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[!] The Pro Zerg Strategy Q/A - Page 15

Forum Index > StarCraft 2 Strategy
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Prev 1 13 14 15 16 Next All
Henk
Profile Joined March 2012
Netherlands578 Posts
June 27 2013 22:42 GMT
#281
On June 28 2013 07:04 Stardroid wrote:
I don't really want to rush for anything Henk, hence why I plugged it into a macro build. Is there really no utility?


It's not a good macro build if you're getting burrow BEFORE ling speed and not doing anything with it. If you're not going to use it for a rush or anything, just get it after you've started your tech (so after 2/2 and when you've got some mutas). The 300 minerals terran will have to use to kill your ling at his third is NOT worth delaying your speed+rest of your tech for a full minute.

I guess you could use it if you have some really sick burow baneling plans, but I would advice against plugging it into a macro build like that. Not to mention a 25 gas is really late vs a reaper build, too. A burrow roach push is totally viable though.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
June 27 2013 23:53 GMT
#282
Ok, thanks
True wisdom is as valuable as it is rare
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2013-06-28 00:51:46
June 28 2013 00:51 GMT
#283
On June 27 2013 03:19 joon wrote:
Show nested quote +
On June 27 2013 02:55 PiGStarcraft wrote:
On June 27 2013 02:10 joon wrote:
how are you guys dealing with the faster marine/mine pushes? I'm having a lot of trouble with them bc my lair usually isn't finished in time to get an overseer. do i just get a spore, mass ling, and pray i have life's micro?


This sounds like it's very early pushes. As soon as you see a mine drop a spore at your natural and move it down to wherever the mines are for the cleanup.

For the actual engage just attacking with lings or roaches is fine. Spread your units out before going in. If they're clumped up move your lings behind their force before A-moving so the splash works against him. If the marines are spread out, manually box and spread out your zerglings, or simply flank from multiple angles so they do this on their own.

No matter what you should always see such an early push coming and have time to get suitable units out. If it ever reaches the point where the fight lasts over a minute and widow mines get multiple shots off, somethings gone wrong!

usually comes around 9:30

so when i see this coming i should drop a roach warren? ive been trying to just defend with ling/bane but its very fragile in such small numbers

edit: when i say see it coming, i mean see that he's not doing the usual greedy 3cc,double ebay before rax


As I said lings or roaches is fine, it's more about how you use your units and how many you have is more important. If you aren't confident with the micro I described then sticking to roach-based play will suit you better. Check out some of Blade's guides for working roaches in as standard.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Homework
Profile Joined December 2010
United States283 Posts
June 28 2013 08:35 GMT
#284
How do I defeat turtletoss into mass air? Roach / hydra timing or should I shoot for the lategame?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-06-28 08:50:48
June 28 2013 08:49 GMT
#285
On June 28 2013 17:35 Homework wrote:
How do I defeat turtletoss into mass air? Roach / hydra timing or should I shoot for the lategame?


A couple things you can do if you don't want to do a roach/hydra timing that may or may not work.

You can do the turtle swarmhost style with mass static defense (spines/spores) with swarmhost/viper/corruptor/queen.

You can do swarmhost/hydra/ultra/viper/infestor and not do mass static defense.

It really is up to you I can't really comment too much on the turtle style because I find it boring and unnecessary to win late game zvp and have thus never tried it. I refuse to play that style as that is why I quit wol was due to turtle style bl/corr/infestor so if you want to know more on that I believe babyknight vs stephano showcases it and I imagine some other pro can go over it that does this type of play.

With sh/ultra/hydra/viper unless he's going pure sky toss (no splash like no templar no colossi) I would go swarmhost/hydra/viper, the vipers to abduct the air units. If he is going skytoss + templar/colossi I would add some ultra so you can kill them as fast as possible with the swarmhost while using hydra/swarmhost to abduct and kill the air units.

I actually wrote a guide (with replays) on how I beat protoss late game. While this guide is 2 months old now I still play the exact same way late game and still win most of the time:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=408919
When I think of something else, something will go here
darkphantom
Profile Joined November 2012
98 Posts
June 30 2013 05:30 GMT
#286
What do u do against terran if he sends vikings to kill your overlords then follows up with a doom drop ? (if u going infestors instead of mutas )
From the darkness i come
darkphantom
Profile Joined November 2012
98 Posts
June 30 2013 05:31 GMT
#287
and how do u deal with Maurader/Hellbat ? Mauraders > Roaches & Blings Hellbats > lings :/
From the darkness i come
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 30 2013 06:29 GMT
#288
On June 30 2013 14:31 darkphantom wrote:
and how do u deal with Maurader/Hellbat ? Mauraders > Roaches & Blings Hellbats > lings :/


