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The HotS Terran Help Me Thread - Page 49

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
geokilla
Profile Joined May 2011
Canada8230 Posts
April 13 2013 05:29 GMT
#961
On April 13 2013 14:07 ThePianoDentist wrote:
Show nested quote +
On April 13 2013 08:48 geokilla wrote:
On April 13 2013 07:23 serum321 wrote:
On April 13 2013 07:10 geokilla wrote:
How do I defend a Protoss who 3 Gate Robos or 4 Gate? Mothership Core and Time Warp makes it impossible for me to defend against right now. Losing all my games against Protoss today because of these all ins. Any specific build I should go for? I go 1 Rax FE in TvP.

I'm gonna practice them against the AI on Hard.


Bunkers shut down these builds hard, you just have to scout it coming.

Had em. No go...


well did you have scvs already surrounding the bunker set on auto repair? with minimum 3 bunkers in case of 3 gate robo. 4 gate they really shouldnt be able to kill the bunkers quick enough to beat even 2 repaired bunkers. complaining about time warp which has no effect on units sat in bunkers suggests you didn't have your scvs in place in time.

its debatable where 1 rax fe is safe anymore what with how early proxy oracles can hit your base. it may be better to expand later after getting gas to get early reactor on rax and a factory for a couple of widow mines, im not sure, i like to harass so i havent experimented much with gasless expand in hots, just going on what ive seen in pro games

Well by the time I saw it, I pulled my SCVs for the repair but it was too late. When I sent in a scout, I saw that he had a standard 1/2 gas opening. 2 gas opening is usually a sign of aggression, but it can also be Sentry expand I believe, so I didn't expect it. Same for 1 gas as it could be 1 Gate expand. 2 minutes later, I sent in my scout again, but it got denied.

If I'm to do the early gas builds, how am I supposed to do it? I've seen Polt go 1 Rax, build 2 Marines, then Reactor while build CC and Barracks with tech lab I think?
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
April 13 2013 08:24 GMT
#962
On April 13 2013 14:29 geokilla wrote:
Show nested quote +
On April 13 2013 14:07 ThePianoDentist wrote:
On April 13 2013 08:48 geokilla wrote:
On April 13 2013 07:23 serum321 wrote:
On April 13 2013 07:10 geokilla wrote:
How do I defend a Protoss who 3 Gate Robos or 4 Gate? Mothership Core and Time Warp makes it impossible for me to defend against right now. Losing all my games against Protoss today because of these all ins. Any specific build I should go for? I go 1 Rax FE in TvP.

I'm gonna practice them against the AI on Hard.


Bunkers shut down these builds hard, you just have to scout it coming.

Had em. No go...


well did you have scvs already surrounding the bunker set on auto repair? with minimum 3 bunkers in case of 3 gate robo. 4 gate they really shouldnt be able to kill the bunkers quick enough to beat even 2 repaired bunkers. complaining about time warp which has no effect on units sat in bunkers suggests you didn't have your scvs in place in time.

its debatable where 1 rax fe is safe anymore what with how early proxy oracles can hit your base. it may be better to expand later after getting gas to get early reactor on rax and a factory for a couple of widow mines, im not sure, i like to harass so i havent experimented much with gasless expand in hots, just going on what ive seen in pro games

Well by the time I saw it, I pulled my SCVs for the repair but it was too late. When I sent in a scout, I saw that he had a standard 1/2 gas opening. 2 gas opening is usually a sign of aggression, but it can also be Sentry expand I believe, so I didn't expect it. Same for 1 gas as it could be 1 Gate expand. 2 minutes later, I sent in my scout again, but it got denied.

If I'm to do the early gas builds, how am I supposed to do it? I've seen Polt go 1 Rax, build 2 Marines, then Reactor while build CC and Barracks with tech lab I think?


Did you count pylons? that's usually the indicator more than gas alone.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
April 13 2013 08:51 GMT
#963
On April 13 2013 17:24 Esoterikk wrote:
Show nested quote +
On April 13 2013 14:29 geokilla wrote:
On April 13 2013 14:07 ThePianoDentist wrote:
On April 13 2013 08:48 geokilla wrote:
On April 13 2013 07:23 serum321 wrote:
On April 13 2013 07:10 geokilla wrote:
How do I defend a Protoss who 3 Gate Robos or 4 Gate? Mothership Core and Time Warp makes it impossible for me to defend against right now. Losing all my games against Protoss today because of these all ins. Any specific build I should go for? I go 1 Rax FE in TvP.

