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The HotS Terran Help Me Thread - Page 347

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2015-03-25 14:29:20
March 25 2015 14:25 GMT
#6921
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.
Extreme Force
JamesT
Profile Blog Joined October 2014
United States681 Posts
Last Edited: 2015-03-25 15:01:09
March 25 2015 14:58 GMT
#6922
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.

sorry I'm not even a terran player, but as far as I'm aware hellions with blue flame obliterate marines in higher numbers and vikings are pretty okay vs BC's. Based off that I would have to wonder if a hellion/viking combination with some tank support would do the trick. As a bonus, hellions are also really good at killing SCV's. I have to wonder if your opponent took some secret bases.
How are you doing today?
Tresher
Profile Joined October 2011
Germany404 Posts
March 25 2015 16:00 GMT
#6923
On March 25 2015 23:58 JamesT wrote:
Show nested quote +
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.

sorry I'm not even a terran player, but as far as I'm aware hellions with blue flame obliterate marines in higher numbers and vikings are pretty okay vs BC's. Based off that I would have to wonder if a hellion/viking combination with some tank support would do the trick. As a bonus, hellions are also really good at killing SCV's. I have to wonder if your opponent took some secret bases.

You would assume that. I even had Blue Flame. But sometimes... I think the biggest problem is the damage point here. They take a split second before firing which can really make the difference. For the first time I could understand the whining about Marine DPS from other races.
I also forgot to add that Im behind if I turtle too much.
Extreme Force
Spiller
Profile Joined September 2014
United States106 Posts
Last Edited: 2015-03-25 17:53:53
March 25 2015 17:46 GMT
#6924
I'm a gold terran (don't play that much anymore though) and I often mech in TVT and blue flame hellions plus tanks should smash marines. I used to play a turtley mech style (but still try and keep up with opponents expos, it is ok if you have to lift off and pull back) and I would go into 3-3 BCs with some raven and viking support once I was on 4 bases. Sometimes the enemy would try and mass marines to deal with BCs. Well fully upgraded BCs themselves can beat marines as long as they don't get right underneath them, and with blue flame hellion support it should be no problem.

With hellions you need to move click a bit closer to the marine ball before attacking so the splash hits as many marines as possible. You may lose some hellions while getting close but the splash from the hellions will fry the marines almost instantly once they shoot. It only takes like what 2 blue flame shots to kill a stimmed marine and and each hellion will be hitting at least 3 or so marines and most marines on the front lines will be getting hit by at least 2 shots at the same time so they will barely get time to deal their DPS to the hellions.

Not saying BCs are the best answer to your problem just an anecdote. But my point is if you have a good count of BF hellions and other units supporting then marine medivac should not be giving you problems, and if they have tanks just make sure you are not engaging into seiged tanks with your hellions. Make sure you have good upgrades too though if you are going mech.


Gwavajuice
Profile Joined June 2014
France1810 Posts
March 25 2015 20:40 GMT
#6925
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.



Hard to answer with so few info... What's your army composition actually? the basic mech is Tank, helions, vikings + a few medivacs to drop helions on his tank if you can. This comp just obliterates marines tank medivacs, unless a) you take a very poor engagement b) your far behind in upgrades c) you've been outmacro'ed severly and have a much smaller army.

At gold level, maps imbalances are not that important really, just focus on your build and your macro it's the explanation of 90% of the losses in lower leagues.

Just give us a replay where you think you played well but lost so we can explain you what to improve. Don't mind the BM, hiding them from us won't make them disappear
Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 25 2015 20:52 GMT
#6926
On March 26 2015 02:46 Spiller wrote:
I'm a gold terran (don't play that much anymore though) and I often mech in TVT and blue flame hellions plus tanks should smash marines. I used to play a turtley mech style (but still try and keep up with opponents expos, it is ok if you have to lift off and pull back) and I would go into 3-3 BCs with some raven and viking support once I was on 4 bases. Sometimes the enemy would try and mass marines to deal with BCs. Well fully upgraded BCs themselves can beat marines as long as they don't get right underneath them, and with blue flame hellion support it should be no problem.

With hellions you need to move click a bit closer to the marine ball before attacking so the splash hits as many marines as possible. You may lose some hellions while getting close but the splash from the hellions will fry the marines almost instantly once they shoot. It only takes like what 2 blue flame shots to kill a stimmed marine and and each hellion will be hitting at least 3 or so marines and most marines on the front lines will be getting hit by at least 2 shots at the same time so they will barely get time to deal their DPS to the hellions.

