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On March 19 2013 22:11 c0ldfusion wrote:Show nested quote +On March 19 2013 13:09 Reithan wrote: Having problems vs terran, seems like every game, if I get ahead, when I move out speed medivac counters and kills like 80% of my drones and maybe a tech structure or two, and I can't kill enough to equalize before speed medvacs can scoop army and get back to fight me. Like, they can get across the map, hamstring me, and get back before I can really do any real damage...
That and continuously sniping my hatches. How do you deal with this? I've tried mutas, static defense, etc. The medivacs just outrun my mutas and drop enough to overwhelm my static defenses unless I can catch them basically right as they're leaving their base... ling, bane and mutas guys. Fastest zerg army. Spread out your ovies so you get more time to react. Fastest zerg army still slower than medivacs and hellions...
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ZvT: Reaper open into marauder/marine/hellbat/medivac...what the hell do I do with that? ZvT: 5:20 mines at natural + marines into hellbat/thor/tank/mine...what do I do with this? ZvT: 5:20 Hellions at natural into mass hellion/hellbat + drops everywhere...how the...?
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In late game zvt do you guys prefer transitioning to ultra/ling/viper or ultra/ling/infestor? I see pros using the viper but i see more advantages using the infestor. Any response would be greatly appreciated.
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Hey,
Former eu diamond now temporary plat in hots.
Against FFE and any other kind of FE (In ZvP) I'm opening with a standard 3 bases except i take 2 gas at 5min then 2 more between 6.00 and 6.30. I'm skipping the roach warren except if the opponent is going mass speedlots to get more drones and a quicker hydra den. I kinda skip the macro hatch too because i don't really think it's needed due to the hydra cost and I'm usually kinda good with injects. I can't possibly max at 12 but I've got a force with 15 to 20 range (+later speed) hydra + lots of speedlings with +1 armor soon enough to crush any good'old immortal/sentry all in or expo build. AFAIK it works well and kinda counter any air opening too but being down a rank I'm not sure it can *really* work against diam/master ppl I was usually meeting in WoL. (ofc if i scout a 2 base colo build I will switch to roach / corruptor but it's not really the point here)
The general idea for the mid/last game is:
- against any ground : uses hydra/ling to kill the P push or fast third while teching to a ultra(2-4) / hydra(0-2) / cracklings / errrr.... flying caster thingy max at around 16 with 4 bases. Using the hydra to harass / delay the toss as much as possible meanwhile. I tend to take my infestation pit *very* early (usually a few seconds after the hydra den) so i can upgrade to T3 asap but i'm not sure it's really safe if the P commit to an all in.
- against air : I'm not really sure, i've yet to meet a toss able to use air correctly tbh. Going to infestor / corruptor / ultra (with the kept hydra from initial buildup) and finish the game as quickly as possible or at least contain the P on 3 bases max (the third being delayed as long as possible) while mass expanding for gas myself seems good but it really depends on his air compo. Against mass void i'd get more infestors and hydra and forget about corruptors for example.
Can any master/gm give me any pro / cons and things to look for about this opening ?
(i can detail things much more and post replay/bo if needed as I am skipping details about upgrades timing and so on to keep things short).
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On March 20 2013 09:35 Tikihut wrote: In late game zvt do you guys prefer transitioning to ultra/ling/viper or ultra/ling/infestor? I see pros using the viper but i see more advantages using the infestor. Any response would be greatly appreciated.
imo infestors are better unless they have a high tank count. Then you would want vipers. I find infestors better and then eventually getting both is super good late game zvt.
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What should I do when a protoss opens forge first then proxies them really early at your nat? The forge was taken at 11 supply, so very early. Pylon was dropped at my nat at 1:54, when I'm at 13 supply (not blocking hatch or behind mineral lines). I proceed to 14 pool but before pool even finishes he builds a gateway and cannon. What should I do? Pull drones? turtle and get roach or lings to bust the contain? He cancels the gateway when I pull my 4 drones back and just leaves 2 cannons to disrupt my build while he takes his nat.