I'm gonna practice them against the AI on Hard.


Bunkers shut down these builds hard, you just have to scout it coming.

Had em. No go...


well did you have scvs already surrounding the bunker set on auto repair? with minimum 3 bunkers in case of 3 gate robo. 4 gate they really shouldnt be able to kill the bunkers quick enough to beat even 2 repaired bunkers. complaining about time warp which has no effect on units sat in bunkers suggests you didn't have your scvs in place in time.

its debatable where 1 rax fe is safe anymore what with how early proxy oracles can hit your base. it may be better to expand later after getting gas to get early reactor on rax and a factory for a couple of widow mines, im not sure, i like to harass so i havent experimented much with gasless expand in hots, just going on what ive seen in pro games

Well by the time I saw it, I pulled my SCVs for the repair but it was too late. When I sent in a scout, I saw that he had a standard 1/2 gas opening. 2 gas opening is usually a sign of aggression, but it can also be Sentry expand I believe, so I didn't expect it. Same for 1 gas as it could be 1 Gate expand. 2 minutes later, I sent in my scout again, but it got denied.

If I'm to do the early gas builds, how am I supposed to do it? I've seen Polt go 1 Rax, build 2 Marines, then Reactor while build CC and Barracks with tech lab I think?


Did you count pylons? that's usually the indicator more than gas alone.


this. if he doesnt have a 3rd pylon in his base building or built whilst his stalker is building he has a proxy that you need to try and find.

if you are doing an economic opening and he is all-inning its okay to have a few scvs already in place around the bunkers rather than waiting for him to attack to pull, you should still be ahead with 2 orbitals worth of mules. try and hide an scv if you didnt go reaper to check his expansion timing and if hes not expanding then have scvs pre-positioned before the fight.

what i like to do as well is I leave one scv kind of outside my natural so unless he has a stalker sitting right there it gives me a few more vital seconds to react to an all-in, or if you opened widow mines you can have one widow mine here to give you a heads up as to when its about to hit. if he has an obs you may lose the mine for free but enough marines bunker and decent repair is enough to hold pretty much any frontal pvt all-in
Brood War Protoss, SC2 Terran/Protoss
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
April 13 2013 08:59 GMT
#964
On April 13 2013 14:29 geokilla wrote:
Show nested quote +
On April 13 2013 14:07 ThePianoDentist wrote:
On April 13 2013 08:48 geokilla wrote:
On April 13 2013 07:23 serum321 wrote:
On April 13 2013 07:10 geokilla wrote:
How do I defend a Protoss who 3 Gate Robos or 4 Gate? Mothership Core and Time Warp makes it impossible for me to defend against right now. Losing all my games against Protoss today because of these all ins. Any specific build I should go for? I go 1 Rax FE in TvP.

I'm gonna practice them against the AI on Hard.


Bunkers shut down these builds hard, you just have to scout it coming.

Had em. No go...


well did you have scvs already surrounding the bunker set on auto repair? with minimum 3 bunkers in case of 3 gate robo. 4 gate they really shouldnt be able to kill the bunkers quick enough to beat even 2 repaired bunkers. complaining about time warp which has no effect on units sat in bunkers suggests you didn't have your scvs in place in time.

its debatable where 1 rax fe is safe anymore what with how early proxy oracles can hit your base. it may be better to expand later after getting gas to get early reactor on rax and a factory for a couple of widow mines, im not sure, i like to harass so i havent experimented much with gasless expand in hots, just going on what ive seen in pro games

Well by the time I saw it, I pulled my SCVs for the repair but it was too late. When I sent in a scout, I saw that he had a standard 1/2 gas opening. 2 gas opening is usually a sign of aggression, but it can also be Sentry expand I believe, so I didn't expect it. Same for 1 gas as it could be 1 Gate expand. 2 minutes later, I sent in my scout again, but it got denied.

