In BW you had to hotkey a probe stuck in your base with your Corsairs to be able to stack them on top of each other. In sc2 you can hotkey buildings and units together, so might as well use a pylon. I don't know if or how much it helps with unit stacking though.
The HotS Protoss Help Me Thread - Page 197
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Teoita
Italy12246 Posts
In BW you had to hotkey a probe stuck in your base with your Corsairs to be able to stack them on top of each other. In sc2 you can hotkey buildings and units together, so might as well use a pylon. I don't know if or how much it helps with unit stacking though. | ||
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Olli
Austria24417 Posts
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ZeromuS
Canada13379 Posts
On November 19 2013 03:02 Teoita wrote: Oh he's just used to it because of bw. In BW you had to hotkey a probe stuck in your base with your Corsairs to be able to stack them on top of each other. In sc2 you can hotkey buildings and units together, so might as well use a pylon. I don't know if or how much it helps with unit stacking though. I dont think it helps at all if I remember discussions on this board back in 2011 concerning unit stacking when Nestea did ovies and spores and with mutas. | ||
SC2Toastie
Netherlands5725 Posts
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SC2Toastie
Netherlands5725 Posts
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Teoita
Italy12246 Posts
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Fr34K
United States1 Post
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rd
United States2586 Posts
On November 19 2013 15:45 Fr34K wrote: On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush? There are many ways to hold a proxy double gate, all of which include pretty much everything you just mentioned. Upload a replay, theres probably an easy mistake you're not seeing that we can help with. | ||
tar
Germany991 Posts
On November 19 2013 15:45 Fr34K wrote: On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush? going up to 3 gateways is the safest response if you are not 100% confident in your micro. then your job is to constantly build zealots, never get supply blocked and realize when he stops building units from his gates. whenever that happens, start macroing up to your follow up attack of choice. | ||
Vicissitude
Sweden28 Posts
On November 19 2013 15:45 Fr34K wrote: On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush? Build probes and pylons and smash him with a superior amount of stuff. ![]() On November 19 2013 16:13 rd wrote: There are many ways to hold a proxy double gate, all of which include pretty much everything you just mentioned. Upload a replay, theres probably an easy mistake you're not seeing that we can help with. (Added italics to original post). On a serious note, this is usually the most helpful since it's likely that you could have done something better even before you scouted it, especially if you are, like me, from a lower league. Edit: added half the post... | ||
DinoMight
United States3725 Posts
On November 19 2013 15:45 Fr34K wrote: On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush? The key is to balance mining time / not losing probes. You want to lose as few as possible while mining constantly. Don't pull them to fight Zealots. It's not worth it. Mothership core ASAP and all chrono into units. You need to buy enough time for Photon Overcharge. Obviously the earlier you scout it the better. I've seen people reactively build a wall at the top of their ramp when they scout it early. That's not bad. | ||
ffadicted
United States3545 Posts
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Shield
Bulgaria4824 Posts
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Whitewing
United States7483 Posts
On November 20 2013 08:51 darkness wrote: When I'm heading for 3 base colossi, what zealot-stalker combo should I have? I tend to focus on a single unit, especially zealots, so colossi have a hard time. ![]() Which matchup? Generally you want more stalkers with colossus (except in PvP, you don't want a lot of stalkers in PvP once you're on three bases), and zealots are mostly for run-bys, warp ins, and mineral dumps. Zealot/colossus can be quite strong in PvP but you need to be getting storm quickly if you aren't getting a lot of stalkers, otherwise you'll have nothing against vikings. | ||
Maasked
United States567 Posts
On November 20 2013 08:51 darkness wrote: When I'm heading for 3 base colossi, what zealot-stalker combo should I have? I tend to focus on a single unit, especially zealots, so colossi have a hard time. ![]() In PvT if you go for the composition (outdated) of blinkstalker colossus, you get 13 stalkers, and use them to defend drops until you are ready to move out. 13 will reliably 1shot a medivac and a viking. Otherwise I usually get around 4 until I have 2 colossus later in the game, I use the gas i save for faster tech. | ||
Shield
Bulgaria4824 Posts
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Whitewing
United States7483 Posts
On November 20 2013 14:21 darkness wrote: Sorry for not specifying. I meant PvT but it's probably valid for PvZ. I like how terrans have a fixed number of reactors and tech labs. I'm looking for something similar for a protoss army. E.g. for every 4 zealots - 1 stalker. I know it depends on a match-up there are only 3 so it's not infinite to describe. ![]() It depends on the composition of the enemy army, there's no hard and fast rule like that. 12-13 stalkers is a good PvT number total because they can one shot vikings. In PvZ, you generally want to be very heavy on stalkers compared to zealots in the army when going colossus. | ||
DinoMight
United States3725 Posts
On November 20 2013 14:21 darkness wrote: Sorry for not specifying. I meant PvT but it's probably valid for PvZ. I like how terrans have a fixed number of reactors and tech labs. I'm looking for something similar for a protoss army. E.g. for every 4 zealots - 1 stalker. I know it depends on a match-up there are only 3 so it's not infinite to describe. ![]() Stalkers are for scrubs, go Phoenix Colossus ![]() I have been delaying Templar and going double robo double Stargate Phoenix Colo off 3 bases making only Zealots as Gateway units... it's hilarious. Terran can basically never run from a fight because if they try all their Medivacs die. And they can't really take a fight either because you just have mass Colossus vs. bio. So unless they scout it perfectly and react well (mass, mass, mass Vikings) you just ROFLSTOMP them. | ||
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Olli
Austria24417 Posts
Go oracle first then phoenix into storm. It's elegant and beautiful but manly at the same time. It's incredibly challenging mechanically, it takes great control but the rewards are playing a highly fun and entertaining game with little deathballing | ||
DinoMight
United States3725 Posts
I have kind of an embarassing question to ask... So yesterday I got ROFLSTOMPED by Terran mech. Like... REALLY hard. As in I've played Neeb in a team league and it was closer than this match... Here's what happened. I went for regular 1 gate FE. Scouted late natural, no reaper, 2 marines... weirdness. So I threw down a second Gateway and Robo immediately and sent my first 2 Stalkers to scout. 2 Stalkers forced him to defend with his banshees (and reveal them). I immediately threw down a Stargate and defended the banshees without losing anything. I then took a third base immediately. Then problems... he starts going mass Widow Mine, Viking, Raven. For the remainder of the game any army I tried to build just got ANNIHILATED. Raven/Viking denies vision/detection. Mass widow mines everywhere = I can't really go anywhere without intense micro. And then he just starts too mass seeker everything i have. And then he adds Thors and just starts killing my bases. Widow Mines, Turrets and Planetaries everywhere. I tried Carriers, Void rays, Phoenixes, Templar... and GOT WRECKED. So hard. He destroyed my maxed army and lost like 1-2 Ravens. That's about it. Can't ever get vision on the Ravens because he keeps denying my obs. Can't ever get revelation on his army because there are Widow Mines everywhere and I have no obs. I have no idea how you fight this. So my question is... what the fuck gives? How do I beat this? Is the answer just "you shouldn't have let him get there?" Isn't a Protoss ahead on econ able to just build an unkillable army of death, or so I'm told? | ||
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