• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:13
CET 16:13
KST 00:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1373 users

[!] The Pro Zerg Strategy Q/A - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
Henk
Profile Joined March 2012
Netherlands578 Posts
June 01 2013 11:00 GMT
#241
Hey blade55555, this one's mostly for you.

High master zerg. How do I hold control over my games in zvp when going swarmhost-hydra into viper -> ultra?

I feel like my swarmhosts are so immobile, protoss can just circumvent them and pick off a base left and right. I constantly feel 'scared' because I don't know what's coming - my creep is easily killed because I'm too immobile to keep him under pressure. This in turn makes me hesitate to keep moving my swarmhosts because being caught 'unsieged' means I lose the game - and blink stalkers can easily catch up if I run backwards.

On maps such as star station - do you still go hydra-SH? The map is huge with tons of open space, so my SH kinda suck at keeping area control.

Thanks!
potsos
Profile Joined July 2011
Greece18 Posts
June 01 2013 12:33 GMT
#242
hi guys plat zerg here ! i have a problem with zvt ! they do a push with helbats marauders medivac and a few marines i have hard time dealing wiht it .i scout the armory but i donot know if it gona be drops or the push or both , i keep losing to it. any suggestion how should i defend it?
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
June 01 2013 12:35 GMT
#243
On June 01 2013 20:00 Henk wrote:
Hey blade55555, this one's mostly for you.

High master zerg. How do I hold control over my games in zvp when going swarmhost-hydra into viper -> ultra?

I feel like my swarmhosts are so immobile, protoss can just circumvent them and pick off a base left and right. I constantly feel 'scared' because I don't know what's coming - my creep is easily killed because I'm too immobile to keep him under pressure. This in turn makes me hesitate to keep moving my swarmhosts because being caught 'unsieged' means I lose the game - and blink stalkers can easily catch up if I run backwards.

On maps such as star station - do you still go hydra-SH? The map is huge with tons of open space, so my SH kinda suck at keeping area control.

Thanks!


I don't go SH much, but nydus should be effective, as long as overlord/creep spread for vision.
From my protoss friend, of you get right outside his base with a spine spore viper SH comp, along with some static D and mobile D, you should be able to secure a game.
Naturally this is a guess, as I never go SH, so I want to see what the true masters say.
They don't want you to construct additional pylons
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 03 2013 11:25 GMT
#244
So this post is mostly about ZvZ, when I'm playing ZvZ, whether I open hatch first or pool first, I'm having trouble with several things which leads my ZvZ to be kind of bad.

You see, the way I see it, there are two different scenarios. Either I am being aggressive against my opponent or he is to me. Now, this usually means Ling/Bling mirrors pretty early on.

When I'm being aggressive, how can I punish droning without hitting a spine/ling/queen/bling defense? My goal is to force units and perhaps get a few drone kills. Is it even possible to be cost efficient as the aggressive zerg against a good spine/queen defense?

Now, let's say I'm being defensive and the other guy is pretty all-in. Let's say I can fend off his attacks, but he makes a mistake and loses say 20 lings to a bane. How do I punish that mistake? If he's intent on still being aggressive, he can still sort of do so, so I'm forced to make units. Should I drone when I see him lose a lot of lings? Counter attack? tech?

This leads to another, very similar question. How do you drone when you're being all-in'd? Do you make a couple drones here and there and hope to out-macro from a small but steady drone trickle?
maru lover forever
darkphantom
Profile Joined November 2012
98 Posts
June 03 2013 13:13 GMT
#245
What should u follow up with after u hold a 4 Gate with just liings and speed ?
From the darkness i come
willstertben
Profile Joined May 2013
427 Posts
June 03 2013 15:16 GMT
#246
gateway expand into 2 base allin (any)
how the fuck is zerg supposed to get a better economy in time to be able to hold? can you post a bo or something? am i suppsoed to make 50 spines and turtle on 2 base tech?? i haven't even once come close to holding off a 2 base allin after a gateway expand yet...... (high master eu)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-06-03 18:39:24
June 03 2013 18:38 GMT
#247
On June 01 2013 20:00 Henk wrote:
Hey blade55555, this one's mostly for you.

High master zerg. How do I hold control over my games in zvp when going swarmhost-hydra into viper -> ultra?

I feel like my swarmhosts are so immobile, protoss can just circumvent them and pick off a base left and right. I constantly feel 'scared' because I don't know what's coming - my creep is easily killed because I'm too immobile to keep him under pressure. This in turn makes me hesitate to keep moving my swarmhosts because being caught 'unsieged' means I lose the game - and blink stalkers can easily catch up if I run backwards.

On maps such as star station - do you still go hydra-SH? The map is huge with tons of open space, so my SH kinda suck at keeping area control.

Thanks!


When doing my style of swarmhosts you need to have control of watch towers, send a ling or a locust wave and then move when you know where the toss army is.

Should always have some way to know where the protoss army is so you don't get swarmhosts out of position.

