The HotS Protoss Help Me Thread - Page 184
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
vhapter
Brazil677 Posts
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Teoita
Italy12246 Posts
On October 15 2013 01:43 rd wrote: Assuming you aren't waiting to take your fourth base after your main base's minerals/gas are mined out, 72 is a more solid number to shoot for a late game mining off 3 1/2 bases. Yeah i second this, going in the 70's is the standard probe count usually. Pvp is the only exception since those games are often lower econ, so your main mines out faster relative to when you take your third/fourth. | ||
HelpMeGetBetter
United States763 Posts
Do you think I have a problem vs Terren? ![]() | ||
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Teoita
Italy12246 Posts
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Swift[SG]
Singapore7 Posts
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vhapter
Brazil677 Posts
On October 16 2013 12:09 HelpMeGetBetter wrote: So my last 28 games vs Terren -- I am 2-26. Both wins came against Gold players. I am currently in Diamond. Do you think I have a problem vs Terren? ![]() It would be easier to help if you posted a replay. I could be wrong, but most protosses in diamond seem to have pretty iffy builds. That comes from someone who's currently in diamond (keep in mind that I don't play enough games to get promoted either though). They kind of know what to build, but not when. I pay a lot of attention to detail, so it sholdn't be too difficult to help you deal with most standard builds. Feel free to add me for practice and discussing builds - vhapter #721. | ||
PPN
France248 Posts
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vhapter
Brazil677 Posts
On October 16 2013 17:48 Swift[SG] wrote: In a PvZ , assuming I went for FFE>Stargate , when is it appropriate for me to get the MsC ? It depends on what you're doing exactly. I guess you mean phoenix colossus? Whenever I go stargate into fast third like sOs (single phoenix into voidrays, 7:00-8:00 third) or fast third into stargate (very similar to the previous build overall), I get my msc once I have optimal 2 base saturation. So with a build like this, 7:30 is generally a good time. You should have 2 base saturation a bit earlier, but it's ok to be a bit loose with your msc timing. In case you're going phoenix colossus, you may want to take a look at the "benchmarks" and vods that I posted a while ago in this thread. This is basically a FFE with a zealot and 3 sentries before wg is finished, as you'd expect. You can also get a robo before extra gateways, it's up to you. FFE Stargate --> Gateways --> Robo | 5:30 | Stargate | 5:45 | 3rd/4th gas | 7:00 | +3 gates | 7:40 | Robo | 8:00 | +1 atk | 8:15 | MSC | 8:45 | Robo Bay | 9:20-9:40 | Twilight | 9:20-9:40 | Third Vods from proleague: Rain vs Rare + Show Spoiler + Parting vs Hydra + Show Spoiler + | ||
insitelol
845 Posts
Can any1 clarify this for me? Late PvT. How in hell do i deal with mass ghosts + vikings? I mean if i do not outplay terran like crazy? Catching him offguard/offposition/ ninja feedbacks/storms etc. ofc it can work. But in a straight up engagement? When im forced to fight? Terran just roflstomps me with hundred emps before he actually a-moves. It's anavoidable i tell u. How in hell do u guys handle this. Tempests + canons sound cool but as someone mentioned before it's cool on paper but i've never seen that in tourneys. Is this rly the only way? EMPs r such a joke and braindead stupid skill it just pisses me off. I'll trade storm for it anytime. | ||
VayneAuthority
United States8983 Posts
On October 18 2013 02:48 insitelol wrote: I know it's been asked dozens of time and i've read it all but still... Can any1 clarify this for me? Late PvT. How in hell do i deal with mass ghosts + vikings? I mean if i do not outplay terran like crazy? Catching him offguard/offposition/ ninja feedbacks/storms etc. ofc it can work. But in a straight up engagement? When im forced to fight? Terran just roflstomps me with hundred emps before he actually a-moves. It's anavoidable i tell u. How in hell do u guys handle this. Tempests + canons sound cool but as someone mentioned before it's cool on paper but i've never seen that in tourneys. Is this rly the only way? EMPs r such a joke and braindead stupid skill it just pisses me off. I'll trade storm for it anytime. most comes down to micro unless you are talking super super lategame where he traded all scvs for more army. and only mules as income. if it gets to that you pretty much auto lose. but if hes still using scvs then you have to abuse the fact that colossus can pull back and kite doing damage and hit storms where you predict him moving forward to outrange snipe/EMP. focus fire vikings with your group of blink stalkers (get the amount that 1 shots vikings) and keep pulling back until all vikings dead, then clean up with colossus. easy to say, really hard to do. gl | ||
