• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP BW General Discussion Bot on ladder Do we even care about balance? Mineral gathering rate (boosted) for each patch
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8862 users

The HotS Terran Help Me Thread - Page 78

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 76 77 78 79 80 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
RukKus
Profile Joined October 2010
United States197 Posts
May 14 2013 20:57 GMT
#1541
I could really use some help with my CC-first Bio build. I am lowly Diamond, and I have been getting stomped hardcore. Protoss sees it coming. I have lost 4 games in a row today to Protoss because they see the CC first and go 4 or 6 gate. I was able to stave that off by building 3 bunkers with my extra minerals, and I thought I was doing very well! Took 4 bases, was working on 3/3 very fast. Did some drops... but still died hardcore to the ball...

ANY ANY ANY help at all would be most appreciated!

I have followed this thread a long time and it has helped me out, but I feel this is a roadblock in my progression. Thank you.

http://drop.sc/334745
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2013-05-14 21:27:06
May 14 2013 21:26 GMT
#1542
What is the most common TvP opening now? I've been using a lot of widow mine expands but it seems like it doesn't work as well as it did few weeks ago.
You're now breathing manually
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2013-05-14 21:26:52
May 14 2013 21:26 GMT
#1543
edit: double post
You're now breathing manually
Kruxxen
Profile Joined April 2010
United States149 Posts
May 14 2013 21:37 GMT
#1544
On May 15 2013 06:26 Sent. wrote:
What is the most common TvP opening now? I've been using a lot of widow mine expands but it seems like it doesn't work as well as it did few weeks ago.


From what I've seen a lot of pros (Flash, Heart, Bomber) are switching into a reaper expand with a fast eng bay. The build I've seen flash use is

12 rax
12 gas (pull guys out at 100 gas)
15 oc
15 reaper
17 cc
18 depot
18 reactor (put guys back in gas)
bunker
eng. bay (around 30 gas mined so that you can get +1 immediately)
6:00 2 rax (double TL when finished)
2nd gas
factory
3rd gas after tech labs
stim
+1 armor
starport +reactor factory
combat shields
4th gas

From here it's pretty standard, push when your upgrades and Medis finish. either add 2 rax or a 3rd cc while you get your armory and 2/2.
noSec
Profile Joined February 2012
Brazil37 Posts
May 14 2013 23:19 GMT
#1545
Does somebody knows the build Demuslim used some minutes ago against Maker in WCS (Game 3)? He played mech but wich build exactly?

Thank you guys...
Kuroud0
Profile Joined May 2013
18 Posts
May 15 2013 07:43 GMT
#1546
On May 15 2013 06:26 Sent. wrote:
What is the most common TvP opening now? I've been using a lot of widow mine expands but it seems like it doesn't work as well as it did few weeks ago.


All i see now is 12 Rax 12 Gas with Reaper only for scout and then CC. Pretty safe and defensive, but u can play reactive with this.
`dunedain
Profile Blog Joined April 2011
657 Posts
May 15 2013 08:26 GMT
#1547
My TvP build now that's gotten me over 70% winrate in Masters is Gas first Proxy factory widow mines, ebay block Protoss Nat, make one reaper to harass and distract the front while you rally your mine to his mineral line. Reactor after Reaper to hold off any proxy Oracles.

While cheesy, it gets you an early advantage which you can build up on, plus some early probe kills if your opponent isn't careful. The least it can do is cripple toss mining time, the most it can do is outright win the game.

If the toss survives the initial early game proxy mine harass/pressure, you should be way ahead in terms of eco + tech since you should be mining off two bases. A mid game MMM+1 timing will usually outright win the game after.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
TheDwf
Profile Joined November 2011
France19747 Posts
May 15 2013 11:12 GMT
#1548
On May 14 2013 07:26 S7EFEN wrote:
So assuming I read the OP correctly:

TvZ

Proxy 11/11 (or 11/12, or 12/12) with at least 3 SCVs pulled. Flash vs Life, Newkirk City, MLG; Last vs Stephano, Cloud Kingdom, MLG.
Proxy Reapers (11r 11g or 12r 12g) into fact CC CC or CC fact CC. Mvp vs Stephano, Akilon Wastes, IEM [starts at 0:19:36]; Last vs Life, Akilon Wastes, MLG.