On star nation I do still go swarmhosts and I will use nydus so I can be more mobile so that the protoss army can't just keep counter attacking and what not. In general once I secure 3-4 bases I am starting to add nydus as it is really good to be mobile with your army in general. I would start my nydus after I get 3-4 vipers out as those are more important at first.
When I think of something else, something will go here
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2013-06-06 23:50:12
June 04 2013 15:01 GMT
#248
How does one know when is good time to stop being agressive? Lets assume ZvP you go for ling pressure, they do okay-ish nothing great but still you do even trades. Now how does one decide if to drone or make more lings? Same analogy could be used for roach bane pressure ZvT or ling bane pressure ZvZ.

I often times find myself watching the replay and telling to myself "if only I made one more round of lings it could have been over" but in game I couldn't see that. And sometimes it's other way round "if only I made drones one round earlier"...

Are there any "rules of thumb" you use in these kind of situations - I've seen Destiny in past just make half drones half units - but that doesn't seem really smart. Or is that you just have to play basically hundreds of games where you are faced with this decision.

FYI - Im talking highish(1400pts) master level (I should have basic game sense)
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
darkphantom
Profile Joined November 2012
98 Posts
June 06 2013 22:00 GMT
#249
What should u do vs double stargate opener ?
From the darkness i come
crfty
Profile Blog Joined August 2010
United States174 Posts
June 09 2013 23:09 GMT
#250
Hello pros.

Do any of you guys use cues of any sort to cycle through your series' of checking mini map/moving units/injecting/scouting/upgrading, and the like? Mostly checking mini map, that is a big problem of mine.
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
Last Edited: 2013-06-10 03:22:47
June 10 2013 03:22 GMT
#251
(Masters ZvT Bio, and hellbats I guess)

At what time do you start putting down your spore/spines if you're going roach to play defensively while you go to fast 3/3 ultra?

Is the time determined by the map? I've had a lot of trouble predicting when to do this & I hate doing it too early. I also hate doing it & turns out he doesn't drop at all. I'm not sure if I'm bad at scouting or there isn't a way to really tell the time. =/

Thx for help
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
June 10 2013 03:26 GMT
#252
Separate question so I'm making a 2nd post in case someone else wants to reply to this.

Why the heck do I see so many Pro Zergs defending hellbat drops with just zerglings? I put down a warren at 6:25 every game & I'm able to get 3-4 roaches out by the time 4+ show up every single time. Is it not cost efficient? I've found I have much better luck doing this defending than dealing with the hellbats with lings.

Might be because I have low APM though, but if you have a suggestion for something more effective or an explanation as to why I see replays of GM Zergs losing tons of lings to hellbats defending it, I'd like to know. It's rather confusing to me

Thanks for help
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 10 2013 06:13 GMT
#253
On June 05 2013 00:01 Veriol wrote:
How does one know when is good time to stop being agressive? Lets assume ZvP you go for ling pressure, they do okay-ish nothing great but still you do even trades. Now how does one decide if to drone or make more lings? Same analogy could be used for roach bane pressure ZvT or ling bane pressure ZvZ.

I often times find myself watching the replay and telling to myself "if only I made one more round of lings it could have been over" but in game I couldn't see that. And sometimes it's other way round "if only I made drones one round earlier"...

Are there any "rules of thumb" you use in these kind of situations - I've seen Destiny in past just make half drones half units - but that doesn't seem really smart. Or is that you just have to play basically hundreds of games where you are faced with this decision.

FYI - Im talking highish(1400pts) master level (I should have basic game sense)


Well the general rule of thumb is really how is your engagement going. Are you fighting to where most if not all his units are dying? Or are you fighting to where he loses units, but it's not a super close fight.

If you are fighting cost efficient battles then it's fine to remain being aggressive, if the fights are favoring the other player then you need to back off. It's a tough call to make as normally when you do these aggressive attacks if it doesn't do a lot of damage you are going to be behind as you are committing a lot to those kind of attacks and they need to do significant damage before you can drone and not be in a bad position.
When I think of something else, something will go here
Brainyac
Profile Joined January 2011
Germany199 Posts
June 10 2013 09:47 GMT
#254
Just a small question to structure Hotkeys:
I'm using the standard hotkey setup with a few changes on the camera setup but no changes within the unit and structure hotkeys. I hate it when i need to press "H" (Hive), "I" (infestation pit), "U" (Ultra cavern) or "L" (lair) for structures and get really shortly distracted because its not in my natural flaw with my left hand.
So i want to know which hotkeys you use for these structures if you are a standard hotkey user
Taeja Fighting! <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 10 2013 10:17 GMT
#255
On June 10 2013 18:47 Brainyac wrote:
Just a small question to structure Hotkeys:
I'm using the standard hotkey setup with a few changes on the camera setup but no changes within the unit and structure hotkeys. I hate it when i need to press "H" (Hive), "I" (infestation pit), "U" (Ultra cavern) or "L" (lair) for structures and get really shortly distracted because its not in my natural flaw with my left hand.
So i want to know which hotkeys you use for these structures if you are a standard hotkey user

I am a Grid user and I think it's the best hotkey scheme over all these with separate hotkeys for each building
BatesCsC
Profile Joined June 2013
United States99 Posts
June 13 2013 01:32 GMT
#256
ZvZ question,

Is there a stable roach-based build that can get me into the mid-game? I've been watching WCS and Pro-league closely and every build I've seen that relies on Roaches has a gap around the 4:30-5:30 mark that can be easily exploited by ling aggression.

