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The HotS Zerg Help Me Thread - Page 6

Forum Index > StarCraft 2 Strategy
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 18 2013 18:26 GMT
#101
Watching some Life v Flash replays, it doesn't seem that Life transfers Drones to expansions, opting rather to just rally all his hatcheries to the new base and fill it that way. Is this standard now? I always thought transferring was important.
It's your boy Guzma!
kiad
Profile Joined April 2012
14 Posts
March 18 2013 18:46 GMT
#102
Hey guys. Did my placement matches and ended up in Gold league. In WoL I was a high Bronze league (on the verge of getting promoted to Silver). I'm finding it quite hard as I seem to be getting rushed in nearly every game (and getting completely outplayed also). I had been playing 14 hatch 14 pool but was generally killed before I could even get units out to defend. I've started going pool first to get out some early lings to scout, but I'm still getting overrun by about 6-7 mins in. Is there are surefire way of building a strong early defense where I can try out macro my opponents 1 base all in? This is happening against all races too.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 18 2013 19:03 GMT
#103
On March 19 2013 03:46 kiad wrote:
Hey guys. Did my placement matches and ended up in Gold league. In WoL I was a high Bronze league (on the verge of getting promoted to Silver). I'm finding it quite hard as I seem to be getting rushed in nearly every game (and getting completely outplayed also). I had been playing 14 hatch 14 pool but was generally killed before I could even get units out to defend. I've started going pool first to get out some early lings to scout, but I'm still getting overrun by about 6-7 mins in. Is there are surefire way of building a strong early defense where I can try out macro my opponents 1 base all in? This is happening against all races too.


Your opening build order is most Likely fine. What I suspect is you are making units too early. The first few min of the game are essential for building up your economy. To hold off 1 base Allins you want to have slightly stonger economy than the guy on one base. Combine that economic edge with defenders advantage and you should be able to deal with most rushes. This guide from Liquid Sheth is a little old but is great for explaining the concept.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=219257
kiad
Profile Joined April 2012
14 Posts
March 18 2013 19:09 GMT
#104
On March 19 2013 04:03 MstrJinbo wrote:
Show nested quote +
On March 19 2013 03:46 kiad wrote:
Hey guys. Did my placement matches and ended up in Gold league. In WoL I was a high Bronze league (on the verge of getting promoted to Silver). I'm finding it quite hard as I seem to be getting rushed in nearly every game (and getting completely outplayed also). I had been playing 14 hatch 14 pool but was generally killed before I could even get units out to defend. I've started going pool first to get out some early lings to scout, but I'm still getting overrun by about 6-7 mins in. Is there are surefire way of building a strong early defense where I can try out macro my opponents 1 base all in? This is happening against all races too.


Your opening build order is most Likely fine. What I suspect is you are making units too early. The first few min of the game are essential for building up your economy. To hold off 1 base Allins you want to have slightly stonger economy than the guy on one base. Combine that economic edge with defenders advantage and you should be able to deal with most rushes. This guide from Liquid Sheth is a little old but is great for explaining the concept.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=219257



Awesome man, thanks!! I'm not too sure what the criteria is for getting dropped leagues, but hopefully I'll stay in Gold for a while. The best way to learn is to be beaten by good players.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2013 19:17 GMT
#105
On March 18 2013 13:55 Deign85 wrote:
ZvZ is my worst match up. Cause every time I get into a ZvZ it turns into a ling bling micro fest and i just am terrible at it. If I could manage to get up to roaches without dying, my chances of winning evens out. Is there anything I can do to stave off the ling/bling all-in long enough to get roaches without sustaining heavy losses?


I don't know what league you're in. In the lower leagues, you can get away with throwing down a spine and try blocking with queens without being behind economically. At higher level play, pretty sure you have to make your own banes to defend properly. You'll have to practice bane micro.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2013 19:20 GMT
#106
On March 19 2013 03:26 Requizen wrote:
Watching some Life v Flash replays, it doesn't seem that Life transfers Drones to expansions, opting rather to just rally all his hatcheries to the new base and fill it that way. Is this standard now? I always thought transferring was important.


