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The HotS Terran Help Me Thread - Page 98

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
BurningRanger
Profile Joined January 2012
Germany303 Posts
June 11 2013 13:35 GMT
#1941
On June 11 2013 15:10 Type|NarutO wrote:+ Show Spoiler +

Hey folks!

I try to help as often as possible, but this time I do need some help. I encountered the ghost from the past in Terran vs Protoss. Phoenix/Colossus. First of all, its a very good meta since it does shut down hellbat drops or any drop harass hard, furthermore it became a lot stronger because phoenix now got a range upgrade and the MSC is there for timewarp, so you cannot spread/stim your bio as well to at least minimize colossi damage or stutter step something forward.

Well, and here's my problem. First of all he was greedy as shit, but he meta-gamed hard. He expected mine drop I guess and I was playing reaper FE into mine drop. I don't need to deal damage, because I have my 3rd behind it, but damage is always nice. Well I forced a photon overcharge without losing anything and continued to hellbat drop. Didn't do massive damage, didn't lose anything.

His build was a 1 gate expansion 2 gas mothershipcore and a forge to get 2 defensive cannons. He added robo, support bay etc and got a few units and took a relatively early 3rd base. While I believe it would have been very 'EASY' to punish with a blind standard WoL bio and 2 medivac build, I believe in the current state of the game it was nearly unpunishable for me. Ofcourse I am not a perfect player but lets get to the later game.

Phoenix and colossi, both massive amounts. I lost a 200/200 engagement dropping 100 supply in less than a second without storm. BelShire is a great map for it, since there is no room to move around or have a good concave. I shift-ed all colossi with my 16 vikings, but phoenix RAPE vikings. In WoL I sometimes used to build 1-2-3 thors to shoot down phoenix, didn't do this time, but my question is... how do I encounter it?-_- It seemed nearly impossible to beat. Ofcourse I know I am far from a top Terran nowadays and this is no balance whine, where's the mistake or how should I approach that composition?

He was 'lacking' upgrades (defence, shields) but got +3 vs my 3-2 I think.


Hey, I'm just Gold. So if you don't think I'm able to help, please just skip this post. So don't say you haven't been warned.

Anyways, my very limited theorycrafting skills would come up with something like this. As you started off with more of a 4M style, you could firstly use the immobility of the Colossi (compared to bio, medivacs and Phonixes). Walk the bio+medivac squads around the map to be rather safe from having full medivacs shot down by phoenixes. Whenever too many Colossi show up, stim and run away. With the mines you could lay small traps incase the phonixes chase you. Now with that you can harass and deny (or atleast slow down) his bases and take more yourself. As long as you cover bases with turrets, he can't threaten them with only Phonixes, and therefor you should be able to take more than him.
Behind that I could imagine that you can transition to full air (Raven, BC, Viking). His Colossi will be useless and BCs should deal fine with the Phonixes. Clumped up Phonixes also make nice HSM targets.

I'm not sure though what happens, if he also transitions into full air (he already has some SGs). I haven't seen any TvP Air vs. Air battles yet.

If you still read this, thanks.
Do you think this would work? Are there any major flaws?
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
June 11 2013 14:17 GMT
#1942
I sometimes see pros moving out in TvP with their first 5-6 marines looking for probe or sentry kills. Should I always do this regardless of my build?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Dvriel
Profile Joined November 2011
607 Posts
Last Edited: 2013-06-11 14:35:53
June 11 2013 14:34 GMT
#1943
Hi, everyone!

This post is for those players till Master, that have hard time in TvZ. After looking so many Terrans follow the Innovation Build and being so greedy, I realised, Zergs have learned a lot and many of them are going for any aggression in the early-mid game. I suffer it in ladder EVERY SINGLE GAME. Baneling bust,roach/bane, roach ling, speedlings only, mass roaches at 10 mins...I am tired of losing trying to defend with 6 hellions and couple of reapers and maybe one widow mine, building bunker in the last momento like crazy. I looked a lot arround there and find a very MACRO and SAFE build. As you can see of this replay you will be able to be at almost 60 SCVs at 10 min mark with 3CC and upgrades almost 1-1 done.Its not my build,its a Bomber one from a Day9 daily. I only added Mines instead of keep making tanks all the game. If any of the high skilled palyers can see any weakness of my game or the BO, I hope they share their opinión here and comment.

