• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:08
CET 17:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1220 users

The HotS Zerg Help Me Thread - Page 157

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 155 156 157 158 159 269 Next
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 21 2014 09:28 GMT
#3121
On March 21 2014 17:46 SC2Toastie wrote:
Is 2base muta into double expand a viable and strong (and safe?) opener in the current metagame?


What match up?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-03-21 12:07:05
March 21 2014 12:06 GMT
#3122
On March 21 2014 18:28 ThePastor wrote:
Show nested quote +
On March 21 2014 17:46 SC2Toastie wrote:
Is 2base muta into double expand a viable and strong (and safe?) opener in the current metagame?


What match up?

vs T. + Show Spoiler [GSLspoiler] +
Life did it twice today!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Primate
Profile Joined May 2012
17 Posts
March 21 2014 13:37 GMT
#3123
How do I deal with early game warp prism harass? It seems like the protoss just wants to split your army up so that you don't have a good position when the all in comes (and ofc it does come). Should I spine/spore, or have a mobile response force? It seems to me the protoss just keeps throwing zealots at me until he has some success.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 21 2014 13:47 GMT
#3124
On March 21 2014 22:37 Primate wrote:
How do I deal with early game warp prism harass? It seems like the protoss just wants to split your army up so that you don't have a good position when the all in comes (and ofc it does come). Should I spine/spore, or have a mobile response force? It seems to me the protoss just keeps throwing zealots at me until he has some success.

I'd say, split your army effectively and make sure a Queen is targetted on the Prism so there's always a timer on him. Meanwhile, make sure to still deny pylons.

It's a tactic that makes it likely for you to make a mistake while Protoss essentially amoves into position and devotes all his attention to pylons and harrassment.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Frankie Teardrop
Profile Joined March 2013
United States74 Posts
March 21 2014 21:01 GMT
#3125
When is an optimal time to take your 3rd/4th and 5th/6th gas vs a 1 gate FE Protoss.

I have been making my first gas right after my first queen as soon as I identify that the Protoss didn't FFE. I use this to get ling speed, then take the drones off. I take my 2nd gas, and put drones back into the first; right after I put down my 3rd hatch and roach warren (usually around 6:15 or ~44 supply).

After this, I usually just kind of wing it. I usually take my 3rd + 4th when my lair is about halfway done (8:30 or so, ~75 supply) and my 5th + 6th when my lair finishes (around 9:15-9:30).

Depending on how many lings and roaches the P forces out of me with gateway pressure (and therefore, how many fewer drones I have) I am sometimes extremely starved for either minerals or gas, while having an overabundance of the other. Should I be taking my gasses based on my drone count instead of the clock, and if so; what kind of mineral saturation should I have at my 3 bases before taking gas geysers?

In case it's relevent, I've been getting early ling speed and taking a 6:00 3rd vs gate expands, and playing an aggressive roach/ling/hydra midgame with 1/1/1 upgrades.
Alchemik
Profile Joined March 2014
Poland7124 Posts
March 21 2014 21:26 GMT
#3126
I'd like to know if 8-roach/lings push is actually a valid tactic. I didn't see it very often, there's many more popular fast pushes for zerg, so can anyone tell me if - executed properly - this is a good build?
Of course it's meant to just kill your opponent. I don't want to try something that may be invalid, that's why I'm asking.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 22 2014 00:49 GMT
#3127
I'm a platinum zerg player that usually goes 15 pool ->15/16 hatch basically everygame for safety. Today I had a streak of shitty games with bunker rushes, proxy raxes and cannons. So pissed >_>

Anyway the problematic thing is the reapers, twice different terran players got 3 reapers , made a bunker in my natural and forced lings. Thats all fine I can usually wait for 2 or even 3 queens before I go in so I don't need to over produce lings. The thing is I take gas after hatch at 16 supply normally and my ling speed is way late to handle reapers. The bunker+3 reapers are manageable on most map but I met one skilled opponent that managed to save all reapers from my attack at the bunker and jumped up into my main where his three reapers killed my queen there and wrecked havoc.

