Also I really feel inefficient with my build in this match up, if you guys could recommend to me what kind of timings in terms of gas and such? I hate to kind of ask for a build order, but I searched around and couldn't find a recent one I know day9 did a daily on it not too long ago (Taeja's TvT) but I was wondering if you guys could give me a hand with my early game.. Like I said it feels awkward because a lot of my timings are off and I can't really seem to find anything,, thanks.
The HotS Terran Help Me Thread - Page 194
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Fhiz
361 Posts
Also I really feel inefficient with my build in this match up, if you guys could recommend to me what kind of timings in terms of gas and such? I hate to kind of ask for a build order, but I searched around and couldn't find a recent one I know day9 did a daily on it not too long ago (Taeja's TvT) but I was wondering if you guys could give me a hand with my early game.. Like I said it feels awkward because a lot of my timings are off and I can't really seem to find anything,, thanks. | ||
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Salivanth
Australia1071 Posts
The problem is that I'd rather not use a build designed to gain an advantage in the mid-game, like widow mine drops or what have you; I'd rather have a build that's extremely all-in, so I don't have to play those more macro-intensive games until I'm ready. | ||
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wag_
88 Posts
On November 03 2013 13:47 Salivanth wrote: Is it possible to cheese Protoss, with some kind of proxy rax play that's designed to win or die? I've just picked up Terran, and I want to practice controlling small amounts of bio before I try anything fancier. So to me, that means cheese. I've got the 11/11 for TvZ, and proxy marauders for TvT. The problem is that I'd rather not use a build designed to gain an advantage in the mid-game, like widow mine drops or what have you; I'd rather have a build that's extremely all-in, so I don't have to play those more macro-intensive games until I'm ready. If you're below diamond, a 3rax stim timing is your best bet. Check http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/ You can get your gas at 13 instead of 12 if you don't want the reaper. | ||
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Meepman
Canada610 Posts
On November 03 2013 11:43 surreal1600 wrote: DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2. http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/ I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished. | ||
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Jazzman88
Canada2228 Posts
On November 03 2013 16:10 Meepman wrote: I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished. Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack. | ||
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vaderseven
United States2556 Posts
On November 04 2013 01:50 Jazzman88 wrote: Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack. More importantly, use the build/style to accomplish a specific goal that wins the game! Don't just blindly macro the build. | ||
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nath
United States1788 Posts
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Bulugulu
Israel250 Posts
On November 04 2013 09:58 nath wrote: what are your vetoes for season5 as terran? (even though its over in a week) I don't veto anything, but if I did veto something it would probably be whirlwind. | ||
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PinheadXXXXXX
United States897 Posts
On November 04 2013 02:09 vaderseven wrote: More importantly, use the build/style to accomplish a specific goal that wins the game! Don't just blindly macro the build. Vadersecen, what would you say is the specific goal of this build? Because i'm not precisely sure, but it seems to be to a) deny the fourth of protoss and b) kill the army of protoss cost-efficiently when you are up in bases by forcing them to attack into your entrenched position while simultaneously attacking somewhere else, but i'm not really sure if that is really a goal. | ||
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B-rye88
Canada168 Posts
On November 04 2013 11:37 PinheadXXXXXX wrote: Vadersecen, what would you say is the specific goal of this build? Because i'm not precisely sure, but it seems to be to a) deny the fourth of protoss and b) kill the army of protoss cost-efficiently when you are up in bases by forcing them to attack into your entrenched position while simultaneously attacking somewhere else, but i'm not really sure if that is really a goal. http://www.teamliquid.net/forum/viewmessage.php?topic_id=433514 | ||
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Chaggi
Korea (South)1936 Posts
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Pirfiktshon
United States1072 Posts
Usually 2 base 7 gate blink stalker all ins hit about 1:00-1:30 later than a 1 base blink stalker all in. You should have more than 2 rax by this time even if you open with 2 rax Factory Starport. Either way stopping this when you are not really ready for it can be very difficult especially a map that favors this strat like Akilon wastes. For one this strategies opening is just the beginning of your problems seeing how they are doing this attack as just a set up to powerhouse you with Templar / Archon right after with usually 3-4 templars with storm if they contain you long enough. Keeping that in mind that this is most likely to follow up slapping down bunkers in key locations having scvs ready to repair in a moments notice by having a marine or scv forward is important. Getting 1-2 siege tanks in nice tucked away places is important (and also is dependant on which opener you used because this timing hits at a strange time at Terrans BO). Sometimes you can get away with just waiting for Stim and getting medivacs out ASAP and a combination of getting marauders and repairing bunkers until you can break the contain is sometimes all you need. Just don't make the Horrid mistake of thinking that they aren't ready for a counter attack..... As I said before this is usually followed up with Templar tech as it easily transitions into that as such you should just expand and prepare for late game with ghost /viking tech. It is also good to note its very hard to drop someone that goes this strat as they already have Blink stalkers that shutdown drops and Templars which Feedback medivacs. Dropping someone that goes this strat can end the game very very very quickly if they snipe 2 medivacs worth of units for no trade...... | ||
