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The HotS Terran Help Me Thread - Page 52

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Sprite825
Profile Joined December 2011
France57 Posts
Last Edited: 2013-04-16 14:49:05
April 16 2013 14:48 GMT
#1021
I don't think that replacing marines is a good idea, I think you just want to make another reactor with your factory once you have made the one for the starport, and obviously landing an armory(with a second ebay) once your +1 defense is a halfway done, so you can follow up your upgrades, and make hellbats once your reactored factory is ready(regarding a reaper fe into 10 min 2 medivacs stim,+1 attack timing like this one : http://www.gosubuilds.com/hots-terran/hots-tvp/tvp-bombers-reaper-fe/ )
What's up people ?!
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-04-16 15:21:42
April 16 2013 15:21 GMT
#1022
On April 16 2013 21:54 dynwar7 wrote:
Show nested quote +
On April 15 2013 22:25 dynwar7 wrote:
There is a thread about using marauder hellbat medivacs as a main army composition in TvP. It sounds good and the people there have been saying good results also. So....what do you think about this comp? I said main comp because of course you add vikings vs colossus etc.

If this does work, is it good to start out with this army comp? I dont think so, most likely you would need the standard MMM for early game and eventually replacing marines with hellbats, no?



Anyone know the answer to this?



As seen in Code S today by keen, and on Demuslims stream adding in hellbats is extremely useful versus zealots.
This basically eliminated the advantage that protoss has in forcing terran to kite back any zealots. Hellbats deal with that pretty well.
Keen uses one reactored factory, and demuslim uses 2.
I think using 1 in any situation is good and will become standard, and if your opponent commits heavilty to zealots/ is rushing +3 armor zealot archon composition 2 reactored factories are better.

tldr; Add hellbats to your standard composition in TvP; keep making marines.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Sprite825
Profile Joined December 2011
France57 Posts
April 16 2013 15:30 GMT
#1023
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.
What's up people ?!
Michal
Profile Joined February 2012
Canada51 Posts
Last Edited: 2013-04-16 16:36:50
April 16 2013 16:36 GMT
#1024
On April 17 2013 00:21 Bulugulu wrote:
Show nested quote +
On April 16 2013 21:54 dynwar7 wrote:
On April 15 2013 22:25 dynwar7 wrote:
There is a thread about using marauder hellbat medivacs as a main army composition in TvP. It sounds good and the people there have been saying good results also. So....what do you think about this comp? I said main comp because of course you add vikings vs colossus etc.

If this does work, is it good to start out with this army comp? I dont think so, most likely you would need the standard MMM for early game and eventually replacing marines with hellbats, no?



Anyone know the answer to this?



As seen in Code S today by keen, and on Demuslims stream adding in hellbats is extremely useful versus zealots.
This basically eliminated the advantage that protoss has in forcing terran to kite back any zealots. Hellbats deal with that pretty well.
Keen uses one reactored factory, and demuslim uses 2.
I think using 1 in any situation is good and will become standard, and if your opponent commits heavilty to zealots/ is rushing +3 armor zealot archon composition 2 reactored factories are better.

tldr; Add hellbats to your standard composition in TvP; keep making marines.


so finally a way to make that factory useful rather than flying it away to scout/build addons? I think I'm gonna start trying that out, I like MMM and hellbats being bio would fit here nicely and make that factory a more useful building that fits nicely with the composition.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
April 16 2013 16:41 GMT
#1025
On April 17 2013 00:30 Sprite825 wrote:
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.


If you deice to focus on improving instead of winning it's already the right point to start from.

I would advice you to perfect the basics as much as you can.

I am coaching till masters and all the ppl i coach it helped to do the following:

1) Get 50 scvs by 10 minutes
2) get 100 supply and 50 scvs by 10 minutes
3) Do the normal 1rax fe on the highground with 14 supplydepot (to be save vs allins) and have 4 medivacs, 100 supply, third base started, 50 scvs, stim, combat shield +1 attack ready by 10 minutes.