Since these are recommended openers I assume they aren't really cheese if by my definition cheeses depend on your opponent reacting poorly or not scouting? If my Z opponent reacts properly I'm not terribly behind with any sort of 11 or later proxy rax?

Nope, if your execution is correct you can generally break even.

And regarding 11/11 marines, what is the purpose of pulling SCVs? And can I do a 11/11 or 11reaper on a 4p map or would it be entirely dependent on scouting him first/second? And with a 11/11 if I kill the natural and the Z overbuilds units / spines to defend, i'm perfectly fine to go home and defend behind ccs+helions right?

Building Bunkers and shielding Marines. You can proxy at the middle on 4p maps but the distance will inevitably weaken the opening. Yes.



On May 14 2013 10:49 U_G_L_Y wrote:
2 Stalker mothership core openings basically get to kill 2 depots for free if you do a full wall, so you lose to many many things if you expanded, but I got proxy 2 gated a couple of times now because the meta is not to wall... What am I missing here? If 3 zealots show up in my base at 3:20 (or 2 zealots and a probe ready to make cannons,) my reaper isn't even done yet, Or I have 1 marine...

If your local variety of Protoss is particularly obnoxious regarding coinflips, consider an earlier SCV scout (13 supply for example) and make a small detour by your natural to check proxy gates.



On May 14 2013 15:27 ThePianoDentist wrote:
how do you know its not proxy robo for immortal bust though so you are getting a ridiculously early engi bay and turret just hoping they are opening oracles? do you just blindly do it, then start making tanks and bunkers if no oracle comes?

I am talking about reaper CC reactor EB → 3 rax Medivacs. You don't get an early EB if you intend to go 1-1-1 after expand (you'll need a Bunker near your mineral line though against 3'25 proxy stargates, because the Oracle comes before your 6 Marines and your first Mine...). Getting a Turret for nothing against an Immortal bust would be annoying, but eh... you can't always be right against the Protoss lottery. Anyway, the quick +1 actually helps a lot against this kind of all-in so the EB isn't wasted.

also in this situation when scouting no 2nd pylon do you think its worth it to make your engi bay in their natural? does proxy oracle tend to have any gateway units out in time to stop an ebay block?

No. Yes. You have no minerals anyway, and he doesn't care about an EB block if he wants to go 4g Oracles.



On May 14 2013 18:27 Juice! wrote:
I'm recently having a huge problem against zergs who go swarmhost corrupter viper.
I'm kinda a pure mech player. how do you counter this or how do you stay alive with mech?

People have been telling me alot of things already but i'm just not sure.
Some say mass attack upg siege tanks + viking + banshee, some said full air switch (but wouldn't the locust have free reign then?), others said tank raven and the last (silly trolls) said alt+f4 was the best option.

I was wondering how you guys thought of this.

Basically Tanks + Vikings/Ravens/(Battlecruisers) + suicidal BFH raids in his economy.



On May 15 2013 17:26 `dunedain wrote:
My TvP build now that's gotten me over 70% winrate in Masters is Gas first Proxy factory widow mines, ebay block Protoss Nat, make one reaper to harass and distract the front while you rally your mine to his mineral line. Reactor after Reaper to hold off any proxy Oracles.

While cheesy, it gets you an early advantage which you can build up on, plus some early probe kills if your opponent isn't careful. The least it can do is cripple toss mining time, the most it can do is outright win the game.

If the toss survives the initial early game proxy mine harass/pressure, you should be way ahead in terms of eco + tech since you should be mining off two bases. A mid game MMM+1 timing will usually outright win the game after.

Not solid. It dies to Probe scout → counter proxy Oracles, you won't have 6 Marines in time after your Reactor to hold the Oracle while Protoss can deal with your Reaper and your Mines with Stalkers/MSC.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
May 15 2013 11:54 GMT
#1549
In mid game TvP engagements should I target colossus with Bio as well as vikings or just let vikings fight the colossus and fight his gateway army with my bio?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
May 15 2013 12:27 GMT
#1550
On May 15 2013 20:54 A Wild Sosd wrote:
In mid game TvP engagements should I target colossus with Bio as well as vikings or just let vikings fight the colossus and fight his gateway army with my bio?


