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The HotS Protoss Help Me Thread - Page 195

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 13 2013 18:06 GMT
#3881
Well it's PvP, there will always build order advantages and disadvantages. Fast expand is behind against stargate; you really need to either have an overcharge ready or two stalkers in your mineral lines. All in all it's not the best spot, so your best bet is to accept you are behind and try to outplay him.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-11-14 07:14:46
November 14 2013 07:12 GMT
#3882
I feel like it's gonna be more phoenix openings, then gateway pressure, then DT builds and finally 1gate robo or stargate again. It might be a bit flippy for a while but I think that the oracle shouldn't do that much more damage than it used to before if you're prepared for it - it's just going to survive longer and be more useful throughout the game. So once people figure out how to deal with it, 1gate FE into robo may be just as viable again

PvP moves in mysterious ways
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2013-11-14 07:27:23
November 14 2013 07:24 GMT
#3883
when facing Stargate and i go robo expand, I just warp in 3 in a mineral line and 2+MCS in the other and tech straight to HT and charge, warp in 2 HT at a time and make sure there close togather. when the phoenix or orcale comes around feed back it and make a archon. when you have about 3-4 archon with the zealots you should be able to just win if you attack him. If he makes a wall poke at it with the stalkers and expand to a 3rd and delay his 3rd, if he moves out crush him with your zealot/sentry/achron/stalker army.

after that is mostly a play calling if you can push him just warp in stalkers if not, back off and warp in more archon and zealots
and just keep delaying his 3rd.

Edit~
1 gate FE and 2 gate FE , should be about the same when income just that 1 gate fe I feel is a bit greedy and lose to a lot of pressure moves, compared to 2gate FE which i do. the repsonse should be the same tho
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 14 2013 09:12 GMT
#3884
I don't think using feedback on stargate units is that good because they are so fast, you might not get it reliably. I've seen plenty of pros make just that mistake, so i wouldn't recommend it to an average player.

Other than that yeah, yours is a good reaction.

It's not that oracle builds somehow shut down 1gate fe, and all of a sudden everyone is going oracle (at least, not in my experience). It's just that PvP has always been a very build oriented matchups, and with a few differences the bo's themselvs are still somewhat similar. It used to be that phoenix>2gate robo expo, now you have oracle>1gate fe into robo. It's just how the game goes.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TarLaPaN
Profile Joined June 2012
United States113 Posts
November 14 2013 11:03 GMT
#3885
Becuase of the backdoor expo on alterzim, what do you think we can get away with in PvZ, while still being safe against early pools? I was thinking since the map is so freaking large 6 pools might not be so common.
Ben...
Profile Joined January 2011
Canada3485 Posts
November 14 2013 18:03 GMT
#3886
On November 14 2013 20:03 TarLaPaN wrote:
Becuase of the backdoor expo on alterzim, what do you think we can get away with in PvZ, while still being safe against early pools? I was thinking since the map is so freaking large 6 pools might not be so common.
I've got away with nexus-gateway-core every game so far, including against a 9pool, and won. I doubt 6pool would work unless you got extra lucky and the first position you scout is the right one. It only seldom worked on maps like Tal'Darim Altar and Whirlwind and given that this map is even bigger, it would theoretically have an even smaller chance of working unless the Protoss played extra greedy.

For that map in PvT, I've also held the standard reaper opening and reactive 2rax pressure (after they scouted nexus first) with nexus first a few times now so it seems like nexus first is the way to go for that matchup too. I just go 16 nexus/17 gateway/17 pylon and then chrono out my first zealot out and keep the reaper busy until my mothership core pops.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-11-14 21:12:29
November 14 2013 21:10 GMT
#3887
Hey guys,

I used to be high diamond league and stopped playing for a while. Now I'm in platinum (thanks MMR decay). I'm really struggling vs. Zerg lately. As in my win rate is 20% vs. Z in Platinum (my PvT and PvP are 80% and 73% respectively).

Since all the maps are kind of hard to take a third on, Zergs are just blind countering 2 base allins by going early spines/roaches, and then marching on my third with Speedlings and then Roach/Hydra as soon as I try to take it.

I'm finding it pretty impossible to defend a third on maps like Star Station.

Does anyone have any advice? Any good all-in that you have been using lately? The ones on the main page are all a bit dated for me.