If you do this successfully and keep focused on your macro you will improve drastically.

Most Important of all:
Watche very Replay and if you do not have had 50 scvs @ 10 minutes -> make sure you have in the next game, even if you delay your medivacs by a minutes or so. Prioritize everything and keep reminding yourself about the importance of macro > micro.

You may lose to some allins etc. but just forget those games cause they do not help you that much and scouting and defending cheese becomes more important once you figure out how to macro properly.

At least that is my experience.
Let's learn together!
Michal
Profile Joined February 2012
Canada51 Posts
April 16 2013 16:41 GMT
#1026
On April 17 2013 00:30 Sprite825 wrote:
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.


I found that playing Unranked greatly helps with something like this, because you stop caring about the wins. I was doing poorly against Zerg, so started playing Unranked and quitting any non-Z matchups to practice. I could focus on improving and wasn't that bummed-out if I lost. On ladder, I find there's always that desire to forget your goal and try to win.

Not sure if this is something you were asking for, or more from a strategy/build order point of view.
Sprite825
Profile Joined December 2011
France57 Posts
April 16 2013 17:20 GMT
#1027
On April 17 2013 01:41 forsakeNXE wrote:
Show nested quote +
On April 17 2013 00:30 Sprite825 wrote:
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.


If you deice to focus on improving instead of winning it's already the right point to start from.

I would advice you to perfect the basics as much as you can.

I am coaching till masters and all the ppl i coach it helped to do the following:

1) Get 50 scvs by 10 minutes
2) get 100 supply and 50 scvs by 10 minutes
3) Do the normal 1rax fe on the highground with 14 supplydepot (to be save vs allins) and have 4 medivacs, 100 supply, third base started, 50 scvs, stim, combat shield +1 attack ready by 10 minutes.

If you do this successfully and keep focused on your macro you will improve drastically.

Most Important of all:
Watche very Replay and if you do not have had 50 scvs @ 10 minutes -> make sure you have in the next game, even if you delay your medivacs by a minutes or so. Prioritize everything and keep reminding yourself about the importance of macro > micro.

You may lose to some allins etc. but just forget those games cause they do not help you that much and scouting and defending cheese becomes more important once you figure out how to macro properly.

At least that is my experience.


This is great, do you think that this build can do wel in master league ? Because I think you are pretty much blind until you go out with medivacs since you don't make a reaper, so on what are you basing your reliable scouting (not scan for ex) in early game? And can I have the full build order ?
What's up people ?!
neversleeping
Profile Blog Joined February 2012
117 Posts
Last Edited: 2013-04-16 17:28:18
April 16 2013 17:24 GMT
#1028
I'd love to see more detailed answers than in the OP about not only scouting Protoss early but specific tips on defending the various strong all-ins. Without trying to get too whiny and admittedly it's anecdotal but literally 13 out of the last 15 TvP I've played on ladder have been hard cheeses (not just pressure builds, etc.), with typical 4-Gate / MSC / blink / proxy stargates shenanigans, and even a proxy zealot rush on Whirlwind that it took too long for me to scout (though I didn't react perfectly either, of course). Just observing a LOT of Protoss lately (at least in Platinum) doing more cheeses than I'm used to and I'd love some guidance on defending the various builds. Blink builds seem to be giving me the most trouble -- I scout no expand, but scout no proxy stargates, bunkers at the front but they just blink into main, then bounce between, etc. Ugh.

