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The HotS Protoss Help Me Thread - Page 197

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 18 2013 18:02 GMT
#3921
Oh he's just used to it because of bw.

In BW you had to hotkey a probe stuck in your base with your Corsairs to be able to stack them on top of each other. In sc2 you can hotkey buildings and units together, so might as well use a pylon. I don't know if or how much it helps with unit stacking though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 18 2013 18:36 GMT
#3922
Oh HerO is the last person I'd recommend learning from in general but I just referenced his games because they're easy to find games and his execution of the opening in question with it is close to flawless both times.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ZeromuS
Profile Blog Joined October 2010
Canada13421 Posts
November 18 2013 22:37 GMT
#3923
On November 19 2013 03:02 Teoita wrote:
Oh he's just used to it because of bw.

In BW you had to hotkey a probe stuck in your base with your Corsairs to be able to stack them on top of each other. In sc2 you can hotkey buildings and units together, so might as well use a pylon. I don't know if or how much it helps with unit stacking though.


I dont think it helps at all if I remember discussions on this board back in 2011 concerning unit stacking when Nestea did ovies and spores and with mutas.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 18 2013 23:20 GMT
#3924
But Kespabots being as efficient as possible, why do something silly like hotkey a pylon? There must be a reason 0.,0
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 18 2013 23:23 GMT
#3925
I can't find a difference in the unit tester
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 18 2013 23:26 GMT
#3926
Nah if it's just the stacking, it's force of habit more than anything really. Maaaybe it helps with stacking a bit, but i doubt it's that meaningful.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Fr34K
Profile Joined January 2013
United States1 Post
Last Edited: 2013-11-19 06:50:19
November 19 2013 06:45 GMT
#3927
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?
rd
Profile Blog Joined July 2010
United States2586 Posts
November 19 2013 07:13 GMT
#3928
On November 19 2013 15:45 Fr34K wrote:
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?


There are many ways to hold a proxy double gate, all of which include pretty much everything you just mentioned. Upload a replay, theres probably an easy mistake you're not seeing that we can help with.
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-11-19 07:15:02
November 19 2013 07:13 GMT
#3929
On November 19 2013 15:45 Fr34K wrote:
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?


going up to 3 gateways is the safest response if you are not 100% confident in your micro. then your job is to constantly build zealots, never get supply blocked and realize when he stops building units from his gates. whenever that happens, start macroing up to your follow up attack of choice.


whoever I pick for my anti team turns gosu
Vicissitude
Profile Joined October 2013
Sweden28 Posts
Last Edited: 2013-11-19 10:08:40
November 19 2013 10:04 GMT
#3930
On November 19 2013 15:45 Fr34K wrote:
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?


Build probes and pylons and smash him with a superior amount of stuff.

On November 19 2013 16:13 rd wrote:
Show nested quote +
On November 19 2013 15:45 Fr34K wrote:
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?


There are many ways to hold a proxy double gate, all of which include pretty much everything you just mentioned. Upload a replay, theres probably an easy mistake you're not seeing that we can help with.

(Added italics to original post).

On a serious note, this is usually the most helpful since it's likely that you could have done something better even before you scouted it, especially if you are, like me, from a lower league.

Edit: added half the post...
Unless stated otherwise, my posts are from the view of someone who watches SC2 and want to improve it from that perspective, and those opinions will most often have little to do with what experience when I actually play.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 19 2013 17:16 GMT
#3931
On November 19 2013 15:45 Fr34K wrote:
On ladder I keep getting cheesed by double proxy gateways. It seems that any thing I do to try and stop it fails. I have scouted it the past 3 time and still loose to it. I try to wall in and build stalkers, I loose. I try to match his gateway count and produce zealots equal to his and pull my probes as the forums say, I loose. I try to make cannons, I loose. What are some other builds or strategies to not loose to this rush?


The key is to balance mining time / not losing probes. You want to lose as few as possible while mining constantly. Don't pull them to fight Zealots. It's not worth it. Mothership core ASAP and all chrono into units. You need to buy enough time for Photon Overcharge.

Obviously the earlier you scout it the better. I've seen people reactively build a wall at the top of their ramp when they scout it early. That's not bad.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-11-19 20:19:04
November 19 2013 19:58 GMT
#3932
You should scout it 100% of the time, it's just regular play, so I won't bother mentioning much about holding unscouted ones (you better have sick micro). You should be able to match gateway count just fine and produce zealots to ward them off while still getting a cyber up for mamma/stalker. I'm not sure how you're scouting them early and still losing, I'd need to see a replay
SooYoung-Noona!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-11-19 23:52:05
November 19 2013 23:51 GMT
#3933
When I'm heading for 3 base colossi, what zealot-stalker combo should I have? I tend to focus on a single unit, especially zealots, so colossi have a hard time.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 20 2013 02:32 GMT
#3934
On November 20 2013 08:51 darkness wrote:
When I'm heading for 3 base colossi, what zealot-stalker combo should I have? I tend to focus on a single unit, especially zealots, so colossi have a hard time.


