• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CET 06:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5900 users

The HotS Zerg Help Me Thread - Page 121

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 119 120 121 122 123 269 Next
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 04 2013 13:21 GMT
#2401
On October 04 2013 21:32 Tannex wrote:

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



In ZvZ Swarm Hosts are often used to kill the opponent in the late game as it is difficult to counter it. The way I counter it is to just make zergling and muta, this forces him to not make any more swarm hosts as they are extremely immobile and you can kill their economy as they are walking between bases to catch you. Then you kill the swarm hosts with muta as they slowly march across the map.
However you will need to wall off your 3rd and 4th and have static defences to help keep all the locust at bay while you kill their economy, if you can do enough damage then kill off all the swarm hosts they will not be able to rebuild due to their high costs.
"The ark was built by amateurs, but professionals built the Titanic"
Decendos
Profile Joined August 2011
Germany1341 Posts
October 04 2013 13:22 GMT
#2402
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ



And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



to your first question: let an overlord hover above your 3rd base. your overseers will scout his spire building. after that just let ovi poop creep and build 2 spores there with some roaches vs lings. should be enough to let you secure a decently fast 3rd while behind very ahead in upgrades.

to your second question: it depens on his supporting army. if its a SH rush something like roach bane (vs light locusts) owns him very hard. or mutas are also a good choice if he has ling SH only. vs roach hydra into SHs i feel you pretty much have to also go SHs, especially after opening roaches yourself (maybe with ling bane muta into ultra bane infestor ling you can play without SHs vs SHs).
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 04 2013 13:28 GMT
#2403
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 04 2013 13:36 GMT
#2404
On October 04 2013 22:28 MstrJinbo wrote:
Show nested quote +
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.


It could be down to his macro, such as injects. If he is not able to get his injects off correctly it will delay his build. I have not actually seen the build order so I'm not sure how hard it is to execute but that would most likely be the main reason for him being delayed.
"The ark was built by amateurs, but professionals built the Titanic"
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 04 2013 14:07 GMT
#2405
On October 04 2013 22:36 SpeedyTuyper wrote:
Show nested quote +
On October 04 2013 22:28 MstrJinbo wrote:
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.


It could be down to his macro, such as injects. If he is not able to get his injects off correctly it will delay his build. I have not actually seen the build order so I'm not sure how hard it is to execute but that would most likely be the main reason for him being delayed.


I actually think the Easiest way to mess up that build order would be to build roaches too early. This is one of those builds where you will build a roach warren but not build roaches that early unless needed to defend an attack. If you needlessly build 8 roaches early on just to feel safe, not only do you have 8 fewer drones but your 1/1 upgrades and third are significantly delayed.
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 04 2013 15:28 GMT
#2406
On October 04 2013 23:07 MstrJinbo wrote:
Show nested quote +
On October 04 2013 22:36 SpeedyTuyper wrote:
On October 04 2013 22:28 MstrJinbo wrote:
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.


It could be down to his macro, such as injects. If he is not able to get his injects off correctly it will delay his build. I have not actually seen the build order so I'm not sure how hard it is to execute but that would most likely be the main reason for him being delayed.


I actually think the Easiest way to mess up that build order would be to build roaches too early. This is one of those builds where you will build a roach warren but not build roaches that early unless needed to defend an attack. If you needlessly build 8 roaches early on just to feel safe, not only do you have 8 fewer drones but your 1/1 upgrades and third are significantly delayed.


I understand now, however in that case if he feels unsafe he should just build 2 sets of lings and scout with them including taking the xel'naga and have one outside his opponents base to see if he is moving out
"The ark was built by amateurs, but professionals built the Titanic"
Tannex
Profile Joined July 2011
United States196 Posts
Last Edited: 2013-10-04 16:09:38
October 04 2013 16:09 GMT
#2407
Hey guys thanks for the responses! Much appreciated as I suck a lot. >.<

On October 04 2013 22:28 MstrJinbo wrote:
Show nested quote +
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.

Yeah I just looked over the replay again and realized how much I've been fucking up the build. I've been getting too early of a wall and gas, thus delaying everything else. I can still post a replay or two if you want though. ^_^

On October 04 2013 22:22 Decendos wrote:
Show nested quote +
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



to your first question: let an overlord hover above your 3rd base. your overseers will scout his spire building. after that just let ovi poop creep and build 2 spores there with some roaches vs lings. should be enough to let you secure a decently fast 3rd while behind very ahead in upgrades.

to your second question: it depens on his supporting army. if its a SH rush something like roach bane (vs light locusts) owns him very hard. or mutas are also a good choice if he has ling SH only. vs roach hydra into SHs i feel you pretty much have to also go SHs, especially after opening roaches yourself (maybe with ling bane muta into ultra bane infestor ling you can play without SHs vs SHs).