PS, if any Plat-ish Protoss want to do some customs I'd really love the rare chance to play a real game to practice macro / late game. =\
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
Last Edited: 2013-04-16 18:01:03
April 16 2013 17:59 GMT
#1029
On April 16 2013 21:29 tisalgado wrote:
Show nested quote +
On April 16 2013 21:17 Ace SpadeZ wrote:
Hey Guys, I'm a Gold level Terran player and am having quite a lot of trouble in tvt. No matter what I do, it always ends up being tanks v tanks, which is hard to win since its based on one lucky engagement. I've managed to win a few early games with a 9 min tank push or widow mine drop, but this is getting harder to do since any Terran with decent macro can get tanks out in time to deal with this. Does anyone have any good builds to deal with this or advice on breaking tank siege lines?




on how to deal with siege lines... here are my thoughts:

if air heavy, just go and break it.

if you are with marines and tanks of your own (or meching), keep in mind that tanks shoot farther than they see... some vikings to grant you air control and your tanks will have vision while his don't...

if pure bio, don't even bother trying to break head on... instead go attack elsewhere (preferably 2 spots at once). tanks are incredibly immobile, and when unsieged, you can stim and kill them if you manage to attack from more than 1 direction.

also, in any situation that tanks are sieged without support, dropping units on top of them is a good idea... they can't shoot themselves, and other tanks will splash friendly tanks.



I think its a bit luck based because the game can be over in one moment. Even if your ahead on macro you can still lose because they got lucky with an engagement.

Thanks for the advice though! I particularly like the bio one, since I generally prefer to go marine maruder medivac. Will definitely try out these tactics and see how they work.
Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2013-04-16 20:54:00
April 16 2013 20:40 GMT
#1030
Guys I am struggling a lot with the lategame in both TvZ and TvP. Platinum level.

Big post!
+ Show Spoiler +
In TvP I am trying to do a 1/1 timing push with MMM and do some damage or soft contain whatever I think the situation calls for - then I do that, and I don't know I think I am being to passive and letting my opponent get maxed instead of keep applying the pressure.

When I leave my base I feel like it is so vulnerable to stargate and warp prism harass, then before I know it maxed out protoss deathball is knocking at my door with nowhere for me to run. I am forgetting some things like continous air weapons upgrade, actually using my ghosts for their purpose, etc.

Here is TvP replay:
http://drop.sc/324545


TvZ I feel I am countering my opponents tech but again not putting enough pressure on to deny bases, I am afraid of muta wrecking my bases. Then when I beat his tech I don't have enough stuff left to press my advantage and my opponent hits a tech switch on me which catches me off guard all the time. I keep thinking I am ahead and that I can be passive.

TvZ replays:
http://drop.sc/324544
http://drop.sc/324546

Also I really struggle to take my third in both match ups - again I don't like leaving my main/nat undefended to busts/harass so my third is always really behind my opponents. I am quite inexperienced at mid-late game as I spent most of last few seasons of WoL doing allins on 1/2 bases but I am trying to improve now in HotS and finding the late game particularly really hard to deal with.

I see some people say if you can't handle the multitasking then avoid it and just carry on allinning or whatever, but that will only get me so far before people are good enough to deal with those types of builds. I still have some big problems with supply blocks because I am used to just building them to like 100 supply in old games. I just want some things to focus on improving in my mid-late game so I just dont keep losing these types of games without any sort of aim/goal.

edit: I also don't know whether I enjoy the lategame, it's probably just because I have been losing and in the past when I have won games in the late game I feel like they were more deserved and that I had accomplished more than when I do a 1/2 base allin - but I do love that aggressive playstyle ><!
eSports tees designed by me - http://tinyurl.com/bqmexd9
Michal
Profile Joined February 2012
Canada51 Posts
April 16 2013 21:24 GMT
#1031
On April 17 2013 05:40 Marathi wrote:
Guys I am struggling a lot with the lategame in both TvZ and TvP. Platinum level.

Big post!
+ Show Spoiler +
In TvP I am trying to do a 1/1 timing push with MMM and do some damage or soft contain whatever I think the situation calls for - then I do that, and I don't know I think I am being to passive and letting my opponent get maxed instead of keep applying the pressure.

When I leave my base I feel like it is so vulnerable to stargate and warp prism harass, then before I know it maxed out protoss deathball is knocking at my door with nowhere for me to run. I am forgetting some things like continous air weapons upgrade, actually using my ghosts for their purpose, etc.

