• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:06
CET 15:06
KST 23:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1300 users

The HotS Terran Help Me Thread - Page 216

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 214 215 216 217 218 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-06 22:06:31
December 06 2013 22:04 GMT
#4301
I just found an 1 base allin against protoss, it works in high Master.
Supply 10 Rax 12 Proxy Rax 14/17/17
Pull scv around 25 supplys (2nd mule), enjoy.
http://drop.sc/367221
http://drop.sc/367223
http://drop.sc/367224

I still haven't play against 1 base protoss like blink or oracle.
Ch1LL
Profile Joined July 2013
United States4 Posts
Last Edited: 2013-12-06 23:16:53
December 06 2013 23:00 GMT
#4302
Ok my question is concerning TvT but I'll prelude it with this:

I have a game plan in TvZ and TvP that I follow but I just feel lost in TvT.

In TvZ I do a standard Hellion 3CC build and stop creep with hellions till my 11:30 push and from there i play parade bio trying to constantly stop the newest expos.

In TvP I play Inno's safe bio build to 10:30 push with first medevacs and use drops to pull their army in diff directions and stop the toss third to out macro them.

Which brings us to:

In TvT I play the Gas 15 expand (Marine Marine reactor CC fact port) into bio/tank and I love the build coz its safe and I can macro off of it easily BUT i have no sort of game plan. I don't know when to push. I don't know when to drop. I have no idea where to focus on hurting the enemy.

Any suggestions on a solid game plan for me would be greatly appreciated! Thanks for all you guys do in this thread.
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-12-06 23:54:44
December 06 2013 23:44 GMT
#4303
On December 07 2013 08:00 Ch1LL wrote:
Ok my question is concerning TvT but I'll prelude it with this:

I have a game plan in TvZ and TvP that I follow but I just feel lost in TvT.

In TvZ I do a standard Hellion 3CC build and stop creep with hellions till my 11:30 push and from there i play parade bio trying to constantly stop the newest expos.

In TvP I play Inno's safe bio build to 10:30 push with first medevacs and use drops to pull their army in diff directions and stop the toss third to out macro them.

Which brings us to:

In TvT I play the Gas 15 expand (Marine Marine reactor CC fact port) into bio/tank and I love the build coz its safe and I can macro off of it easily BUT i have no sort of game plan. I don't know when to push. I don't know when to drop. I have no idea where to focus on hurting the enemy.

Any suggestions on a solid game plan for me would be greatly appreciated! Thanks for all you guys do in this thread.


Your gameplan changes based on your opponents build.
If he went gas first, you can play defensively and be ahead economically. Then you should have your stim+medivacs earlier and be able to pressure him while getting an earlier third. Alternately you can go for delayed cloak banshee or some kind of hellion drop to extend your economic lead.
If he went for an earlier/equal expand you probably want to do some kind of harass or if you aren't you can opt for an early 3rd/double upgrades.

After the inital opening phase is over your goal is to secure 3 bases and max before taking a 4th and more bases.
You want to try and get middle map control and use that to get good positioning for your army or drop him while securing your base from drops with turrets/sensor towers.

If you can't finish your opponent during this phase try to deny his 4th while outexpanding him.
It's important to make sure you don't get extra CCs before you're maxed or you may be overwhelmed. Personally I only get my 4th* once i'm maxed+ have sufficient turrets to feel safe versus doom drops.

If you're on the defensive consider adding factories and going heavy on tanks, which will buy you time to get maxed and then possibly overwhelm your opponent with tanks or punish him for being overly aggressive.

