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The HotS Protoss Help Me Thread - Page 19

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Jawcub
Profile Joined December 2012
Sweden10 Posts
March 21 2013 10:19 GMT
#361
On March 21 2013 18:07 Wombat_NI wrote:
Show nested quote +
On March 21 2013 10:01 Drowsy wrote:
What's the optimal composition vs swarm host+hydra+viper? Practice partner of mine does it all the time and basically opens hydra off 3 base, transitions to swarm host, and then techs to hive while I'm contained and proceeds to get vipers. This kinda rapes the regular stalker+colossus+templar ball because of abducts and blinding cloud rendering my stalkers near useless, so I tried doing colossi+templar+voidray and that gets kinda crushed as well. Locust dps just seems so high, it's actually higher than Hydras which seems kinda crazy to me and it feels really hard to keep pressure off my buildings.

I haven't really figured out a reliable counter-composition to this that I can get out in time. If I suspect that kind of path is being pursued I make sure I rush storm instead of Collosi for the reasons you outlined. Templar have certain advantages, their AoE is a bit more reliable because they're harder physically to abduct due to their size, they have feedback and there tends to be more of them.

Really it's a game of positioning and flanking. I've had some success with rushing a more chargelot archon/templar mix with sprinkling of immortals and sentries and hitting before that composition is super strong, but I don't think it's a reliable approach.

My only other semi-consistent strat is continually delaying the engagement until his swarm hosts aren't covered by the hydras, and sending my phoenixes to their likely deaths to lift the Hosts. From my limited experience, the problems with that army is that the DPS is massive once the locusts get in range of your stuff, the hydras still pack a big punch but their numbers thin really quickly if you hit a few storms. If he's not terrible he'll snipe your observers so I try to use hallucinations to get that kind of positional information.


TBH you should be able to break the contain and just kill him if he tries to switch into vipers. And if he just goes hydras into hydra/viper you should be able to make a timing push with 3-4 collosi and just kill him.
"This is a fucking joke... Fuck you" - Greg 'Idra' Fields
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 21 2013 11:25 GMT
#362
On March 16 2013 07:41 BaDMannerS wrote:
Show nested quote +
On March 16 2013 07:37 RyanRushia wrote:
On March 16 2013 07:20 BaDMannerS wrote:
I see no way of stopping way to early TeleportVac mine drops on some of the retardedly close air and ground position maps. Any tips accept from waiting for the patch? :D I will be way too behind, if I have to make enough stalkers or tech to stop those drops.


i've been doing a 3gate blink stalker robo opening vs fast-gas terran with no techlab barracks (so assuming widow mine). it has been a great opening into expanding vs this, or can expand when your attack does no damage should yur opponent go for bio! just a recommendation

Aren't you too behind, if you do that tech so early on, while he just relaxes and mines on 2 base, defended by bunker and rines?


if you have obs and blink the terran should never be able to relax unless you make a move that loses a lot of stalkers in a silly way. also you asked about medivac-mine drops early, but now youre talking about bunkers and marines with expo? i've had enough success with the strategy that it warrants both opposing strategies, but obviously has a bit more trouble vs marine bunker. however, if you can get into main and blink out of ledge as needed, you should be able to put enough pressure on to prevent him from being comfortable while you take your own expansion. plus you already have twilight council, so a DT or HT transition isn't too far away
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 21 2013 11:27 GMT
#363
On March 16 2013 10:11 Salv wrote:
Show nested quote +
On March 16 2013 07:37 RyanRushia wrote:
On March 16 2013 07:20 BaDMannerS wrote:
I see no way of stopping way to early TeleportVac mine drops on some of the retardedly close air and ground position maps. Any tips accept from waiting for the patch? :D I will be way too behind, if I have to make enough stalkers or tech to stop those drops.


i've been doing a 3gate blink stalker robo opening vs fast-gas terran with no techlab barracks (so assuming widow mine). it has been a great opening into expanding vs this, or can expand when your attack does no damage should yur opponent go for bio! just a recommendation


Going off what I wrote above - this is fine advice, but how does the 3 gate blink stalker opening help prevent the drops? Are you stopping the medivacs? Are you killing the mines? How many observers are you making and where do you place them?


at least two observers, a third if you can spare it and have an expansion up. blink stalkers are great at killing medivacs or at least deterring the medivacs and force them to use afterburner to get away. stalkers can focus down the mines easy enough with the higher range, so if they've already been dropped, you should go for them first if medivacs arent a guaranteed kill
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 21 2013 11:34 GMT
#364
On March 21 2013 10:01 Steeped wrote:
Show nested quote +
On March 21 2013 09:56 ThaReckoning wrote:
On March 21 2013 09:50 Steeped wrote:
So it's been a long time since I've played last game was in season 2 sometime. I just have one major question. From reading it sounds like the 4 gate doesn't exist anymore in pvp and I'm wondering why? What has changed? I never 4 gated but most of my pvp builds were built around stopping a 4 gate.