Not saying BCs are the best answer to your problem just an anecdote. But my point is if you have a good count of BF hellions and other units supporting then marine medivac should not be giving you problems, and if they have tanks just make sure you are not engaging into seiged tanks with your hellions. Make sure you have good upgrades too though if you are going mech.




This may work for you right now but is not the right answer.

Hellions are not that good against bio (unless you find a crazy angle) always prefer hellbats. Btw, marines are very bad vs mech, bio players always get marauders when facing mech.

Regarding the air transition, it's supposed to be the other way around : it's the bio guy that switches to air first cause he has more gaz available (the typical bio army uses much less gaz than your mech) If you're allowed to play mech and then go mass air it means your opponnent didn't play well (or you simply outplayed him in such a way you can win without the BCs)

Last, BC are not very good, you only get them for yamamoto. The real core of the terran air army is raven vikings. If the opponent doesn't have plenty of thors and if you really want to add something to your vinking raven army, get banshee, they're cheaper than BC and move much faster
Dear INno and all the former STX boys.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2015-03-26 00:03:43
March 26 2015 00:02 GMT
#6927
On March 26 2015 05:40 Gwavajuice wrote:
Show nested quote +
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.



Hard to answer with so few info... What's your army composition actually? the basic mech is Tank, helions, vikings + a few medivacs to drop helions on his tank if you can. This comp just obliterates marines tank medivacs, unless a) you take a very poor engagement b) your far behind in upgrades c) you've been outmacro'ed severly and have a much smaller army.

At gold level, maps imbalances are not that important really, just focus on your build and your macro it's the explanation of 90% of the losses in lower leagues.

Just give us a replay where you think you played well but lost so we can explain you what to improve. Don't mind the BM, hiding them from us won't make them disappear

Here is the replay I mentioned. I did not play very well but Im sure you will find a lot of mistakes that I dont find myself:
http://drop.sc/395082

Once again Im a bit BM there and I even lifted my buildings to annoy him. Im ashamed of myself and dont know what has gotten into me . Maybe it was the frustation of another game that I played one day ago where I faced a really annoying and horrible person. I usually dont do this. Oh and I remember that I suddenly had huge lags (like 2-3 secs delay after i gave my units orders they reacted) in the middle of the match thats why I do some really dumb moves in the replay like landing Vikings into a group of Marines etc.

If you are wondering what kind of build Im playing. Im using a build that HTOMario showed during a coaching session on his stream.

I might add some more replays when I play again and still need help. Without BM I promise .
Extreme Force
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
March 26 2015 00:45 GMT
#6928
On March 26 2015 09:02 Tresher wrote:
Show nested quote +
On March 26 2015 05:40 Gwavajuice wrote:
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.



Hard to answer with so few info... What's your army composition actually? the basic mech is Tank, helions, vikings + a few medivacs to drop helions on his tank if you can. This comp just obliterates marines tank medivacs, unless a) you take a very poor engagement b) your far behind in upgrades c) you've been outmacro'ed severly and have a much smaller army.

At gold level, maps imbalances are not that important really, just focus on your build and your macro it's the explanation of 90% of the losses in lower leagues.

Just give us a replay where you think you played well but lost so we can explain you what to improve. Don't mind the BM, hiding them from us won't make them disappear

Here is the replay I mentioned. I did not play very well but Im sure you will find a lot of mistakes that I dont find myself:
http://drop.sc/395082

Once again Im a bit BM there and I even lifted my buildings to annoy him. Im ashamed of myself and dont know what has gotten into me . Maybe it was the frustation of another game that I played one day ago where I faced a really annoying and horrible person. I usually dont do this. Oh and I remember that I suddenly had huge lags (like 2-3 secs delay after i gave my units orders they reacted) in the middle of the match thats why I do some really dumb moves in the replay like landing Vikings into a group of Marines etc.

If you are wondering what kind of build Im playing. Im using a build that HTOMario showed during a coaching session on his stream.
https://www.youtube.com/watch?v=h7BbQoAbruM
I might add some more replays when I play again and still need help. Without BM I promise .

You're executing your build pretty well for gold league, so that's good. It didn't lose you the game. Your macro slips a little in the midgame; you seem to not really have a definite plan. Having a clear plan for most situations that you know works would have saved you this game because you would have just gone with it instead of building only thors and vikings against a mostly ground army.