Because of the bunker I need to move my forces(mainly queens) into my natural to defend and specifically at maps where the creepless distance is far(for me this happened on daedelous) he can just dance into my main and kill tons. Theoretically he could just dance down and go into my exp when I get back to defend, until i get ling speed which will be waaay too late. How do I handle 3 reapers+bunker on maps like daedalous where its so far between the bases. Feels like its almost pointless taking the expo and that would set you so much behind its ridiculous.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 22 2014 04:13 GMT
#3128
On March 22 2014 06:01 Frankie Teardrop wrote:
When is an optimal time to take your 3rd/4th and 5th/6th gas vs a 1 gate FE Protoss.

I have been making my first gas right after my first queen as soon as I identify that the Protoss didn't FFE. I use this to get ling speed, then take the drones off. I take my 2nd gas, and put drones back into the first; right after I put down my 3rd hatch and roach warren (usually around 6:15 or ~44 supply).

After this, I usually just kind of wing it. I usually take my 3rd + 4th when my lair is about halfway done (8:30 or so, ~75 supply) and my 5th + 6th when my lair finishes (around 9:15-9:30).

Depending on how many lings and roaches the P forces out of me with gateway pressure (and therefore, how many fewer drones I have) I am sometimes extremely starved for either minerals or gas, while having an overabundance of the other. Should I be taking my gasses based on my drone count instead of the clock, and if so; what kind of mineral saturation should I have at my 3 bases before taking gas geysers?

In case it's relevent, I've been getting early ling speed and taking a 6:00 3rd vs gate expands, and playing an aggressive roach/ling/hydra midgame with 1/1/1 upgrades.


These all seem like fairly decent timings. The only really important thing to note is that if you're dealing with a two-base pressure, you don't generally can't afford to get the 5th and 6th gas geysers unless it's a much later allin (2-2-2, chargelot/archon allin, or any allin after phoenixes) or you cut a lot of stuff to rush out hydras. Pure roach production (along with upgrades) requires kind of a 2:1 ratio of minerals to gas while hydras require something more like a 1:1 ratio. That said, if you feel like your gas is kind of high ~10:30, it should get taken care of quickly with a swell of hydras.

On March 22 2014 06:26 Alchemik wrote:
I'd like to know if 8-roach/lings push is actually a valid tactic. I didn't see it very often, there's many more popular fast pushes for zerg, so can anyone tell me if - executed properly - this is a good build?
Of course it's meant to just kill your opponent. I don't want to try something that may be invalid, that's why I'm asking.


I believe you're talking about ZvT. If so, yes, it works fairly well against Terran players who skip banshees (although usually you skip the lings). Making 8-10 roaches allows you to pressure the Terran player and prevent his hellions from harassing your queens and drones long enough to get good saturation and creep spread going. The downside to this is obviously that your economy kicks in a little bit later and your tech is delayed.

Oh wait, you're talking about the 7-roach rush on one base. In that case, no, 7RR is pretty dead. The above is on 2.5 bases.

On March 22 2014 09:49 Shuffleblade wrote:
I'm a platinum zerg player that usually goes 15 pool ->15/16 hatch basically everygame for safety. Today I had a streak of shitty games with bunker rushes, proxy raxes and cannons. So pissed >_>

Anyway the problematic thing is the reapers, twice different terran players got 3 reapers , made a bunker in my natural and forced lings. Thats all fine I can usually wait for 2 or even 3 queens before I go in so I don't need to over produce lings. The thing is I take gas after hatch at 16 supply normally and my ling speed is way late to handle reapers. The bunker+3 reapers are manageable on most map but I met one skilled opponent that managed to save all reapers from my attack at the bunker and jumped up into my main where his three reapers killed my queen there and wrecked havoc.

Because of the bunker I need to move my forces(mainly queens) into my natural to defend and specifically at maps where the creepless distance is far(for me this happened on daedelous) he can just dance into my main and kill tons. Theoretically he could just dance down and go into my exp when I get back to defend, until i get ling speed which will be waaay too late. How do I handle 3 reapers+bunker on maps like daedalous where its so far between the bases. Feels like its almost pointless taking the expo and that would set you so much behind its ridiculous.