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JustPassingBy
10776 Posts
On November 04 2013 09:58 nath wrote: what are your vetoes for season5 as terran? (even though its over in a week) I'm having Polar Night on veto because of my incapability to deal with the protoss coming from multiple sides into my natural with my mech, even though that map should be really good for tanks because you can siege the mineral line from the back. Guess I am not a smart man... | ||
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vaderseven
United States2556 Posts
On November 04 2013 21:22 Chaggi wrote: How would you handle a 7 gate blink all in? (2 base) I scouted it but I was only on 2 rax, not too sure what to do. Just pull everything and go back to to one base until a big enough army? By the time that is up and ready to go you should have 3-5 rax, stim, meds, and soon after c shields and +1. That should be able to handle it. | ||
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Chaggi
Korea (South)1936 Posts
On November 04 2013 23:57 vaderseven wrote: By the time that is up and ready to go you should have 3-5 rax, stim, meds, and soon after c shields and +1. That should be able to handle it. I had stim and med with c shield and +1 coming and the other rax's powering up, but my medivac was just coming in so maybe I'm doing something wrong... hmm | ||
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Pirfiktshon
United States1072 Posts
You really can't over commit to attacking the stalkers especially when they have TW from the MSC it really is SUPER deadly. You just have to defend and try to get them to over commit to attacking + getting conc shells when you can helps a great deal..... | ||
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Glorfindel!
Sweden1815 Posts
Lets say I go for a reaper expand as Terran. My opponent Protoss goes för Expand, into Robo - Fast DP-drop. If I know this is coming. What is the best way to defend and how do I want to prepare myself. Obviously I want to save scans. My consideration is more what Unit comp I want to aim at and if I want to do some kind of push afterwards or if I want to take a fast third. | ||
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weikor
Austria580 Posts
On November 05 2013 01:11 Glorfindel! wrote: Posting again since the question ansered in OP is quite vaguely answered: Lets say I go for a reaper expand as Terran. My opponent Protoss goes för Expand, into Robo - Fast DP-drop. If I know this is coming. What is the best way to defend and how do I want to prepare myself. Obviously I want to save scans. My consideration is more what Unit comp I want to aim at and if I want to do some kind of push afterwards or if I want to take a fast third. Well, Dt drop is just about controlling everything correctly, as you said you want to save scans - and if you are sure you know this is coming all three of the following are reasonable. 3rd command center (more scans, and he wont be going for a large push so you will be safe) Constant production You should have an ebay or add one. - you will want upgrades anyway. Add a turret in each mineral line and split a few units. Also if he is really commiting to this and you are having troubles, make a turret that detects for your production structures. A DT might force a scan, but remember that (assuming you macro correctly) it costs aroudn 275 recources per DT (gas is valued much higher) + the dark shrine + a warp prism + a robo. This is a huge investment and good players will always end up in a great advantage if the protoss doesnt kill a ton of workers. your unit composition should be marine marauder medivac, as in every game. Both colossus and templar are equally close for him, so you might want to scout extra closely to what he does. A safe way to keep playing is to add extra barracks, and go for upgrades quicker than usual. | ||
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Doc Brawler
United States260 Posts
I still see pros and gms take massive damage when a protoss does a proper 10 gate msc zealot stalker rush. When dear did it to maru on derelict his stalker, zealot and msc reached the natural at 4:53. Every replay i have seen where a terran goes reaper, reactor the first two marines can not be ready until after 5:00 giving protoss a few seconds to just walk past the bunker on the low ground. Is it safer to just build the cc on high ground and skip the bunker? or still build the bunker but hold the high ground? | ||
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Pirfiktshon
United States1072 Posts
IF they kill the scv at the CC and come directly into your base this is where your metal will get tested. Pull 3-4 scvs have them avoid the zealot yet try to surround the stalker when a scv gets focused pull him away and pull another off the line at the same time making marines focus firing the MSC with splitting as much as possible to avoid getting TW raped while you might have to stutter step a little to minimize zlot damage. NEVER STOP MAKING MARINES AND DON"T GET SUPPLIED BLOCK. When you realize you are repelling this and you are pushing them out slap a bunker down ASAP and finish your CC! Getting a good trade here can be difficult and takes practice i still have a little trouble at higher levels with this push but practice makes perfect ![]() | ||
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