Dependings on his composition, focussing down the colossi can outright kill you (Zealot / Archon heavy i.E.), and i would assume kiting the Gateway units is the prefferred choice. When you are really advanced in Micro, you can try to split your units while kiting a little - to make the colossi hits not hit 4+ targets but less.
There's a fine line between bravery and stupidity.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-05-15 13:25:25
May 15 2013 13:24 GMT
#1551
On May 15 2013 20:54 A Wild Sosd wrote:
In mid game TvP engagements should I target colossus with Bio as well as vikings or just let vikings fight the colossus and fight his gateway army with my bio?


Last suggestion, viking on collisi, rest attacks normal. Focusfire with MMM isnt as efficient, u loose time while moving, loose kitingpossibility and gets damaged during moving and not attacking.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Juice!
Profile Joined January 2011
Belgium295 Posts
May 15 2013 15:23 GMT
#1552
Looking more into WCS EU a few days ago, TLO vs Strelok. TLO kinda outplayed Strelok by miles because TLO knows Strelok only goes mech. I was wondering, is it good to only go mech or do you really need to learn bio aswell (so having the 2 options for situations like this.) Because in BO3's or whatever where you have to play the same person multiple times (or in BO9 all kill format CW's, ....) people will know you mech and will blind-hard-counter you a lot. Is it then 'your job' to do mech just better or is it better to play bio.

Ok, in the end I guess it's better to learn them all. But then again I'm no progamer and i'm barely master, I also have no intention of becomming pro or anywhere serious gaming (not even GM). I'ld just like to stay in masters (and rise mb to midmaster or something) and do well in CW's for my clan. But should i learn bio aswell as my mech? (I've only played mech as terran and made mech to masters.) I hope that question/explanation made any sense :-)
Second place is just a fancy term for loser
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-05-15 15:58:03
May 15 2013 15:57 GMT
#1553
Attack only upgrade in TvZ is fucking awesome. I've reach top-diamond with this play, since my mechanics are not that good. My TvZ is like 70-80% thanks to this wonky build. But I would like better Terrans to try it out and leave me feedback

For those who can try it out and let me know, please read the spoiler for my insane and terribly-worded thought process:

+ Show Spoiler +
Zerg units that have high hp also have high base damage, and units with low hp have low base damage. So armor upgrades are great against lings, but the lings disappear into a plume of smoke and barely get a couple of hits off on me.

So I spend that gas into blue-flame, extra factory, etc. and opt for a bio-mech play that completely catches Zergs off-guard.

They think I'm going heavy bio, so they go ling/muta. But I show up with blue-flame hellions, tanks, thors, upgraded marines. Later I add medivacs, since I think it's not -that- worth healing marines. Much better to spend that gas on actual killing units. More killing = less healing needed. Or they see blue flame earlier, and they think I'm meching. So they get roaches and shit; so I send hellions for runbys (hence why I still love blueflame) and start mixing in marauders with my tanks, and cutting out thors.

If I'm ahead in mid-game; and I will be - since I have a bigger army with upgrades that are relevant (I'm usually at 2-0 when Zerg is at 1-1). I add extra upgrade engi-bay and armory if I'm ahead. If not, I keep attacking and making life hell for the Zerg.

geokilla
Profile Joined May 2011
Canada8255 Posts
May 15 2013 22:11 GMT
#1554
How do I beat Terran Mech? Going bio, all he has to do is 1A into me and win. Just now on Star Station close by air spawns, my harass did fairly well so I built a bigger army and decided to attack him at 100 supply before things got out of hand. But nope, that didn't work well and he held, thus allowing him to max out for his 1A push at the end of the game. I understand my defense was pretty bad against his Hellion runbys, but that didn't seem to matter much as we both maxed out at the same time.

http://drop.sc/334995
chutjaihehe2
Profile Joined March 2012
6 Posts
May 16 2013 03:27 GMT
#1555
what would be a good response to nexus first when you've already gone barracks?
NoZyneighbor
Profile Joined October 2010
Canada77 Posts
May 16 2013 03:50 GMT
#1556
Hey Dwf

I was wondering if there is a way to hold the roach bane ling all in without the use of tanks and only bio mine. As I played a game where I scouted the zerg going for his third, and when he pushed me away with a couple of roaches he canceled his third and went allin.

