• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:31
CEST 05:31
KST 12:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1760 users

[G] TangSC's Drop-Style ZvP - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
MalditoKyo
Profile Joined October 2010
France76 Posts
January 02 2013 09:45 GMT
#61
Hello Tang!
It seems that your link to download your replay pack doesn't work anymore! Is it possible to reupload it?
Thank you!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 03 2013 12:54 GMT
#62
On January 02 2013 18:45 MalditoKyo wrote:
Hello Tang!
It seems that your link to download your replay pack doesn't work anymore! Is it possible to reupload it?
Thank you!

Thanks for the tip will re-upload when I'm back home on the 4th or 5th.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-01-03 13:02:59
January 03 2013 13:01 GMT
#63
On January 01 2013 03:14 Defenestrator wrote:
Show nested quote +
On December 29 2012 11:55 Turbogangsta wrote:
tang i was wandering about how a similar build that hits later with 3 hatches would fair.

i made this build a while ago and it hits at 9 mins and has 3 hatches so its much harder to scout.

https://docs.google.com/spreadsheet/pub?key=0AgejQxWGYVMxdFBFc0xJUFBUREk4c2FuaEdKaTQ5MUE&output=html

when i posted it to the zerg help me thread all i recieved was negative feedback but i would like to know what you think. I feel like its only advantage to yours is that it is harder to scout.

It seems every time you bring out a build i have a 3 hatch varient of it haha

I think if you go for drop play on 3base, it's best to do it after toss takes a 3rd/you have some time to establish a good eco first instead of sac'ing eco like this 2base build to do damage with the drop. The problem with drop off of 3base into a 2base toss is that your drop will hit during/after he's hitting you with a 2base allin, and you're going to most likely come out on the wrong end of that base trade.

I would agree. If you want to do a delayed 3-hatch drop style, you're better off with something like Dimaga's Bane Rain: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346148

Another option is to do my opening, while starting a third before Zergling production (44~ supply, 7:30~). It delays the drop a bit, of course, but it also means that if you skip the Mutalisk transition and stay on 2-gas, you can move into Roaches much earlier - then you really only need to build about 16-18 Drones while executing the drop to reach full 3-base saturation to max with +1 speed Roaches.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 05 2013 19:32 GMT
#64
On January 02 2013 18:45 MalditoKyo wrote:
Hello Tang!
It seems that your link to download your replay pack doesn't work anymore! Is it possible to reupload it?
Thank you!

It should work now, have tested it with a few friends and they can all open it.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ThePiedPiper
Profile Joined March 2012
Canada102 Posts
January 05 2013 23:07 GMT
#65
This build has made my ZvP go from 30% winrate to about 80% winrate thank you!
ThePiedPiper
Profile Joined March 2012
Canada102 Posts
January 05 2013 23:29 GMT
#66
Except it doesn't counter 7gate, so I can only win vs macro toss
beef666
Profile Joined November 2010
New Zealand29 Posts
January 06 2013 10:19 GMT
#67
On January 06 2013 08:29 ThePiedPiper wrote:
Except it doesn't counter 7gate, so I can only win vs macro toss


Doesn't this build hit before/about the same time as a 7gate?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 06 2013 18:38 GMT
#68
On January 06 2013 19:19 beef666 wrote:
Show nested quote +
On January 06 2013 08:29 ThePiedPiper wrote:
Except it doesn't counter 7gate, so I can only win vs macro toss


Doesn't this build hit before/about the same time as a 7gate?

Yeah it does. It's a weird situation, I think it's usually best to just commit to constant Ling/Baneling aggression in this scenario, because he'll likely pull his main army back to defend, but if he just runs 4-5 Zealots into your natural you'll have nothing to deal with it if you tech. Another option is spine/hydra while you drop, that works pretty well too especially if you get an evo or two in front of the spines to stop Zealots.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
MalditoKyo
Profile Joined October 2010
France76 Posts
January 07 2013 11:00 GMT
#69
Thank you very much Tang!
So far so good with this strategy! I like the way protoss doesn't know what's coming!