Ok, that's what it felt like in my games, thanks for the confirmation. :D
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 04 2013 16:51 GMT
#2408
On October 05 2013 01:09 Tannex wrote:
Hey guys thanks for the responses! Much appreciated as I suck a lot. >.<

Show nested quote +
On October 04 2013 22:28 MstrJinbo wrote:
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



If you are actually following the build, your third should be up well before mutas make an appearance. My guess would be that you built your wall or built roaches too early. Putting up a replay is probably a good idea.

Yeah I just looked over the replay again and realized how much I've been fucking up the build. I've been getting too early of a wall and gas, thus delaying everything else. I can still post a replay or two if you want though. ^_^

Show nested quote +
On October 04 2013 22:22 Decendos wrote:
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?



to your first question: let an overlord hover above your 3rd base. your overseers will scout his spire building. after that just let ovi poop creep and build 2 spores there with some roaches vs lings. should be enough to let you secure a decently fast 3rd while behind very ahead in upgrades.

to your second question: it depens on his supporting army. if its a SH rush something like roach bane (vs light locusts) owns him very hard. or mutas are also a good choice if he has ling SH only. vs roach hydra into SHs i feel you pretty much have to also go SHs, especially after opening roaches yourself (maybe with ling bane muta into ultra bane infestor ling you can play without SHs vs SHs).

Ok, that's what it felt like in my games, thanks for the confirmation. :D


If you do decide to post some replays it would be very helpful in seeing what you did wrong and what you could improve on, in the future i suggest posting a replay with every question you have if you have a replay available.
"The ark was built by amateurs, but professionals built the Titanic"
VurnHat
Profile Joined August 2012
19 Posts
October 06 2013 02:34 GMT
#2409
I like to do Scarlet's style with 2 base ling upgrades into quick 3 base quick hive ultra queen infestor ling comp.

I often get pushed into opening quick 3 hatch when my starting overlord scouts a forge fast expand or nexus first into FFE.

My game plan is to semi-all-in on my opponents third. How many drones do I get?

Here's my general build order:
15 - Pool
16 - Hatch
15 - Queen
21 - Third Hatch
20 - 2nd Queen
build 3rd queen out of 3rd hatch when complete
drone up
5:45 double gas at nat
6:30 roach warren
7:00 lair/evo/2x gas main
7:20 speed
+1 Range when can
Hydra den and roach speed at lair
build hydra lings and maybe some roaches and go cancel third.

I feel like I always build too many drones or my hydras get there late or something, I just always seems super weak/late of a push on his third.

Thanks!
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 07 2013 09:48 GMT
#2410
On October 06 2013 11:34 VurnHat wrote:
I like to do Scarlet's style with 2 base ling upgrades into quick 3 base quick hive ultra queen infestor ling comp.

I often get pushed into opening quick 3 hatch when my starting overlord scouts a forge fast expand or nexus first into FFE.

My game plan is to semi-all-in on my opponents third. How many drones do I get?

Here's my general build order:
15 - Pool
16 - Hatch
15 - Queen
21 - Third Hatch
20 - 2nd Queen
build 3rd queen out of 3rd hatch when complete
drone up
5:45 double gas at nat
6:30 roach warren
7:00 lair/evo/2x gas main
7:20 speed
+1 Range when can
Hydra den and roach speed at lair
build hydra lings and maybe some roaches and go cancel third.

I feel like I always build too many drones or my hydras get there late or something, I just always seems super weak/late of a push on his third.

Thanks!


The amount of drones you create depends on if you want the attack to be more powerful and do more damage (more risk though) or have a high economy and the attack to either be later or weaker. To know which one to do depends on if your opponent is playing greedy of safe. If you were against someone who has loads of cannons at his natural and a large zealot sentry force you would want the attack to come in much later as you wont be able to damage him, so you need to get economy. This is where you drone up 3 bases then attack, you can have a small ling force out on the map to see if he moves out and counter his third with it or natural if you can get in. However if the player is just being very greedy then you want the attack to come in early, so just drone up those 2 bases without fully saturated second and then attack with a large force early on to do alot of damage to him.
If you need any more explaining just ask, i cant go into much detail as im in college right now and have to do my work
"The ark was built by amateurs, but professionals built the Titanic"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 07 2013 16:28 GMT
#2411
On October 04 2013 21:32 Tannex wrote:
Hey guys, I've been playing some Zerg recently and I have been having some troubles ZvZ. I like to open up with a gasless into roach ZvZ

http://youtu.be/vIWR4ZPNOyQ

And I've been having some issues against muta openings, as I find they tend to pin me onto two bases for much longer then I am comfortable with. So I was wondering if this build is just weak against mutas or if I am missing something in my execution. If it is possible, I would love some general advice at securing a third against mutas, but I can post a replay or two at request, if it is needed. ^_^

