|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
I have a couple questions:
1. When going TvZ reaper cc reactor hellion 3rd cc into double ups bio transition, do high level players make a supply depot/bunker wall before speed is finished? It seems like this would delay the upgrades a lot (~500 minerals).
2. When going TvT 15 gas reactor cc fact starport what is the general build structure in regards specifically to gas use and hellion production? I feel like if I want to make constant hellions and vikings I would need so many minerals that it would delay my gas (and hence my extra factories) a lot. I have a feeling I could make like 8 hellions and then stop for a bit to get infrastructure but I am unsure.
|
On June 13 2013 08:52 A Wild Sosd wrote: When opening 12 Rax 12 Gas reapers into 3 CC's when should I drop my additional gases and star port? After my 2nd and 3rd Rax or drop the star port as I'm dropping the 2nd and 3rd Rax. I am also going 2nd and 3rd Rax before ebays to try and deal with roach ling bane all ins. Is this ok or should I just make tanks and stick with ebays first?
I think 12 rax/12 gas is a better Terran vs Protoss opener. Against Zerg, you should consider going for a command center first. If you still want to go and follow it up with hellbat drops (I guess thats the main reason for you to open a gas / reaper build..?) you can do that just fine.
Other than that, I'd personally go double ebay before my 2nd + 3rd rax, because a good number of hellions will deal with the left over roaches pretty good. You could also (if you already play an gas opener) go for reactored hellions and a banshee or 2 (like in wings of liberty) because it shuts down roach/bane hard.
|
On June 13 2013 15:06 Carmine wrote: I have a couple questions:
1. When going TvZ reaper cc reactor hellion 3rd cc into double ups bio transition, do high level players make a supply depot/bunker wall before speed is finished? It seems like this would delay the upgrades a lot (~500 minerals).
2. When going TvT 15 gas reactor cc fact starport what is the general build structure in regards specifically to gas use and hellion production? I feel like if I want to make constant hellions and vikings I would need so many minerals that it would delay my gas (and hence my extra factories) a lot. I have a feeling I could make like 8 hellions and then stop for a bit to get infrastructure but I am unsure.
To your first question if you want to consider me 'high level' I will put down my second supply at the wall-off (in front of natural) and start building it. I will not close it off completely, because a bunker + hellions are threat enough for speedlings to be scared away. You got map presence with 4 hellions, so you should see him coming if he goes a for a mass speedling build. Enough time to either close it off or react properly.
To your second question, that is forGG's build and I would link you the 'guide' govie wrote to it http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904
Does this help? Otherwise I'll look into your question again.
|
On June 13 2013 15:44 Type|NarutO wrote:Show nested quote +On June 13 2013 15:06 Carmine wrote: I have a couple questions:
1. When going TvZ reaper cc reactor hellion 3rd cc into double ups bio transition, do high level players make a supply depot/bunker wall before speed is finished? It seems like this would delay the upgrades a lot (~500 minerals).
2. When going TvT 15 gas reactor cc fact starport what is the general build structure in regards specifically to gas use and hellion production? I feel like if I want to make constant hellions and vikings I would need so many minerals that it would delay my gas (and hence my extra factories) a lot. I have a feeling I could make like 8 hellions and then stop for a bit to get infrastructure but I am unsure. To your first question if you want to consider me 'high level' I will put down my second supply at the wall-off (in front of natural) and start building it. I will not close it off completely, because a bunker + hellions are threat enough for speedlings to be scared away. You got map presence with 4 hellions, so you should see him coming if he goes a for a mass speedling build. Enough time to either close it off or react properly. To your second question, that is forGG's build and I would link you the 'guide' govie wrote to it http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904Does this help? Otherwise I'll look into your question again.
