu? (I can't remember the name of the Zerg ;_;)


I'm pretty sure that was the old immortal/sentry allin, just with a gateway opener. I'll check though.

EDIT: Holy shit, wtf is this build lol. This looks like another one of PartinG's perfect optimization of a build that runs something like this:

1) nexus first
2) skip forge, go straight for gateway
3) delay warp gate, get early MSC + sentry
4) Early natural gases (~6:30)
5) fake moveout at 8:00 with 2 immortals/6 sentries/MSC
6) immortal drop until 2-3 extra warpins, then go

It's a bit of a snipe build, tbh, but it is definitely unique. I think it's primarily designed to kill 3-hatch before pool openings.
StrategyAllyssa Grey <3<3
Prev 1 234 235 236 237 238 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 138
StarCraft: Brood War
Sea 2526
Nal_rA 46
Icarus 9
League of Legends
JimRising 538
Counter-Strike
Stewie2K685
Other Games
summit1g6738
C9.Mang0162
Tasteless118
NeuroSwarm39
Trikslyr26
Organizations
Other Games
gamesdonequick671
Counter-Strike
PGL222
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1096
• Stunt434
• HappyZerGling160
Other Games
• Scarra880
Upcoming Events
WardiTV Invitational
5h 4m
Online Event
10h 4m
RSL Revival
20h 4m
RSL Revival
1d 4h
WardiTV Invitational
1d 5h
OSC
1d 9h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.