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The HotS Terran Help Me Thread - Page 194

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Fhiz
Profile Joined October 2013
361 Posts
November 03 2013 04:24 GMT
#3861
I feel like all the TvT's i've seen recently have been kind of weird (in my eyes) with a lot of 2-3+ reaper play into helion as well as others with really fast cloak banshee + helions. Is this the current recommended playstyle? I mean I guess my question is, is it still alright for a player like me to be going marine (and some marauder) + tank or am I putting myself at an unnecessary disadvantage?

Also I really feel inefficient with my build in this match up, if you guys could recommend to me what kind of timings in terms of gas and such? I hate to kind of ask for a build order, but I searched around and couldn't find a recent one I know day9 did a daily on it not too long ago (Taeja's TvT) but I was wondering if you guys could give me a hand with my early game.. Like I said it feels awkward because a lot of my timings are off and I can't really seem to find anything,, thanks.
girls generation make u feel da heat
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 03 2013 04:47 GMT
#3862
Is it possible to cheese Protoss, with some kind of proxy rax play that's designed to win or die? I've just picked up Terran, and I want to practice controlling small amounts of bio before I try anything fancier. So to me, that means cheese. I've got the 11/11 for TvZ, and proxy marauders for TvT.

The problem is that I'd rather not use a build designed to gain an advantage in the mid-game, like widow mine drops or what have you; I'd rather have a build that's extremely all-in, so I don't have to play those more macro-intensive games until I'm ready.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
wag_
Profile Joined February 2013
88 Posts
November 03 2013 05:01 GMT
#3863
On November 03 2013 13:47 Salivanth wrote:
Is it possible to cheese Protoss, with some kind of proxy rax play that's designed to win or die? I've just picked up Terran, and I want to practice controlling small amounts of bio before I try anything fancier. So to me, that means cheese. I've got the 11/11 for TvZ, and proxy marauders for TvT.

The problem is that I'd rather not use a build designed to gain an advantage in the mid-game, like widow mine drops or what have you; I'd rather have a build that's extremely all-in, so I don't have to play those more macro-intensive games until I'm ready.


If you're below diamond, a 3rax stim timing is your best bet.

Check http://imbabuilds.com/hots-terran/hots-tvp/tvp-3rax-stim-timing/

You can get your gas at 13 instead of 12 if you don't want the reaper.
Meepman
Profile Joined December 2009
Canada610 Posts
November 03 2013 07:10 GMT
#3864
On November 03 2013 11:43 surreal1600 wrote:
Show nested quote +
On November 02 2013 14:24 Fhiz wrote:
Also in TvP after you get your first two medivacs is it smart to get two vikings after that? If so do you delay the 10 minute poke we try and do to wait for them?

DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2.

http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/



I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 03 2013 16:50 GMT
#3865
On November 03 2013 16:10 Meepman wrote:
Show nested quote +
On November 03 2013 11:43 surreal1600 wrote:
On November 02 2013 14:24 Fhiz wrote:
Also in TvP after you get your first two medivacs is it smart to get two vikings after that? If so do you delay the 10 minute poke we try and do to wait for them?

DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2.

http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/



I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished.


Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack.
vaderseven
Profile Joined September 2008
United States2556 Posts
November 03 2013 17:09 GMT
#3866
On November 04 2013 01:50 Jazzman88 wrote:
Show nested quote +
On November 03 2013 16:10 Meepman wrote:
On November 03 2013 11:43 surreal1600 wrote:
On November 02 2013 14:24 Fhiz wrote:
Also in TvP after you get your first two medivacs is it smart to get two vikings after that? If so do you delay the 10 minute poke we try and do to wait for them?

DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2.

http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/



I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished.


Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack.


More importantly, use the build/style to accomplish a specific goal that wins the game! Don't just blindly macro the build.
nath
Profile Blog Joined May 2010
United States1788 Posts
November 04 2013 00:58 GMT
#3867
what are your vetoes for season5 as terran? (even though its over in a week)
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Bulugulu
Profile Joined March 2011
Israel250 Posts
November 04 2013 01:03 GMT
#3868
On November 04 2013 09:58 nath wrote:
what are your vetoes for season5 as terran? (even though its over in a week)


I don't veto anything, but if I did veto something it would probably be whirlwind.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 04 2013 02:37 GMT
#3869
On November 04 2013 02:09 vaderseven wrote:
Show nested quote +
On November 04 2013 01:50 Jazzman88 wrote:
On November 03 2013 16:10 Meepman wrote:
On November 03 2013 11:43 surreal1600 wrote:
On November 02 2013 14:24 Fhiz wrote:
Also in TvP after you get your first two medivacs is it smart to get two vikings after that? If so do you delay the 10 minute poke we try and do to wait for them?

DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2.

http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/



I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished.


Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack.


More importantly, use the build/style to accomplish a specific goal that wins the game! Don't just blindly macro the build.

Vadersecen, what would you say is the specific goal of this build? Because i'm not precisely sure, but it seems to be to a) deny the fourth of protoss and b) kill the army of protoss cost-efficiently when you are up in bases by forcing them to attack into your entrenched position while simultaneously attacking somewhere else, but i'm not really sure if that is really a goal.
Taeja the one true Byunjwa~
B-rye88
Profile Joined October 2013
Canada168 Posts
November 04 2013 03:43 GMT
#3870
On November 04 2013 11:37 PinheadXXXXXX wrote:
Show nested quote +
On November 04 2013 02:09 vaderseven wrote:
On November 04 2013 01:50 Jazzman88 wrote:
On November 03 2013 16:10 Meepman wrote:
On November 03 2013 11:43 surreal1600 wrote:
On November 02 2013 14:24 Fhiz wrote:
Also in TvP after you get your first two medivacs is it smart to get two vikings after that? If so do you delay the 10 minute poke we try and do to wait for them?

DayNine did a daily about ignoring the starport after the first two medivacs. He shows how Polt only continues with medivacs after building a total of 8 raxes and starting +2.

http://day9.tv/d/Day9/day9-daily-620-polts-tvp-wcs-amazingness/



I think anybody having troubles in TvP right now should at least watch this, it's helped me so much already and I haven't even gotten the build nearly polished.


Just an FYI, there IS a weakness to the delayed Ghosts here; all the proof you need is to go watch Polt get obliterated by First in WCS Season 2. It's not that this style is something you shouldn't be practicing, just be aware that it's not the be-all, end-all and has specific weakness that the Protoss can attack.


More importantly, use the build/style to accomplish a specific goal that wins the game! Don't just blindly macro the build.

Vadersecen, what would you say is the specific goal of this build? Because i'm not precisely sure, but it seems to be to a) deny the fourth of protoss and b) kill the army of protoss cost-efficiently when you are up in bases by forcing them to attack into your entrenched position while simultaneously attacking somewhere else, but i'm not really sure if that is really a goal.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=433514
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2013-11-04 12:22:44
November 04 2013 12:22 GMT
#3871
How would you handle a 7 gate blink all in? (2 base) I scouted it but I was only on 2 rax, not too sure what to do. Just pull everything and go back to to one base until a big enough army?
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 04 2013 13:59 GMT
#3872
@Chaggi

Usually 2 base 7 gate blink stalker all ins hit about 1:00-1:30 later than a 1 base blink stalker all in. You should have more than 2 rax by this time even if you open with 2 rax Factory Starport. Either way stopping this when you are not really ready for it can be very difficult especially a map that favors this strat like Akilon wastes. For one this strategies opening is just the beginning of your problems seeing how they are doing this attack as just a set up to powerhouse you with Templar / Archon right after with usually 3-4 templars with storm if they contain you long enough.

Keeping that in mind that this is most likely to follow up slapping down bunkers in key locations having scvs ready to repair in a moments notice by having a marine or scv forward is important. Getting 1-2 siege tanks in nice tucked away places is important (and also is dependant on which opener you used because this timing hits at a strange time at Terrans BO).
Sometimes you can get away with just waiting for Stim and getting medivacs out ASAP and a combination of getting marauders and repairing bunkers until you can break the contain is sometimes all you need. Just don't make the Horrid mistake of thinking that they aren't ready for a counter attack.....

As I said before this is usually followed up with Templar tech as it easily transitions into that as such you should just expand and prepare for late game with ghost /viking tech. It is also good to note its very hard to drop someone that goes this strat as they already have Blink stalkers that shutdown drops and Templars which Feedback medivacs. Dropping someone that goes this strat can end the game very very very quickly if they snipe 2 medivacs worth of units for no trade......
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 04 2013 13:59 GMT
#3873
On November 04 2013 09:58 nath wrote:
what are your vetoes for season5 as terran? (even though its over in a week)


I'm having Polar Night on veto because of my incapability to deal with the protoss coming from multiple sides into my natural with my mech, even though that map should be really good for tanks because you can siege the mineral line from the back. Guess I am not a smart man...
vaderseven
Profile Joined September 2008
United States2556 Posts
November 04 2013 14:57 GMT
#3874
On November 04 2013 21:22 Chaggi wrote:
How would you handle a 7 gate blink all in? (2 base) I scouted it but I was only on 2 rax, not too sure what to do. Just pull everything and go back to to one base until a big enough army?