Heartland
Sweden24578 Posts
On October 18 2013 02:48 insitelol wrote: I know it's been asked dozens of times and i've read it all but still... Can any1 clarify this for me? Late PvT. How in hell do i deal with mass ghosts + vikings? I mean if i do not outplay terran like crazy? Catching him offguard/offposition/ ninja feedbacks/storms etc. ofc it can work. But in a straight up engagement? When im forced to fight? Terran just roflstomps me with hundred emps before he actually a-moves. It's anavoidable i tell u. How in hell do u guys handle this. Tempests + canons sound cool but as someone mentioned before it's cool on paper but i've never seen that in tourneys. Is this rly the only way? EMPs r such a joke and braindead stupid skill it just pisses me off. I'll trade storm for it anytime. I'm not an expert when it comes to these things, but flanking Templar seems to be key to land Storms on the enemy army. Having a well-spread and well positioned army is key as well, of course. | ||
insitelol
845 Posts
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Teoita
Italy12246 Posts
Other than that, standard pvt engagement rules apply: reposition/focus vikings with blink stalkers, make sure zealots dont get too far ahead of the army, etc. Finally, in extreme lategame you don't want any gateway unit except for maybe a few leftover archons. All your supply should go in 8ish colossi, about 12 templar spread around, and 10 or so tempests. Tempests are incredibly scary for the Terran because a) Their long range means you can siege down his expansions and force him to attack into you (and your storms) b) They can bring down vikings surprisingly quickly, especially when players are just positioning and they get a couple of volleys off, thinning the viking count. c) They offer a little long range protection against any ghost approaching your army | ||
Heartland
Sweden24578 Posts
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VayneAuthority
United States8983 Posts
On October 18 2013 03:29 Heartland wrote: What do you think of the viability of four-gates with a Nexus in PvT? I've been experimenting some with it again but haven't gotten any conclusive results on how effective it is. like nexus expand into 4 gate or 1 base 4 gate? if the latter, that is terrible unless your opponent is brutally bad | ||
Heartland
Sweden24578 Posts
On October 18 2013 03:34 VayneAuthority wrote: like nexus expand into 4 gate or 1 base 4 gate? if the latter, that is terrible unless your opponent is brutally bad Nex expand into four-gate pressure. | ||
VayneAuthority
United States8983 Posts
yea that is viable. its pretty much a 6 gate that isn't an all-in. I think 6 gate is better personally and you can watch people like genius to get a sense of how to pull it off. involves splitting up your gateways in base so 1 scan cant see them and hitting forcefields well. | ||
aznheat80
United States186 Posts
On October 18 2013 03:12 Teoita wrote: It's also important to remember that in lategame PvT the defender should have a huge advantage because it's much, much easier to land storms and emps while you are defending rather than attacking. Ideally if you are forced in a lategame engagement it's because the Terran will be pushing one of your bases, in which case you need to spread out your templar and keep them separated. This combined with him attacking into you makes landing storms easier. Remember that even storming vikings is worthwile because it will make your colossi live longer if his vikings die faster. Other than that, standard pvt engagement rules apply: reposition/focus vikings with blink stalkers, make sure zealots dont get too far ahead of the army, etc. Finally, in extreme lategame you don't want any gateway unit except for maybe a few leftover archons. All your supply should go in 8ish colossi, about 12 templar spread around, and 10 or so tempests. Tempests are incredibly scary for the Terran because a) Their long range means you can siege down his expansions and force him to attack into you (and your storms) b) They can bring down vikings surprisingly quickly, especially when players are just positioning and they get a couple of volleys off, thinning the viking count. c) They offer a little long range protection against any ghost approaching your army What recent games have had this protoss composition? I've never seen this combination of units in a pro PvT game before. | ||
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Olli
Austria24417 Posts
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Heartland
Sweden24578 Posts
On October 18 2013 03:52 aznheat80 wrote: What recent games have had this protoss composition? I've never seen this combination of units in a pro PvT game before. ThorZain vs Naniwa in esport SM on Akilon Wastes. | ||
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