Also always keep a watch on the upgrades and if you're ahead try to capitalize on it. If you're behind avoid large conflicts and try to buy time with drops and maneuvers.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Ch1LL
Profile Joined July 2013
United States4 Posts
December 06 2013 23:52 GMT
#4304
Wow thank you for the informative response! This gives me exactly the sort of plan I was looking for.
halpimcat
Profile Joined September 2011
215 Posts
December 07 2013 04:08 GMT
#4305
Can someone please teach me how to perform the 2rax cheese against the zerg? Whenever I see pro matches, the zerg does everything in his/her power to save the natural hatchery and the game depends on whether or not they can save it. When I try the cheese on ladder, the zerg scouts no barracks in my base, immediately cancels their hatchery, and goes for one base play. What should be my response if I don't see a natural hatch? I usually build a few bunkers up their main ramp that they break easily with the spine crawlers I couldn't break and they take the game from there.
Doc Brawler
Profile Joined November 2011
United States260 Posts
Last Edited: 2013-12-08 00:03:30
December 07 2013 05:52 GMT
#4306
I think as long as the map is not polar night, one option is to contain them one the LOW ground and keep adding bunkers until you have 5 or 6 with your marines ready to jump out as banelings or zerglings kill the bunkers. Don't commit to the high ground unless you can win the game or kill all their drones! It is really cost inefficient for zerg to kill low ground bunkers because spines cant do anything so they are left with lings and banelings. (imagine a zerg on one base trying to break your ramp with 6 bunkers!) Stay out of range of spine crawlers but in range of the bottom of the ramp. note* this is if you kill the hatch or they cancel the hatch late (a successful bunker rush)
If you don't see a hatchery, you need to scout immediately and see how much gas the zerg has and if ling speed is already on the way. If they went early pool blindly you have the worse end of the build. Such is the way with cheese. You probably need to go for gas and a factory to get hellions, but this is not a good position to be in because you have basically useless raxes on the map. (failed bunker rush)

hope this helps.
I am become Death, the Destroyer of Worlds
halpimcat
Profile Joined September 2011
215 Posts
December 07 2013 07:16 GMT
#4307
On December 07 2013 14:52 Doc Brawler wrote:
I think as long as the map is not polar night, one option is to contain them one the LOW ground and keep adding bunkers until you have 5 or 6 with your marines ready to jump out as banelings or zerglings kill the bunkers. Don't commit to the high ground unless you can win the game or kill all their drones! It is really cost inefficient for zerg to kill low ground bunkers because spines cant do anything so they are left with lings and banelings. (imagine a zerg on one base trying to break your ramp with 6 bunkers!) Stay out of range of spine crawlers but in range of the bottom of the ramp. note* this is if you kill the hatch or they cancel the hatch late (a successful bunker rush)
If you don't see a hatchery, you need to scout immediately and see how much gas the zerg has and if ling speed is already on the way. If they went early pool blindly you are have the worse end of the build. Such is the way with cheese. You probably need to go for gas and a factory to get hellions, but this is not a good position to be in because you have basically useless raxes on the map. (failed bunker rush)

hope this helps.

Thanks! 1 question though: why not polar night?
SonGoku
Profile Joined September 2013
Germany152 Posts
December 07 2013 18:00 GMT
#4308
does a list exist, where i can see wich map favors wich strat and why? dunno if i wrote it correct, hope you get my idea t.t
seak99
Profile Joined November 2013
Canada69 Posts
December 07 2013 21:27 GMT
#4309
How do you react when you scout proxy oracle? I do the reaper/reactor expand and I always scout the proxy oracle but never seem to have enough marines. It always seems to do damage.

I rally my marines out of my reactor to my main mineral line and delay add on for the other two barracks. Then throw down engi bay but that usually comes to late for a turret

what do you guys do?

Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-12-07 21:38:07
December 07 2013 21:37 GMT
#4310
On December 08 2013 06:27 seak99 wrote:
How do you react when you scout proxy oracle? I do the reaper/reactor expand and I always scout the proxy oracle but never seem to have enough marines. It always seems to do damage.

I rally my marines out of my reactor to my main mineral line and delay add on for the other two barracks. Then throw down engi bay but that usually comes to late for a turret

what do you guys do?



If its 1 pylon stargate (his 2nd pylon is proxied), then you need a bunker in your mineral line to buy time for your engibay.
You also want a bunker at your front if he goes for a stalker at the front while harassing your main.
Then you want 3 turrets, 2 for your mineral lines and 1 for your production so he doesn't camp that with oracles.
Once you start building the turrets or you have 6+ marines you can salvage the bunker in your main.