Masters zerg
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Russian Federation5 Posts
On March 20 2013 03:25 kernel_mode wrote:Show nested quote +On March 19 2013 18:58 kernel_mode wrote:On March 19 2013 18:04 kernel_mode wrote:Hi! I am a beginner at SC2 HTOS and I have a BIG problems when playing Zerg against AI (not playing with real people for the time being). I am obliterating things with Protoss, but I can't do a thing with Zerg. What am I doing wrong? Thanks in advance for your answers. Zerg replay link Managed to do this in 45 min (brood lord spam)... Still too long. Zerg win replay No one helps me  Link on another replay. ZvT (Veteran AI), I lost again. What I've done wrong? As protoss, I had no problems defeating veteran AI. http://dl.dropbox.com/u/37488240/hots-zerg-veteran-ai.SC2Replay
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I absolutely hate ling bling micro in ZvZ and want to find a way out of this meta. Has anyone tried taking burrow instead of ling speed? Effectively creating baneling mines that can kill off tons of zerglings without the hectic micro. I would think that after a couple of good baneling mines your opponent would eventually have to concede this aggression or risk falling very far behind. I haven't tried this yet, and want to try it later on with a practice partner this evening, but wanted to throw it out there and hear opinions on it.
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On March 21 2013 01:38 Deign85 wrote: I absolutely hate ling bling micro in ZvZ and want to find a way out of this meta. Has anyone tried taking burrow instead of ling speed? Effectively creating baneling mines that can kill off tons of zerglings without the hectic micro. I would think that after a couple of good baneling mines your opponent would eventually have to concede this aggression or risk falling very far behind. I haven't tried this yet, and want to try it later on with a practice partner this evening, but wanted to throw it out there and hear opinions on it.
It is basically impossible to be aggressive without ling speed, you have to make banelings and get burrow whilst your opponent can feel happy just droning away because he knows you can't pressure.
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Russian Federation5 Posts
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On March 21 2013 01:42 Savant.GL wrote:Show nested quote +On March 21 2013 01:38 Deign85 wrote: I absolutely hate ling bling micro in ZvZ and want to find a way out of this meta. Has anyone tried taking burrow instead of ling speed? Effectively creating baneling mines that can kill off tons of zerglings without the hectic micro. I would think that after a couple of good baneling mines your opponent would eventually have to concede this aggression or risk falling very far behind. I haven't tried this yet, and want to try it later on with a practice partner this evening, but wanted to throw it out there and hear opinions on it. It is basically impossible to be aggressive without ling speed, you have to make banelings and get burrow whilst your opponent can feel happy just droning away because he knows you can't pressure.
Yea, well...my problem is I don't want to pressure. I want to drone up. I just don't like ling baneling crap, so if I can transition out of it before my opponent, doesn't that put me ahead?
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Every single Toss I come against on ladder FFE's into Stargate, I think I'm just going to blind Spire when I load into ZvP nowadays lol.
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On March 21 2013 02:36 Deign85 wrote:Show nested quote +On March 21 2013 01:42 Savant.GL wrote:On March 21 2013 01:38 Deign85 wrote: I absolutely hate ling bling micro in ZvZ and want to find a way out of this meta. Has anyone tried taking burrow instead of ling speed? Effectively creating baneling mines that can kill off tons of zerglings without the hectic micro. I would think that after a couple of good baneling mines your opponent would eventually have to concede this aggression or risk falling very far behind. I haven't tried this yet, and want to try it later on with a practice partner this evening, but wanted to throw it out there and hear opinions on it. It is basically impossible to be aggressive without ling speed, you have to make banelings and get burrow whilst your opponent can feel happy just droning away because he knows you can't pressure. Yea, well...my problem is I don't want to pressure. I want to drone up. I just don't like ling baneling crap, so if I can transition out of it before my opponent, doesn't that put me ahead?
Getting burrowed banelings doesn't mean you transition out of the ling/bane phase earlier. Your economy is the biggest driver over whether you can transition out. To that point, burrow doesn't let you drone up any harder than baneling nest by itself. The lack of speed limits your ability to use your excess lings for counterattacks if you get a nice baneling shot off. Outside of gold league you dont see players A-move theirs lings and banes in a big clump. If you watch top level ZvZ you will see banelings split up in pairs and sent to your mineral line and move zerglings in afterwards. Do you explode the banelings on their banelings or let them past to get free shots onyour workers. Well hard to kill off a large number of lings when you are forced to trade your burrowed banes for only 2 of theirs. In the end it is still ling/bane wars. Also it is a really big assumption to think that a big baneling blast will stop ling/bane agression. It might, or It could force them double down and allin harder since they know they are behind.