Here is TvP replay:
http://drop.sc/324545


TvZ I feel I am countering my opponents tech but again not putting enough pressure on to deny bases, I am afraid of muta wrecking my bases. Then when I beat his tech I don't have enough stuff left to press my advantage and my opponent hits a tech switch on me which catches me off guard all the time. I keep thinking I am ahead and that I can be passive.

TvZ replays:
http://drop.sc/324544
http://drop.sc/324546

Also I really struggle to take my third in both match ups - again I don't like leaving my main/nat undefended to busts/harass so my third is always really behind my opponents. I am quite inexperienced at mid-late game as I spent most of last few seasons of WoL doing allins on 1/2 bases but I am trying to improve now in HotS and finding the late game particularly really hard to deal with.

I see some people say if you can't handle the multitasking then avoid it and just carry on allinning or whatever, but that will only get me so far before people are good enough to deal with those types of builds. I still have some big problems with supply blocks because I am used to just building them to like 100 supply in old games. I just want some things to focus on improving in my mid-late game so I just dont keep losing these types of games without any sort of aim/goal.

edit: I also don't know whether I enjoy the lategame, it's probably just because I have been losing and in the past when I have won games in the late game I feel like they were more deserved and that I had accomplished more than when I do a 1/2 base allin - but I do love that aggressive playstyle ><!


It's like I'm reading myself
I'd like to get some tips for that as well.

There was a good TvP day9 episode where he pointed out the at-the-time current TvP metagame. The gist of it was that Toss is really vulnerable between 12-16 minute period, when he's building up his deathball and cannot really move out of his base too well (assuming he's playing fairly standard, not some crazy focus on prism drops or star-toss or something). So as T, we have the arduous task of harassing the hell out of him with 2-prong drops, frontal/side drops, 3rd denial etc. It is nice in theory, but hard to exercise in practice with all the micro going on. Perhaps if you can incorporate more drops after your first push, you can have more success. I think we have to stop being afraid of leaving the base. Remember, if he attacks yours, you have a drop going on to his so it's not like he's getting a freebie.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
April 16 2013 22:11 GMT
#1032
You can go for a 4 medivac drop timing into the protoss main. Bomber did it in the gsl recently I think. That's probably easier to execute than fancy multi-pronged harass.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
xICEEx
Profile Blog Joined March 2013
United States14 Posts
April 17 2013 00:23 GMT
#1033
Hello, I'm a Gold Terran on NA, and I'm having some difficulty with build orders. My mechanics are up to par with the help of Filtersc, and his macho-play videos, but when it comes to scouting, and what to do against each race, I get rather confused. So I'm asking for a build or two per match up that's not mech. Any help, tips, or comments are much appreciated! Thank you.
I've Never Dreamed About Success. I've Worked For It.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 17 2013 00:51 GMT
#1034
When doing the standard 10 minute 2 Medivac timing in TvP should I rally my Rax to my army or just leave them at home?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
AKomrade
Profile Blog Joined March 2010
United States582 Posts
April 17 2013 02:45 GMT
#1035
On April 17 2013 09:23 xICEEx wrote:
Hello, I'm a Gold Terran on NA, and I'm having some difficulty with build orders. My mechanics are up to par with the help of Filtersc, and his macho-play videos, but when it comes to scouting, and what to do against each race, I get rather confused. So I'm asking for a build or two per match up that's not mech. Any help, tips, or comments are much appreciated! Thank you.

Read the OP, watch the videos, read the notes in OP for matchup advice, decide what ou want to do, go forth and conquer.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
arkedos
Profile Joined July 2011
Germany1426 Posts
Last Edited: 2013-04-17 09:24:51
April 17 2013 09:21 GMT
#1036
Hey Diamond Terran here:

Can anybody help me how I deal with banelings? Its almost like an auto loss if the zerg goes for banelings.