For the rest of my Terran fellows, I hope this BO help you improve.

http://drop.sc/341635
http://drop.sc/341636
TRpredator
Profile Joined March 2012
Russian Federation101 Posts
June 11 2013 15:33 GMT
#1944
On June 11 2013 21:12 Sissors wrote:
Show nested quote +
On June 11 2013 19:50 TRpredator wrote:
On June 11 2013 15:10 Type|NarutO wrote:
Hey folks!

I try to help as often as possible, but this time I do need some help. I encountered the ghost from the past in Terran vs Protoss. Phoenix/Colossus. First of all, its a very good meta since it does shut down hellbat drops or any drop harass hard, furthermore it became a lot stronger because phoenix now got a range upgrade and the MSC is there for timewarp, so you cannot spread/stim your bio as well to at least minimize colossi damage or stutter step something forward.

Well, and here's my problem. First of all he was greedy as shit, but he meta-gamed hard. He expected mine drop I guess and I was playing reaper FE into mine drop. I don't need to deal damage, because I have my 3rd behind it, but damage is always nice. Well I forced a photon overcharge without losing anything and continued to hellbat drop. Didn't do massive damage, didn't lose anything.

His build was a 1 gate expansion 2 gas mothershipcore and a forge to get 2 defensive cannons. He added robo, support bay etc and got a few units and took a relatively early 3rd base. While I believe it would have been very 'EASY' to punish with a blind standard WoL bio and 2 medivac build, I believe in the current state of the game it was nearly unpunishable for me. Ofcourse I am not a perfect player but lets get to the later game.

Phoenix and colossi, both massive amounts. I lost a 200/200 engagement dropping 100 supply in less than a second without storm. BelShire is a great map for it, since there is no room to move around or have a good concave. I shift-ed all colossi with my 16 vikings, but phoenix RAPE vikings. In WoL I sometimes used to build 1-2-3 thors to shoot down phoenix, didn't do this time, but my question is... how do I encounter it?-_- It seemed nearly impossible to beat. Ofcourse I know I am far from a top Terran nowadays and this is no balance whine, where's the mistake or how should I approach that composition?

He was 'lacking' upgrades (defence, shields) but got +3 vs my 3-2 I think.

From my point of view, it's better to play mech on belshir due to small chokes you can abuse and lack of 6th/7th potential bases which lead to getting some death ball which would likely counter different compositions from protoss. Especially the one HTO Mario uses is really good.

Advicing mech in TvP as best option is already a bit weird. Advicing it against an air composition is really strange.


Well, considering that colosus is an air composition is already strange. Thors tank a lot of damage just like hellbats at the same time thors deal a lot of damage to phoenix. My advice to you is to try playing mech and stop commenting on others advices(at least I didn't write it for you). At the same time try reading the whole post where I wrote my opinion about playing mech on that map and not telling him what he should do, just give as another possibility of playing this game.
azngamer828
Profile Joined July 2008
United States137 Posts
June 11 2013 16:54 GMT
#1945
topic about hotkeys in mid-late game composition TvP
i use 3 keys for my army
1) MMM
2) ghosts
3) vikings
i've been having few problems at times where some of my army does not go where i tell them to
ex. when i a-move to one area, my MMM would move but either the ghosts or vikings dont even though i DID click on those
hotkeys as well.
i used to use 2 keys in the past with
1) MMM
2) being ghosts+vikings
but now i have been thinking that maybe 2 keys for army is better because your not using 3 keys to force your army to move
ex. MVP, Demsulim, Innovation are the only people i have seen thus far

now here comes the questions:
1) what is your opinion about 2 keys compared to 3?
i know it depends on my opinion and how i play the game but just want your thoughts on it

2) for people who DO use 2 hotkeys, what is your composition when inputting in keys?
do you put ghosts and MMM on 1 and vikings on 2 or do the keys that i used to do (written above)?

i know this is kind of a lot to read, but i would appreciate it your information
THANK YOU!
Pew Pew
Level10Peon
Profile Joined April 2010
United States59 Posts
June 11 2013 17:22 GMT
#1946
So, how do I hold a proxy 2 rax reaper? I usually go reactor expand into hellions into mech or marine tank in TvT.