At 30 minutes you lose your army to mass marine, but that's only because you lost your ground army. The only "secret" there is to retain some kind of ground army. 5 tanks and 5 hellbats would have crushed it. But even still, you are way ahead. You slowly lose your advantage because you seem to flip out and stop building your normal mech composition and change your normal play for some reason I can't figure out. You would have won that game had you continued to build vikings, tanks, and hellions, like you did according to HTOMario's build, instead of diverting from it and trying your own composition which, as you found out, doesn't really work. Just stick to the build, and if you do want to try new things, don't complain when they don't work.
Taeja the one true Byunjwa~
2d_Sparrow
Profile Joined January 2014
New Zealand34 Posts
March 26 2015 01:02 GMT
#6929
On March 26 2015 09:02 Tresher wrote:
Show nested quote +
On March 26 2015 05:40 Gwavajuice wrote:
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.



Hard to answer with so few info... What's your army composition actually? the basic mech is Tank, helions, vikings + a few medivacs to drop helions on his tank if you can. This comp just obliterates marines tank medivacs, unless a) you take a very poor engagement b) your far behind in upgrades c) you've been outmacro'ed severly and have a much smaller army.

At gold level, maps imbalances are not that important really, just focus on your build and your macro it's the explanation of 90% of the losses in lower leagues.

Just give us a replay where you think you played well but lost so we can explain you what to improve. Don't mind the BM, hiding them from us won't make them disappear

Here is the replay I mentioned. I did not play very well but Im sure you will find a lot of mistakes that I dont find myself:
http://drop.sc/395082

Once again Im a bit BM there and I even lifted my buildings to annoy him. Im ashamed of myself and dont know what has gotten into me . Maybe it was the frustation of another game that I played one day ago where I faced a really annoying and horrible person. I usually dont do this. Oh and I remember that I suddenly had huge lags (like 2-3 secs delay after i gave my units orders they reacted) in the middle of the match thats why I do some really dumb moves in the replay like landing Vikings into a group of Marines etc.

If you are wondering what kind of build Im playing. Im using a build that HTOMario showed during a coaching session on his stream.
https://www.youtube.com/watch?v=h7BbQoAbruM
I might add some more replays when I play again and still need help. Without BM I promise .


Sensor towers are a great building to get for mech, most of the time the bio player will not want to engage into sieged up tanks, but will be looking to attack when you are unsieged. Having vision with sensor towers and over units / buildings is key so that you are never caught unsieged. Pretty much try to always have vision of your opponents army if possible so that you know where and when to siege up without getting caught. Tanks are everything, hellions / hellbats are just used to buffer.
GM Terran Player - http://www.twitch.tv/2d_sparrow - playing for ROOT
kamimaiku
Profile Joined July 2014
22 Posts
March 26 2015 10:15 GMT
#6930
How do you guys separate, for example, double drop from the whole bio army? I dragndrop chunk of army, shift-right click 2 medevacs, select them, right click out of main army and then make separate bind for each group. The problem is that some units start following them so it's not easy to select drop into separate bind, and I end spending a lot of time on this.

Please describe exact actions, I'm sure there is more smooth way to do it. Thanks in advance.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
March 26 2015 12:13 GMT
#6931
On March 26 2015 19:15 kamimaiku wrote:
How do you guys separate, for example, double drop from the whole bio army? I dragndrop chunk of army, shift-right click 2 medevacs, select them, right click out of main army and then make separate bind for each group. The problem is that some units start following them so it's not easy to select drop into separate bind, and I end spending a lot of time on this.

Please describe exact actions, I'm sure there is more smooth way to do it. Thanks in advance.


I usually add one additional right click on the ground immediately after shift-clicking the medivacs. If those are your only two medivacs with units in them, you can also just control-click medivacs, use the unload hotkey on the minimap, and then only your loaded medivacs start to go there.
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-03-26 14:33:42
March 26 2015 14:31 GMT
#6932
On March 26 2015 09:02 Tresher wrote:
Show nested quote +
On March 26 2015 05:40 Gwavajuice wrote:
On March 25 2015 23:25 Tresher wrote:
How do you guys deal with Mass Marines when Meching? Of course with a bit of support from Medivacs some Tanks and even BCs. (Because they spam so much Marines they bank a lot of Gas and can afford that)
Please consider that Im Gold League and cant do any fancy stuff like really heavy Micro. And I dont want to play Bio myself Im fed up with that. We play this for almost 5 years. Im forced to turtle hard or I get caught out of position or even worse my opponent rolls over my (higher Tech) army just with Stim and Attack Move when I try to move out. Even Hellions seem useless sometimes. Please help me.