Roach/ling/bane will beat marauder/hellbat. Just need to have enough units. You can't go by that logic of marauders > roach/bane (it's not unless it's mid/late game).
When I think of something else, something will go here
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
June 30 2013 08:02 GMT
#289
Please change the link in the OP to the HOTS Zerg Help Me Thread. As a terran player trying out zerg it's confusing trying to follow the right links.
PhoenixA
Profile Joined June 2011
Australia12 Posts
July 03 2013 13:24 GMT
#290
Been struggling lately do find a good set out build for the 1-1 speedbane/roach all in(3 base) that soulkey did vs innovation.
Anyone got a set out plan for it? and advice when executing it?
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
Last Edited: 2013-07-03 14:25:03
July 03 2013 13:54 GMT
#291
just got back into sc2. currently plat kr.
ran into the maurauder, hellbat marine timing on ladder from masters terran. i held it off didnt lose many drone but he did kill my upgrades. after that he just kept dropping and pushing forward and i couldnt hold it. i was doing roach ling bling. ussually works but his timing hits just befor i can get the macro going. any ideas on how to defend this easier? i did spine spore per base but just couldnt trade efficient against him. on a side note when is it a good time to scout protoss atm. been running into numerious 2 base all ins all different but effective and hard to stop. just need few tips on that normal macro verse toss im fine, its the all ins atm.
darkphantom
Profile Joined November 2012
98 Posts
July 04 2013 15:51 GMT
#292
i know zerg mainly relies on good economy and remaxing very quickly ( in the ideal pro world at least ), but what i always fail at is remaxing after a terran pushes with some armies and have a little portion of it left ( while u on ling bane infestor muta tech ) nothing i can make would make it out of the hatch if the terran manages to get to ur nat . lings will roast the second they pop out. infestors useless. banes u got no lings ..mutas are crap... and boom u got 0 larva :/


how should i remax and on what
From the darkness i come
crazyweasel
Profile Joined March 2011
607 Posts
July 04 2013 17:43 GMT
#293
Sup Folkz, I just switched to Hots - i was high master back in WoL - usually agresssive player

ZVP : i was wondering if the old 3base 4 hatch ling muta builds were still viable; i dont really like the new zerg units?
does that ling/blingdrop dimaga old style still work?

ZVT : Is roach hydra a good way to defend against drops/medvacs (with the infestor being alot weaker) liek stephano started doing at the end of WoL? are mutas the better choice for that matter with their new speed?

best way to deal with mines/mine drops early on -> need a quick lair?

ZVZ : what are the current trends for this matchup? in my first placement it looked like the early old baneling(13gas13pool) play timing is really off

I'm asking this cause im currently working full time so i don't really have time to watch these prozerg streams to learn

ty in advance

tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-07-04 23:04:25
July 04 2013 23:03 GMT
#294
Hi all, I just watched Day9's daily on Stardust's zealot, sentry -> archon push, and I was really disappointed that Day9 didn't detail any real weaknesses, either than showing it being overwhelmed with Hyun's roaches and lings...

Do any of the pro's have any advice for outmaneuvering or countering this push? it's daily #602.

Thanks and <3

edit: i usually set my play up for muta/ling and sometimes bane style, so if it's possible to hold with those tools... it'd be great to know!
Stovepipe
Profile Joined July 2013
Australia2 Posts
Last Edited: 2013-07-06 13:26:25
July 05 2013 09:45 GMT
#295
Question was answered elsewhere in this thread.
Uniq[]
Profile Joined January 2013
Sweden4 Posts
July 05 2013 12:16 GMT
#296
I have some questions regarding ZvP openers:

1. Does 14 pool 3 hatch before gas work versus gateway expands which take their natural with one gate? If so, should I use the standard 6 minute gas timing of take gas earlier? Should I get extra Queens in order to defend the possible earlier attacks like "the man-train"?

2. What is a good timing to make extra lings for scouting/denying pylons versus:
2.1. Gateway expands?
2.2. FFEs?
I'm talking about making 8-16 lings, not more unless they are applying pressure!

3. When should I scout versus a gateway expand, and what should I be looking for?

Thanks!
Eolo
Profile Joined January 2013
Spain276 Posts
July 05 2013 14:44 GMT
#297
I think fe is the best for mass lings, but it's so risky, because cannon rush is here, maybe 15pool 16 htch is better, more safe
Vamos Scarlett ♪♫♪♫☼ :)
DjayEl
Profile Joined August 2010
France252 Posts
July 05 2013 16:23 GMT
#298
Hi, here is my question : if you play a ZvT on Bel'Shir Vestige, is the Ling/Bane/Muta style viable or do I need to go roaches or something ? Because I had great success with muta ling bane so far until high diamond, but it works better for me on big maps. It seems that on this one, I've reached a cap and cant deny Terran's 4th while keeping mine up if he plays good. Is it just me, or should I just veto this map?

Thank you guys.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
July 05 2013 18:33 GMT
#299
In ZvZ when you use late gas style into roaches. What is best response vs fast ling speed into third into roaches?
I usually find myself with much later third and only slightly bigger ammount of roaches, but defeneders advantage beeing as huge as it is in ZvZ, it can usually carry my opponents trough that.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
MaSsan
Profile Joined June 2009
United States143 Posts
July 05 2013 21:36 GMT
#300
On July 06 2013 03:33 Veriol wrote:
In ZvZ when you use late gas style into roaches. What is best response vs fast ling speed into third into roaches?
I usually find myself with much later third and only slightly bigger ammount of roaches, but defeneders advantage beeing as huge as it is in ZvZ, it can usually carry my opponents trough that.


You can either force units(lings since roaches won't be option for them) by sending roaches forward, or take 3rd right as they take theirs after 4 roaches or so. As long as you don't fall too far behind in economy, your upgrade advantage as well as tech advantage(roaches) should carry you over to next phase of the game.
@MaSsanSC
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