• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:11
CEST 06:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed8Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension2Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Team TLMC #5 - Submission extension The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Starcraft in widescreen BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 486 users

The HotS Protoss Help Me Thread - Page 174

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 172 173 174 175 176 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
partydude89
Profile Blog Joined August 2012
1850 Posts
September 07 2013 22:04 GMT
#3461
hi. i have a question for you all! so i'm a gold level protoss (plat last season) and i'm PvP i am having a very hard time. many people are going for straight up 4 gates. I can usually scout it very early (they almost always go for like an 11 gate and save chrono for cyber) so i know it's coming. i feel like i've tried everything. i go for a counter 4 gate, and which i technically have a probe lead, they contain me at my ramp and get a quicker expand. i've tried going 3 gate robo. but with 1 missed forcefield (reminder that i'm only gold) its over. i've tried stargate for counter pressure, but i try and get an early robo aswell (paranoid about DT's) and spend so much on tech that i can't do much else. So my question to everyone is that if you already know that an early pressure (like a really quick 4 gate or 3 gate) what would be the optimal build (thats easy to control as well) against it?
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
vhapter
Profile Joined May 2010
Brazil677 Posts
September 08 2013 00:10 GMT
#3462
On September 08 2013 07:04 partydude89 wrote:
hi. i have a question for you all! so i'm a gold level protoss (plat last season) and i'm PvP i am having a very hard time. many people are going for straight up 4 gates. I can usually scout it very early (they almost always go for like an 11 gate and save chrono for cyber) so i know it's coming. i feel like i've tried everything. i go for a counter 4 gate, and which i technically have a probe lead, they contain me at my ramp and get a quicker expand. i've tried going 3 gate robo. but with 1 missed forcefield (reminder that i'm only gold) its over. i've tried stargate for counter pressure, but i try and get an early robo aswell (paranoid about DT's) and spend so much on tech that i can't do much else. So my question to everyone is that if you already know that an early pressure (like a really quick 4 gate or 3 gate) what would be the optimal build (thats easy to control as well) against it?


Get a msc as soon as possible. Get a robo for immortals and buy time to get immortals out with photon overcharge. You can stay on 2 or 3 gates, both are fine. If your opponent is doing a "true" 4 gate, he won't have double gas, so DTs are not a problem. But you should still get a robo anyway, that's the safest approach along with a msc for photon overcharge.
To live is to fight, to fight is to live!
Whitewing
Profile Joined October 2010
United States7483 Posts
September 08 2013 00:23 GMT
#3463
On September 08 2013 07:04 partydude89 wrote:
hi. i have a question for you all! so i'm a gold level protoss (plat last season) and i'm PvP i am having a very hard time. many people are going for straight up 4 gates. I can usually scout it very early (they almost always go for like an 11 gate and save chrono for cyber) so i know it's coming. i feel like i've tried everything. i go for a counter 4 gate, and which i technically have a probe lead, they contain me at my ramp and get a quicker expand. i've tried going 3 gate robo. but with 1 missed forcefield (reminder that i'm only gold) its over. i've tried stargate for counter pressure, but i try and get an early robo aswell (paranoid about DT's) and spend so much on tech that i can't do much else. So my question to everyone is that if you already know that an early pressure (like a really quick 4 gate or 3 gate) what would be the optimal build (thats easy to control as well) against it?


Really the best way to handle straight up 4 gates is with good forcefield control, I realize that it's often hard to hit them perfectly, but a 4 gate is unsustainable in the long run, and with tech behind your forcefields, you'll crush it as long as you can buy some time. Work on hitting your forcefields on the ramp and you'll be fine. Almost any standard PvP build can hold a 4 gate no problem as long as you recognize it is coming and get the sentries out in time. Fast expand builds usually have to cancel the nexus but that doesn't even really put you behind against a 4 gate.

Be less concerned with optimizing a build specifically to crush a 4 gate (if you really need one, try a 3 stalker rush and don't let them get the pylon up) and more with making sure you hit your forcefields correctly.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 08 2013 05:25 GMT
#3464
On September 08 2013 09:23 Whitewing wrote:
Show nested quote +
On September 08 2013 07:04 partydude89 wrote:
hi. i have a question for you all! so i'm a gold level protoss (plat last season) and i'm PvP i am having a very hard time. many people are going for straight up 4 gates. I can usually scout it very early (they almost always go for like an 11 gate and save chrono for cyber) so i know it's coming. i feel like i've tried everything. i go for a counter 4 gate, and which i technically have a probe lead, they contain me at my ramp and get a quicker expand. i've tried going 3 gate robo. but with 1 missed forcefield (reminder that i'm only gold) its over. i've tried stargate for counter pressure, but i try and get an early robo aswell (paranoid about DT's) and spend so much on tech that i can't do much else. So my question to everyone is that if you already know that an early pressure (like a really quick 4 gate or 3 gate) what would be the optimal build (thats easy to control as well) against it?