I hope this doesnt count as balance whine. I really wanna get better at this game. I would provide a recent replay but I was a bit BM there (not that bad but still) because I was so upset at that moment. It seems like my Opponent can do this with little effort while I try to be as strategic and tactical as possible. But we can take a look at the replay togeher if someone wants to help me. So PM me if usual tips arent enough. Im playing on EU.
EDIT: Oh I should add that it was also on one of the worst maps possible for Mech: Inferno Pools. I already did put it on veto next to secret spring and Catallena. Had a similar game on Catallena and its out next season so it was an easy pick.



Hard to answer with so few info... What's your army composition actually? the basic mech is Tank, helions, vikings + a few medivacs to drop helions on his tank if you can. This comp just obliterates marines tank medivacs, unless a) you take a very poor engagement b) your far behind in upgrades c) you've been outmacro'ed severly and have a much smaller army.

At gold level, maps imbalances are not that important really, just focus on your build and your macro it's the explanation of 90% of the losses in lower leagues.

Just give us a replay where you think you played well but lost so we can explain you what to improve. Don't mind the BM, hiding them from us won't make them disappear

Here is the replay I mentioned. I did not play very well but Im sure you will find a lot of mistakes that I dont find myself:
http://drop.sc/395082

Once again Im a bit BM there and I even lifted my buildings to annoy him. Im ashamed of myself and dont know what has gotten into me . Maybe it was the frustation of another game that I played one day ago where I faced a really annoying and horrible person. I usually dont do this. Oh and I remember that I suddenly had huge lags (like 2-3 secs delay after i gave my units orders they reacted) in the middle of the match thats why I do some really dumb moves in the replay like landing Vikings into a group of Marines etc.

If you are wondering what kind of build Im playing. Im using a build that HTOMario showed during a coaching session on his stream.
https://www.youtube.com/watch?v=h7BbQoAbruM
I might add some more replays when I play again and still need help. Without BM I promise .


Okay I watched the replay, things you need to improve first, imho.


TL:DR
1 - the way you execute your build and your macro need a lot of work, focus on this first and foremost. SCV's, army production and upgrades are the most important thing.
2 - You can easily improve the way you defend drops
3 - The base your choose to expand to are crucial, as a mech player you need to satay packed and expand toward your opponent, so you can attack and defend at the same time
4 - your army was sitting in your base for too long, you need to hit timings and go for the kill when you're ahead.
5 - enventually you lost because of your pasivity, bad choices and too much focus on his battle cruisers forgeting that you had almost no units left to counter ground.



1 - the macro. your build is not excuted well, you cut a lot of scv, you don't spend your money fast enough and you like to queue 3+ scv's which is wrong, it's money stuck for nothing. as a result you have like 32 workers at 10 minutes, with this opening you should have 50. It's really something you need to work on because you have nothing else to do (all your units are sitting on your bases.

Just focus on having the biggest economy and army possible. Train your build against very easy AI, make sure all your buildings are working, and check how many scv and army you have at 10 and 12 minutes, rinse and repeat. when your think you have reach your max note down the number you got, use them as a bench mark. After each game, won or lost, check these benchmarks and see if you did good or bad.

For example in Mario's video the guy he coaches builds the 3rd CC at 5'30, your 3rd CC started at 9'30, at 6'45 his EB is started, yours starts at 9'40, and so on..see what I mean?

Focus on having more stuff than your opponent and to have it faster.

Your upgrades are also waaaaaay to late, blueflame and +1 at 20 minutes? This will get you in a lot of troubles, you need to work on this.

Last, do yourself a favor bind the iddle worker key to something convenient and use it all the time, you don't want so many iddle workers. also use shift key when building so the workers get back to the mineral lines when they're done.

2- drop defense

His first drop comes at 8'30, even if you defended it ok, you should already have a turret and tank, he should have done nothing.

Your tank are not at a good spot, have them hug your CC so his marines can't be droppend behind the mineral lines. if you had your second tank near your natural CC, his 12 minutes drop would have done nothing, instead it killed 16 scvs.