Don't go pool first in ZvT, you're just putting yourself unnecessarily behind. If you're really having particular trouble with proxy raxes and bunker rushes, just drone scout on 10 on two player maps. It's fair in ZvP to go pool first, but if you want the liberty to choose hatch first: again, just drone scout on 10 to see if it's FFE or gate expand.

Against reapers, you want to defend with 4-6 lings and 2-4 queens. If a bunker does go up without you scouting it, you need to make upwards of 10-12 lings to break it. If you're having particular trouble with the problem in several games, just leave your second overlord over your natural as it's building to spot for bunkers (and pull ~5 drones to stop it from going down). Another good pointer for dealing with reapers: leave an overlord in front of your natural where reapers are likely to jump into your main base (Polar Night is perhaps the most obvious to illustrate this example).
StrategyAllyssa Grey <3<3
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 22 2014 04:32 GMT
#3129
Pool first in ZvT is actually becoming more and more popular, especially on the Korean ladder. It is a great response to the all to common three reaper build which is becoming more and more popular. Life did it several times at IEM, + Show Spoiler +
as well as against maru last night
. It is becoming a normal build because it forces the terran to either leave a reaper at home (losing harass) or build his second CC on the high ground because it is so easy to run your first two lings around the map and cancel the building scv.
JSK
Profile Joined February 2013
United States133 Posts
March 22 2014 04:49 GMT
#3130
I mean this entirely in a non-inflammatory way: why is Zerg's help me thread so much shorter? As in, the FAQs? Is it because Zerg is just a more intuitive / ethereal gameplay style that requires less preparation and more game sense? What is it? (I am not currently an active player so no I am not trying to be a dick or anything… I want to understand Zerg better cause I likely will be switching to it when I come back.)
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 22 2014 05:31 GMT
#3131
On March 22 2014 13:49 JSK wrote:
I mean this entirely in a non-inflammatory way: why is Zerg's help me thread so much shorter? As in, the FAQs? Is it because Zerg is just a more intuitive / ethereal gameplay style that requires less preparation and more game sense? What is it? (I am not currently an active player so no I am not trying to be a dick or anything… I want to understand Zerg better cause I likely will be switching to it when I come back.)

We have a few very good zerg players that are quick with accurate answers (<3 you guyz!), so there are rarely long discussions about anything here. Also blades overview of zerg hots is preventing, or at least redirecting, a lot of the issues that would otherwise be posted here.

The swarm will welcome you when you return.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 22 2014 08:31 GMT
#3132
On March 22 2014 13:49 JSK wrote:
I mean this entirely in a non-inflammatory way: why is Zerg's help me thread so much shorter? As in, the FAQs? Is it because Zerg is just a more intuitive / ethereal gameplay style that requires less preparation and more game sense? What is it? (I am not currently an active player so no I am not trying to be a dick or anything… I want to understand Zerg better cause I likely will be switching to it when I come back.)


I think because Protoss and Terran often follow very set structured build paths that last for a long time their discussion get a lot more technical and precise. They end up with larger discussion around the order of build/unit production times etc. Where as Zerg is a bit more as you say 'game sense'. The most common issues surrounding zergs is not so much the generic builds but more so how to respond (drone/unit/gas timings) to what we scout. Since this is the case I think our discussion are often reliant upon P and T coming up with newer strategies that require newer responses. All the while they do the same thing the response can be summarised very easily.

I remember when the Parting immortal all-in really took off in the scene Zergies ended up with a MASSIVE amount of discussion going on, because there was a specific build that was killing 90% of zergs and we needed a better response. There is a thread on here somewhere dedicated to that discussion.
Alchemik
Profile Joined March 2014
Poland7124 Posts
March 22 2014 09:24 GMT
#3133
On March 22 2014 13:13 SC2John wrote:

I believe you're talking about ZvT. If so, yes, it works fairly well against Terran players who skip banshees (although usually you skip the lings). Making 8-10 roaches allows you to pressure the Terran player and prevent his hellions from harassing your queens and drones long enough to get good saturation and creep spread going. The downside to this is obviously that your economy kicks in a little bit later and your tech is delayed.

