• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:36
CEST 10:36
KST 17:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th75Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? AllPanelExch com Overview: Registration, Login, an Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1539 users

The HotS Protoss Help Me Thread - Page 192

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 190 191 192 193 194 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2013-11-04 17:41:47
November 04 2013 17:39 GMT
#3821
On November 04 2013 04:48 Teoita wrote:
Yeah the one colo no range timing is a really strong push too

I think it's the best follow up. I almost always play DT expand in PvP, and when my opponent goes fast colossi after robo expand, even without pushing, I feel I'm in a really bad position because since my expo was late and I've invested a lot in dt tech I don't have enough gas to get upgrades, sentries for scouting, and my own colossi. Then obviously going for a push is better because your opponent most likely will have a bunch of zealots + few archons which a colossus is great against.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-11-04 20:55:16
November 04 2013 20:54 GMT
#3822
Would it be possible to completely wall off my natural in order to fend off these DT counter-attacks?

I mean, here's the way I see it. The DT player has a weak army, so he can't push out. So I can keep my army just outside my natural so the wall doesn't trap it in, and as my Colossus is building for the 1-Colossus push, wall off with the 4 gates I have to make for production anyway. The Colossus itself can just cliff-walk out of the base, and I can use warp-ins for everything else by that point. When my opponent tries the DT counter-attack, he's met with a wall of gateways, giving me plenty of time to just warp in like, one Stalker at home.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 04 2013 21:15 GMT
#3823
Investing in gates at your natural should only be done in an emergency (as in, you scout a chargelot/archon all-in). Otherwise making 3 gates at your front for no reason is a huge investment for really little return, it's much better to just keep back an obs and warp in/pull probes as necessary. You might even leave back the msc, dunno. All of those are better investments than a bunch of idle gates that will just get in the way later in the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aldochillbro
Profile Joined July 2012
187 Posts
November 04 2013 23:22 GMT
#3824
On November 04 2013 17:30 IIUrsakarII wrote:
Hi guys! I have some issues dealing with mech in PvT the early drops/runby/Mines are not a problem but the lategame composition is! What do u do if the terran goes heavy thor hellbat tank? And i'd like to know if some all ins were able to punish a terran who is going mech?

as general rules i've made up: 1. i think it's better to be high on units and not too upgrade heavy vs mech at least right away. I wouldn't immediately go double forge.
2. i'd take an earlyish third if you don't see a tank push coming. spot with observers ofc
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 04 2013 23:33 GMT
#3825
I'm new to HotS, and I'm struggling against swarm hosts. What's the best way to counter them? Mass colossi? Air? How does it depend? Every time I clean a wave, another one is on their way, so I'm just losing.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 05 2013 00:40 GMT
#3826
Double robo colossus and zealot warpins to counter his immobility. Make sure to get templar in time vs any viper transitions.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
BestWaffelz
Profile Joined November 2012
14 Posts
November 05 2013 02:21 GMT
#3827
Could somebody post the 15-ish gate/nexus build I've seen some pro players doing on large maps in PvT? It was meant to get the fastest possible nexus while still surviving reapers. I think Naniwa did iton whirlwind in one of his most recent tournaments. I couldn't find the build anywhere.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-11-05 07:36:54
November 05 2013 07:34 GMT
#3828
In PvP lategame, if both players go chargelot/archon/immortal I've recently seen both tempest and double robo colossus transitions. You usually want to be reactive with your teching but what's the better choice when you're slightly ahead and want to make the first step? If you go down a tempest route they might respond with pure ground mass archon/chargelot. If you go colossus and they're not too far behind there's a timer on you before he has enough tempests out, assuming he scouts and reacts correctly.

After chargelot/archon/immortal I usually add a dark shrine and warp prism and start being aggressive while transitioning and expanding. Just looking for the most stable and safe way to push that advantage.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
tar
Profile Joined October 2010
Germany991 Posts
November 05 2013 08:14 GMT
#3829
On November 05 2013 09:40 Teoita wrote:
Double robo colossus and zealot warpins to counter his immobility. Make sure to get templar in time vs any viper transitions.