If I'm to do the early gas builds, how am I supposed to do it? I've seen Polt go 1 Rax, build 2 Marines, then Reactor while build CC and Barracks with tech lab I think?


there are multiple different builds, on ladder I myself prefer just a 12 rax 13 gas to have the earlier gas to get a reaper for better scouting but its not necessary

here is a more economic opening with 15 gas
8 mins in, still getting a factory for widow mines or all-ins.

dont watch much of polt but that sounds plausible, have a look on his stream next time and just copy what he does
Brood War Protoss, SC2 Terran/Protoss
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
April 13 2013 09:47 GMT
#965
Is there a thread or webpage dedicated to up-to-date Terran build orders from korean pros?
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
korsarz
Profile Joined March 2013
29 Posts
April 13 2013 13:33 GMT
#966
one more all-in like this and I will go nuts.

seriously, I can't deal with such moves on that map.

http://drop.sc/322826

I know I shouldn't have gone tanks (?)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-04-13 14:43:59
April 13 2013 14:41 GMT
#967
On April 13 2013 22:33 korsarz wrote:
one more all-in like this and I will go nuts.

seriously, I can't deal with such moves on that map.

http://drop.sc/322826

I know I shouldn't have gone tanks (?)


What retarded BM, I smiled:D

+ Show Spoiler +
00:03 [All] Demoncron: good luck, have fun and have a nice day!
00:07 [All] korsarz: hf
00:26 [All] korsarz: i will have a very bad day since i'm playing against a toss
00:39 [All] Demoncron: im not that good
07:54 [All] korsarz: retarded race for retarded ppl


On topic.

Your scouting sux. U know the timing for an oracle. Make sure to keep scouting his base, u didnt. If u know there is a proxy somewhere find it and kill it. Youve killed the oracle and u were ahead, but your follow up is really screwed up. Once u get a mine, why all the turrets? Just build 1 turret per mineralline max but mines are good anti-air too. I see this shit in alot of replays, peeps see oracles and go mass anti-air, delaying everything else, they lose to 1 immortal and 4 stalkers at 10 minutes and then BM the shit out of the toss.. So typical

So, in general :

1. Keep scouting his base. If u see only 2 pylons u know there is a proxy, go find it.
2. Find proxy and kill it. No haste, u can even kill it after the first oracle harrasses u but u do need to kill it, u had enough time to find and kill the proxy.
3. Mines + marines are allready good anti air after killing 1 oracle. And no need for turrets if u can kill the proxy. I u cant kill or find the proxy, just build 1 turret per mineralline max. That wont hurt your economy and tech.
4. Dont panic. U lost because u panicked after killing 1 oracle and screwed everything up (building that tank was a fine example).
5. Keep building scv's allways (your 2nd CC was idle for a long time too).

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
FancyCaTSC2
Profile Joined February 2013
56 Posts
April 13 2013 15:02 GMT
#968
On April 11 2013 20:35 Marathi wrote:
+ Show Spoiler +

On April 11 2013 18:34 FancyCaTSC2 wrote:
Show nested quote +
On April 11 2013 13:31 stoppersur wrote:
Hi all, I am a plat Terran player, TvP is def my worst match up.

Is there any viable 1-base allin, early pressure/timing builds that give us Terran more options early game.

I know that widow mine drop is an option, but since the DT drop build is so popular at the moment, they can get an obs out and counter is easily.

I feel like at the current TvP meta, Terran is so predictable while on the other hand Protoss has so many option to pressure or punish a greedy/careless Terran.Namely DT drops, immortal allin, oracle harass, 4 Gate, MSC stalker harass etc. If we fail to scout what is coming, those builds can do massive and fatal damage.

Any advise?


A nice pressure build I have been using lately attacks with 6 mines and a bunch of combat shield marines very early in the game, while expanding behind it and gives you different possibilites to follow up.