Also, another ZvZ question, if the opponent switches into Swarm Hosts, am I also forced to make my own swarm hosts to combat his, or is there a way i can go about combating them?




The biggest weakness of gasless opening is there is no way you can really abuse a zerg who wants to go muta (the zerg going muta should be playing as greedy as you, skipping spine, pure drones with maybe a few lings to deny a third). Personally I think gasless is very weak versus a muta opening, but to secure a third try to take it somewhat greedily (you want your third down right as spire is started, earlier if possible).

Get some roaches out and make sure to block off the natural with evo/warren + queens so that he can't ling runby while having units at the third. (having an overlord spewing creep at third can be good to so that you can get spores down if his mutas pop out before it's finished).

For 2nd question you kind of have to go swarmhosts yourself or just try to go into a base trade situation. Going muta/swarmhost is strong versus a roach/swarmhost player and I would recommend getting mutas (if he doesn't have them already).
When I think of something else, something will go here
VurnHat
Profile Joined August 2012
19 Posts
October 08 2013 00:27 GMT
#2412
On October 07 2013 18:48 SpeedyTuyper wrote:
Show nested quote +
On October 06 2013 11:34 VurnHat wrote:
I like to do Scarlet's style with 2 base ling upgrades into quick 3 base quick hive ultra queen infestor ling comp.

I often get pushed into opening quick 3 hatch when my starting overlord scouts a forge fast expand or nexus first into FFE.

My game plan is to semi-all-in on my opponents third. How many drones do I get?

Here's my general build order:
15 - Pool
16 - Hatch
15 - Queen
21 - Third Hatch
20 - 2nd Queen
build 3rd queen out of 3rd hatch when complete
drone up
5:45 double gas at nat
6:30 roach warren
7:00 lair/evo/2x gas main
7:20 speed
+1 Range when can
Hydra den and roach speed at lair
build hydra lings and maybe some roaches and go cancel third.

I feel like I always build too many drones or my hydras get there late or something, I just always seems super weak/late of a push on his third.

Thanks!


The amount of drones you create depends on if you want the attack to be more powerful and do more damage (more risk though) or have a high economy and the attack to either be later or weaker. To know which one to do depends on if your opponent is playing greedy of safe. If you were against someone who has loads of cannons at his natural and a large zealot sentry force you would want the attack to come in much later as you wont be able to damage him, so you need to get economy. This is where you drone up 3 bases then attack, you can have a small ling force out on the map to see if he moves out and counter his third with it or natural if you can get in. However if the player is just being very greedy then you want the attack to come in early, so just drone up those 2 bases without fully saturated second and then attack with a large force early on to do alot of damage to him.
If you need any more explaining just ask, i cant go into much detail as im in college right now and have to do my work


I get that if he takes a defensive third or quick greedy third, i either fully drone my third and hit his third late/harder or drone half my third and hit fast/weaker. I am only high plat league though so even though I am able to understand RTS game theory and know that it is valuable to adjust against your opponent, my game lacks elsewhere when I try to do too much scouting and my macro falls apart.

So, I would like to know, hypothetically lets say we get a very average greed scout on our opponent. He goes the most standard gate expand build, after core adds 2 more gates and a stargate/robo, takes all four gasses at main/nat so he isn't doing a two base timing, then takes his third at around 9 minutes. If this is the case, and I opened quick 3 hatch into 5:45 min double gas quick lair into ling/hydra/roach semi-all-in on his third (must cancel or lose), what time do i take my 3rd and 4th (and 5th?) gas and how many drones do I build until I start to build my hydra's then lings to rally after?