Rectification : We all did. Community helped out with analysis here and there (i didnt have everything 100% right at the time). The OP is 100% correct now, thx too all who contributed in that thread. I see that OP more like a community effort, with me as the generalcontent manager for the OP
And for the 2nd question : Never ever ever stop producng troops out of buildings EVER! If following forgg's buildorder, u will have enough gas to produce constantly and build up infrastructure like the guide describes. 1 gas till first flyer production/starport finished, then 2nd gas. U will be mineral heavy, so lots of hellions when 24/7 production. If u cant produce 24/7 with this build, ur doing something wrong and should analyze your macro+BO in regards to the guide (vods included). As i see it, forgg's strategy is the best one out there because he prioritizes gassless troops first and uses only 1 gas for building infrastructure till starport. This ofcourse corresponds well with ggtracker.com, which gives u a grade for mineralsaturation at 1st, 2nd and 3rd base. the forgg strategy/buildorder is solid in tvt and can handle any early aggression (forgg showed that against lucifron in WCS EU).
|
+ Show Spoiler +On June 13 2013 15:44 Type|NarutO wrote:Show nested quote +On June 13 2013 15:06 Carmine wrote: I have a couple questions:
1. When going TvZ reaper cc reactor hellion 3rd cc into double ups bio transition, do high level players make a supply depot/bunker wall before speed is finished? It seems like this would delay the upgrades a lot (~500 minerals).
2. When going TvT 15 gas reactor cc fact starport what is the general build structure in regards specifically to gas use and hellion production? I feel like if I want to make constant hellions and vikings I would need so many minerals that it would delay my gas (and hence my extra factories) a lot. I have a feeling I could make like 8 hellions and then stop for a bit to get infrastructure but I am unsure. To your first question if you want to consider me 'high level' I will put down my second supply at the wall-off (in front of natural) and start building it. I will not close it off completely, because a bunker + hellions are threat enough for speedlings to be scared away. You got map presence with 4 hellions, so you should see him coming if he goes a for a mass speedling build. Enough time to either close it off or react properly. To your second question, that is forGG's build and I would link you the 'guide' govie wrote to it http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904Does this help? Otherwise I'll look into your question again.
+ Show Spoiler +On June 13 2013 18:36 govie wrote:Rectification : We all did. Community helped out with analysis here and there (i didnt have everything 100% right at the time). The OP is 100% correct now, thx too all who contributed in that thread. I see that OP more like a community effort, with me as the generalcontent manager for the OP  And for the 2nd question : Never ever ever stop producng troops out of buildings EVER! If following forgg's buildorder, u will have enough gas to produce constantly and build up infrastructure like the guide describes. 1 gas till first flyer production/starport finished, then 2nd gas. U will be mineral heavy, so lots of hellions when 24/7 production. If u cant produce 24/7 with this build, ur doing something wrong and should analyze your macro+BO in regards to the guide (vods included). As i see it, forgg's strategy is the best one out there because he prioritizes gassless troops first and uses only 1 gas for building infrastructure till starport. This ofcourse corresponds well with ggtracker.com, which gives u a grade for mineralsaturation at 1st, 2nd and 3rd base. the forgg strategy/buildorder is solid in tvt and can handle any early aggression (forgg showed that against lucifron in WCS EU).
Thanks for the help with that guys, the gas timing makes a lot of sense now that I think about it in TvT.
I am still unsure about the TvZ. I don't know, maybe my hellions are just too late from all my micro but I normally get it down pretty fast (maybe 10 seconds late i guess) but Ive had many ladder experiences where he shows up with a ton of lings right around the time his speed finishes and i dont have enough hellions at 2-4.
|
where is my mistake ? i played this guy before and the last game he was 60 supply ahead at 14:00 too. does terran have to harass or he looses against zerg and toss ? i know i could start hellbat drop or mm drops so he but how can i be this far behind with cc first into 3 cc bio ??? he just put his hatches up drones to 65 and thats gg .. need some advice i feel like i lack in macro but my minerals always under 200 at least and why i m behind in macro when i open with 3 cc ??? http://drop.sc/343035
|
I'm a Protoss player, but have a question about what a Terren player did to me last night. I first scouted a single rax with no gas so I thought they were going for a quick CC. Then on my second scout I saw he added 2 more rax, so I thought some quick marine push was coming. I prepared for a push, but instead the Terren expanded, which put me far behind and eventually lost in the macro game.
So is this 3 rax expo a common strat, or did he change what he was doing because I was able to scout him twice?
|
On June 14 2013 00:37 HelpMeGetBetter wrote: I'm a Protoss player, but have a question about what a Terren player did to me last night. I first scouted a single rax with no gas so I thought they were going for a quick CC. Then on my second scout I saw he added 2 more rax, so I thought some quick marine push was coming. I prepared for a push, but instead the Terren expanded, which put me far behind and eventually lost in the macro game.