Really the best way to handle straight up 4 gates is with good forcefield control, I realize that it's often hard to hit them perfectly, but a 4 gate is unsustainable in the long run, and with tech behind your forcefields, you'll crush it as long as you can buy some time. Work on hitting your forcefields on the ramp and you'll be fine. Almost any standard PvP build can hold a 4 gate no problem as long as you recognize it is coming and get the sentries out in time. Fast expand builds usually have to cancel the nexus but that doesn't even really put you behind against a 4 gate.

Be less concerned with optimizing a build specifically to crush a 4 gate (if you really need one, try a 3 stalker rush and don't let them get the pylon up) and more with making sure you hit your forcefields correctly.


I second this. 4-gate is terrible now...if you just sit at your ramp and forcefield well with 3-4 sentries, you can hold off the push indefinitely. It doesn't even matter what strategy you're doing, just get better at those forcefields. If you get contained, just go for a fast colossus (without range), push down the ramp, continually warp in units, and walk across the map for an easy win.
StrategyAllyssa Grey <3<3
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
September 08 2013 11:21 GMT
#3465
Hi im a Protoss and trying to learn the new warp in trick to spam lots and lots of zealots lategame. I have changed the warp in hotkey aswell as the "Choose Ability or A.I. Target" to the same key (Caps lock) , but whenever i try to select Gateways, hold caps and hotkey for the zealot, it doesnt work, i have to manually hit caps lock and E at the exact same time (hotkeys for choose ability and Stalker) and thats really difficult.

is anyone experiencing the same Problems? The same issue occurs when i try it with a different key, e.g. § or something.
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2013-09-08 14:45:56
September 08 2013 14:45 GMT
#3466
What do you do if you scout spire early in PvZ (10min placement on 3 hatch opening) but then he proceeds to make a roach ling all in - knowing you have to commit to stargates to win against Mutas - map is Derelict Watcher

I feel on that particular map, you can't really have the composition for a big ground attack AND muta play if you want an early third? (ie 6:30-7min third)
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 08 2013 16:56 GMT
#3467
On September 08 2013 20:21 Dragonadern wrote:
Hi im a Protoss and trying to learn the new warp in trick to spam lots and lots of zealots lategame. I have changed the warp in hotkey aswell as the "Choose Ability or A.I. Target" to the same key (Caps lock) , but whenever i try to select Gateways, hold caps and hotkey for the zealot, it doesnt work, i have to manually hit caps lock and E at the exact same time (hotkeys for choose ability and Stalker) and thats really difficult.

is anyone experiencing the same Problems? The same issue occurs when i try it with a different key, e.g. § or something.


The technique should work like this:

1. Select warpgates (W)
2. Press hotkey for unit (Z)
3. Hold "choose ability or AI target" hotkey and wave your mouse (W for me)

If somehow that's not working for you, it might have something to do with caps lock, I don't know. But it should work.

On September 08 2013 23:45 etherealfall wrote:
What do you do if you scout spire early in PvZ (10min placement on 3 hatch opening) but then he proceeds to make a roach ling all in - knowing you have to commit to stargates to win against Mutas - map is Derelict Watcher

I feel on that particular map, you can't really have the composition for a big ground attack AND muta play if you want an early third? (ie 6:30-7min third)


It would help to see a replay. How are you opening? Most PvZ openings include a stargate with either phoenix or void rays, so you should be able to deflect any spire pressure naturally upon scouting it; in order to scout any kind of tech change, you need to be actively scouting near your opponent's "rally point" (generally the area in front of the natural) to get a good idea of which units he's making.