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On March 21 2013 04:15 MstrJinbo wrote:Show nested quote +On March 21 2013 02:36 Deign85 wrote:On March 21 2013 01:42 Savant.GL wrote:On March 21 2013 01:38 Deign85 wrote: I absolutely hate ling bling micro in ZvZ and want to find a way out of this meta. Has anyone tried taking burrow instead of ling speed? Effectively creating baneling mines that can kill off tons of zerglings without the hectic micro. I would think that after a couple of good baneling mines your opponent would eventually have to concede this aggression or risk falling very far behind. I haven't tried this yet, and want to try it later on with a practice partner this evening, but wanted to throw it out there and hear opinions on it. It is basically impossible to be aggressive without ling speed, you have to make banelings and get burrow whilst your opponent can feel happy just droning away because he knows you can't pressure. Yea, well...my problem is I don't want to pressure. I want to drone up. I just don't like ling baneling crap, so if I can transition out of it before my opponent, doesn't that put me ahead? Getting burrowed banelings doesn't mean you transition out of the ling/bane phase earlier. Your economy is the biggest driver over whether you can transition out. To that point, burrow doesn't let you drone up any harder than baneling nest by itself. The lack of speed limits your ability to use your excess lings for counterattacks if you get a nice baneling shot off. Outside of gold league you dont see players A-move theirs lings and banes in a big clump. If you watch top level ZvZ you will see banelings split up in pairs and sent to your mineral line and move zerglings in afterwards. Do you explode the banelings on their banelings or let them past to get free shots onyour workers. Well hard to kill off a large number of lings when you are forced to trade your burrowed banes for only 2 of theirs. In the end it is still ling/bane wars. Also it is a really big assumption to think that a big baneling blast will stop ling/bane agression. It might, or It could force them double down and allin harder since they know they are behind.
I suppose this is all true. I just wanted to try and find a way to have more effective baneling blasts so that I don't need to create as many lings and therefore be able to create more drones and econ harder.
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What's the proper army comp to deal with mid game immortal/storm pushes? I had roach/hydra/swarm hosts but got crushed.... wasn't even close and we both were 2/1 upgrades. I was 24 army supply ahead.
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On March 21 2013 05:36 Essau wrote: What's the proper army comp to deal with mid game immortal/storm pushes? I had roach/hydra/swarm hosts but got crushed.... wasn't even close and we both were 2/1 upgrades. I was 24 army supply ahead.
Thats not a horrible composition to have there. It might of been controlled wrong. Do you have the replay?
Might of needed more swarm hosts? I'd like to see the replay. I was a zerg who struggled with Immortal pushes in WOL. I find swarm hosts make my life so much easier in that regard.
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On March 21 2013 05:36 Essau wrote: What's the proper army comp to deal with mid game immortal/storm pushes? I had roach/hydra/swarm hosts but got crushed.... wasn't even close and we both were 2/1 upgrades. I was 24 army supply ahead.
You must have messed up your control. Swarmhost/roach/hydra deals with storm/immortal really really well. It's like the best counter to it (other then broods obviously). Make sure to keep swarmhosts back and to spread your units when engaging so that he can't storm everything, pull back so storm doesn't kill your roach/hydra and swarmhosts should do a lot of damage.
Make sure you have 12-14 swarmhosts, if you only had 5-7 I can understand why you lost the engagement.
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I'm having trouble against a terran who opens with a WOL-esque reactor hellion build, but follows the first two hellions with two widowmines, and then continues with hellion production (4-6) They use these units to deny my creep spread and deny my third. I can't seem to break this effectively as I can't actually see the burrowed mines until lair tech, and i feel like 2 base lair vs an expanding terran is unwinnable. I can use spore crawlers to defend, but I cant move out at all until lair.. How can i effectively take my third or kill the widowmines outside my natural ?? I'm just getting contained and then killed
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I'm a masters Zerg who is having trouble beating top 25 consistently, or even often. I'm curious to those who have experience or similar issue as to how they got over that cusp.
I find that I don't really play with a build order (past basic mu openings) and go off feel. Is that hurting me? If not, do you guys have any suggestions? I will submit replays when I get off work. I haven't noticed much of a skill gap from the leap to high diamond to masters, until I start playing top 25s. After that, the leap is somewhat considerable. I hear it even gets worse when you get closer to top 8.
Thanks
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