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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. |
On October 20 2013 21:31 Minus151 wrote: Haven't really played since HoTS was released until about a week ago. Ex-diamond toss, though apparently I'm so rusty that they put me in gold now.
Anyway, can someone explain HoTS PvP to me? I hated the 4gate wars in WoL but I've realized that now that 4gate is no longer king, I never learned anything else for PvP lol. I read the front page of this thread but the FAQ doesn't have any build orders. Just looking for something concrete to practice.
PvP is mostly scouting for all-ins, ruling them out and playing as greedy as possible to get an optimal composition. (that will do well vs your opponent's) basically one or two gate expo is the current metagame and then get to your opening tech and adjust according to scouting (hallucinations)
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Italy12246 Posts
1base tech is just as popular as fast expanding is. Stargate, dt and blink are all strong, while robo expands are never really done because they have evolved into the fast expo builds mizu mentioned.
Also, there are several guidesand articles out already, just check the recommended threads section for example...
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Is playing against the A.I. to practice builds worth it? or is the comp still afraid of static defense like in WOL?
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On October 22 2013 00:29 HelpMeGetBetter wrote: Is playing against the A.I. to practice builds worth it? or is the comp still afraid of static defense like in WOL?
First question - Yes, of course. If you want to focus solely on macro, tweak a build order, or hit benchmarks, playing against the AI is one of your best options. It's also a great way to improve your mechanics in situations where you don't require another player.
Second question - What?
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On October 22 2013 03:52 vhapter wrote:Show nested quote +On October 22 2013 00:29 HelpMeGetBetter wrote: Is playing against the A.I. to practice builds worth it? or is the comp still afraid of static defense like in WOL? First question - Yes, of course. If you want to focus solely on macro, tweak a build order, or hit benchmarks, playing against the AI is one of your best options. It's also a great way to improve your mechanics in situations where you don't require another player. Second question - What?
I just want to be sure the A.I. is somewhat decent of an "opponent." I remember the vs A.I. in WOL would be scared of a single cannon and would run back to their base lol. Either way, I figure I should practice against the comp since you can't search for a specific opponent race on ladder...
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you can just play unranked and leave the games vs the undesired races
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True, but that is a bit of a waste of time, no? And, in some cases you get a string of games against either one or two races.
The best thing, IMO, is to get a practice partner or two of that race (who is ideally looking for practice against your race) and then play game after game. I know I'll be doing that after I finish moving and find a new flat/house. My PvZ is bad these days.
Edit/ Practice partner thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=427331
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Your mindset when practicing against the AI should be no different than playing by yourself without any opponents. If you want to practice against an actual opponent, find yourself a couple of buddies to practice instead. By the way, this should have been posted in the simple questions simple answers thread, it has nothing to do with protoss help.
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I've been doing blink into charge/dt (archons) while going heavy on the upgrades and then hit a +2 armor timing. Are there any pro games that follow this similar style?
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Playing a bunch vs AI, or no opponent even, is a great way to learn new build orders and understanding them fast! Try to find a couple of benchmarks. For example, if you want to practise a fast proxy stargate build you saw some pro do, try doing the build exactly like they do untill your timing is just as good as theirs. I
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United States4883 Posts
On October 22 2013 05:19 mizU wrote: I've been doing blink into charge/dt (archons) while going heavy on the upgrades and then hit a +2 armor timing. Are there any pro games that follow this similar style?
Which matchup are we talking about here? In any case, that builds sounds way out there...I think I would recall anything similar to that, but I can't think of any games like that.
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PvT sorry DT chargelot archon timings seem to work well on ladder
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On October 22 2013 05:19 mizU wrote: I've been doing blink into charge/dt (archons) while going heavy on the upgrades and then hit a +2 armor timing. Are there any pro games that follow this similar style?
I am assuming PvT, right? I don't remember seeing anything similar, but Naniwa has been doing fast DTs into blink against terran, so maybe you could find something in that ballpark. I remember him going colossus as a follow up though (match x sc in the fragbyte masters, and game 1 vs hack in their first series in IEM).
The style you said is my old, old pvt style in wol by the way haha.
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Italy12246 Posts
You don't really see chargelot/archon timings as much in the pro scene anymore tbh. There's plenty of blink or dt games out there, but generally they tend to go into colossus, so no, i can't name any pro game with that build off the top of my head.
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On October 22 2013 19:36 Teoita wrote: You don't really see chargelot/archon timings as much in the pro scene anymore tbh. There's plenty of blink or dt games out there, but generally they tend to go into colossus, so no, i can't name any pro game with that build off the top of my head.
is there a particular reason why?
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I keep hearing players and commentators say this map is not good for so-and-so, or this a _____ favored map. Is there a rundown of what maps "favor" Protoss, and what exactly does that mean?
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United States4883 Posts
On October 23 2013 09:10 HelpMeGetBetter wrote: I keep hearing players and commentators say this map is not good for so-and-so, or this a _____ favored map. Is there a rundown of what maps "favor" Protoss, and what exactly does that mean?
For the most part, a map that "favors protoss" has several chokes, no middle-map open ground, and an easy-to-take third. A good example of this would be Daybreak or Ohana, both of which were protoss hayday maps. Neo Planet S was also a great map for protoss. Currently there's almost no map in the map pool that is "protoss favored" except maybe perhaps Bel'Shir and Akilon Wastes; all the rest of the maps have either wide open spaces or impossible-to-defend thirds or both.
That doesn't mean that protoss can't play a macro game on those maps or protoss should lose every single time, but it's definitely a lot easier to do the standard macro strategies on maps like Bel'Shir or Akilon Wastes than on maps such as Polar Night, Yeonsu, or Frost.
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can anyone give me a simple clean pvp build order? i believe its the 1 gate sentry expand into robo, 2 more gates, forge, citadel? i get the gist, not sure of the exact timings.
User was warned for this post
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United States7483 Posts
On October 23 2013 06:51 mizU wrote:Show nested quote +On October 22 2013 19:36 Teoita wrote: You don't really see chargelot/archon timings as much in the pro scene anymore tbh. There's plenty of blink or dt games out there, but generally they tend to go into colossus, so no, i can't name any pro game with that build off the top of my head. is there a particular reason why?
Chargelot archon is strong out in the map, but it's not a sustainable composition and is very weak when attacking into a fortified position. Building walls shut it down hard in PvT and PvP, and it loses outright to roaches in PvZ. It's great for winning a battle mid map, but you won't break your opponents base if they defend properly, so hitting an aggressive timing isn't all that great. Also in PvT, you're still very kite-able even out on the map, and splitting and targeting can be very strong against the archons. It just doesn't have quite enough OOMPH without getting a big surround. You also wind up spending a ton of gas on archons instead of teching, so your tech is quite delayed, meaning that if they just turtle up against you, they'll have a huge timing window.
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