So is this 3 rax expo a common strat, or did he change what he was doing because I was able to scout him twice?
Why don't you just watch the replay? If you are of a lower league, players tend to have random build orders. Off the bat, that sounds like a 1 rax/CC/2 rax/2 gas standard bio opener from WoL.
|
On June 14 2013 00:15 Carmine wrote:+ Show Spoiler +On June 13 2013 15:44 Type|NarutO wrote:Show nested quote +On June 13 2013 15:06 Carmine wrote: I have a couple questions:
1. When going TvZ reaper cc reactor hellion 3rd cc into double ups bio transition, do high level players make a supply depot/bunker wall before speed is finished? It seems like this would delay the upgrades a lot (~500 minerals).
2. When going TvT 15 gas reactor cc fact starport what is the general build structure in regards specifically to gas use and hellion production? I feel like if I want to make constant hellions and vikings I would need so many minerals that it would delay my gas (and hence my extra factories) a lot. I have a feeling I could make like 8 hellions and then stop for a bit to get infrastructure but I am unsure. To your first question if you want to consider me 'high level' I will put down my second supply at the wall-off (in front of natural) and start building it. I will not close it off completely, because a bunker + hellions are threat enough for speedlings to be scared away. You got map presence with 4 hellions, so you should see him coming if he goes a for a mass speedling build. Enough time to either close it off or react properly. To your second question, that is forGG's build and I would link you the 'guide' govie wrote to it http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904Does this help? Otherwise I'll look into your question again. + Show Spoiler +On June 13 2013 18:36 govie wrote:Rectification : We all did. Community helped out with analysis here and there (i didnt have everything 100% right at the time). The OP is 100% correct now, thx too all who contributed in that thread. I see that OP more like a community effort, with me as the generalcontent manager for the OP  And for the 2nd question : Never ever ever stop producng troops out of buildings EVER! If following forgg's buildorder, u will have enough gas to produce constantly and build up infrastructure like the guide describes. 1 gas till first flyer production/starport finished, then 2nd gas. U will be mineral heavy, so lots of hellions when 24/7 production. If u cant produce 24/7 with this build, ur doing something wrong and should analyze your macro+BO in regards to the guide (vods included). As i see it, forgg's strategy is the best one out there because he prioritizes gassless troops first and uses only 1 gas for building infrastructure till starport. This ofcourse corresponds well with ggtracker.com, which gives u a grade for mineralsaturation at 1st, 2nd and 3rd base. the forgg strategy/buildorder is solid in tvt and can handle any early aggression (forgg showed that against lucifron in WCS EU). Thanks for the help with that guys, the gas timing makes a lot of sense now that I think about it in TvT. I am still unsure about the TvZ. I don't know, maybe my hellions are just too late from all my micro but I normally get it down pretty fast (maybe 10 seconds late i guess) but Ive had many ladder experiences where he shows up with a ton of lings right around the time his speed finishes and i dont have enough hellions at 2-4.
If u build your 2nd CC in your main (just like in the forgg buildorder), u can fully saturate ur main before taking your expo (22 harvesters) and get the number of hellions u want or feel safe with. Yes a bit defensive but very safe and mapcontrol after
|
On June 12 2013 18:19 Mattumsfox wrote: I am currently sitting on a 25% winrate in masters for TvZ right now and need help. I just don't understand how to win at all at the moment. If I go for any type of Innovation CC first I just eventually get rolled by some random allin. If I go for fast tanks the zergs never go allin and I just eventually die to Ultras. I just can't seem to find any build that works well.
