The HotS Terran Help Me Thread - Page 208
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
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Jer99
Canada8159 Posts
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Faust852
Luxembourg4004 Posts
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EleanorRIgby
Canada3923 Posts
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Fhiz
361 Posts
>> is this the way to go in terms of reaper FE vs toss? edit;; also if i am looking to improve individual matchups would it be a good idea to go through a bunch of replays and write down why i lost every game and work on that? | ||
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Mjolnir
912 Posts
Zerg does an early pool, rushes, I hold. He expands, I get ready to push out, and there are like 5 SHs at my base. I have to stop, make tanks, and prevent them from wearing me down. I go for drops, he has spores, spines, SHs at main and a nydus shortly thereafter to move SHs around for defense. I had THREE bases, he was on TWO and I couldn't do damage. It was just a brutal turtle. I stopped his third 4 times. But his units were free and to his credit, he was good with SHs. Corruptors follow, to BLs. I stop this, kill all corruptors and BLs but he manages another base. I can't push out. There are literally so many locusts that I don't even have time to move my tank line forward. He's winning the resource trades because he's almost maxed on SHs and Corruptors. I hold for almost an hour but eventually I'm pooched. I know I suck at Terran (I'm new) but I have no idea how to stop this turtle play. I think the answer is "get air" but I need tanks to hold the steady push of locusts. By the time I have air, he has corruptors. By the time I drop, he has defense and lots of queens. I managed to drag the game out a long time (over an hour and twenty minutes) but it just wore me out. I don't know what to do ![]() It was really, really, really frustrating. So many units. SO MANY UNITS - all free. Goddamn. | ||
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Survivor61316
United States470 Posts
I just dont know what to do against it, its so god damn frustrating. | ||
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mokumoku
157 Posts
On November 23 2013 15:41 Survivor61316 wrote: God I fucking hate psi storm..how is that spell not considered op?? I feel like the amount of micro you have to do against it is absolutely insane, compared to the toss just a-moving and then selecting the ht and storming when in range I just dont know what to do against it, its so god damn frustrating.I haven't played this game in a while but these are the things you should be doing; -Scouting his tech path to know when to build a ghost academy (9:30 – Storm will first finish in standard play) -Pick off the observer by scanning and killing it with vikings so your ghosts can go in and emp/snipe ghosts and the army -Have a nice split, don't bunch everything together when you know HT are on the map Just have to work on your ghost control. | ||
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PanzerElite
540 Posts
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Slydie
1927 Posts
btw who opts to just build more mmm instead of ghosts and then just scv allin? Storm on all your MMM with scvs is so sad, so I dont know if it can work. VS colosseus first, though, I do the viking-pull as standard, trying to hit a nice pre-storm timing with 2-2 or 2-1, muahahaha. I seriously need tips, though vs storms, maybe marauders rather than marines might help? Every time he storms my bio, I die a little inside... | ||
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Huragius
Lithuania1506 Posts
My build is: 10 Supply 12 Rax 12 Gas Reactor after reaper, CC when you can. Skip delay SCV production till you have enough minerals for supply depot and bunker in front of natural. Then I go for another barracks with tech lab. if I scouted two gas, I add ebay and two turrets. I stay on one gas till factory is about 70% done. If anyone has a better build to share, or optimize this one, I would be really grateful. Getting really pissed of losing to this all-in ![]() | ||
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mau5mat
Northern Ireland461 Posts
On November 23 2013 23:31 Huragius wrote: Okey, I'm getting pretty pissed by the blink with MSC all-in. I scout it, deny initial pylon, delay it a little bit but yet still die almost every time. My build is: 10 Supply 12 Rax 12 Gas Reactor after reaper, CC when you can. Skip delay SCV production till you have enough minerals for supply depot and bunker in front of natural. Then I go for another barracks with tech lab. if I scouted two gas, I add ebay and two turrets. I stay on one gas till factory is about 70% done. If anyone has a better build to share, or optimize this one, I would be really grateful. Getting really pissed of losing to this all-in ![]() AFAIK the safest build against blink is a 12/12 reaper into 1-1-1 mine drop, where you use the factory for tanks and bunker up. | ||
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Huragius
Lithuania1506 Posts
On November 23 2013 23:34 mau5mat wrote: AFAIK the safest build against blink is a 12/12 reaper into 1-1-1 mine drop, where you use the factory for tanks and bunker up. Okey, thanks. But how much behind will you be if he goes for double gas, you don't scout/see twilight council and he just does a later expo with double forge or smth ? While you have to assume he's doing something like proxy oracles, DTs or blink stalkers ? TvP is serious problem for me right now. I didn't play for like three months, came back went 16-0. Then I started to get quite sad, jumped into quite much protoss. TvT is 88% TvZ is 78% TvP is 50% O_o. | ||