Typically I would do 1st/2nd gas at 5:45, lair at 6:45, then speed and 3rd/4th gasses at 7, plus 1 ranged attack after next 100 gas, then stop droning once i get main and natural minerals and 4 gasses saturated, and 8 drones at 3rd base. Then hydras rallied with lings behind. Anyone have a replay of this hydra ling 3rd all in?
schwza
Profile Joined September 2011
67 Posts
October 08 2013 04:01 GMT
#2413
I just played a frustrating zvp on akilon where my opponent opened with 3 stargates and massed void rays off two bases with tons of cannons in the natural, eventually taking a late 3rd and very late 4th. I had a massive economy and hydra queen infestor. I would have easily won a straight up fight but he kept flying in, sniping a base, and flying back over air. I'm sure there's a good way to beat that because I've never seen a pro do that, but I didn't know how to beat it. I'm platinum btw.
Insoleet
Profile Joined May 2012
France1806 Posts
October 08 2013 06:31 GMT
#2414
On October 08 2013 13:01 schwza wrote:
I just played a frustrating zvp on akilon where my opponent opened with 3 stargates and massed void rays off two bases with tons of cannons in the natural, eventually taking a late 3rd and very late 4th. I had a massive economy and hydra queen infestor. I would have easily won a straight up fight but he kept flying in, sniping a base, and flying back over air. I'm sure there's a good way to beat that because I've never seen a pro do that, but I didn't know how to beat it. I'm platinum btw.


Soulkey 3 base double spire mass muta

Or

Swarmhost sieging + mass hydras and when you expand, always be prepared versus voidray runbys.
Cyrik
Profile Joined April 2010
Germany50 Posts
October 08 2013 07:42 GMT
#2415
On October 08 2013 09:27 VurnHat wrote:
Show nested quote +
On October 07 2013 18:48 SpeedyTuyper wrote:
On October 06 2013 11:34 VurnHat wrote:
I like to do Scarlet's style with 2 base ling upgrades into quick 3 base quick hive ultra queen infestor ling comp.

I often get pushed into opening quick 3 hatch when my starting overlord scouts a forge fast expand or nexus first into FFE.

My game plan is to semi-all-in on my opponents third. How many drones do I get?

Here's my general build order:
15 - Pool
16 - Hatch
15 - Queen
21 - Third Hatch
20 - 2nd Queen
build 3rd queen out of 3rd hatch when complete
drone up
5:45 double gas at nat
6:30 roach warren
7:00 lair/evo/2x gas main
7:20 speed
+1 Range when can
Hydra den and roach speed at lair
build hydra lings and maybe some roaches and go cancel third.

I feel like I always build too many drones or my hydras get there late or something, I just always seems super weak/late of a push on his third.

Thanks!


The amount of drones you create depends on if you want the attack to be more powerful and do more damage (more risk though) or have a high economy and the attack to either be later or weaker. To know which one to do depends on if your opponent is playing greedy of safe. If you were against someone who has loads of cannons at his natural and a large zealot sentry force you would want the attack to come in much later as you wont be able to damage him, so you need to get economy. This is where you drone up 3 bases then attack, you can have a small ling force out on the map to see if he moves out and counter his third with it or natural if you can get in. However if the player is just being very greedy then you want the attack to come in early, so just drone up those 2 bases without fully saturated second and then attack with a large force early on to do alot of damage to him.
If you need any more explaining just ask, i cant go into much detail as im in college right now and have to do my work


I get that if he takes a defensive third or quick greedy third, i either fully drone my third and hit his third late/harder or drone half my third and hit fast/weaker. I am only high plat league though so even though I am able to understand RTS game theory and know that it is valuable to adjust against your opponent, my game lacks elsewhere when I try to do too much scouting and my macro falls apart.

So, I would like to know, hypothetically lets say we get a very average greed scout on our opponent. He goes the most standard gate expand build, after core adds 2 more gates and a stargate/robo, takes all four gasses at main/nat so he isn't doing a two base timing, then takes his third at around 9 minutes. If this is the case, and I opened quick 3 hatch into 5:45 min double gas quick lair into ling/hydra/roach semi-all-in on his third (must cancel or lose), what time do i take my 3rd and 4th (and 5th?) gas and how many drones do I build until I start to build my hydra's then lings to rally after?

Typically I would do 1st/2nd gas at 5:45, lair at 6:45, then speed and 3rd/4th gasses at 7, plus 1 ranged attack after next 100 gas, then stop droning once i get main and natural minerals and 4 gasses saturated, and 8 drones at 3rd base. Then hydras rallied with lings behind. Anyone have a replay of this hydra ling 3rd all in?


if you are able to drone without any pressure at all you can take your 3rd-4rd gas after starting the lair (7min) and the 5rd gas right when you are about to be fully saturated on the 3 bases (8min). you can take your 6rd gas a minute or 2 later, depending on how heavy you want to be on the hydras and if you want to switch to mutas after the push.
heres a vod of scarlett doing the build: scarlett vs puck
iPhoneAppz
Profile Joined March 2013
United States37 Posts
October 09 2013 11:55 GMT
#2416
Are there any general rules of thumb for not getting supply blocked? Something like, for each round of drones or units, build 2 overlords? Or, do I just need to pay more attention to my supply? I'm in Silver league and I'd like to develop good habits now.