With that build, it's very easy to fall into the trap of mainly sitting around and massing up while not harassing enough. Zerg, when left undisturbed, will always macro better than you! Constantly attack
I use Inno's build and my TvZ rate is about 75% @ high masters, some tips that might help are - scout with the SCV that finishes the CC. If you see the zerg hasn't taken a 3rd and is researching speed AND is still mining gas, assume roaches or banes - finish the wall ASAP (usually 1 bunk/4 depots) as well as the wall leading into your main - scout with the first 2 hellions.. if you see lings (more than 6), you know a baneling bust/speedling all in is most likely coming so continue making hellions. If you see any roaches, start making marauders and widow mines - when mining up for defense, never clump your mines together because of baneling splash. I like to leave about 2-4 outside of my wall and then a few scattered about inside as well - keeping your hellions alive is crucial in order to survive the follow up speedlings. Micro them as your first priority - if you survive the attack, you are most likely way ahead because of the triple OCs you have - Demuslim likes making tanks sometimes for defense, seems like it works well but I myself hate tanks
Hope this helped
|
|
I normally try to help some with my limited knowledge here in this thread but now i need help. Its not specific, but mechanics focussed. Like, everyone is allways talking about improving and stuf and so i also try to get better.
My build Is a deviation from filtersc's old build. 1raxFE in to 3rax into 4 gas into double upgrades as soon as possible (30 seconds before stim and combatshields even) and try a 2/2 and 3/3 timing. Its really macro focussed and pretty potent and a true "a-move-no-micro-plz-build". Against P, T and Z i built some defensive tanks, but dont use them offensivly. I spend every dime i can until 4 bases so gas and mineral wise the build and my macro are proven "macrosolid". I have gotton up to 24 rax and 3 reactored ports with this build into airterran (more starports) even spending everything eventually. The true "a-move-no-micro-plz-build" thats works for me.
Gamessummary - Scv's until 70 not a problem; - 3/4/5 or more bases no problem; - Spending no problem, i just dont have enough money^^
ggtracker says goldleagueplayer (which is correct^^); + spends like a daimond/master; + Racemacro = 100 (highest as can be); + Saturationspeed is low (daimond on 1st base and gold on 2nd) but thats because i take 4 gasses in everymatchup really early for the quadruple upgrades (+1/+1/CS and stim at the same time). That ggtracker saturationnumber only takes mineralharvesting into account; - average APM is 40 or below (yes im a lazy son of a bitch) 
ggtracker says my spendingskill, saturationspeed and racemacro is fine and way above my league. Only thing i see that holds me back could be the term ÄPM. So the question is, how can i work on that or if i have daimond/master skill, why aint i in that league?
how i think i can improve my apm scores - Play with more armygroups so i get used to it?; - Maybe try some micro intensive units like ghosts?;
I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger... Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted
|
lol do you ever play a protoss and not BM
Your opening build is bad, you go 1rax FE + 2 rax + 2gas, but you don't get add-ons/factory until you have 500 (!) gas. You had no scouting past the 6 minute mark, so there was a giant window of opportunity around the 10:30-11:00 minute mark where he had literally less than half your army supply, and storm was just starting. Don't be afraid to drop scans and move out with your army. When you do move out, your timing windows passed and you basically sit in 4 beautiful storms without even touching his 3rd base. He's also got a pretty big worker lead on you. Que up drops to draw off some of his army and always pre-split vs storms. Your production is also severely lacking, during your army move-out you have full ques on all your raxes, build more production or take a third earlier. Yeah, and then you sit in more storms GG.
EDIT: Most of the things I put in you actually did later on, so I think it's more of you forgetting to do certain things during the game (ie 4th and 5th raxes earlier, faster 3rd)
|
On June 14 2013 02:47 govie wrote:+ Show Spoiler +I normally try to help some with my limited knowledge here in this thread but now i need help. Its not specific, but mechanics focussed. Like, everyone is allways talking about improving and stuf and so i also try to get better. My buildIs a deviation from filtersc's old build. 1raxFE in to 3rax into 4 gas into double upgrades as soon as possible (30 seconds before stim and combatshields even) and try a 2/2 and 3/3 timing. Its really macro focussed and pretty potent and a true "a-move-no-micro-plz-build". Against P, T and Z i built some defensive tanks, but dont use them offensivly. I spend every dime i can until 4 bases so gas and mineral wise the build and my macro are proven "macrosolid". I have gotton up to 24 rax and 3 reactored ports with this build into airterran (more starports) even spending everything eventually. The true "a-move-no-micro-plz-build" thats works for me. Gamessummary- Scv's until 70 not a problem; - 3/4/5 or more bases no problem; - Spending no problem, i just dont have enough money^^ ggtracker saysgoldleagueplayer (which is correct^^); + spends like a daimond/master; + Racemacro = 100 (highest as can be); + Saturationspeed is low (daimond on 1st base and gold on 2nd) but thats because i take 4 gasses in everymatchup really early for the quadruple upgrades (+1/+1/CS and stim at the same time). That ggtracker saturationnumber only takes mineralharvesting into account; - average APM is 40 or below (yes im a lazy son of a bitch)  ggtracker says my spendingskill, saturationspeed and racemacro is fine and way above my league. Only thing i see that holds me back could be the term ÄPM. So the question is, how can i work on that or if i have daimond/master skill, why aint i in that league? how i think i can improve my apm scores- Play with more armygroups so i get used to it?; - Maybe try some micro intensive units like ghosts?; I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger...  Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  One tip is to always be moving and repositioning your army while you are macroing. Also, going for a 2/2 or 3/3 timing against protoss sounds to me like a strat to just sit back and macro, which does not sound like the optimal thing to do against protoss, not to mention increase your apm.