MSC + pylons no longer warp up cliffs. Basically you have to get your pylons inside his base, and this brings your probe in range of his stalkers and MSC.

Ah ok didnt know about the pylon thing thanks, what's popular in pvp now? Stargate play?


heavy voidray lategame instead of merely colossus battles are becoming way mroe popular, because voidrays shred stalkers and colossus. however, one counter a protoss from MLG did in PvP (Rain maybe, sorry i forget), was a strong chargelot, stalker, archon play. since players going such heavy voidrays, they tend to have few or no colossus, so the chargelot do excellent versus the remainder of the army, and voidrays don't get the attack advantage over archons, since archons aren't Heavy units. blink stalkers are nice to have as addition to snipe voidrays as needed, but typically just get crushed by voidrays and immortals, so they are kinda iffy.
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Kyoshi
Profile Joined March 2013
Australia12 Posts
March 21 2013 11:39 GMT
#365
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.
priestnoob
Profile Joined August 2011
243 Posts
March 21 2013 11:40 GMT
#366
On March 21 2013 20:34 RyanRushia wrote:
Show nested quote +
On March 21 2013 10:01 Steeped wrote:
On March 21 2013 09:56 ThaReckoning wrote:
On March 21 2013 09:50 Steeped wrote:
So it's been a long time since I've played last game was in season 2 sometime. I just have one major question. From reading it sounds like the 4 gate doesn't exist anymore in pvp and I'm wondering why? What has changed? I never 4 gated but most of my pvp builds were built around stopping a 4 gate.


MSC + pylons no longer warp up cliffs. Basically you have to get your pylons inside his base, and this brings your probe in range of his stalkers and MSC.

Ah ok didnt know about the pylon thing thanks, what's popular in pvp now? Stargate play?


heavy voidray lategame instead of merely colossus battles are becoming way mroe popular, because voidrays shred stalkers and colossus. however, one counter a protoss from MLG did in PvP (Rain maybe, sorry i forget), was a strong chargelot, stalker, archon play. since players going such heavy voidrays, they tend to have few or no colossus, so the chargelot do excellent versus the remainder of the army, and voidrays don't get the attack advantage over archons, since archons aren't Heavy units. blink stalkers are nice to have as addition to snipe voidrays as needed, but typically just get crushed by voidrays and immortals, so they are kinda iffy.


That would be MC, in his 2nd game vs CJ_Hero.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 21 2013 11:46 GMT
#367
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.


micro and macro isnt EVERYTHING, strategy is involved. it seems like youre focusing on improving mechanics (which is obviously a fantastic thing to attempt), but is harder to provide advice on without knowing your strengths, weaknesses, etc. my recommendation would be to learn a build or style that puts pressure on the zerg early game, so he can't do it first or just outright kill you. two examples that i can think of would be to check out the 2 zealot stalker MSC or 2 zealot msc or some type of early pressure that forces the zerg away from droning, or also the 4gate +1 MSC. improving your air harassment builds is also something that could help out. plus, doing these builds will help improve your micro and macro because you wont be sitting back and defending, youll be across the map trying to do damage and allow your units to surivve, while macroing back home. through repetition of a difficult situation, your abilities should improve.
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Kyoshi
Profile Joined March 2013
Australia12 Posts
March 21 2013 11:53 GMT
#368
On March 21 2013 20:46 RyanRushia wrote:
Show nested quote +
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.


micro and macro isnt EVERYTHING, strategy is involved. it seems like youre focusing on improving mechanics (which is obviously a fantastic thing to attempt), but is harder to provide advice on without knowing your strengths, weaknesses, etc. my recommendation would be to learn a build or style that puts pressure on the zerg early game, so he can't do it first or just outright kill you. two examples that i can think of would be to check out the 2 zealot stalker MSC or 2 zealot msc or some type of early pressure that forces the zerg away from droning, or also the 4gate +1 MSC. improving your air harassment builds is also something that could help out. plus, doing these builds will help improve your micro and macro because you wont be sitting back and defending, youll be across the map trying to do damage and allow your units to surivve, while macroing back home. through repetition of a difficult situation, your abilities should improve.