I even lose fights if I have a HUGE supply lead just due to banelings. This is really the most frustating unit in the game.

Any Tips on splitting or anything else?

Here is a replay: http://drop.sc/324711

love esports - hate homophobia
Jay3llo
Profile Joined April 2013
United States17 Posts
April 17 2013 09:26 GMT
#1037
On April 17 2013 00:30 Sprite825 wrote:
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.



i got ranked plat on the KR server and need tips on how to improve before i click find match again
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
April 17 2013 09:44 GMT
#1038
On April 17 2013 01:41 forsakeNXE wrote:
Show nested quote +
On April 17 2013 00:30 Sprite825 wrote:
hey guys ! I wanted to ask you a question about the will to improve, and not to win. What kind of questions do I need to ask and stop asking myself if I want to change my mindset into improving my play, and not absolutely winning games. I ask you this question because I got promoted into master yesterday after 2 years of diamond, so I want to have a good start in the "real beginning" of the game.


If you deice to focus on improving instead of winning it's already the right point to start from.

I would advice you to perfect the basics as much as you can.

I am coaching till masters and all the ppl i coach it helped to do the following:

1) Get 50 scvs by 10 minutes
2) get 100 supply and 50 scvs by 10 minutes
3) Do the normal 1rax fe on the highground with 14 supplydepot (to be save vs allins) and have 4 medivacs, 100 supply, third base started, 50 scvs, stim, combat shield +1 attack ready by 10 minutes.

If you do this successfully and keep focused on your macro you will improve drastically.

Most Important of all:
Watche very Replay and if you do not have had 50 scvs @ 10 minutes -> make sure you have in the next game, even if you delay your medivacs by a minutes or so. Prioritize everything and keep reminding yourself about the importance of macro > micro.

You may lose to some allins etc. but just forget those games cause they do not help you that much and scouting and defending cheese becomes more important once you figure out how to macro properly.

At least that is my experience.


Sounds like good advice. If you can copy a pro replay and time the building exactly and make exactly the same scv/units by the 14+ min, you will also improve an insane amount.

I also think it's way better just to practice vs a Very Easy AI rather than ladder, before you know how to macro like a baws.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 17 2013 10:23 GMT
#1039
On April 17 2013 18:21 arkedos wrote:
Hey Diamond Terran here:

Can anybody help me how I deal with banelings? Its almost like an auto loss if the zerg goes for banelings.

I even lose fights if I have a HUGE supply lead just due to banelings. This is really the most frustating unit in the game.

Any Tips on splitting or anything else?

Here is a replay: http://drop.sc/324711



For splitting, try the map "Split challenge" under Arcade, you can choose what type of split challenge you want (with Slings or without, on or of creep, banes have speed or not, ...) I personally train on creep plus Slings, its most realistic imho.

Ingame, i try to have the heavies tank the damage (Marauders / Hellbats) and kite back / split with the marines. When i feel like i am losing the battle (too much space, Zerg has too much, w/e) i try to pick up as much as i can and cowardly boost away with my Medivacs...
There's a fine line between bravery and stupidity.
TritaN
Profile Joined December 2010
United States406 Posts
April 17 2013 12:57 GMT
#1040
On April 17 2013 18:21 arkedos wrote:
Hey Diamond Terran here:

Can anybody help me how I deal with banelings? Its almost like an auto loss if the zerg goes for banelings.

I even lose fights if I have a HUGE supply lead just due to banelings. This is really the most frustating unit in the game.

Any Tips on splitting or anything else?

Here is a replay: http://drop.sc/324711



I'm diamond as well.

Lets say you have a composition of Marines, Marauders, and a couple Hellbats. One of the absolute best things I've started doing is, select your army and attack-move towards him, then control+click on a marine (selects all marines) and move backwards (the opposite direction) and then proceed to split them from there.

This makes the Marauders+Hellbats stay and fight, tanking his banelings, while you split your marines behind them.
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