This is my go to response to standard sh play but lately I have encountered 2base sh/queen/nyuds pushes and they hit before I can get enough colossus out to stop the terrible terrible damge they do while sitting right outside my base. Assuming that killing the nydus did not work, what is one supposed to do? I did a lot of voidray into fast 3rd builds but they seem to auto lose against this :s
whoever I pick for my anti team turns gosu
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 05 2013 11:35 GMT
#3830
Yeah they pretty much do, no point going fast third when the z is 2base allining you anyway. The response is pretty similar only double robo is much harder to afford. A good game to learn how to beat 2base sh is this:
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 05 2013 12:00 GMT
#3831
Yeah, JYP made that look absolutely silly
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 05 2013 12:21 GMT
#3832
On November 05 2013 11:21 BestWaffelz wrote:
Could somebody post the 15-ish gate/nexus build I've seen some pro players doing on large maps in PvT? It was meant to get the fastest possible nexus while still surviving reapers. I think Naniwa did iton whirlwind in one of his most recent tournaments. I couldn't find the build anywhere.

I don't know the exact build you are referring to, but on big maps such as Whirlwind you can possibly get away with a nexus at 17 supply after gateway. I've done it multiple times, and it works. Terrans sometimes go CC first on these maps so it helps you to catch up.

Here is the basic outline:
(chronoboost throughout)
13 - Gateway
17 - Plop down your nexus
- double gas, pylon and scout if you want
- cybercore when gateway finishes

This FE build allows you to get your MSC and stalker out fairly early, but you might need to micro your probes if the Terran scouted you early and sent a reaper. After you fended off his reaper, transition into a suitable tech build.



SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 06 2013 15:45 GMT
#3833
On November 05 2013 17:14 tar wrote:
Show nested quote +
On November 05 2013 09:40 Teoita wrote:
Double robo colossus and zealot warpins to counter his immobility. Make sure to get templar in time vs any viper transitions.


This is my go to response to standard sh play but lately I have encountered 2base sh/queen/nyuds pushes and they hit before I can get enough colossus out to stop the terrible terrible damge they do while sitting right outside my base. Assuming that killing the nydus did not work, what is one supposed to do? I did a lot of voidray into fast 3rd builds but they seem to auto lose against this :s


Against nydus swarm host builds you should immediately get a warp prism and harass your opponent's base, this should at least buy you some time.
However I still lost games where I completely killed their main base but they still won because they expanded close to where the nydus was (typically in my third base) and I couldn't get out of my natural. I honestly don't know what to do in those situations.
By theorycrafting (because nydus swarm host is still quite uncommon as a strategy) I thought that maybe you could break the contain by getting quickly a ton of blink stalkers and bypassing the locust flow by blinking out of your main/natural.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-11-06 18:41:55
November 06 2013 18:38 GMT
#3834
On November 05 2013 17:14 tar wrote:
Show nested quote +
On November 05 2013 09:40 Teoita wrote:
Double robo colossus and zealot warpins to counter his immobility. Make sure to get templar in time vs any viper transitions.


This is my go to response to standard sh play but lately I have encountered 2base sh/queen/nyuds pushes and they hit before I can get enough colossus out to stop the terrible terrible damge they do while sitting right outside my base. Assuming that killing the nydus did not work, what is one supposed to do? I did a lot of voidray into fast 3rd builds but they seem to auto lose against this :s


Against the 2 base variant, a lot of void rays with the msc and proper micro can actually hold it. When I'm doing a VR into 3rd build, I often add another stargate and pump voids out of both while getting colossus tech up. Double stargate void ray has enough dps to kill locusts quickly and not lose anything, doesn't eat up a ton of minerals so you can zealot harass, and doesn't eat up all the gas off two base so you can keep teching. You do need to be really careful though to keep them from pushing forwards too much with the queens and spores, although the overcharge with proper micro can annihilate spores.

It's dicey but I think you can hold it this way if you don't already have the robo. Just my own experience playing against high master/low grandmaster players doing this all-in, I don't have any pro replays to back this up.