Agreed. Strategy is important. I think that might also be one of my weaknesses. Protoss is so much different to Terran and Zerg where you constantly rally units (zerg not so much but similar) compared to protoss where you need to find the balanced between adding additional Production, Tech and getting units. I see it as - Delay your units for either Strong Economy or Superior Tech. If I will be attacked soon or I'm attacking soon - Add Production unless I need the units now. I'm not sure if this is the right attitude in HotS (or whether it's ever been the right attitude ever?).

I like the idea of some earlier pressure builds to put the enemy on the defence for once and as my micro is probably my more positive thing at my level that'd be good. Do you have any links or replays on hand that I would be able to view?

thanks for your help!
madnessman
Profile Blog Joined May 2009
United States1581 Posts
March 21 2013 12:23 GMT
#369
On March 21 2013 20:46 RyanRushia wrote:
Show nested quote +
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.


micro and macro isnt EVERYTHING, strategy is involved. it seems like youre focusing on improving mechanics (which is obviously a fantastic thing to attempt), but is harder to provide advice on without knowing your strengths, weaknesses, etc. my recommendation would be to learn a build or style that puts pressure on the zerg early game, so he can't do it first or just outright kill you. two examples that i can think of would be to check out the 2 zealot stalker MSC or 2 zealot msc or some type of early pressure that forces the zerg away from droning, or also the 4gate +1 MSC. improving your air harassment builds is also something that could help out. plus, doing these builds will help improve your micro and macro because you wont be sitting back and defending, youll be across the map trying to do damage and allow your units to surivve, while macroing back home. through repetition of a difficult situation, your abilities should improve.


Yeah it sounds like you're at the point where your mechanics are good enough but your 'game sense' is lacking. Try watching players stream and copying what they do.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
March 21 2013 12:29 GMT
#370
Holy shit, PvP is horrible in HotS.

Anybody care to give me a safe opening if something like that exists? I'm losing every pvp to stupid build order counters atm.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-03-21 13:05:59
March 21 2013 12:59 GMT
#371
On March 21 2013 21:29 DarkLordOlli wrote:
Holy shit, PvP is horrible in HotS.

Anybody care to give me a safe opening if something like that exists? I'm losing every pvp to stupid build order counters atm.


The pros seem to be going 3 stalker opening into MsC into tech. Then they add a gate and expand if possible.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
March 21 2013 13:00 GMT
#372
On March 21 2013 08:00 rsvp wrote:
Show nested quote +
On March 21 2013 04:55 Aterons_toss wrote:
On March 21 2013 04:13 RageOverdose wrote:
On March 21 2013 03:58 Aterons_toss wrote:
On March 21 2013 01:02 Kinon wrote:
I started opening Stargate in PvZ for the first time and have a few problems.

1) What units should I have by the time I get my third? Zealots+sentries?
2) I lost a few times against some mild roach/hydra pushes at around 10-12 min mark, simply because I don't know what kind of units to have then. Any ideas?
3) What would be some good benchmarks for 10 minutes, for ffe-->stargate? I'm talking mainly about how many works, what tech, upgrades etc.
4) I tried doing some 3 base pushes with the remainder of my air units+ a mix of ground units. In platinum league it works pretty decent, but I'm sure I will get stomped by higher level players. What's a good mix of units for a 3 base push(mainly against roach hydra, that's what I'm playing a lot)?
5) The vods/replays from Protoss vs zerg: the guide aren't quite accurate anymore, I would appreciate if anyone posted a recent replay so I can study it.

Thanks in advance.

Personally I go stargate as soon as I can and pump 2 oracles that i use for harassing and a bit of scouting ( generally I could kill a queen even if he has an 1 spore in place, and if he doesn't you can really get him a bit behind ) + detection in case of anything.
After that i go into 4 gateways+2nd stargate and build voidrays and the occasional zealot while getting my 3rd.
Generally i find that zealot/vr is enough to kill any roach ling and hydra ling push but I must admit i don't think I came up against any good mid-game roach/hydra push until now.

After I do said thing I just try to get myself a few more sg and a fb while constantly pumping vr and than transition into carrier ( as long as I don't see mutas, in which case i obviously go for phoenixes as soon as my oracle/phoenix scout sees the spire ).
I find that Vr carrier is pretty much best thing i can have atm, maybe a few added tempest but mostly vr carriers are winning the day for me right now. Up until im maxed air i just keep a few zealots in case he tries something like full no hydra attack with no longs/corruptors/roaches.