Probably just to make it easier for them to keep the bases evened out. Also, if you think about it, this method keeps the base saturation rate more "continuous".
D u o
Profile Joined October 2011
Canada381 Posts
Last Edited: 2013-03-18 19:56:02
March 18 2013 19:50 GMT
#107
I've been trying to get to roach hydra viper vs terran and I am having a lot of troubles in midgame due to timings. I think the best bet is to just do a standard ling/bling play while i tech, but when i try that i lose a lot of lings to mine play. i even try running a ling over top but people are doing a marine medivac mine timing where they just kite overtop of their mines and i cant wrap my lings around to let my bling connect, also if i run a ling ahead they just kill it before the mine has a chance to go off. I'm pretty lost when it comes to midgame ZvT. I know I want to do roach/hydra/viper in my endgame so that is already decided but I'm just lost about how to get there. Is there any safe way to get to late game anymore? I feel that their pressure comes too soon for me to do infestors as a reaction.
wot?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2013 21:05 GMT
#108
On March 19 2013 04:50 D u o wrote:
I've been trying to get to roach hydra viper vs terran and I am having a lot of troubles in midgame due to timings. I think the best bet is to just do a standard ling/bling play while i tech, but when i try that i lose a lot of lings to mine play. i even try running a ling over top but people are doing a marine medivac mine timing where they just kite overtop of their mines and i cant wrap my lings around to let my bling connect, also if i run a ling ahead they just kill it before the mine has a chance to go off. I'm pretty lost when it comes to midgame ZvT. I know I want to do roach/hydra/viper in my endgame so that is already decided but I'm just lost about how to get there. Is there any safe way to get to late game anymore? I feel that their pressure comes too soon for me to do infestors as a reaction.


If it's one thing that Ret, Stephano and Life taught us last weekend, it's that roach/hydra doesn't work in midgame ZvT. You'll get shredded by drop play. Stick to ling/bane/muta and add ultras/vipers once you hit hive.
D u o
Profile Joined October 2011
Canada381 Posts
Last Edited: 2013-03-18 21:32:42
March 18 2013 21:15 GMT
#109
On March 19 2013 06:05 c0ldfusion wrote:
Show nested quote +
On March 19 2013 04:50 D u o wrote:
I've been trying to get to roach hydra viper vs terran and I am having a lot of troubles in midgame due to timings. I think the best bet is to just do a standard ling/bling play while i tech, but when i try that i lose a lot of lings to mine play. i even try running a ling over top but people are doing a marine medivac mine timing where they just kite overtop of their mines and i cant wrap my lings around to let my bling connect, also if i run a ling ahead they just kill it before the mine has a chance to go off. I'm pretty lost when it comes to midgame ZvT. I know I want to do roach/hydra/viper in my endgame so that is already decided but I'm just lost about how to get there. Is there any safe way to get to late game anymore? I feel that their pressure comes too soon for me to do infestors as a reaction.


If it's one thing that Ret, Stephano and Life taught us last weekend, it's that roach/hydra doesn't work in midgame ZvT. You'll get shredded by drop play. Stick to ling/bane/muta and add ultras/vipers once you hit hive.


Ya but not every Terran is flash. I'm sure i can replace muta with hydra, the only problem is that the hydra upgrades are going to slow me down, and my attack upgrades would be divided. I was kind of curious if anyone has had any success doing some other things rather than ling/bling or mass roach with some hydra mid games
wot?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 19 2013 00:30 GMT
#110
On March 19 2013 06:15 D u o wrote:
Show nested quote +
On March 19 2013 06:05 c0ldfusion wrote:
On March 19 2013 04:50 D u o wrote:
I've been trying to get to roach hydra viper vs terran and I am having a lot of troubles in midgame due to timings. I think the best bet is to just do a standard ling/bling play while i tech, but when i try that i lose a lot of lings to mine play. i even try running a ling over top but people are doing a marine medivac mine timing where they just kite overtop of their mines and i cant wrap my lings around to let my bling connect, also if i run a ling ahead they just kill it before the mine has a chance to go off. I'm pretty lost when it comes to midgame ZvT. I know I want to do roach/hydra/viper in my endgame so that is already decided but I'm just lost about how to get there. Is there any safe way to get to late game anymore? I feel that their pressure comes too soon for me to do infestors as a reaction.


If it's one thing that Ret, Stephano and Life taught us last weekend, it's that roach/hydra doesn't work in midgame ZvT. You'll get shredded by drop play. Stick to ling/bane/muta and add ultras/vipers once you hit hive.


Ya but not every Terran is flash. I'm sure i can replace muta with hydra, the only problem is that the hydra upgrades are going to slow me down, and my attack upgrades would be divided. I was kind of curious if anyone has had any success doing some other things rather than ling/bling or mass roach with some hydra mid games


Idra also runs ling/bane/mutas into ultras against NA terrans.
baba1
Profile Joined April 2005
Canada355 Posts
March 19 2013 02:08 GMT
#111
Why do people build their baneling nest at their natural in ZvZ?
noq uote
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 19 2013 02:10 GMT
#112
On March 19 2013 11:08 baba1 wrote:
Why do people build their baneling nest at their natural in ZvZ?