When playing meach you only have onereason to build and EB : turrets. You still have none at 12:30. Build one in each mineral line as soon as the EB is over.

3 vikings + raven can defend drops and banshee's... except when their playing cards in the middle of you main. Put them on a separate control group and have them patrol outside of you base, your vinking have to engage the medivacs before the can start droping at all.

Then suddenly you're in panick mode and build 15 turrets. wasted money. Your armys is still in your base you don't need many turrets, you start building some only when you leave your base, and you don't need so many, focus on placing them well, quality> number.

You also don't put any turret in your third and will die from banshees (which is kinda the same thing as a drop)

This is also a very bad third, which leads me to my 3rd points :

3 - choice of bases

Okay you say inferno is bad for mech, do you really need to make it 10 times worse by expanding as far away as possible?

Your army is strong and slow, you don't want to be srpead all over the map, you want to be packed. Ideally your bases have to be toward your opponent so you can attack and defend at the same time. Take that 3rd next to your main. Don't go everywhere on the map.

Once in late game it's all about the bases, you need to get new basse and defend them while trying to kill your opponent's ones. Where you choose to expand has huge consequences from a stratgic point of view...

He killed all your expansion with 2 banshees or 3 BC and you couldn't defend once, because it was so far away and you were out of position, this being my next point.

4 - what is your army doing?

You play defensive for way to long and for no reason, at some point you have to push toward his base and get your tanks into position in his backyard. You need to do something with this army. The worst moment is after the 30 min mark fight : you killed his army, you killed his workers, you have a 100 supply advantage and you just wait until he's maxed again so he can have a chance to kill you.

Give your self a simple goal : get 200/200 viking tanks hellbats on 3 bases asap and go for the kill, run byes and drop won't win you the game. Okay you killed plenty of workers with your hellions, but if you don't attack with your main army he has all the time he needs to come back in the game. And in any case, once you smell blood, go for the kill.

Last, there is no way 3 BC alone can be such a pain in the ass, you have more than enough vikings to kill them. BC are slow and they suck, yet you let them play around as if they were oracles on steroid. and so comes the end.

5- The end

With the sacrifice of a lot of units you manage to kill his economy. You also managed to kill his army. But you didn't keep on pressuring, and he managed to kill all your expansions and to remax again between the 30 and 38 minutes. You had vikings but let him kill your bases with 3 BC, you droped your tanks with not anti air support and lots them all. You dropped helions to try and kill building in his base and lost them. Meanwhile, 4 thors and 17 vikings were playing cards in your natural.

Then, you decide to attack with 23 Vikings 4 thors 11 helions 4 helbats. You're 2/0. he has 6 BC 4 tanks 76 marines, BC and tanks are 0/0 but his marines are 3/2. You fight, his BCs die in seconds, your hellion/hellbats too. You're left with 4 thors 21 vikings, he has 2 sieged tanks and 60 marines. Checkmate.

Unluckily your opponents does what you fail to do : he uses his advantage to go and attack you, you're dead.


Conclusion :

What lost you the game is not marines, marines suck against mech. You lost because you didn't use the superiority of your amry and when you finally when for the kill you realized that you had no anti-ground untis left.

A simple tank hellbat viking push would have done the trick just get upgrades faster and get extra spatioports when you see BC and you'll be fine.

Just try to have a simple game plan : like stay on 3 bases and get 200/200 3/3 as fast as possible and go for the kill. It won't be harder than this until you're in plat.


(Be reassured, I didn't watch the replay until your BM's)
Dear INno and all the former STX boys.
Tresher
Profile Joined October 2011
Germany404 Posts
March 26 2015 15:15 GMT
#6933
@ Pinhead and Gwavajuice
Wow thank you so much. Especially Gwavajuice for doing such a good analysis. It really opened my eyes what Iam doing wrong that I dont see myself. There are so many things that you just dont see as a low level player. Im really motivated now to play again and get better. I might provide more replays once I played more games. Its good to know that it wasnt the Marines but my own bad macro and army movement. I play since WoL (with only 500 games unfortunate cause of pausing now and then) and thought I was improving slowly. Guess I have to work harder. I cant describe how thankful Iam im kind of speechless.