I have to say I won most pvz like this ( 550 points master league right now ) and it seems pretty silly, but I might have just played vs really bad opponents.


Could you put up some replays of this? I'd love to see what you're doing because I'm totally lost in PvZ right now.


I have around 30 reps vs Z to search in and not very much time:
I manged to come up with this 3:
http://drop.sc/311667
http://drop.sc/311668
http://drop.sc/311705

They showcase the opening pretty well but in 1 of them he goes muta so i go phoenix after some vr, in another i did ( for some reason which I don't remember ) colossus instead of carrier and it was also an earlier match so opponent might be of lower level than my current ranking, and the other one has me going tempest instead of carrier and failing to expand to 4th thus failing... but I do think if I had gone carrier I would have one.

So yeah, they showcase the opening and the vr part but non reached the actual carriers :./


Thanks for posting reps! I wish more people would do that I've been playing a similar style to you but instead of getting a fairly early 3rd like you do I go for a warpgate + stargate timing to harass their 3rd instead. I like your idea much better though, it's a safer play.

Do you have any more replays of holding off roach/hydra attacks on your 3rd? That is what I have the most trouble with. I know that the one rep where you went colossus your opponent did that, but you were ahead by quite a bit and his army seemed really small for some reason.

Also, what's the primary purpose of oracle? The damage you do with them in all 3 games is questionable, have you tried skipping oracle and going straight for VR?

Just got backed home, so sry for no rep.

I mainly decided to open up oracle instead of phoenix because i would get some phoenix to scout n/w ( not to be caught by something like a sneaked 3rd ) and the oracles were new and i felt like giving it a shot since i never played the beta thus never used it.
I like having them there for multiple reasons: - urgent detection
- very easy to clear lings from 3rd/4th location if they are burrowed
- very good at killing any kind of "hidden" base because they actually do a lot of damage if they have full energy, and i don't have to commit to do that... if shit hits the fans i just run
- overall i can still get about the same effect as i would with phoenixes and I can get about the same scouting - 1 or 2 overlord kills in some situation

So even if I wouldn't go oracle, I would still go for a few phoenix but I try going for the oracle now just because i want to give it a shoot and see what i can do with it.

Im probably going to play a few games 2night and refine the strategy... unless I face lots of P/T or simply die horribly to the zergs i face.
A good strategy means leaving your opponent room to make mistakes
Kyoshi
Profile Joined March 2013
Australia12 Posts
March 21 2013 13:06 GMT
#373
On March 21 2013 21:23 madnessman wrote:
Show nested quote +
On March 21 2013 20:46 RyanRushia wrote:
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.


micro and macro isnt EVERYTHING, strategy is involved. it seems like youre focusing on improving mechanics (which is obviously a fantastic thing to attempt), but is harder to provide advice on without knowing your strengths, weaknesses, etc. my recommendation would be to learn a build or style that puts pressure on the zerg early game, so he can't do it first or just outright kill you. two examples that i can think of would be to check out the 2 zealot stalker MSC or 2 zealot msc or some type of early pressure that forces the zerg away from droning, or also the 4gate +1 MSC. improving your air harassment builds is also something that could help out. plus, doing these builds will help improve your micro and macro because you wont be sitting back and defending, youll be across the map trying to do damage and allow your units to surivve, while macroing back home. through repetition of a difficult situation, your abilities should improve.


Yeah it sounds like you're at the point where your mechanics are good enough but your 'game sense' is lacking. Try watching players stream and copying what they do.

I quite often watch streams so I don't think that's correct.

Watching someone do something and putting it into practice is completely different. Watching someone else play doesn't make me better. I don't think I got my point across right... Me, My, I, do not have the mechanics of a Diamond player. I constantly lose to stupid sh!t. There is no comparison between me and a pro player... unfortunately it's like comparing Rodger Fedderer to me back when I was 7 years old.

Somehow I think my big issue is that I can execute a builder order to sufficient standard (maybe a couple of seconds out depends on how bad I am playing on the day) but my follow up is so blurred. I know against Zerg that I need to go a skytoss but I'll either use all my gas on upgrades/robo/something else and not have enough for constant void rays or I'll see a pure hydra/corrupter army so I'll try to switch to storm but by then I just get mowed down. Another good example is how long it's taken me to be able to stop the 10min Terran BS which I can do fine now but I end up doing to either things that hit smaller without medivacs but earlier or something about 12/13mins with +2 timing or something else like that. Is this a transition problem? I don't transition from my opener to my first tech path smooth/quick enough? A massive weakness I have is the time between Colussi and Storm where I get my Archives up but not enough gas to warp in 3 - 5 Templars and also get storm so I end up doing one of the other and die before I have the energy or the upgrade.