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Dunmer
United Kingdom568 Posts
Also 50% is higher than most people I have seen haha | ||
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Fhiz
361 Posts
I like to go marine/ bio tank right and in my league this sometimes leads into a longer game and the zerg is able to get up ultras. I know it's recommended to focus more on marauders but how do thors do against ultras? I assume they would work well and it would be a smart choice no? edit;; left out my main question, or would it be better to just get more tanks? | ||
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Sakoha
United Kingdom25 Posts
Make sure you're always ready for the greater-spire switch as well =). So at the late game it doesn't hurt to get some additional starports (even if you're not necessarily producing out of them). | ||
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Huragius
Lithuania1506 Posts
Will wait for changes and then try to ladder again ![]() | ||
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TurboMaN
Germany925 Posts
On November 24 2013 08:26 Huragius wrote: Meh, TvP killed HotS for me, like BL/Infestor did in WoL. Will wait for changes and then try to ladder again ![]() GL waiting until LotV ![]() | ||
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Rowrin
United States280 Posts
On November 24 2013 08:26 Huragius wrote: Meh, TvP killed HotS for me, like BL/Infestor did in WoL. Will wait for changes and then try to ladder again ![]() Dude same here. I'm done until bliz fixes this game. I dont care if this game is balanced atm or not the gameplay is shit. TvP is just a massive turtlefest. Toss just sit there with their deathball until they have enough g'damn cannons to push out of their base with this ball of death. Either that or some stupid proxy all-in. TvZ is. exactly. the. same. zerg either stalls with mutas, or god fucking forbid swarm hosts, until T3. How the hell do you even push a wall of locus, spines, and spores with a few vipers and hydras supporting? it is by far the worst thing conceivable. 0 supply units everywhere, oh wait, spines and spores aren't units.. could've fooled me... Not to mention that mmr decay and the new matchmaking system has completely broke the ladder.... | ||
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PinheadXXXXXX
United States897 Posts
On November 23 2013 16:57 mokumoku wrote: I haven't played this game in a while but these are the things you should be doing; -Scouting his tech path to know when to build a ghost academy (9:30 – Storm will first finish in standard play) -Pick off the observer by scanning and killing it with vikings so your ghosts can go in and emp/snipe ghosts and the army -Have a nice split, don't bunch everything together when you know HT are on the map Just have to work on your ghost control. Also, if you have the micro to handle it (it isn't quite as hard as you probably think it is) you can just pile on the pressure with bio, constantly trading, kiting vs. zealots, and dodging storms. Target high templar down with small groups of bio, and target archons or stay out of range. If you start this early, then he will have to use his warpins on zealots as opposed to high templar, which means that you will only have 4 storms at most to dodge, which is a piece of cake. Problem is that zealot/archon can easily overwhelm you, so you should pick up and retreat at a moment's notice. And you also need to be careful not to let your macro slip during then endless battles, easier said than done. When you do this kinda right you can just run over him, it's immensely satisfying. | ||
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PinheadXXXXXX
United States897 Posts
On November 24 2013 12:50 Rowrin wrote: Dude same here. I'm done until bliz fixes this game. I dont care if this game is balanced atm or not the gameplay is shit. TvP is just a massive turtlefest. Toss just sit there with their deathball until they have enough g'damn cannons to push out of their base with this ball of death. Either that or some stupid proxy all-in. TvZ is. exactly. the. same. zerg either stalls with mutas, or god fucking forbid swarm hosts, until T3. How the hell do you even push a wall of locus, spines, and spores with a few vipers and hydras supporting? it is by far the worst thing conceivable. 0 supply units everywhere, oh wait, spines and spores aren't units.. could've fooled me... Not to mention that mmr decay and the new matchmaking system has completely broke the ladder.... If you are playing TvZ so it is a turtlefest you are probably doing it wrong... Mech can produce this kind of reaction, which is why it often isn't very good. But any kind of bio composition, from bio-hellbat to bio-mine and even bio-tank totally smash swarmhost hydra viper play. You can just attack everywhere in large numbers and eventually zerg crumbles. Plus mutas shouldn't be able to sufficiently delay you so then can get hive up; you should be able to get turrets out before a 2/2 push. Try submitting a replay, because I'm confused as to why you are having issues with swarmhost turtle style (assuming ur not playing mech.) | ||
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