Once again thank you guys .
Extreme Force
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
March 28 2015 06:10 GMT
#6934
How do you guys open up TvT? I don't understand this match up one bit... It's always been my weakest match up but I have no idea what I'm doing anymore... My standard opening is supply. rax. gas, reaper at 50 gas, grab second gas, into factory at 100 gas, into reactor on barracks at 50 gas, into starport, into whatever after that. It works sometimes and other times it doesn't. I feel like I don't really understand how to open up in TvT...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
March 28 2015 06:48 GMT
#6935
On March 28 2015 15:10 Seeker wrote:
How do you guys open up TvT? I don't understand this match up one bit... It's always been my weakest match up but I have no idea what I'm doing anymore... My standard opening is supply. rax. gas, reaper at 50 gas, grab second gas, into factory at 100 gas, into reactor on barracks at 50 gas, into starport, into whatever after that. It works sometimes and other times it doesn't. I feel like I don't really understand how to open up in TvT...


Wait until tomorrow
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
March 28 2015 07:02 GMT
#6936
On March 28 2015 15:48 Jer99 wrote:
Show nested quote +
On March 28 2015 15:10 Seeker wrote:
How do you guys open up TvT? I don't understand this match up one bit... It's always been my weakest match up but I have no idea what I'm doing anymore... My standard opening is supply. rax. gas, reaper at 50 gas, grab second gas, into factory at 100 gas, into reactor on barracks at 50 gas, into starport, into whatever after that. It works sometimes and other times it doesn't. I feel like I don't really understand how to open up in TvT...


Wait until tomorrow

True~
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Grizvok
Profile Joined August 2014
United States711 Posts
March 28 2015 12:40 GMT
#6937
On March 28 2015 15:10 Seeker wrote:
How do you guys open up TvT? I don't understand this match up one bit... It's always been my weakest match up but I have no idea what I'm doing anymore... My standard opening is supply. rax. gas, reaper at 50 gas, grab second gas, into factory at 100 gas, into reactor on barracks at 50 gas, into starport, into whatever after that. It works sometimes and other times it doesn't. I feel like I don't really understand how to open up in TvT...


Well with that build you are almost forced into playing reactively ie you have to go for banshee or if you see him opening up double gas you can open up Raven and be ahead (if he opens banshee) or at least on even ground if he also opens Raven.

Personally I open with a gas first marine/hellion elevator that tries to do massive game ending damage really early on (6:30).
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 28 2015 20:20 GMT
#6938
On March 28 2015 16:02 Seeker wrote:
Show nested quote +
On March 28 2015 15:48 Jer99 wrote:
On March 28 2015 15:10 Seeker wrote:
How do you guys open up TvT? I don't understand this match up one bit... It's always been my weakest match up but I have no idea what I'm doing anymore... My standard opening is supply. rax. gas, reaper at 50 gas, grab second gas, into factory at 100 gas, into reactor on barracks at 50 gas, into starport, into whatever after that. It works sometimes and other times it doesn't. I feel like I don't really understand how to open up in TvT...


Wait until tomorrow

True~


Was wondering what you guys where talking about, now I understand
Dear INno and all the former STX boys.
Kingqway
Profile Blog Joined December 2010
United States155 Posts
Last Edited: 2015-04-01 03:16:37
April 01 2015 03:12 GMT
#6939
Hey guys, I've decided to start playing after a long hiatus. I used to be master league, but everyone got really damn good while I was away and now im in the diamond land.

I'm particularly losing a big chunk of my TvZ's. I open up with proper build order timings, but I end up losing mid-late game. What are some go to builds that you guys are doing? I'm opening up 1 rax reaper into hellions, and then I'll poke and kill some drones if he decides to play greedy. Despite it all, if the game goes into late game I always lose.

My macro is probably bad, but I don't know how to tone down zerg and punish them hard for droning too hard. When do you guys start building widow mines, and what exactly am I supposed to do when I push out? I'll always have a back and forth game, but sometimes I'll just lose a big chunk of my marines to banelings, or he'll just continue to outmacro me. If he ends up getting a lot of mutas, I'm not sure how to pressure drop harass. A lot of questions, I know.

If you guys could just point out some good timings and what not, I'd be grateful. Also an idea of when my upgrades should be done.

EDIT: I prefer a bio-based build
ddong
00Zarathustra
Profile Blog Joined November 2007
Bolivia419 Posts
April 01 2015 08:21 GMT
#6940
Is there any recent Bronze to Masters or Plat to Masters terran series on youtube? I've been watching HTOMario but he only uses mech. xD I would like to see what other terrans do.
Zarathustra "You can't spell aNal_Rape without Nal_Ra"
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