My only problem is the transition of it. Most of the time, protoss will just be like "screw that, let's all-in with all I got", but with this drop, my options are quite limited, ling/bane don't work well agains zealot and immo. I'll try your previous answer with spine/hydra!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 07 2013 13:19 GMT
#70
On January 07 2013 20:00 MalditoKyo wrote:
Thank you very much Tang!
So far so good with this strategy! I like the way protoss doesn't know what's coming!

My only problem is the transition of it. Most of the time, protoss will just be like "screw that, let's all-in with all I got", but with this drop, my options are quite limited, ling/bane don't work well agains zealot and immo. I'll try your previous answer with spine/hydra!

I put down a spire 99% of games while I drop, and get up to a total of 4 gas asap. Muta/Ling is so nice for counterattacks, especially with spines. You can even go Spire, and then put down a hydra den if he moves out right away (hydra den finishes faster). 2-base Hydra/Ling/Muta is incredibly strong assuming he doesn't have colossus.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Soicx
Profile Joined June 2012
United Kingdom49 Posts
January 07 2013 16:18 GMT
#71
I'd be interested to know how this build matches up against someone gate-core expoing rather than the standard FFE. I would imagine that it is pretty ineffective. And will give him a fairly large eco lead. having said that, the early speed is the proper response to that opening, and if he doesnt manage to scout your main it may catch him unawares.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 07 2013 18:51 GMT
#72
On January 08 2013 01:18 Soicx wrote:
I'd be interested to know how this build matches up against someone gate-core expoing rather than the standard FFE. I would imagine that it is pretty ineffective. And will give him a fairly large eco lead. having said that, the early speed is the proper response to that opening, and if he doesnt manage to scout your main it may catch him unawares.

It can still work against like 1gate expand. The problem lies if he pressures you, because Zerg tends to drone to 40~ supply with this style and if he's moving out with like a sentry/stalker push at 7min or so, it turns into awkward base-trade situations and frantic spine crawler walls etc. It's not necessarily ineffective against gateway-first, but certainly not ideal.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 07 2013 21:07 GMT
#73
If you want to test the build/variants of it against gate/core, you could message me on the NA server. My bnet account info is in my signature and I'll be on most of today. I open gate/core 100% of the time in PvZ so I have a lot of experience; I could help you figure out how to adjust the build against gate/core.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Soicx
Profile Joined June 2012
United Kingdom49 Posts
January 08 2013 15:44 GMT
#74
On January 08 2013 03:51 TangSC wrote:
Show nested quote +
On January 08 2013 01:18 Soicx wrote:
I'd be interested to know how this build matches up against someone gate-core expoing rather than the standard FFE. I would imagine that it is pretty ineffective. And will give him a fairly large eco lead. having said that, the early speed is the proper response to that opening, and if he doesnt manage to scout your main it may catch him unawares.

It can still work against like 1gate expand. The problem lies if he pressures you, because Zerg tends to drone to 40~ supply with this style and if he's moving out with like a sentry/stalker push at 7min or so, it turns into awkward base-trade situations and frantic spine crawler walls etc. It's not necessarily ineffective against gateway-first, but certainly not ideal.


I think the problems you'll have will run deeper than just a 7 minute pressure. Until speed finishes he's going to have total map control and can easily scout for the standard 3rd base timing. His transitions come with far more gateway units than a FFEing player. He's likely to be able to deny scouting of his tech choice unless you reveal your Overlord Speed early, in which case most intelligent players will assume drop play and start to prepare against it (or at least be more vigilant about looking at the minimap) so you're less likely to be successful if you attempt your drops. If you decide not to drop then you're playing a little from behind due to the investment in early Lair, Overlord Speed and Overlord drop. Worst case scenario is that he transitioned into stargate, in which case you're going to have real problems taking a 3rd base.

Having said that, drop play is something that has been underused of late. Incorportating Speed and Drop into an early roach max will deal well with map design limiting the number of areas you can attack with your roaches. Baneling drops are obviously going to be very effective in combination with roach pressure. I wonder if you'd be better delaying the drop tech against a 1 gate expand build and then dropping if he takes his 3rd with his army.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 08 2013 23:03 GMT
#75
On January 09 2013 00:44 Soicx wrote:
Show nested quote +
On January 08 2013 03:51 TangSC wrote:
On January 08 2013 01:18 Soicx wrote:
I'd be interested to know how this build matches up against someone gate-core expoing rather than the standard FFE. I would imagine that it is pretty ineffective. And will give him a fairly large eco lead. having said that, the early speed is the proper response to that opening, and if he doesnt manage to scout your main it may catch him unawares.