Just doing some minor sim city-ing.
Frankie Teardrop
Profile Joined March 2013
United States74 Posts
March 19 2013 04:02 GMT
#113
On March 18 2013 09:20 Neverblink wrote:
Show nested quote +
On March 18 2013 08:46 Frankie Teardrop wrote:
Greetings all. Long time lurker, first time poster here looking for ZvP help in the transition to HotS. In WoL, ZvP was my favorite and best matchup, because at my skill level (diamond WoL) 95% of games featured my opponent doing a FFE into robotics, which allowed me to mass mutas/lings with a spine wall at my natural and have a lot of fun harassing and backstabbing my way to easy wins. Going 3 hatch before gas and droning freely up to the 8 minute mark became second nature.

Now in HotS, I am seeing a lot more gateway openings with early pressure, and am less comfortable in this phase of the game. The prevalence of stargate play and the decrease In robo play is also foreign to me, since I only began playing SC2 last fall. What I would like to know is how to react in the early game to certain openers, mainly gateway>core and gateway>nexus, without overdroning or making too many lings, and what to do when I scout 1/2 stargates going down. Right now I feel like my response is pretty aimless. I just get gas ASAP after scouting no FFE and make speedlings, (usually too many or too few), and put down my 3rd as soon as I see his natural go down. I feel like I need more concrete goals to work toward, though, as I really don't know when to throw down a roach warren or evo chamber, when to take more than 1 gas, when to start lair or upgrades, etc. I find I just do these things when it "feels right", but my mechanics and game sense are not strong enough for me to just play by feel alone.


Specific questions would include things like:

- if P opens with gateway first, should I take my 3rd as soon as he drops his natural, or should I drone my natural first?
- how does the pressure differ between gate>core>nexus and gate>nexus>core openings?
- how heavy does P need to pressure me in order to force roaches to defend?
- how many spines are appropriate to deal with various degrees of gateway pressure, and should I make one blindly if I scout no FFE?
- should I pull drones off gas after getting ling speed to defend? If so, when should I put them back on?
- how many queens/spores should I make if I scout 1 stargate? 2 stargates?
- are there any scenarios in which I will want to research overlord speed or burrow before starting lair?
- what kind of economy will I need before I start lair tech?

Any ofher advice for dealing with early gateway/stargate pressure without overreacting would be greatly appreciated. Keep in mind, I'm not looking for mid or late game unit compositions or tactics. I just want to feel more comfortable surviving early pressure when all I have access to are lings, queens, spines/spores, and maybe roaches if needed. I hope my questions aren't too vague. Let me know if I can elaborate on anything.

Thanks, everybody! This community has been the most helpful thing in my development as a zerg player who is new to the world of starcraft!



I've been doing 2 Base vs Protoss now.


14 Pool
16 Hatch
15 Overlord
x2 Zerglings
Extractor and then..
Queen
Start second queen asap & Hatch will pop at same time so get the 3rd queen.
24 Overlord
31 Overlord

5:55 grab two gases.
6:00 x2 Evo Chambers


Gas order goes
First 100 into Speedling
2nd 100 into Lair
next 250 into Range/Carpace upgrade.


Game varies from this point so you got to read and react to what you are seeing.



Thank you for responding! I have thought about 2-basing before, but I have always heard that it is important to be a base up on T and P. Do you only do this vs gateway openers, or against FFE as well? Also, do you take your 4th gas when lair finishes? And lastly, can 2 bases support hydra/swarm host reasonably well? I have found this to be my preferred unit comp vs stargate play since HotS launched. I usually mix in a few roaches to soak up some damage (though locusts take care of that for the most part) and vipers once I hit hive. I haven't had the chance to add a few ultralisks yet, but I would like to.

I love the fact that I can use hydras now! Though, on their own, they are still underpowered for their cost (and for the time it takes to research their mandatory upgrades), I feel like the real "buff" to hydras in HotS is the fact that both swarm hosts and vipers synergize so well with them. It doesn't matter if they only have 80 hp if locusts and clouds can keep them from taking damage!

I definitely look forward to experimenting with some 2-base builds now. Can anyone else offer any advice for reacting to gateway openings? Especially gateway pressure into 2-base stargate?
Reithan
Profile Blog Joined February 2011
United States360 Posts
March 19 2013 04:09 GMT
#114
Having problems vs terran, seems like every game, if I get ahead, when I move out speed medivac counters and kills like 80% of my drones and maybe a tech structure or two, and I can't kill enough to equalize before speed medvacs can scoop army and get back to fight me. Like, they can get across the map, hamstring me, and get back before I can really do any real damage...