StrategyAllyssa Grey <3<3
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 08 2013 17:09 GMT
#3468
I updated the OP here and there. Let me know if there's anything i missed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
September 08 2013 18:34 GMT
#3469
Hmm thats still not working for me, ive tried other keys aswell, here's what happens:

1. Select warpgates (OK, thats easy)
2. Press hotkey for zealot (Q, since i use grid hotkeys)
3. I try to hold "Choose ability or AI target" and it simply does it once, it warps in one zealot, and it deselects my warpgates

I have the warp in hotkey on the same key as i have the "alternate key" on "Choose ability or AI target".. its really weird, i dont know what i did wrong?

Thanks again for the help
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 08 2013 18:38 GMT
#3470
I believe you also have to keep holding shift, but i'm not sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LeafBlower
Profile Joined April 2010
United States115 Posts
September 09 2013 15:09 GMT
#3471
if i'm gateway expanding pvz and i see an early drone scout, should i just preemptively send a probe to patrol my nat so it doesn't get blocked? it's so annoying when a zerg builds a hatch there. even if i chrono a zealot out i can't seem to kill it before it finishes.. any tips on what to do against this?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 09 2013 17:05 GMT
#3472
Pull like 4 probes and chrono a second zealot to kill it (it should die before it completes). I don't know about pulling a probe just for the drone, i feel like if you get the second zealot and kill it with a few probes you are in a better spot but i'm not 100% sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LeafBlower
Profile Joined April 2010
United States115 Posts
September 09 2013 17:12 GMT
#3473
On September 10 2013 02:05 Teoita wrote:
Pull like 4 probes and chrono a second zealot to kill it (it should die before it completes). I don't know about pulling a probe just for the drone, i feel like if you get the second zealot and kill it with a few probes you are in a better spot but i'm not 100% sure.

i will try this. is 4 probes the magic number? i actually tried pulling like 8 one time when i raged and that killed the hatch fine, at the sacrifice of probably losing way too much mining time -_-
Whitewing
Profile Joined October 2010
United States7483 Posts
September 09 2013 17:16 GMT
#3474
On September 10 2013 02:12 LeafBlower wrote:
Show nested quote +
On September 10 2013 02:05 Teoita wrote:
Pull like 4 probes and chrono a second zealot to kill it (it should die before it completes). I don't know about pulling a probe just for the drone, i feel like if you get the second zealot and kill it with a few probes you are in a better spot but i'm not 100% sure.

i will try this. is 4 probes the magic number? i actually tried pulling like 8 one time when i raged and that killed the hatch fine, at the sacrifice of probably losing way too much mining time -_-


The zerg has to basically temporarily give up 300 minerals and a drone to occupy your expansion, but when it cancels it gets 225 of those minerals back, so you don't want to pull so many probes that you make him cancel and result in you losing more mining than he lost minerals. Pulling a few is fine though, while those 300 minerals are tied up on the hatch at your front, he can't be spending it on a hatch at home or on more drones, means he'll be a lot weaker for a while than he ordinarily would be.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 09 2013 17:21 GMT
#3475
I think yeah 4 is the magic number along with two zealots, but DONT QUOTE ME ON THAT. I suggest you just try it with a practice partner. I seem to remember someone pulling 3 probes and not getting the kill in time, so i THINK 4 should do the job.

Again, i'm not 100% sure.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-09-09 17:35:12
September 09 2013 17:25 GMT
#3476
On September 10 2013 02:21 Teoita wrote:
I think yeah 4 is the magic number along with two zealots, but DONT QUOTE ME ON THAT. I suggest you just try it with a practice partner. I seem to remember someone pulling 3 probes and not getting the kill in time, so i THINK 4 should do the job.

Again, i'm not 100% sure.


It's not the worst thing in the world if you don't get the kill before it finishes as long as you don't lose anything to the broodlings, and you kill it before the creep really spreads. The most important thing is to kill it before the queen pops: you don't want a creep tumor dropping in your natural and forcing you to have to build a robo or stargate before you can expand. Make sure you don't overextend too much when killing it (keep your units on the close side to the ramp), you don't want a bunch of lings to come running up while your zealots and probes are working on the hatch and just let them into your main, or get your units surrounded.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-09 20:38:40
September 09 2013 19:54 GMT
#3477
On September 10 2013 00:09 LeafBlower wrote:
if i'm gateway expanding pvz and i see an early drone scout, should i just preemptively send a probe to patrol my nat so it doesn't get blocked? it's so annoying when a zerg builds a hatch there. even if i chrono a zealot out i can't seem to kill it before it finishes.. any tips on what to do against this?