With that said am I better off doing the standard 6 min lair into muta w/ling bane if I scout my opponent getting the normal 2:50-3:00 gas timing?
@BatesCMB
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-06-15 10:47:19
June 13 2013 19:08 GMT
#257


1. how do you deal with MMM + hellbats? i am so tired of completely outplaying my opponents in literally every single way just to die to this stupid comp that attacks right as i would like to build mutas. so no i cant and have to go for roach ling bane while trading horribly thx to mines and hellbats and there it begins...the slow death. always have to rebuild roach ling bane while never being able to get mutas out, counterattack or kill medivacs which ultimately leaves to him killing me with 3 3 and medivacs or even before. i feel so insanely lost and think Z cant win in a macro game ZvT which is so stupid.

any help for someone with a 75% winrate in zvz and 35% in zvt...


2. how do you open in a safe way ZvT. vs 888 reaper you lose with hatch first, vs 11 11 rax you lose with pool first + pool first means you sac economy. if you go superearly dronescout to scout and do reactive hatch first/pool first you lost so much mining time that it will be even harder to defend 11 11 rax. is it impossible to get a good safe opener in ZvT and T just gets free wins or eco lead?
willstertben
Profile Joined May 2013
427 Posts
June 13 2013 21:00 GMT
#258
best way to hold muta speedbane allins if i 3 base roach hydra?
only make a couple hydras and get more spores roaches + quick infestors maybe?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
June 26 2013 14:39 GMT
#259
On June 13 2013 10:32 BatesCsC wrote:
ZvZ question,

Is there a stable roach-based build that can get me into the mid-game? I've been watching WCS and Pro-league closely and every build I've seen that relies on Roaches has a gap around the 4:30-5:30 mark that can be easily exploited by ling aggression.

With that said am I better off doing the standard 6 min lair into muta w/ling bane if I scout my opponent getting the normal 2:50-3:00 gas timing?


That window can be stopped if you use an early spine, 4 queens, and when facing the possiblity of a pool-gas-hatch drop a 2nd spine at 4:50, if you don't see any move-out with your overlords outside their base, cancel the spine just before it finishes.

The key is don't rush your roach warren, rely on queens + spines and slowlings (reactionary) to defend. For later lingbane timings where they leave their base 6:15 or later, you can wall your natural with evo chambers and hold with just a wall, spine and a few queens.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
June 26 2013 14:46 GMT
#260
On June 14 2013 06:00 willstertben wrote:
best way to hold muta speedbane allins if i 3 base roach hydra?
only make a couple hydras and get more spores roaches + quick infestors maybe?


Quick infestors will probably be too late, with precise and slightly greedy roach build (can use the ZvT roach-hydra build Soulkey used vs Innovation on belshir vestige in GSL finals) you can hit a 1-1 20 roach timing at 10:00 and do a lot of damage to their eco. If you can crippled a muta player then these sort of muta-ling-bane attacks are a breeze.

However assuming it's relatively even I think a few more spores would be great, but also consider two techniques for dealing with speedbanes.

1) Spread your hydras as much as possible so the banelings can't possibly be cost-efficient, this works well vs MASS speedbane and not such a high muta count.

2) The other method is to use your roaches to form a complete airtight obstacle in front of your hydras and simply aim to block the banelings from getting past. This takes a bit more finesse to execute but is useful vs high muta counts with low speedbanes. If you use method 1 vs high muta counts the mutas can engage your hydras a few at a time and do very well, despite the speedbanes not being cost-efficient. So this method 2 is recommended vs these high muta, low speedbane count attacks

gl hf!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#67
WardiTV1415
IndyStarCraft 204
Rex143
IntoTheiNu 13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko446
IndyStarCraft 204
Rex 143
RushiSC 20
DivinesiaTV 17
SC2Nice 17
Livibee 16
StarCraft: Brood War
Jaedong 2120
Soma 808
Mini 797
Stork 627
Hyuk 617
Larva 595
ZerO 348
Snow 276
Sharp 183
Rush 183
[ Show more ]
Aegong 171
BeSt 137
Hyun 110
910 76
Barracks 75
sorry 72
EffOrt 69
HiyA 68
Shuttle 58
Yoon 48
JYJ 45
Sea.KH 41
ToSsGirL 40
NotJumperer 39
soO 36
Mind 30
Terrorterran 17
Sexy 16
Shine 12
Movie 9
Bale 6
eros_byul 0
Dota 2
qojqva2550
Dendi904
syndereN364
420jenkins330
League of Legends
C9.Mang0438
Counter-Strike
allub207
Other Games
Grubby4151
singsing1869
B2W.Neo785
hiko706
Fuzer 350
Hui .309
QueenE102
ArmadaUGS84
Mew2King72
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick773
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• naamasc236
• StrangeGG 26
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota260
• Noizen42
Other Games
• WagamamaTV293
Upcoming Events
OSC
20h 47m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
4 days
OSC
4 days
OSC
5 days
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.