On December 08 2013 03:00 SonGoku wrote:
does a list exist, where i can see wich map favors wich strat and why? dunno if i wrote it correct, hope you get my idea t.t


Not that I know, but if you ask about a specific strategy/map you'll get an answer.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Doc Brawler
Profile Joined November 2011
United States260 Posts
December 08 2013 00:02 GMT
#4311
On December 07 2013 16:16 halpimcat wrote:
Show nested quote +
On December 07 2013 14:52 Doc Brawler wrote:
I think as long as the map is not polar night, one option is to contain them one the LOW ground and keep adding bunkers until you have 5 or 6 with your marines ready to jump out as banelings or zerglings kill the bunkers. Don't commit to the high ground unless you can win the game or kill all their drones! It is really cost inefficient for zerg to kill low ground bunkers because spines cant do anything so they are left with lings and banelings. (imagine a zerg on one base trying to break your ramp with 6 bunkers!) Stay out of range of spine crawlers but in range of the bottom of the ramp. note* this is if you kill the hatch or they cancel the hatch late (a successful bunker rush)
If you don't see a hatchery, you need to scout immediately and see how much gas the zerg has and if ling speed is already on the way. If they went early pool blindly you are have the worse end of the build. Such is the way with cheese. You probably need to go for gas and a factory to get hellions, but this is not a good position to be in because you have basically useless raxes on the map. (failed bunker rush)

hope this helps.

Thanks! 1 question though: why not polar night?


polar night has rocks near the ramp so zerg might be able to break down rocks with queens or spines and slip out. Im not sure if the rocks are in range because I've never run into this situation. But either way I'm sure you could add bunkers that protect the rocks.
I am become Death, the Destroyer of Worlds
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
December 08 2013 03:47 GMT
#4312
Can someone help me understand this?

Innovation VS San Game 3, Innovation has his third base for a long time before San tries to take his. Innovation, through some insane control and micro, is able to kill it just after it finishes, losing almost none of his army. He retains a greater army supply, San has no Colossus and no storms. Innovation then denies any damage from warp prism harass. Then San charges up a choke into a huge bio arc.

Innovation has to pull every SCV at his natural to survive, even with Innovation-level micro. I feel like I definitely would have lost in that situation. What would a low level player do in that situation to capitalize on what looked like a huge advantage? I know it was 2/2 vs 1/1, but that is typical in TvP with chronoboost. It just doesn't make sense to me.
`dunedain
Profile Blog Joined April 2011
655 Posts
December 08 2013 17:16 GMT
#4313
Okay, so recently I've been considering going back old school wol style with polt's timing attack vs P.
The one where you get banshees and a raven for pdd. I feel it works alot better in hots than it did in wol.

The pdd is just so essential when breaking planetary nexus cause it soaks up the photon shots, not to mention negating stalker fire, and easy sniping of obs.
Cloak banshee just tears Protoss ground units especially when allowed to freely fly without detection,

And the Standard MMM works as it usually does.

I like transitioning to it from either a proxy factory build or just early gas.
Polt Timing Attack vs Protoss
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
Last Edited: 2013-12-08 21:35:08
December 08 2013 19:32 GMT
#4314
Ok so yeah guys.......how can I hold this better.....Toss is so frustrating to play against.....sorry for the bm,
But like srsly all Toss does is allin and cheese me......I might actually consider switching to Zerg its gotten so bad and I have been terran since BW.
http://drop.sc/367399
And another one:
http://drop.sc/367401
Like I srsly dont get TvP
Oh and Ignore chat for your own sake. Im mad.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
SonGoku
Profile Joined September 2013
Germany152 Posts
Last Edited: 2013-12-08 23:39:32
December 08 2013 23:39 GMT
#4315
does progamer terrans use a specific hotkey binding or does everybody just use grid? I misslick scan and CC-Lift very often wich is very annoying to me... also that the attack move is on "T" is annoying too but i feel like standard hotkeys are not as fast/comfortable like "grid".
Wich hotkeys do you use?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 09 2013 00:21 GMT
#4316
On December 09 2013 08:39 SonGoku wrote:
does progamer terrans use a specific hotkey binding or does everybody just use grid? I misslick scan and CC-Lift very often wich is very annoying to me... also that the attack move is on "T" is annoying too but i feel like standard hotkeys are not as fast/comfortable like "grid".
Wich hotkeys do you use?

