The HotS Terran Help Me Thread - Page 199
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
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KingofGods
Canada1218 Posts
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Pirfiktshon
United States1072 Posts
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Doc Brawler
United States260 Posts
On November 12 2013 04:56 KingofGods wrote: By the time you can muster out 4-6 thors you are probably already into the lateish stages of the game at which point mutas aren't really a problem anymore. I don't see why you would ever want to replace marines. What will you have to kill the zerglings and banelings? I've been messing around with MVPs 8 rax, 1 fac, 1 sp, hellbat marauder transition, and If I get a 4th base, I add only factories and starports for hive tech. Eventually focusing on thors, hellbats and marauders + medevacs. I still use marines to keep the army balanced, and make sure mutas don't magic box but i personally prefer higher HP units, that don't die to fungals, ultras and banelings. Seems to work in diam ![]() | ||
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KingofGods
Canada1218 Posts
0-1 or 0-2 mech units don't stand up well against 5-3 ultras. | ||
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Pirfiktshon
United States1072 Posts
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Doc Brawler
United States260 Posts
Honestly I think its more of a three base all-in against zerg, but it never hurts to have a plan B... and yea, like pirfiktshon said, if you only using them to support 4M you dont need ups, as they only are there for mutas | ||
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Fhiz
361 Posts
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Pirfiktshon
United States1072 Posts
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AyaaLa
Spain629 Posts
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Pirfiktshon
United States1072 Posts
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AyaaLa
Spain629 Posts
On November 12 2013 06:55 Pirfiktshon wrote: Check the last page There is 3 Good Posts about it and where it will be viable ty! | ||
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Fhiz
361 Posts
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KingofGods
Canada1218 Posts
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mau5mat
Northern Ireland461 Posts
On November 12 2013 07:33 Fhiz wrote: so i read the last few pages on TvZ but what I am wondering is do you think these changes are severe enough for us to begin skipping the hellions and trying to get more tanks out early game? Similar to marine tank in tvt? Hellions are pretty much mandatory early in TvZ, you would only opt for early tanks if you need to hold roach/bane based all ins. | ||
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Fhiz
361 Posts
On November 12 2013 08:05 mau5mat wrote: Hellions are pretty much mandatory early in TvZ, you would only opt for early tanks if you need to hold roach/bane based all ins. Mainly reading off the last few 'good posts' :p | ||
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Whatson
United States5357 Posts
On November 12 2013 10:25 Fhiz wrote: Mainly reading off the last few 'good posts' :p Where does it say in those posts to start skipping hellions? That's quite stupid. | ||
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Fhiz
361 Posts
On November 12 2013 10:39 Whatson wrote: Where does it say in those posts to start skipping hellions? That's quite stupid. )))))))))))))))))edit;; sorry for the passive aggressiveness im just a tad pissed from the cheese i have been offered today on ladder lol | ||
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Faust852
Luxembourg4004 Posts
Btw, I started doing 8889 again vs Z, and man that allin kicks ass, even against low gm. I almost never lost any game, even if he managed to stabilized. The only proper counter I faced is gaz10/pool10 and still, it's pretty strong and you only need to back before he get speed. I'll spam this build now since WM doesn't do shit. | ||
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Moka
Canada942 Posts
Thanks. | ||
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Doc Brawler
United States260 Posts
On November 12 2013 08:05 mau5mat wrote: Hellions are pretty much mandatory early in TvZ, you would only opt for early tanks if you need to hold roach/bane based all ins. Bomber doesn't seem to think hellions are mandatory :p. He showed you can skip them all together and play incredibly greedy with three tanks for defense. Then just abuse the shit out of mules and marines. | ||
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