I can usually hold the first wave, but subsequent waves wear me down, and then he a-moves with marine tank to win.

In my most recent one, I even scouted it and had a bunker up, but I still failed. Any vods of pros holding it would be appreciated as well.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-11 21:16:11
June 11 2013 17:34 GMT
#1947
On June 12 2013 00:33 TRpredator wrote:
Show nested quote +
On June 11 2013 21:12 Sissors wrote:
On June 11 2013 19:50 TRpredator wrote:
On June 11 2013 15:10 Type|NarutO wrote:
Hey folks!

I try to help as often as possible, but this time I do need some help. I encountered the ghost from the past in Terran vs Protoss. Phoenix/Colossus. First of all, its a very good meta since it does shut down hellbat drops or any drop harass hard, furthermore it became a lot stronger because phoenix now got a range upgrade and the MSC is there for timewarp, so you cannot spread/stim your bio as well to at least minimize colossi damage or stutter step something forward.

Well, and here's my problem. First of all he was greedy as shit, but he meta-gamed hard. He expected mine drop I guess and I was playing reaper FE into mine drop. I don't need to deal damage, because I have my 3rd behind it, but damage is always nice. Well I forced a photon overcharge without losing anything and continued to hellbat drop. Didn't do massive damage, didn't lose anything.

His build was a 1 gate expansion 2 gas mothershipcore and a forge to get 2 defensive cannons. He added robo, support bay etc and got a few units and took a relatively early 3rd base. While I believe it would have been very 'EASY' to punish with a blind standard WoL bio and 2 medivac build, I believe in the current state of the game it was nearly unpunishable for me. Ofcourse I am not a perfect player but lets get to the later game.

Phoenix and colossi, both massive amounts. I lost a 200/200 engagement dropping 100 supply in less than a second without storm. BelShire is a great map for it, since there is no room to move around or have a good concave. I shift-ed all colossi with my 16 vikings, but phoenix RAPE vikings. In WoL I sometimes used to build 1-2-3 thors to shoot down phoenix, didn't do this time, but my question is... how do I encounter it?-_- It seemed nearly impossible to beat. Ofcourse I know I am far from a top Terran nowadays and this is no balance whine, where's the mistake or how should I approach that composition?

He was 'lacking' upgrades (defence, shields) but got +3 vs my 3-2 I think.

From my point of view, it's better to play mech on belshir due to small chokes you can abuse and lack of 6th/7th potential bases which lead to getting some death ball which would likely counter different compositions from protoss. Especially the one HTO Mario uses is really good.

Advicing mech in TvP as best option is already a bit weird. Advicing it against an air composition is really strange.


Well, considering that colosus is an air composition is already strange. Thors tank a lot of damage just like hellbats at the same time thors deal a lot of damage to phoenix. My advice to you is to try playing mech and stop commenting on others advices(at least I didn't write it for you). At the same time try reading the whole post where I wrote my opinion about playing mech on that map and not telling him what he should do, just give as another possibility of playing this game.

I exclusively mech vs toss. I just don't advice it as a great idea, let alone advicing it against air. Colossi already counter mech (only reason in general colossi is bad idea vs mech, is that vikings counter colossi, stalkers counter vikings, and siege tanks result in short lifespan of stalkers, but here phoenix do the countering of vikings). And sure if he will only make phoenix thors are nice, but I wouldn't expect a toss enemy to continue making phoenix when I go mech.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
June 11 2013 17:45 GMT
#1948
On June 12 2013 01:54 azngamer828 wrote:
topic about hotkeys in mid-late game composition TvP
i use 3 keys for my army
1) MMM
2) ghosts
3) vikings
i've been having few problems at times where some of my army does not go where i tell them to
ex. when i a-move to one area, my MMM would move but either the ghosts or vikings dont even though i DID click on those hotkeys as well.
i used to use 2 keys in the past with
1) MMM
2) being ghosts+vikings
but now i have been thinking that maybe 2 keys for army is better because your not using 3 keys to force your army to move
ex. MVP, Demsulim, Innovation are the only people i have seen thus far

now here comes the questions:
1) what is your opinion about 2 keys compared to 3?
i know it depends on my opinion and how i play the game but just want your thoughts on it