BO Roughly like this:
+ Show Spoiler +

12 rax
15 gas (14 SCV builds it when it comes out)
16 OC
16 2nd depot
20 CC
@ 150 gas fact + reactor (should have 3 marines)
150minerals 2nd rax
150minerals 3rd rax
(You dont need a 3rd depot CC will finish in time)
1st rax builds techlab after reactor, start combat shield immediately after
Swap reactor to factory make window mines
Move out with 6 mines and your marines when combat shield is about to finish (you will have 4 mines when combat shield is about to pop and have to rally the other 2 across the map)
The goal of your push is of course to do damage, but it eventually kills the protoss straight away

Of course the usual things apply: keep out an eye for proxy stargate or oracle play in general, constant marine scv production from all rax, you can start stim right after combat shield finishes something you should not forget. be aware that this push delays your medivacs.
Other than that there are different possible transitions out of this:
-keep the pressure if you are about to kill him
-go into double ebay
-go into fast 3rd
-(sucessfully defend his all in)




Really like the sound of this, you wouldn't happen to have a replay or two would you? Is it just strict marines no marauders?


Hey,
apparently it took me some time to upload a replay but here finally is one.
Would've had 3 marines more without that little supply block also skipping the bunker eventually helps cause you are mineral starved.
I prefer building CC on the low ground to even show them my expand (like "hey i'm not doing anything special").
His build was a bit weird though but it works against most other standart stuff I meet.

http://ggtracker.com/matches/2780031
ghostH27
Profile Joined November 2012
15 Posts
Last Edited: 2013-04-13 18:15:35
April 13 2013 18:10 GMT
#969
On April 10 2013 03:05 AKomrade wrote:
Show nested quote +
On April 10 2013 02:40 ghostH27 wrote:
I've been have trouble with zerg recently. So I want to ask you 2 question.

1) When to push out with marine/tank?
I don't know when to push out. usually I try drop when I have medivac. this is drop harass.
And push out all army when supply reached maximum.

2) Engagement Point
I try marine split and tank split slightly. not clump.
but I don't know when should I transform siege tank back to tank mode and move my troops.


You generally want to push out as you gain map control. Think of drops as tugging zerg between bases. You can either engage him where he goes or attack and prepare for his counter where he isn't. Move your troops when you win a battle (he disengages), then decide if he has enough to stop you if you continue pushing into his territory or if you should retreat.


Thank you. I've understood that my troops move when win a battle.
But I don't know well "want to push out as you gain map control".
I use drop but he don't move unit on XNT. So I can't get map control with drop.
I want to answer like that you should push out when you have 4tanks. And I don't know this is right.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-04-13 19:16:38
April 13 2013 19:14 GMT
#970
Alrighty then, just encountered my first HoTS TvT where my opponent went mech, it was scary, Tank/hellbat trades very cost efficiently.

I won the game however this was, I believe, just due to the fact I produced more stuff, and his rounds of tank/hellbat got smaller and smaller until I won.

Any things to take into consideration? I realised I should have got marauders (I went marine/tank) and that you need to abuse the mobility of bio as well as drop a hell of a lot.

Thanks to anyone who can help out! (I'm not asking for rep advice so I didn't post a rep, I just want to know if there are a few pointers beyond marauder and mobility)

Edit: I did read the TvT thing on 1 rax fe then your opponent going mech if anyone is going to point that out ^^
11/5/14 CATACLYSM | The South West's worst Falco main
govie
Profile Blog Joined November 2012
9334 Posts
April 13 2013 19:40 GMT
#971
On April 14 2013 04:14 Targe wrote:
Alrighty then, just encountered my first HoTS TvT where my opponent went mech, it was scary, Tank/hellbat trades very cost efficiently.

I won the game however this was, I believe, just due to the fact I produced more stuff, and his rounds of tank/hellbat got smaller and smaller until I won.

Any things to take into consideration? I realised I should have got marauders (I went marine/tank) and that you need to abuse the mobility of bio as well as drop a hell of a lot.

Thanks to anyone who can help out! (I'm not asking for rep advice so I didn't post a rep, I just want to know if there are a few pointers beyond marauder and mobility)

Edit: I did read the TvT thing on 1 rax fe then your opponent going mech if anyone is going to point that out ^^


I saw polt 2 days ago against empirekas going mech. He started Marine/tank into marauder/tank aswell and engaged the mecharmy from 3 different groups/positions for a good surround (so that tanks were more inefficient). He traded efficiently because of how he engaged and slowly transitioned into 4 starports for BC's/marauder/tank comp. Ofcourse he won because hes polt!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 13 2013 21:34 GMT
#972
Anyone taken the time to write out the 11/11 reaper FE TvZ build demuslim does? He goes into 3 OC and 5 rax 1 fac double ebay. I got the gist of it, but want more proper timings. This is the best I got so far, just decided to type it out today. Wonder if anyone has more exact timings, or a rep of him doing a very clean version?