|
On June 14 2013 02:47 govie wrote:I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger...  Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  The only thing that affects promotion is W/L ratio.
That being said, 40 APM probably isn't enough to be producing SCVs, mules, depos, production, expansion, scouting, drops and moving the main army at the same time.
BUT
Don't focus on improving the APM stat - focus on doing what you're supposed to be doing macro wise while dropping and poking with your main army. The APM counter will follow as your multitasking improves.
|
Please go and look for some TvP replays. Check them 10 times in a row and compare with yours one. Are you hitting the same timings? Production, SCVs, 3rd, upgrades,scouting... Once you do this, choose one of the replays and try to copy it.TRY to execute it 20 times till you are able to at least copy it with 1-2 mins difference. If you achieve this, your TvP will be Diamond level. For now, your BO is too chaotic and the macro is pretty bad. Once, your macro is OK, you need to focus on the engagements. Every single one was sooo bad. Its difficult, but you must learn how to engage the Protoss army: Scout: send stimmed marine in front or scan and send your cloak ghosts to snipe/EMP HTs. If there are lot of Collossi dont send ghosts too far away from your main army.Keep them near and try focus the Collossi with Vikings.Scan the Protoss base at 8 min to see his tech and after 12 min build ghost academy. Your 3rd must be landed at 12:30.Once you begin upgrade,never stop them and try to build an Armory when your 1-1 is 60% done.Scout every minute the protoss natural to see his army composition and if there are too many Collossi,add a second Starport. When you engage after EMPs or Vikigns focused prepare for a stutter step with your stimmed army on the ground. This is what the Terran race require. You need to be cost efficient and cant stay there eating storms. You cant play as P or Z, just amoving. This is how it feels in lower leagues. The Terran race requieres a lot of micro and multitasking. All this stuff while making units at home from the rax....
|
On June 14 2013 03:06 Thor.Rush wrote:Show nested quote +On June 14 2013 02:47 govie wrote:+ Show Spoiler +I normally try to help some with my limited knowledge here in this thread but now i need help. Its not specific, but mechanics focussed. Like, everyone is allways talking about improving and stuf and so i also try to get better. My buildIs a deviation from filtersc's old build. 1raxFE in to 3rax into 4 gas into double upgrades as soon as possible (30 seconds before stim and combatshields even) and try a 2/2 and 3/3 timing. Its really macro focussed and pretty potent and a true "a-move-no-micro-plz-build". Against P, T and Z i built some defensive tanks, but dont use them offensivly. I spend every dime i can until 4 bases so gas and mineral wise the build and my macro are proven "macrosolid". I have gotton up to 24 rax and 3 reactored ports with this build into airterran (more starports) even spending everything eventually. The true "a-move-no-micro-plz-build" thats works for me. Gamessummary- Scv's until 70 not a problem; - 3/4/5 or more bases no problem; - Spending no problem, i just dont have enough money^^ ggtracker saysgoldleagueplayer (which is correct^^); + spends like a daimond/master; + Racemacro = 100 (highest as can be); + Saturationspeed is low (daimond on 1st base and gold on 2nd) but thats because i take 4 gasses in everymatchup really early for the quadruple upgrades (+1/+1/CS and stim at the same time). That ggtracker saturationnumber only takes mineralharvesting into account; - average APM is 40 or below (yes im a lazy son of a bitch)  ggtracker says my spendingskill, saturationspeed and racemacro is fine and way above my league. Only thing i see that holds me back could be the term ÄPM. So the question is, how can i work on that or if i have daimond/master skill, why aint i in that league? how i think i can improve my apm scores- Play with more armygroups so i get used to it?; - Maybe try some micro intensive units like ghosts?; I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger...  Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  One tip is to always be moving and repositioning your army while you are macroing. Also, going for a 2/2 or 3/3 timing against protoss sounds to me like a strat to just sit back and macro, which does not sound like the optimal thing to do against protoss, not to mention increase your apm.