Oh wait, you're talking about the 7-roach rush on one base. In that case, no, 7RR is pretty dead. The above is on 2.5 bases.


I am, indeed, talking about 8-roach push reinforced with lings. On two bases, I never even tried to play on one. ;P But that is actually kind of an all-in I think, 'cause if you don't kill your opponent, or at least do a significant amount of damage, then you're screwed.
Bul2rot
Profile Joined April 2013
Belgium2 Posts
March 22 2014 12:02 GMT
#3134
Hello ,can i use lings bane mutas vs protoss ,i like playing with a fast army ,can it work or why not ?
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-03-22 13:47:09
March 22 2014 13:46 GMT
#3135
On March 22 2014 21:02 Bul2rot wrote:
Hello ,can i use lings bane mutas vs protoss ,i like playing with a fast army ,can it work or why not ?

muta/ling midgames are viable, but banelings vs protoss don't really counter anything. even zealots are better countered by roaches. there are old styles that include baneling drops onto mineral lines or on top of gateway armies, but these aren't typically used anymore because ling/infestor isn't the best opening against protoss and because of the popularity of stargate play. also, protoss units have more health than marines and zerglings, so you need to use a lot more banelings and you generally need the protoss army to be clumped and have no force fields, no recall, no colossus, no archons/storm, and to be in the middle of the map where you can surround it. it's POSSIBLE to use ling bane against protoss at a high level, yes. i've seen TLO do it on stream. but you need to have really good unit control and ideally surprise protoss with your composition because it's not super strong

if you want to use a fast swarm-ish army against protoss, i recommend trying mass roach/ling. roach/ling is good for holding all-ins and it can also be used aggressively to cancel protoss's third base, and because it's low tech + low gas you can transition into anything. ling/infestor into infestor/ultra/brood lord/queen is also a viable style, but it's weak to many timings and the build is completely different (fast melee upgrades, fast hive)

regardless of what style you choose, you will almost always have to transition into either swarm hosts or hive tech in a game where protoss secures 3-4+ bases
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 22 2014 15:11 GMT
#3136
On March 22 2014 13:32 ThePastor wrote:
Pool first in ZvT is actually becoming more and more popular, especially on the Korean ladder. It is a great response to the all to common three reaper build which is becoming more and more popular. Life did it several times at IEM, + Show Spoiler +
as well as against maru last night
. It is becoming a normal build because it forces the terran to either leave a reaper at home (losing harass) or build his second CC on the high ground because it is so easy to run your first two lings around the map and cancel the building scv.


In terms of ladder, it much more economical to just go hatch first and drone scout (or just blind hatch first and accept proxy 11/11 and 3-reaper harass losses). Life uses it several times on maps like Yeonsu and Habitation Station where proxy barracks are very easy to hide so that he could kind of metagame his opponent. I highly discourage "metagaming" on the ladder; learning solid play is far more important than getting a handful of lucky wins because you did the right build order (and losing most of the others pretty hard).

On March 22 2014 18:24 Alchemik wrote:
Show nested quote +
On March 22 2014 13:13 SC2John wrote:

I believe you're talking about ZvT. If so, yes, it works fairly well against Terran players who skip banshees (although usually you skip the lings). Making 8-10 roaches allows you to pressure the Terran player and prevent his hellions from harassing your queens and drones long enough to get good saturation and creep spread going. The downside to this is obviously that your economy kicks in a little bit later and your tech is delayed.

Oh wait, you're talking about the 7-roach rush on one base. In that case, no, 7RR is pretty dead. The above is on 2.5 bases.


I am, indeed, talking about 8-roach push reinforced with lings. On two bases, I never even tried to play on one. ;P But that is actually kind of an all-in I think, 'cause if you don't kill your opponent, or at least do a significant amount of damage, then you're screwed.


It's kind of a coinflip based on whether your opponent commits to a lot of hellions or not. You don't NECESSARILY have to do a significant amount of damage, but you want to keep the roaches alive for as long as possible. Like all pressure builds, the goal is to either 1) do significant damage or, if you can't do that 2) delay for as long as possible while getting the necessary tech/economy back at home to deal with the counterswing.