2) for people who DO use 2 hotkeys, what is your composition when inputting in keys?
do you put ghosts and MMM on 1 and vikings on 2 or do the keys that i used to do (written above)?

i know this is kind of a lot to read, but i would appreciate it your information
THANK YOU!

You're going to need 3 in any late-game big battles. It might make it more difficult or whatever to move around, but it's so much better when the actual fight starts.
¯\_(シ)_/¯
Chaosleague
Profile Joined May 2011
France2 Posts
Last Edited: 2013-06-11 21:04:55
June 11 2013 21:04 GMT
#1949
Hi,
my question is about TvT : I can't figure out how to take B3 if I go on mech and my opponent on MMM+battle hellions. What should be my reaction in this situation ? I've uploaded a replay where this problem occured to me. I hope it will help you to understand what I mean : here
govie
Profile Blog Joined November 2012
9334 Posts
June 12 2013 06:03 GMT
#1950
On June 12 2013 02:22 Level10Peon wrote:
So, how do I hold a proxy 2 rax reaper? I usually go reactor expand into hellions into mech or marine tank in TvT.

I can usually hold the first wave, but subsequent waves wear me down, and then he a-moves with marine tank to win.

In my most recent one, I even scouted it and had a bunker up, but I still failed. Any vods of pros holding it would be appreciated as well.


see OP.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 12 2013 06:13 GMT
#1951
On June 11 2013 22:35 BurningRanger wrote:
Show nested quote +
On June 11 2013 15:10 Type|NarutO wrote:+ Show Spoiler +

Hey folks!

I try to help as often as possible, but this time I do need some help. I encountered the ghost from the past in Terran vs Protoss. Phoenix/Colossus. First of all, its a very good meta since it does shut down hellbat drops or any drop harass hard, furthermore it became a lot stronger because phoenix now got a range upgrade and the MSC is there for timewarp, so you cannot spread/stim your bio as well to at least minimize colossi damage or stutter step something forward.

Well, and here's my problem. First of all he was greedy as shit, but he meta-gamed hard. He expected mine drop I guess and I was playing reaper FE into mine drop. I don't need to deal damage, because I have my 3rd behind it, but damage is always nice. Well I forced a photon overcharge without losing anything and continued to hellbat drop. Didn't do massive damage, didn't lose anything.

His build was a 1 gate expansion 2 gas mothershipcore and a forge to get 2 defensive cannons. He added robo, support bay etc and got a few units and took a relatively early 3rd base. While I believe it would have been very 'EASY' to punish with a blind standard WoL bio and 2 medivac build, I believe in the current state of the game it was nearly unpunishable for me. Ofcourse I am not a perfect player but lets get to the later game.

Phoenix and colossi, both massive amounts. I lost a 200/200 engagement dropping 100 supply in less than a second without storm. BelShire is a great map for it, since there is no room to move around or have a good concave. I shift-ed all colossi with my 16 vikings, but phoenix RAPE vikings. In WoL I sometimes used to build 1-2-3 thors to shoot down phoenix, didn't do this time, but my question is... how do I encounter it?-_- It seemed nearly impossible to beat. Ofcourse I know I am far from a top Terran nowadays and this is no balance whine, where's the mistake or how should I approach that composition?

He was 'lacking' upgrades (defence, shields) but got +3 vs my 3-2 I think.


Hey, I'm just Gold. So if you don't think I'm able to help, please just skip this post. So don't say you haven't been warned.