The most important thing when playing against this all-in build is to recognize that he's doing it, and establish a scouting perimeter around your base to try to kill the nydus worm as it goes up, or to force him to build the nydus further away. He wants to drop it right outside your base and creep his way in immediately to give you no time: the further you force the nydus, the more time you have to get counter tech. Voids are great for this, as no amount of lings or anything else can protect the nydus as it's going up from your voids.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 07 2013 01:58 GMT
#3835
On November 05 2013 06:15 Teoita wrote:
Investing in gates at your natural should only be done in an emergency (as in, you scout a chargelot/archon all-in). Otherwise making 3 gates at your front for no reason is a huge investment for really little return, it's much better to just keep back an obs and warp in/pull probes as necessary. You might even leave back the msc, dunno. All of those are better investments than a bunch of idle gates that will just get in the way later in the game.


I should clarify; this was meant to be a follow-up to an earlier question of "Can I use a 2-base all-in to kill an opponent who opens DT's and does no damage"

So the idea would be that I make these gates anyway. I want ~7 gates of production for the attack itself, so they aren't going to be idle gates at all.

So to extend the question so it's self-contained:

If my opponent goes for DT's against my 2-gate FE, does no damage, and I decide to capitalise on this with a 2-base all-in (Either Immortals with 6-7 gates, or a 1 colossus no range all-in with 7 gates) could I put the second wave of gates (I.e, gates 4-7) at my natural to wall off my ramp in order to help fend off DT counter-attacks for minimal investment?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
shadymmj
Profile Joined June 2010
1906 Posts
November 07 2013 14:43 GMT
#3836
So I realised today that I am somehow a diamond protoss who doesn't know how to hold off a roach ling all in at about 6 mins 30 seconds with 17 nexus. Wide natural ramp, I know it sucks. He came with some lings and 8+ roaches with more rallied.

I thought 3 cannons would be enough, but apparently not. I do not think I had the time to get sentries out, and to be frank, even if I had one sentry, I do not think it would have made much difference. What happened was that he could snipe the cannons even with a gatex2 cyber forge wall in the way, aka the solidest wall you can get. I thought my placement was bad, having cannons flush with the wall, but I tried it out and if you leave just one square between cannons and the wall, the roaches can bust down the wall with impunity.

Now I know the answer is obviously more cannons, but here's the thing, I knew he was 1 basing, I knew he had at least 4 roaches, and I knew it would be a roach push. What I don't know is whether it's just 7 roaches into expo or a massive all-in. I mean I could have made 6 cannons and held comfortably, but what if it was something else dumb like 1 base muta or fastest nydus ever, that a mass of cannons in front is obviously worthless against?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
aldochillbro
Profile Joined July 2012
187 Posts
Last Edited: 2013-11-07 15:08:46
November 07 2013 15:06 GMT
#3837
On November 07 2013 23:43 shadymmj wrote:
So I realised today that I am somehow a diamond protoss who doesn't know how to hold off a roach ling all in at about 6 mins 30 seconds with 17 nexus. Wide natural ramp, I know it sucks. He came with some lings and 8+ roaches with more rallied.

I thought 3 cannons would be enough, but apparently not. I do not think I had the time to get sentries out, and to be frank, even if I had one sentry, I do not think it would have made much difference. What happened was that he could snipe the cannons even with a gatex2 cyber forge wall in the way, aka the solidest wall you can get. I thought my placement was bad, having cannons flush with the wall, but I tried it out and if you leave just one square between cannons and the wall, the roaches can bust down the wall with impunity.

Now I know the answer is obviously more cannons, but here's the thing, I knew he was 1 basing, I knew he had at least 4 roaches, and I knew it would be a roach push. What I don't know is whether it's just 7 roaches into expo or a massive all-in. I mean I could have made 6 cannons and held comfortably, but what if it was something else dumb like 1 base muta or fastest nydus ever, that a mass of cannons in front is obviously worthless against?