Indeed against protos u need to turtle till medivacs are out, yes, this strat prob. isnt the best i know. But it suits me, i have good winratio win it, and i find it pleasing that i can still play 1 strat against all races, easiest way to improve.
On June 14 2013 03:18 S7EFEN wrote:Show nested quote +On June 14 2013 02:47 govie wrote:I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger...  Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  The only thing that affects promotion is W/L ratio. That being said, 40 APM probably isn't enough to be producing SCVs, mules, depos, production, expansion, scouting, drops and moving the main army at the same time. BUT Don't focus on improving the APM stat - focus on doing what you're supposed to be doing macro wise while dropping and poking with your main army. The APM counter will follow as your multitasking improves.
40 apm is enough to keep minerals and gas low till 16/20 minutes. After that u will have 4 bases up and running, no one will keep there minerals low with 4 bases and high upgrades. In my opinion terran is too costefficient and has marines that are good against everything
But i checked and your right, win/loss ratio and points on ladder decide if u are gonna get promoted. So ill have to win my way into platinum. But why is mmr so important, i thought mmr was the thing that gets u promoted?
|
On June 14 2013 02:47 govie wrote:ggtracker says my spendingskill, saturationspeed and racemacro is fine and way above my league. Only thing i see that holds me back could be the term ÄPM. So the question is, how can i work on that or if i have daimond/master skill, why aint i in that league? how i think i can improve my apm scores- Play with more armygroups so i get used to it?; - Maybe try some micro intensive units like ghosts?; I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger... Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  Promotion is only dependent on which people you beat, and which you lose from. That ggtracker has some nice stats is funny, but it cannot track everything. It only means that despite your spendingskills you are still losing from people with probably worse spending skills.
Your APM isn't too high, on the other hand I am diamond currently (last season masters), with a bit over 70 APM on average. I would first suspect things like poor decision making (throwing away armies needlessly, making wrong units, etc).
|
On June 14 2013 04:47 Sissors wrote:Show nested quote +On June 14 2013 02:47 govie wrote:ggtracker says my spendingskill, saturationspeed and racemacro is fine and way above my league. Only thing i see that holds me back could be the term ÄPM. So the question is, how can i work on that or if i have daimond/master skill, why aint i in that league? how i think i can improve my apm scores- Play with more armygroups so i get used to it?; - Maybe try some micro intensive units like ghosts?; I really want to be promoted but blizzard (the evil peeple) are holding me back just because of the racsist APM-virus, its not like im a ginger... Does APM also affects promotion? If it is the APM-virus thats holding me back from promotion how can i train that with my age disability? Anyone, plz help grandpa out to get him promoted  Promotion is only dependent on which people you beat, and which you lose from. That ggtracker has some nice stats is funny, but it cannot track everything. It only means that despite your spendingskills you are still losing from people with probably worse spending skills. Your APM isn't too high, on the other hand I am diamond currently (last season masters), with a bit over 70 APM on average. I would first suspect things like poor decision making (throwing away armies needlessly, making wrong units, etc).
In my case, not scouting. Sometimes they hide well or i dont scout enough or good enough. If u dont scout well ur certainly gonna loose 30% of games. But lately thats been improving so if APM doesnt effect promotion then i only need to win me some games, season just started 16-8 (top8) ^^
|
Simple question:
In TvZ, most of the time my option is MMM + Hellbats, should i upgrade their armor or their attack? I see players like Demuslim and he always goes for armor upgrade but i dont understand why. Does the armor upgrade make Hellbats much more tanky or what?
|
|
|
|