Anyways, my very limited theorycrafting skills would come up with something like this. As you started off with more of a 4M style, you could firstly use the immobility of the Colossi (compared to bio, medivacs and Phonixes). Walk the bio+medivac squads around the map to be rather safe from having full medivacs shot down by phoenixes. Whenever too many Colossi show up, stim and run away. With the mines you could lay small traps incase the phonixes chase you. Now with that you can harass and deny (or atleast slow down) his bases and take more yourself. As long as you cover bases with turrets, he can't threaten them with only Phonixes, and therefor you should be able to take more than him.
Behind that I could imagine that you can transition to full air (Raven, BC, Viking). His Colossi will be useless and BCs should deal fine with the Phonixes. Clumped up Phonixes also make nice HSM targets.

I'm not sure though what happens, if he also transitions into full air (he already has some SGs). I haven't seen any TvP Air vs. Air battles yet.

If you still read this, thanks.
Do you think this would work? Are there any major flaws?


If I ask for advice, I will read advice from anyone who wants to contribute and help. That doesn't mean I will agree with the post nor does it mean I cannot argue against it, but only because I'm high masters doesn't make me a better person, simply a better player. That overall doesn't mean that I know everything, because sometimes it takes someone from the "outside" to see an opening you cannot see. Same goes for writing texts. Your own text you will always have trouble spotting mistakes while pointing out others are easy. Ok to your post.

I think the major or crucial flaw in there is that this is more or less general advice. I did open 2 mine drop (+4 marines) and didn't do damage, nor did I lose anything. My followup was hellbat harass and a smaller timingpush against his 3rd (between nat and 3rd) with hellbat/marauder and a few marines. He did defend and thats the time his phoenix showed up. I lost my medivacs and was behind. From that point on, colossus / phoenix becomes incredible hard to stop. The 'flaw' is that you need to drop even against phoenix so you can gun them down, spread out protoss while he's 'small' as you said. Due to my opening and followup thats exactly what I couldn't do.

Putting mines on the map to trap phoenix is not a bad idea by any means I think, problem is that he never really used his real phoenix to scout. He used hallucination. To your additional points

Ravens are shit, they are slow and phoenix are actually a bad target for HSM, because they are fast, can fly out of range (the targeted one) and the HSM will drop to the ground. Battlecruiser is hard to get on BelShir especially. Its a smaller map and you expand towards your opponent, battlecruisers take up 6 supply and a long time to build. Before I will have sufficient armies capable of taking on the phoenix, I fear I will lose the game. Not a bad idea on a bigger map though, while I would argue that bio play is superior there.

Thanks for the heads up and one advice to you: Stop talking yourself down, no one did start as a master of anything and eventually one day you will be high masters as well (if you wish to play that level^^)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 12 2013 06:15 GMT
#1952
On June 11 2013 23:17 A Wild Sosd wrote:
I sometimes see pros moving out in TvP with their first 5-6 marines looking for probe or sentry kills. Should I always do this regardless of my build?


No. Don't do it. Terran bio balls stack up very good and the current metagame and MSC allows Protoss to be very aggressiv and also be save in the defence. If your marines make it to his base, he'll have timewarp or photon overcharge, you will lose. If he plans something aggressive, you are instant down. Leave stuff like that to the pros who do it, because they can read the game very well.

Personally - I play very high master to gm and I make lots of mistakes 'reading' Protoss. Protoss strength is that they can make nearly every build look similar so its easy to make a mistake there.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 12 2013 06:19 GMT
#1953
On June 12 2013 06:04 Chaosleague wrote:
Hi,
my question is about TvT : I can't figure out how to take B3 if I go on mech and my opponent on MMM+battle hellions. What should be my reaction in this situation ? I've uploaded a replay where this problem occured to me. I hope it will help you to understand what I mean : here


Hello. I am at work answering, so I cannot watch your replay but I can give general advice. I am not a mech player so someone being main-mech user might want to reply and quote me on this. Mech is very different from map to map. If you talk about Akilon, harassing with hellbats while adding 2 factories (with techlabs, building tanks!) will allow you to get your 3rd up easily, at most, the tanks are the most important. No bio terran wants to directly engage into a tank army (with viking/turret) .

