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The HotS Terran Help Me Thread - Page 51

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 15 2013 02:40 GMT
#1001
On April 15 2013 11:21 artosismermaid wrote:
how do you defend against hellbat rush drops in tvt ?


Scout it and put a turret in your mineral line, it will prevent the medivac from healing them, they will be considerably weaker.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 15 2013 06:59 GMT
#1002
On April 15 2013 11:21 artosismermaid wrote:
how do you defend against hellbat rush drops in tvt ?

fast stim and turrets, without either ur fucked
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
FancyCaTSC2
Profile Joined February 2013
56 Posts
April 15 2013 07:14 GMT
#1003
On April 15 2013 11:21 artosismermaid wrote:
how do you defend against hellbat rush drops in tvt ?


If you are going mech yourself a bunch of helions deals with hellbats very decent aswell.
EZR-Aeron
Profile Joined June 2010
New Zealand64 Posts
April 15 2013 09:41 GMT
#1004
Is the opening in TvP where T goes cc, 2x rax, 2x gas, e bays, more rax + fact, port becoming more popular? Or is the LG-IM mine drop opener still good to use?

Also yeah if you scout hellbat drop opening in TvT are turrets + hellions/yr own hellbats the best way to defend?
govie
Profile Blog Joined November 2012
9334 Posts
April 15 2013 10:26 GMT
#1005
Go for viking first --> Good vs medivac and vs hellbat because its armoured.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
dynwar7
Profile Joined May 2011
1983 Posts
April 15 2013 13:25 GMT
#1006
There is a thread about using marauder hellbat medivacs as a main army composition in TvP. It sounds good and the people there have been saying good results also. So....what do you think about this comp? I said main comp because of course you add vikings vs colossus etc.

If this does work, is it good to start out with this army comp? I dont think so, most likely you would need the standard MMM for early game and eventually replacing marines with hellbats, no?
Regarding the imbalance, hilarious to see Zergs defending themselves....
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 15 2013 13:39 GMT
#1007
how do you scout and what to do against the tails's 2 DT drop after FE?
Luck = Preparation + Oportunity
dambros
Profile Joined July 2010
Brazil432 Posts
April 16 2013 01:23 GMT
#1008
I've recently started playing the game (even though I follow it casually for a while) and this thread is indeed very helpful. The only thing I'd add, if any is the explanation of the so mentioned builds. Newcomers like me will have a hard time understandin what "Reaper expand" means.
I'm having a hard time learning at least one opening for each matchup, since I have to memorize so many freaking things haha.
No pain, no gain!
awakenx
Profile Joined May 2011
United States341 Posts
April 16 2013 02:56 GMT
#1009
On April 15 2013 19:26 govie wrote:
Go for viking first --> Good vs medivac and vs hellbat because its armoured.


Hellbats actually have a ridiculous base damage (17, i think?), I've seen them be able to handle a landed viking or a tank pretty easily without much trouble. I was watching filter's stream, and with four hellbats he tore through 2 landed vikings and a tank, granted though, he was playing at top dia/low masters at that point.
WorstMicroNA
jojamon
Profile Joined December 2012
133 Posts
April 16 2013 04:13 GMT
#1010
I was playing a 3v3 today, and I went gas first into BFH. Opponents were 2T1Z. 1 of the T's went for hellbat drops off 1base, other T just had MMM. My allies went speedling/baneling and MMM. Turns out BFHs kill hellbats like nobody's business. They can barely get any shots off if you kite well enough, so yeah, if they do a hellbat drop on you, reactor hellions would be a very solid counter.
gh0st
Profile Joined January 2010
United States98 Posts
April 16 2013 05:02 GMT
#1011
TvT: After opening 15 gas into reactor, CC, I build a factory w/ tech lab, starport and start tank production. I add 2 rax when I have enough minerals, and build tech labs for stim/combat shield at same time. But it feels like those ups are late. Is this a reasonable transition to do? Or should I switch addons for a faster stim? (I would not have fast tanks, but could pump hellions for a bit --> doesn't really fit with rine tank composition i want). Thanks.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 16 2013 05:17 GMT
#1012
On April 15 2013 11:35 BaaL` wrote:
Show nested quote +
On April 15 2013 10:41 suicideyear wrote:
http://drop.sc/323918

idk what the fuck is going on in tvz.
I went 4M. Stim, shields, got to 3/3, mines everywhere and my armies get melted by roach/hydralisk. that's pretty much all he even made during this game and i couldn't do anything about it. i can't do anything vs. it and i'm like out of all the zerg compositions, mass roach/hydra melts my army like swiss cheese even off-creep even with medivacs but it gets to the point where even with mines/army he can just a-move to my expansions and kill it off while he keeps expanding and going to ultralisks.

i'm not even mad just confused.