ALSO - it seems like every single Zerg has caught on to drone scouting to the point where FFE is not really viable anymore. I've been Hatch blocked soo many times this week... Gateway expanding has become fairly predictable and a lot of Zergs are ready for the 3-4 gate pressure that follows it...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ben...
Profile Joined January 2011
Canada3485 Posts
November 14 2013 22:55 GMT
#3888
On November 15 2013 06:10 DinoMight wrote:
Hey guys,

I used to be high diamond league and stopped playing for a while. Now I'm in platinum (thanks MMR decay). I'm really struggling vs. Zerg lately. As in my win rate is 20% vs. Z in Platinum (my PvT and PvP are 80% and 73% respectively).

Since all the maps are kind of hard to take a third on, Zergs are just blind countering 2 base allins by going early spines/roaches, and then marching on my third with Speedlings and then Roach/Hydra as soon as I try to take it.

I'm finding it pretty impossible to defend a third on maps like Star Station.

Does anyone have any advice? Any good all-in that you have been using lately? The ones on the main page are all a bit dated for me.

ALSO - it seems like every single Zerg has caught on to drone scouting to the point where FFE is not really viable anymore. I've been Hatch blocked soo many times this week... Gateway expanding has become fairly predictable and a lot of Zergs are ready for the 3-4 gate pressure that follows it...
I would recommend watching Nony's stream and studying his PvZ style. Rather than proxying a pylon and warping stuff in he has a zealot/sentry/mothership core timing he uses to pressure the third with intention of recalling as soon as things start to get sketchy (If the zerg plays safe, it forces units and you might get some drones. If the zerg plays greedy you can usually kill the third, a queen or two, and some units). I used to have huge issues with PvZ too but after learning this style, I am now quite comfortable in the matchup as this pressure style leads well both into all-ins and macro play so it lets me do as I please rather than be dictated by what the Zerg is doing. It's difficult to explain how to play it, you just have to see him play it for a few games and it will make sense. I think he has VODs on his Twitch page.

Also, I veto Star Station. The old version of that map traumatized me enough, and after a few games on the new one it feels like the new version solved none of the issues that made the old version difficult to play on.

As for the Hatch block thing, I don't know. I have seen Zergs straight up blind hatch block some games lately on 2 player maps. I don't know why they do it. I usually win if that happens so I don't mind but it seems kinda dumb. A zealot and mothership core can kill the hatch pretty effectively.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 15 2013 06:55 GMT
#3889
Why do Protoss players in PvZ go Gateway Expand and then not pressure? It seems that FFE is better than 1-gate FE if you're not planning on forcing the Zerg to make units.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 15 2013 19:12 GMT
#3890
On November 15 2013 15:55 Salivanth wrote:
Why do Protoss players in PvZ go Gateway Expand and then not pressure? It seems that FFE is better than 1-gate FE if you're not planning on forcing the Zerg to make units.


Because Gateway expand always has the POTENTIAL to pressure. With FFE you literally can not attack so Zerg has nothing to fear.

It depends on the build though. If they gateway FE into 4 gates, then they have to pressure otherwise they're behind. I usually 3 gate + forge and pressure if I see greed otherwise tech/expand.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2013 19:43 GMT
#3891
On November 15 2013 15:55 Salivanth wrote:
Why do Protoss players in PvZ go Gateway Expand and then not pressure? It seems that FFE is better than 1-gate FE if you're not planning on forcing the Zerg to make units.


Gate expand actually allows you to play a little greedier than FFE with the MSC (MSC comes up faster)

MSC > cannons defensively speaking
if happy ever afters did exist <3 @watamizu_
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-11-15 21:14:24
November 15 2013 21:13 GMT
#3892
On November 15 2013 15:55 Salivanth wrote:
Why do Protoss players in PvZ go Gateway Expand and then not pressure? It seems that FFE is better than 1-gate FE if you're not planning on forcing the Zerg to make units.


Which players are you watching? Protoss players DO pressure off gateway expands. The cybernetics core gives the Protoss tech options much sooner than an FFE, in exchange for a miniscule hit to the Protoss economy. Faster warpgate pressure, faster stargate pressure, faster warp prism harass, etc.