Very crucial for a mech player I feel is not losing his drops. If you lose your medivac(s) with the hellbat drops, it allows Terran to leave their bae and attack or drop you. You don't want that. You want to be left alone as long as possible. If you see you cannot drop and deal damage, fly away. Not doing damage and keeping the medivac/hellbats is better than dropping and doing minimal damage for losing it, even if hellbats + medivac isn't a HUGE investment. Also, they stack up. If you drop with 4 hellbats or 6, he'll have a harder time especially if you drop on bio.

Key to mech right now I feel is harass. If you can keep him from attacking, you can expand relatively save.I would build vikings after your first 3 medivacs to have a drop defence and I'd also build a few turrets. If you start out with a good expansion and a fast 3rd cc while hellbat dropping, you usually can support 3 factories easily. Once you landed base 3, you can add 3 more and have 6. 4 Techlab, 2 reactor. Build units constantly. GLHF1
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Roundabout
Profile Joined April 2011
Germany1 Post
June 12 2013 08:06 GMT
#1954
On June 12 2013 06:04 Chaosleague wrote:
Hi,
my question is about TvT : I can't figure out how to take B3 if I go on mech and my opponent on MMM+battle hellions. What should be my reaction in this situation ? I've uploaded a replay where this problem occured to me. I hope it will help you to understand what I mean : here


I´m still a gold league Terran but, tip to go or even a question:

- Why don´t you safe youre flight/drop corridor with 2 widowmines? So you need 4 widows in each corner 2. 2 widows focused on one point will deal with 2 medivacs, which are flying close to each other. This is an "ace" holding in your hand. Are they flying other routes... shit happens. But on this map there is only way to drop you whithout being attacked by the widowmines, out of the normal route and this is between the 1 and 2 o´clock postion straight from your base, where you want expand.

Mattumsfox
Profile Joined April 2012
United States233 Posts
June 12 2013 09:19 GMT
#1955
I am currently sitting on a 25% winrate in masters for TvZ right now and need help. I just don't understand how to win at all at the moment. If I go for any type of Innovation CC first I just eventually get rolled by some random allin. If I go for fast tanks the zergs never go allin and I just eventually die to Ultras. I just can't seem to find any build that works well.
govie
Profile Blog Joined November 2012
9334 Posts
June 12 2013 10:19 GMT
#1956
On June 12 2013 18:19 Mattumsfox wrote:
I am currently sitting on a 25% winrate in masters for TvZ right now and need help. I just don't understand how to win at all at the moment. If I go for any type of Innovation CC first I just eventually get rolled by some random allin. If I go for fast tanks the zergs never go allin and I just eventually die to Ultras. I just can't seem to find any build that works well.


Do what i do, steal prostrats per map from the best. MVP vs Stephano prostrats. The map is important of what strat is best. Just do what MVP does, or choose some safe builds from it, macro up and try your best. MVP looked pretty solid with mech, 4M and defensive tankmacrogames.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
BurningRanger
Profile Joined January 2012
Germany303 Posts
June 12 2013 11:12 GMT
#1957
On June 12 2013 15:13 Type|NarutO wrote:
Show nested quote +
On June 11 2013 22:35 BurningRanger wrote:
On June 11 2013 15:10 Type|NarutO wrote:+ Show Spoiler +

Hey folks!

I try to help as often as possible, but this time I do need some help. I encountered the ghost from the past in Terran vs Protoss. Phoenix/Colossus. First of all, its a very good meta since it does shut down hellbat drops or any drop harass hard, furthermore it became a lot stronger because phoenix now got a range upgrade and the MSC is there for timewarp, so you cannot spread/stim your bio as well to at least minimize colossi damage or stutter step something forward.

Well, and here's my problem. First of all he was greedy as shit, but he meta-gamed hard. He expected mine drop I guess and I was playing reaper FE into mine drop. I don't need to deal damage, because I have my 3rd behind it, but damage is always nice. Well I forced a photon overcharge without losing anything and continued to hellbat drop. Didn't do massive damage, didn't lose anything.