The standard response when you see roach/hydra is switch out of mines and into tank.


I have been trying ravens (3 starports) since you have surplus of gas when you go Bio + Mine. You have more mobility, ability to HSM from afar and also PDD to open drop paths from spores. Tanks I feel aren't so good due to the Binding cloud of Vipers which come with this composition. Even if they abduct the ravens, you can very likely HSM point blank and he has to split really good to avoid damage.

Just my 2 cents.
I live by the LoL
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 16 2013 05:22 GMT
#1013
On April 16 2013 13:13 jojamon wrote:
I was playing a 3v3 today, and I went gas first into BFH. Opponents were 2T1Z. 1 of the T's went for hellbat drops off 1base, other T just had MMM. My allies went speedling/baneling and MMM. Turns out BFHs kill hellbats like nobody's business. They can barely get any shots off if you kite well enough, so yeah, if they do a hellbat drop on you, reactor hellions would be a very solid counter.


I think Hellbats can kill BFH if the medivac is microed very carefully but i have not tested this yet. Another dangerous thing though is that he could just drop on your mineral line, pick up, move outside your base, heal and go in again. Then again, this is teamgame.......it wouldn't work so well XD.
I live by the LoL
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2013-04-16 08:28:40
April 16 2013 08:28 GMT
#1014
So yesterday I was in a tvp and for the first time in a veeeeerrrrryyyyy long time, I won a late game engagement. (I really like adding hellbats in my comp... )
But what caught me off guard was the toss going MASS DTs and throwing them around my bases after that. I mean, I had turrets up at every base and a few scans stocked up, but he just constantly warped dt's and I am completely lost to how I should react. The dt's just insta gibbed my turrets and I after a while i just didnt have any scans left... I tried to get a raven out but he just insta gibbed my building tech lab...

So, does anybody have any advice on late game Full dt into raping my face even though I outplayed the bastard all game long ?

many thanks <3

PS: I read the Q/A but this is NOT with prism, this is just 10-15 DT's running around insta gibbing turrets etc. etc.
Look a giraffe! Look a fist!!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
April 16 2013 08:42 GMT
#1015
On April 16 2013 17:28 Douillos wrote:
So yesterday I was in a tvp and for the first time in a veeeeerrrrryyyyy long time, I won a late game engagement. (I really like adding hellbats in my comp... )
But what caught me off guard was the toss going MASS DTs and throwing them around my bases after that. I mean, I had turrets up at every base and a few scans stocked up, but he just constantly warped dt's and I am completely lost to how I should react. The dt's just insta gibbed my turrets and I after a while i just didnt have any scans left... I tried to get a raven out but he just insta gibbed my building tech lab...

So, does anybody have any advice on late game Full dt into raping my face even though I outplayed the bastard all game long ?

many thanks <3

PS: I read the Q/A but this is NOT with prism, this is just 10-15 DT's running around insta gibbing turrets etc. etc.


If he warps in 10 DTs asap after the engagement, he will have zero defense for your main army who just won the engagement. Just go kill him and use reinforcements to deal with the DTs (the ones in main is most important, then mining base).

In general I also find it very hard to defend against DTs. Using reinforcements instead of main army is very important, so you can keep the pressure up. Also take advantage of the new medivacs, lowering travel time by a ton.