Again, if you're on top of it, your creep spread should end up being far superior than usual, buying you some extra time whenever the Terran attacks.
StrategyAllyssa Grey <3<3
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2014-03-22 17:47:21
March 22 2014 17:47 GMT
#3137
On March 23 2014 00:11 SC2John wrote:
Show nested quote +
On March 22 2014 13:32 ThePastor wrote:
Pool first in ZvT is actually becoming more and more popular, especially on the Korean ladder. It is a great response to the all to common three reaper build which is becoming more and more popular. Life did it several times at IEM, + Show Spoiler +
as well as against maru last night
. It is becoming a normal build because it forces the terran to either leave a reaper at home (losing harass) or build his second CC on the high ground because it is so easy to run your first two lings around the map and cancel the building scv.


In terms of ladder, it much more economical to just go hatch first and drone scout (or just blind hatch first and accept proxy 11/11 and 3-reaper harass losses). Life uses it several times on maps like Yeonsu and Habitation Station where proxy barracks are very easy to hide so that he could kind of metagame his opponent. I highly discourage "metagaming" on the ladder; learning solid play is far more important than getting a handful of lucky wins because you did the right build order (and losing most of the others pretty hard).


What exactly is drone scouting ? Checking for proxy rax or simply scout til you reach the T's base ? Cauz if so, you pretty much have the same eco than going pool first. If not, you're losing approximately 50 minerals with pool first. That's nothing and could save you more than you might think. Plus you may kill that cc's building while you can easily defend the reapers with a queen at each base.
I don't even know if the reaper's opening is called a metagame since every T has been doing that for a while.

So, I'd recommend going pool first from time to time. Not every ZvT needs to be standard.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2014-03-22 19:42:20
March 22 2014 19:40 GMT
#3138
On March 23 2014 00:11 SC2John wrote:

In terms of ladder, it much more economical to just go hatch first and drone scout (or just blind hatch first and accept proxy 11/11 and 3-reaper harass losses). Life uses it several times on maps like Yeonsu and Habitation Station where proxy barracks are very easy to hide so that he could kind of metagame his opponent. I highly discourage "metagaming" on the ladder; learning solid play is far more important than getting a handful of lucky wins because you did the right build order (and losing most of the others pretty hard).


Pool first is not a build to get a few lucky wins. It is a good 'safety' build for people who are not confident against reaper and any form of barracks pressure (not sure about on America ladder but in low masters 95% of players go 3 reaper or proxy). It opens up a nice timing to get pressure back on the terran and also leads into a very standard macro game.

You are slightly behind economically, but it is not as much as one might think. You first inject hits faster then when you hatch first, meaning you end up being half an inject behind. Seeing as you generally have more larvae then minerals it does not impact your economy that greatly to go pool first. You are behind from an economical point of view, albeit a small amount, however it is a viable option for the person who is not confident with their early defensive micro.

I am confident doing both and they both lead into a normal macro game.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 22 2014 19:44 GMT
#3139
On March 23 2014 02:47 RaiZ wrote:
Show nested quote +
On March 23 2014 00:11 SC2John wrote:
On March 22 2014 13:32 ThePastor wrote:
Pool first in ZvT is actually becoming more and more popular, especially on the Korean ladder. It is a great response to the all to common three reaper build which is becoming more and more popular. Life did it several times at IEM, + Show Spoiler +
as well as against maru last night
. It is becoming a normal build because it forces the terran to either leave a reaper at home (losing harass) or build his second CC on the high ground because it is so easy to run your first two lings around the map and cancel the building scv.


In terms of ladder, it much more economical to just go hatch first and drone scout (or just blind hatch first and accept proxy 11/11 and 3-reaper harass losses). Life uses it several times on maps like Yeonsu and Habitation Station where proxy barracks are very easy to hide so that he could kind of metagame his opponent. I highly discourage "metagaming" on the ladder; learning solid play is far more important than getting a handful of lucky wins because you did the right build order (and losing most of the others pretty hard).