His build was a 1 gate expansion 2 gas mothershipcore and a forge to get 2 defensive cannons. He added robo, support bay etc and got a few units and took a relatively early 3rd base. While I believe it would have been very 'EASY' to punish with a blind standard WoL bio and 2 medivac build, I believe in the current state of the game it was nearly unpunishable for me. Ofcourse I am not a perfect player but lets get to the later game.

Phoenix and colossi, both massive amounts. I lost a 200/200 engagement dropping 100 supply in less than a second without storm. BelShire is a great map for it, since there is no room to move around or have a good concave. I shift-ed all colossi with my 16 vikings, but phoenix RAPE vikings. In WoL I sometimes used to build 1-2-3 thors to shoot down phoenix, didn't do this time, but my question is... how do I encounter it?-_- It seemed nearly impossible to beat. Ofcourse I know I am far from a top Terran nowadays and this is no balance whine, where's the mistake or how should I approach that composition?

He was 'lacking' upgrades (defence, shields) but got +3 vs my 3-2 I think.

Hey, I'm just Gold. So if you don't think I'm able to help, please just skip this post. So don't say you haven't been warned.

Anyways, my very limited theorycrafting skills would come up with something like this. As you started off with more of a 4M style, you could firstly use the immobility of the Colossi (compared to bio, medivacs and Phonixes). Walk the bio+medivac squads around the map to be rather safe from having full medivacs shot down by phoenixes. Whenever too many Colossi show up, stim and run away. With the mines you could lay small traps incase the phonixes chase you. Now with that you can harass and deny (or atleast slow down) his bases and take more yourself. As long as you cover bases with turrets, he can't threaten them with only Phonixes, and therefor you should be able to take more than him.
Behind that I could imagine that you can transition to full air (Raven, BC, Viking). His Colossi will be useless and BCs should deal fine with the Phonixes. Clumped up Phonixes also make nice HSM targets.

I'm not sure though what happens, if he also transitions into full air (he already has some SGs). I haven't seen any TvP Air vs. Air battles yet.

If you still read this, thanks.
Do you think this would work? Are there any major flaws?


If I ask for advice, I will read advice from anyone who wants to contribute and help. That doesn't mean I will agree with the post nor does it mean I cannot argue against it, but only because I'm high masters doesn't make me a better person, simply a better player. That overall doesn't mean that I know everything, because sometimes it takes someone from the "outside" to see an opening you cannot see. Same goes for writing texts. Your own text you will always have trouble spotting mistakes while pointing out others are easy. Ok to your post.

I think the major or crucial flaw in there is that this is more or less general advice. I did open 2 mine drop (+4 marines) and didn't do damage, nor did I lose anything. My followup was hellbat harass and a smaller timingpush against his 3rd (between nat and 3rd) with hellbat/marauder and a few marines. He did defend and thats the time his phoenix showed up. I lost my medivacs and was behind. From that point on, colossus / phoenix becomes incredible hard to stop. The 'flaw' is that you need to drop even against phoenix so you can gun them down, spread out protoss while he's 'small' as you said. Due to my opening and followup thats exactly what I couldn't do.

Putting mines on the map to trap phoenix is not a bad idea by any means I think, problem is that he never really used his real phoenix to scout. He used hallucination. To your additional points

Ravens are shit, they are slow and phoenix are actually a bad target for HSM, because they are fast, can fly out of range (the targeted one) and the HSM will drop to the ground. Battlecruiser is hard to get on BelShir especially. Its a smaller map and you expand towards your opponent, battlecruisers take up 6 supply and a long time to build. Before I will have sufficient armies capable of taking on the phoenix, I fear I will lose the game. Not a bad idea on a bigger map though, while I would argue that bio play is superior there.

Thanks for the heads up and one advice to you: Stop talking yourself down, no one did start as a master of anything and eventually one day you will be high masters as well (if you wish to play that level^^)

First of all, thanks for the very friendly reply. I came across a number of high players that tell low leaguers like me to shut up, because we're not good enough to know how to play, let alone giving them tips. It's very nice to see that you're not one of those and you just climbed a lot on my sympathy list with this.
I'd like to be high masters, but don't have much time to train. That won't keep me from trying, but it will take a little longer.
Anyways, hope to meet you on a future Homecraft again (yes, again, but i guess you won't remember me, because we didn't talk directly).