If he keeps massing DTs, just don't use mules and save energy for scans instead. Try to keep a turret at each base, and surround it with SCVs if he tries to target it down.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2013-04-16 09:03:31
April 16 2013 09:03 GMT
#1016
On April 16 2013 17:42 DJHelium wrote:
Show nested quote +
On April 16 2013 17:28 Douillos wrote:
So yesterday I was in a tvp and for the first time in a veeeeerrrrryyyyy long time, I won a late game engagement. (I really like adding hellbats in my comp... )
But what caught me off guard was the toss going MASS DTs and throwing them around my bases after that. I mean, I had turrets up at every base and a few scans stocked up, but he just constantly warped dt's and I am completely lost to how I should react. The dt's just insta gibbed my turrets and I after a while i just didnt have any scans left... I tried to get a raven out but he just insta gibbed my building tech lab...

So, does anybody have any advice on late game Full dt into raping my face even though I outplayed the bastard all game long ?

many thanks <3

PS: I read the Q/A but this is NOT with prism, this is just 10-15 DT's running around insta gibbing turrets etc. etc.


If he warps in 10 DTs asap after the engagement, he will have zero defense for your main army who just won the engagement. Just go kill him and use reinforcements to deal with the DTs (the ones in main is most important, then mining base).

In general I also find it very hard to defend against DTs. Using reinforcements instead of main army is very important, so you can keep the pressure up. Also take advantage of the new medivacs, lowering travel time by a ton.

If he keeps massing DTs, just don't use mules and save energy for scans instead. Try to keep a turret at each base, and surround it with SCVs if he tries to target it down.


Thanks for your advice. The thing is, I didnt want to rush in because i didnt think I came out of the fight with enough to Break his 20 zealots warp-in... so I decided to wait for a round a go in, and by that time he was all over my bases and i was out of position... But yeah i get the idea, I should have just pressured in and used my reinforcements to clean up... But man those dt's cut trhough shit fast...

whats the fastest way to surround a turret with scvs btw? click to repair and then hold position?
Look a giraffe! Look a fist!!
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
April 16 2013 12:17 GMT
#1017
Hey Guys, I'm a Gold level Terran player and am having quite a lot of trouble in tvt. No matter what I do, it always ends up being tanks v tanks, which is hard to win since its based on one lucky engagement. I've managed to win a few early games with a 9 min tank push or widow mine drop, but this is getting harder to do since any Terran with decent macro can get tanks out in time to deal with this. Does anyone have any good builds to deal with this or advice on breaking tank siege lines?
Sprite825
Profile Joined December 2011
France57 Posts
April 16 2013 12:25 GMT
#1018
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.
What's up people ?!
tisalgado
Profile Joined February 2013
Brazil51 Posts
April 16 2013 12:29 GMT
#1019
On April 16 2013 21:17 Ace SpadeZ wrote:
Hey Guys, I'm a Gold level Terran player and am having quite a lot of trouble in tvt. No matter what I do, it always ends up being tanks v tanks, which is hard to win since its based on one lucky engagement. I've managed to win a few early games with a 9 min tank push or widow mine drop, but this is getting harder to do since any Terran with decent macro can get tanks out in time to deal with this. Does anyone have any good builds to deal with this or advice on breaking tank siege lines?


how is tank vs. tank luck based?

on how to deal with siege lines... here are my thoughts:

if air heavy, just go and break it.

if you are with marines and tanks of your own (or meching), keep in mind that tanks shoot farther than they see... some vikings to grant you air control and your tanks will have vision while his don't...

if pure bio, don't even bother trying to break head on... instead go attack elsewhere (preferably 2 spots at once). tanks are incredibly immobile, and when unsieged, you can stim and kill them if you manage to attack from more than 1 direction.

also, in any situation that tanks are sieged without support, dropping units on top of them is a good idea... they can't shoot themselves, and other tanks will splash friendly tanks.
Luck = Preparation + Oportunity
dynwar7
Profile Joined May 2011
1983 Posts
April 16 2013 12:54 GMT
#1020
On April 15 2013 22:25 dynwar7 wrote:
There is a thread about using marauder hellbat medivacs as a main army composition in TvP. It sounds good and the people there have been saying good results also. So....what do you think about this comp? I said main comp because of course you add vikings vs colossus etc.

If this does work, is it good to start out with this army comp? I dont think so, most likely you would need the standard MMM for early game and eventually replacing marines with hellbats, no?



Anyone know the answer to this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
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