I really wouldn't recommend 6 cannons, like you said muta play would kill it and nydus roach would just bypass it. I think getting anything ranged out will help. I don't know the situation exactly, but here's what I would do:
-try to focus fire with cannons if you have the apm. it helps
- stalkers are you best friend for this rush. your stalker does not die. he is invincible because you can kite roaches. make sure your stalker is by the ramp so it can't get chased down at your natural. chronoboost him out and have that be the main unit to defend
-chronoboost your mothership core out. it can't be attacked and will kill the roaches eventually. focus fire with them.
-a sentry can be useful in a lot of situations to keep the roaches from targeting single cannons. a good ff can make it so that he has to be hit by 2 or 3 of them instead of just 1. I wouldn't exactly recommend a sentry in this situation though right away.
-don't let him kill a lot of probes. you can just pull them to the main and try to defend it.
-if your wall breaks, try to fix it so lings/roaches don't come in uncontested

tldr; 3 cannons is fine imo. get out a stalker/msc then chrono stalkers. both these units cannot be hit by roaches given your micro is good

edit: i didn't see he had lings too. if it's that big of an attack then you can make a sentry and make sure he doesn't make it up your main ramp right away. also, I wouldn't hesitate to back your stalker up with probes to fight as long as you don't throw them away. fighting roaches with probes is a desperation move
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-11-07 16:33:12
November 07 2013 16:32 GMT
#3838
If you know he's onebasing, "7roaches into expo" is a god awful build for him because it leaves him on one hatch vs 2 nexi for the longest time, so no need to worry about that. One base muta isn't even a thing. Holding off nydus comes down to patrolling your perimenter and killing it with probes so it really doesn't have much to do with cannons at your front. One base muta isn't even a thing, no need to worry about it.

If you chronoboost out sentries you can still potentially get a 2-3 in time (depends on what kind of bust he's doing). It's not enough to ff the roaches completely, but they do buy you enough time for both extra cannons to complete and potentially for tech to kick in. I personally think holding off the allin is better with sentries than stalkers because while you can kite the roaches, it's kinda hard to control perfectly (and my micro was never my strongest point).

Finally, against any kind of zerg cheesy opening Stargate is really strong because the single void ray shuts down both roach attacks and nydus spots.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Incubus1993
Profile Joined February 2013
Canada140 Posts
Last Edited: 2013-11-07 16:59:46
November 07 2013 16:53 GMT
#3839
How do I deal with the Swarm host/corrupter mid game? I can never seem to engage properly. Even with double robo collosus they just sack all their corrupters to kill my collosi and since they have 2 armour and a ton of health (plus the mobility of being air) I can't kill them before they kill all my collosi. So the Swarm hosts are left and I'm stuck with no splash. Usually they just run away with the swarm hosts before I can kill too many of them. And get as many corrupters they need back near instantly while I'm chronoboosting collosi.

I do a lot of warp prism play and harass with zealot warp ins but they never seem to do enough damage compared to the Zergs assault on my base with the locusts.
"I like to keep an open mind, but not so open my brains fall out."
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2013 18:52 GMT
#3840
Anybody know where I can find the vods of the new strategy in PvT of getting blink after expo?!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 190 191 192 193 194 367 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 5: Playoffs Day 5
Solar vs RogueLIVE!
herO vs Clem
Tasteless960
IntoTheiNu 619
Ryung 305
IndyStarCraft 137
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 960
WinterStarcraft772
Ryung 305
IndyStarCraft 137
Rex 84
StarCraft: Brood War
Zeus 281
Dewaltoss 64
Noble 14
Sacsri 4
Dota 2
XaKoH 0
League of Legends
JimRising 548
Other Games
summit1g9665
Sick143
Mew2King57
RuFF_SC252
ViBE51
Organizations
Other Games
gamesdonequick637
Counter-Strike
PGL286
Other Games
BasetradeTV122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2069
• Lourlo700
Upcoming Events
Maestros of the Game
2h 24m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
7h 24m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
10h 24m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
15h 24m
RSL Revival
22h 24m
Maestros of the Game
1d 4h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 4h
IPSL
1d 7h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 10h
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Bounty Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.