TvZ 11/11Reaper 3 CC
10 Depot
11 Rax
11 Gas
14 OC
15 Reaper
15 Depot (200 minerals, rally to nat)
17 Reaper
19 CC
21 Fac
21 Reactor on Rax
24 CC
30 Depot
32 Tech lab on Rax
Stim
~7 min double ebay
Drop 4 more rax, then 4 reactors. Harass with 2 reapers and hellions
56 refinery
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Onox
Profile Joined June 2011
United States1072 Posts
April 13 2013 22:43 GMT
#973
What is the best way to stop a proxy 2 gate at the top of my ramp?
I've died to the after effects of holding it because I am behind in scvs and I feel like I am handling it very poorly.
Both times I think I pulled 3-4 scvs and attacked the probe/pylon and made a bunker near them
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
April 13 2013 22:48 GMT
#974
I also have been wondering about the finer points of Demu's build TvZ since there are only 2 zerg players in North America that can beat him. I know he moves out with 6 hellions and 2 reapers, and he doesn't start stim until he starts +1+1, the tech lab is just in case he scouts roaches and wants to make a marauder
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-04-13 22:50:43
April 13 2013 22:49 GMT
#975
On April 14 2013 07:43 Onox wrote:
What is the best way to stop a proxy 2 gate at the top of my ramp?
I've died to the after effects of holding it because I am behind in scvs and I feel like I am handling it very poorly.
Both times I think I pulled 3-4 scvs and attacked the probe/pylon and made a bunker near them


If he 2-gates inside your base, start a bunker near your mineral line right away. You don't have to pull any scvs.
Get marines to your bunker, add another rax. Keep poking at his gates/zealots with your marines until you have enough to kill them.
The only time when u should lose scvs is when the first zealot comes out and your marine isn't in the bunker yet.
Then you should try and micro against the zealot while buying time for your marine.
With correct marine micro you should be able to clear him out of your main and you're way ahead.

Edit: Since I haven't played against this in hots yet, I forgot the reaper option.
It's probably better to add a gas and go into reapers once you secure your mineral line since they can threaten his base and kite zealots much easier. Also they're better at dealing with stalkers.
I haven't experimented with this yet however.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-04-13 23:13:51
April 13 2013 23:07 GMT
#976
On April 14 2013 07:43 Onox wrote:
What is the best way to stop a proxy 2 gate at the top of my ramp?
I've died to the after effects of holding it because I am behind in scvs and I feel like I am handling it very poorly.
Both times I think I pulled 3-4 scvs and attacked the probe/pylon and made a bunker near them


Use the rampblockable to your advantage as polt did today (but depends on game ofc). U could allready have a depot at the ramp. Place the barrax+2nd depot so u can rally to both sides of the blockade (highground and lowground). Send scv's down the ramp with cc and mine your natural. By the time u and he break threw the blockade, Take some scv's to protect the marines and kill zealots and pylons.

But keeping your marines alive is key.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 14 2013 00:01 GMT
#977
I haven't seen anything really on demuslim's build. But It sounds very similair to something I've seen on gosubuilds.com
Flash's reaper hellion build
Ever noticed you can type "Starcraft" with just your keyboard hand?
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
Last Edited: 2013-04-14 00:32:43
April 14 2013 00:28 GMT
#978
I prefer to use what most top koreans and lucifron are using.

12 rax, 12 gas, 2 reapers, CC, factory reactor hellions, 3rd CC, etc. I have it all written out in detail on my notepad

Lucifron's hellbat drop build, which he does in TvZ and TvT, seems pretty damn legit too. Got that written down too ofc.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
AKomrade
Profile Blog Joined March 2010
United States582 Posts
April 14 2013 01:08 GMT
#979
Do you treat mines like tanks in TvZ and stagger them? Or clump together?
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 14 2013 02:48 GMT
#980
On April 14 2013 09:28 Thor.Rush wrote:
Lucifron's hellbat drop build, which he does in TvZ and TvT, seems pretty damn legit too. Got that written down too ofc.

Care to share this?
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