Are you not starting a zealot before dropping the nexus?

edit: Also, some quick math/testing in the unit tester can verify this. I don't know the specific timing the hatch goes down that you're talking about, but I found that: If you begin attacking as the hatch first starts building, 5 probes or 1 probe and 1 zealot will force a cancel (which is my normal timing in my gate fe). If you start as it sits at half health, it takes 9 probes, or 5 probes and a zealot to force the cancel. Found a pattern where every 12.5% health you have to continually add 1 more probe or 1/4 zealot DPS to force a cancel, so just go from there.

edit2: which now means I guess if you see any sort of proxy hatch and know you can get a zealot out in time, it's infinitely better to just hold off pulling probes until the zealot pops, cause you're going to pull the same amount of probes either way.
LeafBlower
Profile Joined April 2010
United States115 Posts
September 09 2013 19:59 GMT
#3478
On September 10 2013 04:54 rd wrote:
Show nested quote +
On September 10 2013 00:09 LeafBlower wrote:
if i'm gateway expanding pvz and i see an early drone scout, should i just preemptively send a probe to patrol my nat so it doesn't get blocked? it's so annoying when a zerg builds a hatch there. even if i chrono a zealot out i can't seem to kill it before it finishes.. any tips on what to do against this?


Are you not starting a zealot before dropping the nexus?

Yes, but I'm never able to kill it before it finishes. I think pulling the 4 probes immediately will help accomplish this. If the hatch ever finishes and I use my first zealot to finish it off and expand afterwards, I always feel behind. Hopefully pulling the probes to kill it and expanding earlier is a better outcome.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 09 2013 20:15 GMT
#3479
On September 10 2013 04:59 LeafBlower wrote:
Show nested quote +
On September 10 2013 04:54 rd wrote:
On September 10 2013 00:09 LeafBlower wrote:
if i'm gateway expanding pvz and i see an early drone scout, should i just preemptively send a probe to patrol my nat so it doesn't get blocked? it's so annoying when a zerg builds a hatch there. even if i chrono a zealot out i can't seem to kill it before it finishes.. any tips on what to do against this?


Are you not starting a zealot before dropping the nexus?

Yes, but I'm never able to kill it before it finishes. I think pulling the 4 probes immediately will help accomplish this. If the hatch ever finishes and I use my first zealot to finish it off and expand afterwards, I always feel behind. Hopefully pulling the probes to kill it and expanding earlier is a better outcome.


edited my post, did some testing for you.
LeafBlower
Profile Joined April 2010
United States115 Posts
September 09 2013 20:52 GMT
#3480
On September 10 2013 05:15 rd wrote:
Show nested quote +
On September 10 2013 04:59 LeafBlower wrote:
On September 10 2013 04:54 rd wrote:
On September 10 2013 00:09 LeafBlower wrote:
if i'm gateway expanding pvz and i see an early drone scout, should i just preemptively send a probe to patrol my nat so it doesn't get blocked? it's so annoying when a zerg builds a hatch there. even if i chrono a zealot out i can't seem to kill it before it finishes.. any tips on what to do against this?


Are you not starting a zealot before dropping the nexus?

Yes, but I'm never able to kill it before it finishes. I think pulling the 4 probes immediately will help accomplish this. If the hatch ever finishes and I use my first zealot to finish it off and expand afterwards, I always feel behind. Hopefully pulling the probes to kill it and expanding earlier is a better outcome.


edited my post, did some testing for you.

awesome! you saved me some time as I was going to test it out later today :D
Prev 1 172 173 174 175 176 367 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
StarCraft: Brood War
Sharp 52
Noble 16
Icarus 5
Dota 2
monkeys_forever1132
NeuroSwarm134
League of Legends
JimRising 935
Counter-Strike
Stewie2K770
Super Smash Bros
Mew2King211
Other Games
summit1g15242
shahzam1341
WinterStarcraft310
Maynarde125
Trikslyr51
RuFF_SC218
ROOTCatZ10
Organizations
Other Games
gamesdonequick3220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH297
• practicex 20
• OhrlRock 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2392
• Rush2373
• Lourlo1124
Upcoming Events
Replay Cast
5h 49m
WardiTV European League
11h 49m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
19h 49m
uThermal 2v2 Circuit
1d 11h
Replay Cast
1d 19h
The PondCast
2 days
WardiTV European League
2 days
Replay Cast
2 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
CSO Contender
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.