What exactly is drone scouting ? Checking for proxy rax or simply scout til you reach the T's base ? Cauz if so, you pretty much have the same eco than going pool first. If not, you're losing approximately 50 minerals with pool first. That's nothing and could save you more than you might think. Plus you may kill that cc's building while you can easily defend the reapers with a queen at each base.
I don't even know if the reaper's opening is called a metagame since every T has been doing that for a while.

So, I'd recommend going pool first from time to time. Not every ZvT needs to be standard.


The more common drone scout at 10 would lead to all the way to your opponents base. I wouldn't recommend pool every time, it is good to do both in my opinion, good to practice against dealing with that pressure. However, if one is not confident against the terran pressure and is trying to get bigger macro ideas down it is probably more prudent to take the pool first.
Jowj
Profile Joined June 2012
United States248 Posts
March 22 2014 20:10 GMT
#3140
On March 23 2014 04:40 ThePastor wrote:
Show nested quote +
On March 23 2014 00:11 SC2John wrote:

In terms of ladder, it much more economical to just go hatch first and drone scout (or just blind hatch first and accept proxy 11/11 and 3-reaper harass losses). Life uses it several times on maps like Yeonsu and Habitation Station where proxy barracks are very easy to hide so that he could kind of metagame his opponent. I highly discourage "metagaming" on the ladder; learning solid play is far more important than getting a handful of lucky wins because you did the right build order (and losing most of the others pretty hard).


Pool first is not a build to get a few lucky wins. It is a good 'safety' build for people who are not confident against reaper and any form of barracks pressure (not sure about on America ladder but in low masters 95% of players go 3 reaper or proxy). It opens up a nice timing to get pressure back on the terran and also leads into a very standard macro game.

You are slightly behind economically, but it is not as much as one might think. You first inject hits faster then when you hatch first, meaning you end up being half an inject behind. Seeing as you generally have more larvae then minerals it does not impact your economy that greatly to go pool first. You are behind from an economical point of view, albeit a small amount, however it is a viable option for the person who is not confident with their early defensive micro.

I am confident doing both and they both lead into a normal macro game.


For what its worth, I agree with you that its a decent "safety" build for people who aren't confident vs reaper. However I'll also add that I don't think it should be practiced primarily at all, and then only practiced when above mid masters. Just hatch first-ing in TvZ is what 99% of the pros do (really the only pro I know who pools first with any regularity is Life), and will force you to learn to micro better vs reapers.

Oh, also it changes the timings you need to know on when to stop droning, when to build certain structures, etc. Over all its more efficient to practice hatch first if you have an eye towards improving.

Source: high masters Zerg who does both builds on occasion.
Strategy
Prev 1 155 156 157 158 159 269 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#70
WardiTV1290
OGKoka 304
Rex112
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 308
OGKoka 290
ProTech122
Rex 112
RushiSC 21
SC2Nice 18
Vindicta 17
StarCraft: Brood War
Calm 4020
GuemChi 1144
EffOrt 684
Shuttle 674
Stork 672
Larva 521
BeSt 440
Mini 432
Snow 217
Rush 211
[ Show more ]
firebathero 167
JYJ 87
Sharp 78
Hyuk 76
Mind 67
Barracks 60
Killer 54
Hm[arnc] 42
Aegong 35
ToSsGirL 27
Terrorterran 24
Rock 24
scan(afreeca) 13
GoRush 12
SilentControl 9
ivOry 6
Dota 2
Gorgc4625
qojqva2647
singsing2583
Dendi470
syndereN353
420jenkins199
Counter-Strike
Fnx 1605
fl0m694
adren_tv92
Super Smash Bros
Mew2King78
Other Games
Grubby1262
hiko751
allub443
crisheroes377
Happy316
Fuzer 277
Hui .264
ArmadaUGS139
QueenE52
Organizations
Other Games
gamesdonequick2415
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 57
• davetesta18
• poizon28 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1602
• Jankos1435
Upcoming Events
Monday Night Weeklies
52m
OSC
18h 52m
PiGosaur Monday
1d 8h
The PondCast
1d 17h
OSC
1d 18h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.