I'm thinking I need:
1. Stronger Openings that put pressure on my opponent before 8 minutes but won't put me behind in economy/tech.
2. A smooth/quick midgame transition for each matchup taking into account what my opponent is doing.
3. A midgame plan to put pressure on and not sit in my base and let the terran drop 3 bases at once, run in with stim and take out my natural.
4. A timing for the lategame to just A-Move my army to their base and gg?

I know that is all easier said than done but maybe someone has a link to a "Protoss-How-To-Not-Be-Bad-Forever"?
Qwantz
Profile Joined June 2010
Spain44 Posts
March 21 2013 13:40 GMT
#374
I'm completely lost at PvP, I manage PvZ and PvT quite well but PvP is just horrible. Any safe opening?
So... what?
DarkblueRH
Profile Joined October 2010
United States144 Posts
Last Edited: 2013-03-21 13:50:53
March 21 2013 13:45 GMT
#375
@Kyoshi -- What you clearly lack is experience and understanding. There's nothing anyone is going to possibly be able to tell you in this thread that is going to magically make you BOOM master league caliber. Each of the things you listed as what you "need" all stem down to you just simply having a very clear lack of understanding of the game. And that's alright, there's very few who actually understand the game and can list clear reasoning for each of the movements a pro-player is making, but it's that understanding that makes a strong player strong and a fast player fast. The key to being a fast player is not to push your fingers, but to push your mind's capability to make clear, rational decisions before they need to be made.

What I suggest to you, instead of seeking answers to "What" or "When", start asking "Why" instead. The question, "Why does MC attack when he does in the late-game?" or "Why does Rain build a Robotics Facility at exactly X minutes every game?" holds much more weight than simply asking "When does MC attack in the late-game?" or "What do I build in the early-game?" I'd expound on what I've said but it'd literally take a novel's worth of material to truly explain the subtle nuances of even one match-up.

And remember, it's all just for fun. Don't stress yourself.
RelentlessHeroes.com
HellRush
Profile Joined March 2011
Canada68 Posts
March 21 2013 15:05 GMT
#376
well said ^^
I think one of the most underated things is the midgame goal of a particular build. That is what ppl should focus on to improve with a particular build. It's basicly saying the same thing that Darkblue stated, always ask 'why' when you are watching a pro player play. Very often there is a reason behind a particular 'in game decision', it's not just a timing(in game clock). That's the big difference between someone who can react and addapt to a build he is playing against and someone who only know's 'when' to get 'what' using the clock. Also, my recommandation is, go back and watch your replays and always ask yourself, what was i trying to achieve with this particular build ?? why did it fail ?(assuming you lost), could i have reacted differently base on the information i scouted, could i have scouted better ?? These are all key things that you should look at even before the basic timing of a build because most players follow a build and most of them are a few seconds to a minutes off the exact timings so the fact that you were also about 30 sec delayed doesn't rly matter until you get to high master or against rly specific early game timing(rush) atk.
More gg more skils ... WhiteRa
ThaReckoning
Profile Joined January 2011
United States197 Posts
March 21 2013 15:15 GMT
#377
On March 21 2013 22:06 Kyoshi wrote:
Show nested quote +
On March 21 2013 21:23 madnessman wrote:
On March 21 2013 20:46 RyanRushia wrote:
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.


micro and macro isnt EVERYTHING, strategy is involved. it seems like youre focusing on improving mechanics (which is obviously a fantastic thing to attempt), but is harder to provide advice on without knowing your strengths, weaknesses, etc. my recommendation would be to learn a build or style that puts pressure on the zerg early game, so he can't do it first or just outright kill you. two examples that i can think of would be to check out the 2 zealot stalker MSC or 2 zealot msc or some type of early pressure that forces the zerg away from droning, or also the 4gate +1 MSC. improving your air harassment builds is also something that could help out. plus, doing these builds will help improve your micro and macro because you wont be sitting back and defending, youll be across the map trying to do damage and allow your units to surivve, while macroing back home. through repetition of a difficult situation, your abilities should improve.


Yeah it sounds like you're at the point where your mechanics are good enough but your 'game sense' is lacking. Try watching players stream and copying what they do.