Which matchup? Generally you want more stalkers with colossus (except in PvP, you don't want a lot of stalkers in PvP once you're on three bases), and zealots are mostly for run-bys, warp ins, and mineral dumps. Zealot/colossus can be quite strong in PvP but you need to be getting storm quickly if you aren't getting a lot of stalkers, otherwise you'll have nothing against vikings.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Maasked
Profile Joined December 2011
United States567 Posts
November 20 2013 03:38 GMT
#3935
On November 20 2013 08:51 darkness wrote:
When I'm heading for 3 base colossi, what zealot-stalker combo should I have? I tend to focus on a single unit, especially zealots, so colossi have a hard time.

In PvT if you go for the composition (outdated) of blinkstalker colossus, you get 13 stalkers, and use them to defend drops until you are ready to move out.

13 will reliably 1shot a medivac and a viking.

Otherwise I usually get around 4 until I have 2 colossus later in the game, I use the gas i save for faster tech.

TwitchTV as Maaasked I stream hots (rarely)
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 20 2013 05:21 GMT
#3936
Sorry for not specifying. I meant PvT but it's probably valid for PvZ. I like how terrans have a fixed number of reactors and tech labs. I'm looking for something similar for a protoss army. E.g. for every 4 zealots - 1 stalker. I know it depends on a match-up there are only 3 so it's not infinite to describe.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 20 2013 06:29 GMT
#3937
On November 20 2013 14:21 darkness wrote:
Sorry for not specifying. I meant PvT but it's probably valid for PvZ. I like how terrans have a fixed number of reactors and tech labs. I'm looking for something similar for a protoss army. E.g. for every 4 zealots - 1 stalker. I know it depends on a match-up there are only 3 so it's not infinite to describe.


It depends on the composition of the enemy army, there's no hard and fast rule like that. 12-13 stalkers is a good PvT number total because they can one shot vikings. In PvZ, you generally want to be very heavy on stalkers compared to zealots in the army when going colossus.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 20 2013 15:15 GMT
#3938
On November 20 2013 14:21 darkness wrote:
Sorry for not specifying. I meant PvT but it's probably valid for PvZ. I like how terrans have a fixed number of reactors and tech labs. I'm looking for something similar for a protoss army. E.g. for every 4 zealots - 1 stalker. I know it depends on a match-up there are only 3 so it's not infinite to describe.


Stalkers are for scrubs, go Phoenix Colossus

I have been delaying Templar and going double robo double Stargate Phoenix Colo off 3 bases making only Zealots as Gateway units... it's hilarious. Terran can basically never run from a fight because if they try all their Medivacs die. And they can't really take a fight either because you just have mass Colossus vs. bio.

So unless they scout it perfectly and react well (mass, mass, mass Vikings) you just ROFLSTOMP them.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 20 2013 15:21 GMT
#3939
Colossi are for scrubs :D
Go oracle first then phoenix into storm. It's elegant and beautiful but manly at the same time. It's incredibly challenging mechanically, it takes great control but the rewards are playing a highly fun and entertaining game with little deathballing
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-11-20 15:45:59
November 20 2013 15:44 GMT
#3940
Guys,

I have kind of an embarassing question to ask...

So yesterday I got ROFLSTOMPED by Terran mech. Like... REALLY hard. As in I've played Neeb in a team league and it was closer than this match... Here's what happened. I went for regular 1 gate FE. Scouted late natural, no reaper, 2 marines... weirdness. So I threw down a second Gateway and Robo immediately and sent my first 2 Stalkers to scout. 2 Stalkers forced him to defend with his banshees (and reveal them). I immediately threw down a Stargate and defended the banshees without losing anything. I then took a third base immediately.

Then problems... he starts going mass Widow Mine, Viking, Raven. For the remainder of the game any army I tried to build just got ANNIHILATED. Raven/Viking denies vision/detection. Mass widow mines everywhere = I can't really go anywhere without intense micro. And then he just starts too mass seeker everything i have. And then he adds Thors and just starts killing my bases.

Widow Mines, Turrets and Planetaries everywhere.

I tried Carriers, Void rays, Phoenixes, Templar... and GOT WRECKED. So hard. He destroyed my maxed army and lost like 1-2 Ravens. That's about it.

Can't ever get vision on the Ravens because he keeps denying my obs. Can't ever get revelation on his army because there are Widow Mines everywhere and I have no obs. I have no idea how you fight this.

So my question is... what the fuck gives? How do I beat this? Is the answer just "you shouldn't have let him get there?" Isn't a Protoss ahead on econ able to just build an unkillable army of death, or so I'm told?

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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