Thanks!
Terence Chill
Profile Joined November 2011
Germany112 Posts
Last Edited: 2013-10-09 12:13:42
October 09 2013 12:12 GMT
#2417
zvp 3base before pool:
i guess this has been discussed a lot but i dont find the right answer to my question. so how to follow up after 18 hatch?
usually i did this:
10-scout
15-hatch
18-hatch
18-overlord
18-pool
till i lost my 3rd to a zealot, stalker and msc after gate expand.
is this too much greed? am i supposed to follow up with 17pool after 18hatch to have my first two queens out earlier and able to produce some lings?
Destruktor
Profile Joined June 2013
Spain60 Posts
October 09 2013 12:15 GMT
#2418
On October 09 2013 20:55 iPhoneAppz wrote:
Are there any general rules of thumb for not getting supply blocked? Something like, for each round of drones or units, build 2 overlords? Or, do I just need to pay more attention to my supply? I'm in Silver league and I'd like to develop good habits now.

Thanks!


Hi! I'm only plat. and any master can respond better but I usually make until 44/44 pop about memory, I mean 16 over, 24,32 and stuff and then I try to make overs in pairs during mid game. On late game I have a lot of minerals and I make a lot of overs since 150 to 200.
iPhoneAppz
Profile Joined March 2013
United States37 Posts
October 09 2013 13:25 GMT
#2419
On October 09 2013 21:15 Destruktor wrote:
Show nested quote +
On October 09 2013 20:55 iPhoneAppz wrote:
Are there any general rules of thumb for not getting supply blocked? Something like, for each round of drones or units, build 2 overlords? Or, do I just need to pay more attention to my supply? I'm in Silver league and I'd like to develop good habits now.

Thanks!


Hi! I'm only plat. and any master can respond better but I usually make until 44/44 pop about memory, I mean 16 over, 24,32 and stuff and then I try to make overs in pairs during mid game. On late game I have a lot of minerals and I make a lot of overs since 150 to 200.


Great, thanks!
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
October 09 2013 14:01 GMT
#2420
On October 09 2013 21:12 Terence Chill wrote:
zvp 3base before pool:
i guess this has been discussed a lot but i dont find the right answer to my question. so how to follow up after 18 hatch?
usually i did this:
10-scout
15-hatch
18-hatch
18-overlord
18-pool
till i lost my 3rd to a zealot, stalker and msc after gate expand.
is this too much greed? am i supposed to follow up with 17pool after 18hatch to have my first two queens out earlier and able to produce some lings?


Until you get to high high diamond or masters, I recommend drone scouting always on ladder, especialy vs toss to see if its a gateway expo or forge fast expo. Vs a gateway expand, you are safe to hatch first (its its fine if you didnt and you made your pool already; if you dont scout in time for the GE, go pool first), take your gas asap after 15 supply versus gateway expand, mine 100 gas, get speed and pull drones off gas. Around....4:30-ish (correct me if im wrong) take your third and if you see him moveout make a few pairs of lings to be able to combat him. Target MSC with queen and have your lings kill shit. Scout for 4 gate or 3 gate stargate aggression follow up, respond accurately (lings, kill pylons) and transition into the midgame with a lair at 7:10~ish if everything is normal.

Just a question; vs a gateway expand, when do I take additional gasses and my roach warren?
They don't want you to construct additional pylons
Prev 1 119 120 121 122 123 269 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 198
ProTech116
StarCraft: Brood War
GuemChi 5189
sSak 61
Noble 33
GoRush 25
Bale 20
Icarus 15
League of Legends
JimRising 654
Counter-Strike
Stewie2K865
m0e_tv545
Super Smash Bros
C9.Mang0385
Other Games
WinterStarcraft452
Mew2King180
Organizations
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH277
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1148
Upcoming Events
KCM Race Survival
3h 12m
The PondCast
4h 12m
WardiTV Team League
6h 12m
BASILISK vs Team Liquid
OSC
6h 12m
OSC
12h 12m
Replay Cast
18h 12m
WardiTV Team League
1d 6h
Big Brain Bouts
1d 11h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.