I quite often watch streams so I don't think that's correct.

Watching someone do something and putting it into practice is completely different. Watching someone else play doesn't make me better. I don't think I got my point across right... Me, My, I, do not have the mechanics of a Diamond player. I constantly lose to stupid sh!t. There is no comparison between me and a pro player... unfortunately it's like comparing Rodger Fedderer to me back when I was 7 years old.

Somehow I think my big issue is that I can execute a builder order to sufficient standard (maybe a couple of seconds out depends on how bad I am playing on the day) but my follow up is so blurred. I know against Zerg that I need to go a skytoss but I'll either use all my gas on upgrades/robo/something else and not have enough for constant void rays or I'll see a pure hydra/corrupter army so I'll try to switch to storm but by then I just get mowed down. Another good example is how long it's taken me to be able to stop the 10min Terran BS which I can do fine now but I end up doing to either things that hit smaller without medivacs but earlier or something about 12/13mins with +2 timing or something else like that. Is this a transition problem? I don't transition from my opener to my first tech path smooth/quick enough? A massive weakness I have is the time between Colussi and Storm where I get my Archives up but not enough gas to warp in 3 - 5 Templars and also get storm so I end up doing one of the other and die before I have the energy or the upgrade.

I'm thinking I need:
1. Stronger Openings that put pressure on my opponent before 8 minutes but won't put me behind in economy/tech.
2. A smooth/quick midgame transition for each matchup taking into account what my opponent is doing.
3. A midgame plan to put pressure on and not sit in my base and let the terran drop 3 bases at once, run in with stim and take out my natural.
4. A timing for the lategame to just A-Move my army to their base and gg?

I know that is all easier said than done but maybe someone has a link to a "Protoss-How-To-Not-Be-Bad-Forever"?


Get me a replay pack of your last 10-20 losses, that should help identify the problem. What's said above is true, some things just come with experience and repetition, but if I see some recurring mistakes I can point you in the right direction. Eventually you should reach a point where you understand immediately after a loss, why and how you lost. Eventually correcting it should be the hard part, not identifying it. Once you reach that point, a promotion to masters will be inevitable.
If you want to make one goal, to win, you must lose.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 21 2013 15:25 GMT
#378
On March 21 2013 20:39 Kyoshi wrote:
I'm back!

Wanting to know (Because I don't see there is a point picking a certain problem when I have so many) how do I get better at macro (Not making probes or something as simple as that). I'm a diamond level player and I seem to struggle stalling until the late game with zerg now that they know they can only really win if they either kill me or set me back earlier on in the game. I'm getting really frustrated losing to bad players (like myself) because of having terrible mechanics.

I have around 250 - 280 apm and a decent knowledge of all the matchups (except PvP but idc).
Looking for a way to boost mechanics/macro/multitasking so I can get past Diamond and stop being a scrub. (Yes I'm frustrated)

If anyone knows ways I can improve (Maybe some general facts that I may have missed while learning/researching) the 3 things above I'd appreciate it so much and I'd prefer it not be "play more" because I know people who have played more than me and are worse than me and also people that have played less than me and are better so "play more" isn't really a tip. Practice doesn't make perfect, Perfect Practice makes Perfect.

Thanks In Advance!
P.S. If anyone wants to sit down and talk with me I have Vent, Skype and TeamSpeak for communication.

Never watch your units. You attacked and won't need to macro for another 3 seconds? Take those 3 seconds to warp in a new round and make a few pylons. You've been microing the battle for a while and are retreating? Time to macro. Make an effort to spot times to macro. You can for example watch a replay of you playing, see when you're looking at your units but aren't giving them important orders, and make a mental note that you could have macroed then. It doesn't matter if you go to your base too much while trying to learn, just use every time possible to go back to macro and so on.

For Protoss it's also really good to camera location the warpin spots, maybe you're doing this already but yeah.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
tEEYOUNEE
Profile Joined January 2012
Canada13 Posts
March 21 2013 16:06 GMT
#379
Okay I figured out a few builds to learn with for PvT and PvP but what should I do for PvZ? I can't ffe on most of the HOTS maps.
nappeee
Profile Joined September 2010
Finland169 Posts
March 21 2013 16:07 GMT
#380
Does anyone have a buildorder/guide/VOD of the build that rushes mothershipcore super fast (before warpgate) and attacks terran with the MSC + 1 zealot + 1stalker. Saw Sage do it on stream and tried it a couple times on ladder myself. It's super fun and sometimes you can just kill the T with those 3 units lol.
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