That and continuously sniping my hatches. How do you deal with this? I've tried mutas, static defense, etc. The medivacs just outrun my mutas and drop enough to overwhelm my static defenses unless I can catch them basically right as they're leaving their base...
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
SoulSC2
Profile Joined March 2013
New Zealand12 Posts
March 19 2013 05:36 GMT
#115
On March 19 2013 11:08 baba1 wrote:
Why do people build their baneling nest at their natural in ZvZ?


To create a choke at their natural. It's much easier defending behind a choke where there's only two narrow paths that banelings could come at you from.
Buddy168
Profile Joined June 2012
United States157 Posts
March 19 2013 07:05 GMT
#116
How effective would Roach/Hydra/Swarm Host be in a match up?

I try it out and it works for a while but the issue I run into is that later on when late game comes around, my army is just outclassed and because of my heavy investment in ranged upgrades I can't seem to effectively tech into Ultras or BL because they use melee upgrades and not ranged.

Should I just try and win in mid game and hope for the best?

Abandon the style completely?

Or just try hold them off until I can get the melee upgrades?

I just REALLY want to work Swarm Hosts into my play in all match ups and so far the noyl effective thing that works is an adapted Swarm Host/hydra contain that mimics the BW Hydra Lurker contain.
"You're being a useless fucking asshole" - Day[9]
HelloSon
Profile Joined April 2010
United States456 Posts
March 19 2013 07:21 GMT
#117
How do I beat vr/HT/chargelot? Tried roach/hydra/infestor but got decimated by storms and the VRs cleaning EVERYTHING up. Roach/hydra/sh be better?
yo
kernel_mode
Profile Joined March 2013
Russian Federation5 Posts
Last Edited: 2013-03-19 09:05:37
March 19 2013 09:04 GMT
#118
Hi! I am a beginner at SC2 HTOS and I have a BIG problems when playing Zerg against AI (not playing with real people for the time being). I am obliterating things with Protoss, but I can't do a thing with Zerg. What am I doing wrong? Thanks in advance for your answers.

Zerg replay link
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-19 09:12:21
March 19 2013 09:10 GMT
#119
On March 19 2013 16:21 HelloSon wrote:
How do I beat vr/HT/chargelot? Tried roach/hydra/infestor but got decimated by storms and the VRs cleaning EVERYTHING up. Roach/hydra/sh be better?


Ah stop going roach/hydra. Trust me it's a bad composition.

The composition that CRUSHES vr/ht/chargelot is and I shit you not swarmhost/hydra/ultra. Yes that is right swarmhost/hydra/ultra. Make sure you let locusts go in first (they will roll over chargelots and kill templar same with ultralisks) and then the hydra take care of void rays.

Trust me it's a much better composition late game then roach/hydra anything

On March 19 2013 16:05 Buddy168 wrote:
How effective would Roach/Hydra/Swarm Host be in a match up?

I try it out and it works for a while but the issue I run into is that later on when late game comes around, my army is just outclassed and because of my heavy investment in ranged upgrades I can't seem to effectively tech into Ultras or BL because they use melee upgrades and not ranged.

Should I just try and win in mid game and hope for the best?

Abandon the style completely?

Or just try hold them off until I can get the melee upgrades?

I just REALLY want to work Swarm Hosts into my play in all match ups and so far the noyl effective thing that works is an adapted Swarm Host/hydra contain that mimics the BW Hydra Lurker contain.


Ultras are fine just don't make more then 3-5 (you want them mainly to kill templar/colo). The late game composition as soon as your hive finishes throw down an ultra cavern and make some vipers. Vipers to abduct colo and with swarmhost/hydra/roach support it works really well. Don't bother with broodlords, ultras are better.

I am not sure have you looked at my guide? If you have I go over swarmhost usage (and has replays) that I would highly recommend as I have loved the swarmhost since hots beta and got them to work in zvp when everyone else was still doing roach/hydra .
When I think of something else, something will go here
kernel_mode
Profile Joined March 2013
Russian Federation5 Posts
Last Edited: 2013-03-19 10:21:27
March 19 2013 09:58 GMT
#120
On March 19 2013 18:04 kernel_mode wrote:
Hi! I am a beginner at SC2 HTOS and I have a BIG problems when playing Zerg against AI (not playing with real people for the time being). I am obliterating things with Protoss, but I can't do a thing with Zerg. What am I doing wrong? Thanks in advance for your answers.

Zerg replay link


Managed to do this in 45 min (brood lord spam)... Still too long.
Zerg win replay
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