So B2T: I see your points. Sorry for being too general. What I meant is: I think you just have the chance to avoid his army hoping that he doesn't come for your bases directly. Pull him around with small squads, but don't engage to tech or transition into something better.
The idea with the mines was, not to burrow them all over the map blindly, but behind your squads. Not even too many. When running away from his army, he may choose to chase you with the Phoenixes (the Colossi are too slow). If you can get him to fly over such a minefield, that would be great.
Also with the Raven I wasn't clear enough, so again sorry. I could imagine them being usefull in a bigger engagement (because you can't get around that forever). Well, actually you could also use PDD against Phoenixes, but the idea with the HSM is that he has to run his Phoenixes away to not eat the HSM, which leaves his Colossi open for attacks. Ok, if he manages to fly just the targeted Phoenix away, well... then you're screwed. You could also try to HSM the Colossi. They don't run away that fast and he still has to send the Phoenixes away from the targeted ones to avoid the splash.
Apart from that and keeping in mind that you started off and want to stay with Bio, I guess your best bet is to go mass Marines and Vikings with few Medivacs. Probably sounds more than counterintuitive, but Marines eat Phonixes and Vikings outrange them. You just need to stay away from the Colossi. Investing too much in Medivacs is worthless in this case I think, because you will never out-heal multiple Colossi shots anyways. Just enough to be able to heal stims here and there and then Vikings.
Oh yah, some Ghosts with blanket EMPs on the Phonixes can never be wrong, but i guess that's so clear that it actually doesn't need to be mentioned.
(I hope that it's not too general again or I will shut up. )
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Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2013-06-12 11:34:43
June 12 2013 11:32 GMT
#1958
On June 12 2013 18:19 Mattumsfox wrote:
I am currently sitting on a 25% winrate in masters for TvZ right now and need help. I just don't understand how to win at all at the moment. If I go for any type of Innovation CC first I just eventually get rolled by some random allin. If I go for fast tanks the zergs never go allin and I just eventually die to Ultras. I just can't seem to find any build that works well.


I have been having some success with a reactor fact expand into hellbat marauder push that can do some good damage or outright win the game and hits (iirc) before/around lair timing (depending when they took their third and how aggressive they're being).

I'm at work atm so don't have the BO but I could send it you later if you want. Its quite flexible with the followup but you do grab stim so it is a bit more bio focused over mech but I think you could do either.
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Dvriel
Profile Joined November 2011
607 Posts
Last Edited: 2013-06-12 13:33:06
June 12 2013 13:31 GMT
#1959
On June 12 2013 18:19 Mattumsfox wrote:
I am currently sitting on a 25% winrate in masters for TvZ right now and need help. I just don't understand how to win at all at the moment. If I go for any type of Innovation CC first I just eventually get rolled by some random allin. If I go for fast tanks the zergs never go allin and I just eventually die to Ultras. I just can't seem to find any build that works well.


If you die to mass ultras its because you didnt do enough damage with your attacks or your drops. Try to improve your engagements, maybe? Actual Ultras are very hard to stop even with WM. I have seen some Pros using tanks only for the ultras adding a 3rd Factory. In my games, I usually lose to them when in large numbers(14-18), but this is because my pushes or drops did nothing to his economy or I fall behind on macro. Maybe if you post some replays we can find better where are your mistakes, if any.

Checl this replays and the BO,maybe they help and you feel safe with it.


http://drop.sc/341635
http://drop.sc/341636
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
June 12 2013 23:52 GMT
#1960
When opening 12 Rax 12 Gas reapers into 3 CC's when should I drop my additional gases and star port? After my 2nd and 3rd Rax or drop the star port as I'm dropping the 2nd and 3rd Rax. I am also going 2nd and 3rd Rax before ebays to try and deal with roach ling bane all ins. Is this ok or should I just make tanks and stick with ebays first?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
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