I use grid, personally. The thing is I've set up my group hotkeys to have production and such on 1 and 2, so my army hotkeys can go from 3 to 0 if I want. In particular, I find it more comfortable to go 3t 4t 5t than 1a 2a 3a.
Twitter: @iamcaustic
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
December 09 2013 00:26 GMT
#4317
On December 09 2013 08:39 SonGoku wrote:
does progamer terrans use a specific hotkey binding or does everybody just use grid? I misslick scan and CC-Lift very often wich is very annoying to me... also that the attack move is on "T" is annoying too but i feel like standard hotkeys are not as fast/comfortable like "grid".
Wich hotkeys do you use?


Pro-gamers use many variations of, and different hotkey layouts, the best thing is to be comfortable with your own.
eeChiama
Profile Blog Joined April 2012
Argentina96 Posts
December 09 2013 00:38 GMT
#4318
I used grid too, and some things were annoying. So I made my own!! I encourage you to do it yourself.
For example: I do 1r2r3r (patrol is on F)
T and G are control groups. All abilities are on the second row (Stim on A, tank siege too, etc.)
Bottom is just for buildings and addons and V is lift (never a misclick).

Find what you'd like to change about grid, and do it!
proud owner of the TL mousepad
mygodsnameiskyle
Profile Joined June 2013
Canada33 Posts
Last Edited: 2013-12-09 05:24:21
December 09 2013 05:23 GMT
#4319
I wish I had a replay (i played this in 1obs) for this but I will try to explain this situation and let me know what I could have done.

TVP.
My build
10 supply
12 Rax
I build them at the normal wall off. Probe comes up and places a pylon to finish the wall off and a cannon at the bottom (I assume he also built another pylon in my natural. I was able to pull scv's to kill the pylon and finish the wall off but by then the cannon is complete and is killing my marines as they come out. I tried to lift my rax which of course just let them build another pylon on the high ground.

I hate cannon rushes... I just rarely know what to do with them. I know to follow any probes that come into your base to stop that. but when the are on the low ground?? HELP!
"Believe in yourself" - Day[9]
Fhiz
Profile Joined October 2013
361 Posts
December 09 2013 05:38 GMT
#4320
You know when you sometimes get in a situation where you are running away with some of your army but are still taking damage is there any micro trick to get it so that your medivacs will still be healing you even while technically on a move command?
girls generation make u feel da heat
Prev 1 214 215 216 217 218 368 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
SHIN vs ClassicLIVE!
Creator vs Cure
MaxPax vs TBD
WardiTV878
IndyStarCraft 239
Rex137
IntoTheiNu 11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 239
Rex 137
SortOf 127
ProTech121
trigger 27
StarCraft: Brood War
Britney 46777
Killer 5195
Hyuk 2531
Sea 2422
BeSt 1860
Bisu 1770
Rain 1754
Horang2 1154
Flash 881
Jaedong 783
[ Show more ]
Larva 389
Stork 349
Shuttle 319
Leta 262
Soma 256
actioN 255
firebathero 244
Snow 180
Mini 147
Soulkey 112
Hyun 94
Rush 89
JYJ 86
Mind 84
ToSsGirL 72
JulyZerg 72
Sharp 64
Aegong 62
Backho 55
Liquid`Ret 44
NotJumperer 44
[sc1f]eonzerg 35
sSak 30
IntoTheRainbow 24
Free 23
sorry 20
zelot 16
Yoon 14
GoRush 13
NaDa 12
910 10
SilentControl 10
Purpose 9
Terrorterran 8
HiyA 7
Dota 2
singsing2646
qojqva1194
Dendi396
XcaliburYe123
League of Legends
Reynor40
Counter-Strike
zeus1315
Super Smash Bros
Mew2King337
Heroes of the Storm
Khaldor203
Other Games
B2W.Neo1356
hiko480
Hui .227
crisheroes220
RotterdaM181
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4397
• TFBlade1450
• Stunt923
Upcoming Events
Replay Cast
9h 54m
RongYI Cup
1d 20h
herO vs Maru
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.