He placed down his third around the 7min

Should I have scaned or kept my reaper hellion force outside his ramp and see his move out?
Information is the best weapon to have
korsarz
Profile Joined March 2013
29 Posts
May 16 2013 08:37 GMT
#1557
On May 16 2013 12:27 chutjaihehe2 wrote:
what would be a good response to nexus first when you've already gone barracks?


4 rax --> 5.30/45 you go out and pressure him. focus nexus. if he launches that cannon, go to his main, kill probes. when you are leaving your base, make 1 bunker and oc in natural. watch out for proxied oracles (nexus first may be a bait)
TLO's 6 rax allin.
Guzzy
Profile Joined October 2008
United States4 Posts
May 16 2013 09:52 GMT
#1558
Any tips on how to properly defend terran 3rd base i find myself losing most matches just by simple run byes.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 16 2013 10:17 GMT
#1559
On May 16 2013 18:52 Guzzy wrote:
Any tips on how to properly defend terran 3rd base i find myself losing most matches just by simple run byes.

Pro players normally place a bunker with 4 rines in it along with a supply wall around it.
wag_
Profile Joined February 2013
88 Posts
May 16 2013 11:11 GMT
#1560
On May 16 2013 18:52 Guzzy wrote:
Any tips on how to properly defend terran 3rd base i find myself losing most matches just by simple run byes.


Against Zerg :
- Wall third with depots (can be done on most map)
- Bunker
- Widow mines
- Hellions (If you keep them alive)

Against Terran :
- Sensor tower (so you can see drops/troops coming to your third)
- Anti air tower
- 1 well placed siege tank
- 1 well placed widow mine (for drops, can kill a medivac or put it at 10hp, then the anti air tower will finish it)

Against Protoss :

Well, you want a good map control so he can't just rush your third. In case of zealots/dt drops, you want your viking to kill the prism as fast as you can and 1 turret in your minerals line for DTs.

Prev 1 76 77 78 79 80 368 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 907
WardiTV856
TKL 240
Rex123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 240
Rex 123
Classic 118
SHIN 11
StarCraft: Brood War
Britney 49994
BeSt 1078
FanTaSy 953
Soulkey 628
Rush 574
Mini 545
Light 488
Soma 387
actioN 324
ggaemo 259
[ Show more ]
firebathero 237
Larva 234
Snow 186
ZerO 184
EffOrt 154
Hyuk 149
Stork 146
Sharp 117
Zeus 104
PianO 103
Killer 100
Dewaltoss 99
Mind 99
Hyun 90
Noble 58
soO 56
Trap 49
Movie 37
Mong 31
Hm[arnc] 31
sorry 26
zelot 24
Bale 22
Aegong 19
ToSsGirL 17
Terrorterran 15
Sacsri 13
HiyA 10
Rock 7
Dota 2
Gorgc15975
qojqva1271
XaKoH 302
syndereN298
XcaliburYe139
Counter-Strike
olofmeister1560
Heroes of the Storm
Khaldor92
Other Games
singsing2173
B2W.Neo1242
hiko917
Beastyqt514
Lowko353
KnowMe130
ToD128
DeMusliM107
ZerO(Twitch)18
Organizations
StarCraft: Brood War
lovetv 10
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 38
• maralekos10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 35
• ChaeLyn 5
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV428
League of Legends
• Nemesis1968
Upcoming Events
OSC
7m
Big Brain Bouts
2h 7m
FEL
19h 7m
Patches Events
23h 7m
AI Arena Tournament
1d 3h
FEL
1d 20h
Sparkling Tuna Cup
1d 20h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.