Ironically, Gateway expand is not the aggressive route, it's the greedier route -- greedy in terms of grabbing your tech more quickly. Zerg's have made it a habit to double expand when they see no pylon at the front wall of a Gateway expand because it can't react and stop the third hatch -- but an FFE can. (feel free to correct me if this last statement is no longer true on ladder, I haven't played in a while)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 15 2013 21:48 GMT
#3893
I don't think gateway FE necessarily techs faster than FFE. FFE can have a stargate started by 5:25 ish, which is at the very least comparable to when gateway fe can start teching.

The misconception of "gateway fe techs faster" comes from the days when P would go +1, stalker and warpgate before tech, sometimes even get a second cannon, against 1base tech>expo like stargate expand.

The real strengths of gateway fe are 1) the threat of a much faster warpgate alone forces zerg into being much more careful and 2) it's safer.

Both styles are perfectly viable though, and in fact i've been told that top korean protoss players prefer FFE.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 15 2013 22:09 GMT
#3894
On November 16 2013 06:48 Teoita wrote:
I don't think gateway FE necessarily techs faster than FFE. FFE can have a stargate started by 5:25 ish, which is at the very least comparable to when gateway fe can start teching.

The misconception of "gateway fe techs faster" comes from the days when P would go +1, stalker and warpgate before tech, sometimes even get a second cannon, against 1base tech>expo like stargate expand.

The real strengths of gateway fe are 1) the threat of a much faster warpgate alone forces zerg into being much more careful and 2) it's safer.

Both styles are perfectly viable though, and in fact i've been told that top korean protoss players prefer FFE.


Warp gate and stalkers are tech though, even if low tier. The Stargate wasn't my main point as much as the significantly faster cybernetics core (which means faster wg and tech structures).
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 15 2013 22:20 GMT
#3895
Yeah but it's not like stalkers a few minutes earlier are game changing. Warpgate on the other hand is, especially with hots where you dont need 6 sentries to hold defend your natural (which goes back to my original point).

By tech i meant "advanced tech route", ie stargate/robo/council.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-11-15 23:18:31
November 15 2013 22:22 GMT
#3896
On November 16 2013 07:20 Teoita wrote:
Yeah but it's not like stalkers a few minutes earlier are game changing. Warpgate on the other hand is, especially with hots where you dont need 6 sentries to hold defend your natural (which goes back to my original point).

By tech i meant "advanced tech route", ie stargate/robo/council.


I didn't say advanced tech though. I just said that a faster cybernetics core from the perspective of gateway vs forge fe means you're teching faster. We're basically in agreement in every way aside from how to describe what a faster core/wg/tier 1.5 units/tier 2 buildings mean.

edit:

Tech options requires there to exist other options, which then has to also assume that anything that doesn't branch off into multiple options isn't tech. But building a cybernetics core and upgrading warp gate fit the broad definition of tech, which is what I describe; an investment which pays off later on by expanding the possibilities of what you originally started with

Gateway FE is an expansion prioritizing tech (which for protoss means aggression), and FFE is an expansion prioritizing economy is my underlining point.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 15 2013 22:23 GMT
#3897
"Tech options" implies more than one choice, ie, not just starting warpgate. But yeah this is degenerating into a semantics discussion.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2013 23:01 GMT
#3898
I really like getting early stalker to go ovie hunting if I know they're being careless.
if happy ever afters did exist <3 @watamizu_
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
November 16 2013 12:59 GMT
#3899
why is immortal chargelot archon such an effective comp when neural parasite was so effective against this comp in WoL?
Esports is killing Esports.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 16 2013 13:05 GMT
#3900
The strenght of immortal/chargelot/archon in WoL was that you could hit a pre-broodlord timing noticably faster (2ish minutes) before a colo build would, so the zerg was caught off guard with lower infestor energy, a greater spire not even remotely close to being ready, useless corruptor and a bunch of roach/ling that would just get shredded by immortals and zealots.

Neural parassite was never even useful against that comp. For one, there aren't big obvious targets like with colossus armies. Controlling an immortal doesnt do much because archons and immortals aren't armored; controlling an archon means that a few zealots die faster but zealots are very cheap and replacable. Zealots slamming into a the zerg army without any spine crawler protection means that it's harder for infestors to get spells off in general. Also, it's not even realistic to expect to have 10 or so mind controls to take hold of every toss gas unit at the 13/14 minute mark. Fungal growth is really, really good because zealots and archons have very short range, but it's not easy to close in enough to land it.

The real counter to that composition was (and still is) broodlords and now swarm hosts, which is why it was used as a 3base all-in to kill the Z before hive tech could kick in.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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