By the time that is up and ready to go you should have 3-5 rax, stim, meds, and soon after c shields and +1. That should be able to handle it.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 04 2013 15:12 GMT
#3875
On November 04 2013 23:57 vaderseven wrote:
Show nested quote +
On November 04 2013 21:22 Chaggi wrote:
How would you handle a 7 gate blink all in? (2 base) I scouted it but I was only on 2 rax, not too sure what to do. Just pull everything and go back to to one base until a big enough army?


By the time that is up and ready to go you should have 3-5 rax, stim, meds, and soon after c shields and +1. That should be able to handle it.


I had stim and med with c shield and +1 coming and the other rax's powering up, but my medivac was just coming in so maybe I'm doing something wrong... hmm
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 04 2013 15:40 GMT
#3876
Yea sometimes you have everything you need to defend it but either TW plus blink and an over commitment gives you a loss.

You really can't over commit to attacking the stalkers especially when they have TW from the MSC it really is SUPER deadly. You just have to defend and try to get them to over commit to attacking + getting conc shells when you can helps a great deal.....
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 04 2013 16:11 GMT
#3877
Posting again since the question ansered in OP is quite vaguely answered:
Lets say I go for a reaper expand as Terran.
My opponent Protoss goes för Expand, into Robo - Fast DP-drop.


If I know this is coming. What is the best way to defend and how do I want to prepare myself.
Obviously I want to save scans. My consideration is more what Unit comp I want to aim at and if I want to do some kind of push afterwards or if I want to take a fast third.

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2013-11-04 16:36:45
November 04 2013 16:35 GMT
#3878
On November 05 2013 01:11 Glorfindel! wrote:
Posting again since the question ansered in OP is quite vaguely answered:
Lets say I go for a reaper expand as Terran.
My opponent Protoss goes för Expand, into Robo - Fast DP-drop.


If I know this is coming. What is the best way to defend and how do I want to prepare myself.
Obviously I want to save scans. My consideration is more what Unit comp I want to aim at and if I want to do some kind of push afterwards or if I want to take a fast third.



Well, Dt drop is just about controlling everything correctly, as you said you want to save scans - and if you are sure you know this is coming all three of the following are reasonable.

3rd command center (more scans, and he wont be going for a large push so you will be safe)
Constant production
You should have an ebay or add one. - you will want upgrades anyway.
Add a turret in each mineral line and split a few units. Also if he is really commiting to this and you are having troubles, make a turret that detects for your production structures.

A DT might force a scan, but remember that (assuming you macro correctly) it costs aroudn 275 recources per DT (gas is valued much higher) + the dark shrine + a warp prism + a robo.
This is a huge investment and good players will always end up in a great advantage if the protoss doesnt kill a ton of workers.

your unit composition should be marine marauder medivac, as in every game. Both colossus and templar are equally close for him, so you might want to scout extra closely to what he does. A safe way to keep playing is to add extra barracks, and go for upgrades quicker than usual.
Doc Brawler
Profile Joined November 2011
United States260 Posts
November 04 2013 17:09 GMT
#3879
What is the best response to 10 gate msc pressure
I still see pros and gms take massive damage when a protoss does a proper 10 gate msc zealot stalker rush.
When dear did it to maru on derelict his stalker, zealot and msc reached the natural at 4:53. Every replay i have seen where a terran goes reaper, reactor the first two marines can not be ready until after 5:00 giving protoss a few seconds to just walk past the bunker on the low ground.
Is it safer to just build the cc on high ground and skip the bunker? or still build the bunker but hold the high ground?
I am become Death, the Destroyer of Worlds
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 04 2013 17:53 GMT
#3880
10 Gate MSC Z S Rush is all about crisis management and micro. The reality is that your opponent has sacrificed some eco to get early units out. Minimizing the damage done is all about how you react and don't over react. If your opponent is dumb enough to just wail on your almost finished CC you will have time to get 4-5 rines out and easily repel it with pulling 2-3 scvs and pull a 4th lagging behind that force to finish the CC and start a bunker ASAP while not getting supplied block and constantly making marines.

IF they kill the scv at the CC and come directly into your base this is where your metal will get tested. Pull 3-4 scvs have them avoid the zealot yet try to surround the stalker when a scv gets focused pull him away and pull another off the line at the same time making marines focus firing the MSC with splitting as much as possible to avoid getting TW raped while you might have to stutter step a little to minimize zlot damage. NEVER STOP MAKING MARINES AND DON"T GET SUPPLIED BLOCK. When you realize you are repelling this and you are pushing them out slap a bunker down ASAP and finish your CC!

Getting a good trade here can be difficult and takes practice i still have a little trouble at higher levels with this push but practice makes perfect
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