It can still work against like 1gate expand. The problem lies if he pressures you, because Zerg tends to drone to 40~ supply with this style and if he's moving out with like a sentry/stalker push at 7min or so, it turns into awkward base-trade situations and frantic spine crawler walls etc. It's not necessarily ineffective against gateway-first, but certainly not ideal.


I think the problems you'll have will run deeper than just a 7 minute pressure. Until speed finishes he's going to have total map control and can easily scout for the standard 3rd base timing. His transitions come with far more gateway units than a FFEing player. He's likely to be able to deny scouting of his tech choice unless you reveal your Overlord Speed early, in which case most intelligent players will assume drop play and start to prepare against it (or at least be more vigilant about looking at the minimap) so you're less likely to be successful if you attempt your drops. If you decide not to drop then you're playing a little from behind due to the investment in early Lair, Overlord Speed and Overlord drop. Worst case scenario is that he transitioned into stargate, in which case you're going to have real problems taking a 3rd base.

Having said that, drop play is something that has been underused of late. Incorportating Speed and Drop into an early roach max will deal well with map design limiting the number of areas you can attack with your roaches. Baneling drops are obviously going to be very effective in combination with roach pressure. I wonder if you'd be better delaying the drop tech against a 1 gate expand build and then dropping if he takes his 3rd with his army.


I agree with most of what you said here, except that the opening build order for this thread mentions a gas/pool start, which means the protoss is going to go home about 30 seconds before speed finishes. So the protoss's goal is to go home with his stalkers early, wall off his natural before the speedling timing, warp in a couple of sentries, and then tech when it's safe. So, often it's about hiding the scouting probe out on the map and then sneaking it to the third to see if it's there--that's not always possible for the protoss.

Indeed, though, I definitely think the best tech path for 2base gateway FE against gas/pool 2base is to go stargate. Stargate lets me clear out overlords, fly over there and kill the queens, force antiair off a broke 2base zerg, and open up stargate+gateway attack timings against greedy play. So I would think a baneling/sling drop player would be trying his best to hide extra overlords on the map in corners where the phoenixes wouldn't check...but that's still hard to pull off vs 4 phoenix openings where the phoenixes are shown immediately because scouting is more important than scout denial against a 2base zerg who opened gas/pool.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 11 2013 14:11 GMT
#76
On January 09 2013 00:44 Soicx wrote:
Show nested quote +
On January 08 2013 03:51 TangSC wrote:
On January 08 2013 01:18 Soicx wrote:
I'd be interested to know how this build matches up against someone gate-core expoing rather than the standard FFE. I would imagine that it is pretty ineffective. And will give him a fairly large eco lead. having said that, the early speed is the proper response to that opening, and if he doesnt manage to scout your main it may catch him unawares.

It can still work against like 1gate expand. The problem lies if he pressures you, because Zerg tends to drone to 40~ supply with this style and if he's moving out with like a sentry/stalker push at 7min or so, it turns into awkward base-trade situations and frantic spine crawler walls etc. It's not necessarily ineffective against gateway-first, but certainly not ideal.


I think the problems you'll have will run deeper than just a 7 minute pressure. Until speed finishes he's going to have total map control and can easily scout for the standard 3rd base timing. His transitions come with far more gateway units than a FFEing player. He's likely to be able to deny scouting of his tech choice unless you reveal your Overlord Speed early, in which case most intelligent players will assume drop play and start to prepare against it (or at least be more vigilant about looking at the minimap) so you're less likely to be successful if you attempt your drops. If you decide not to drop then you're playing a little from behind due to the investment in early Lair, Overlord Speed and Overlord drop. Worst case scenario is that he transitioned into stargate, in which case you're going to have real problems taking a 3rd base.

Having said that, drop play is something that has been underused of late. Incorportating Speed and Drop into an early roach max will deal well with map design limiting the number of areas you can attack with your roaches. Baneling drops are obviously going to be very effective in combination with roach pressure. I wonder if you'd be better delaying the drop tech against a 1 gate expand build and then dropping if he takes his 3rd with his army.

Speed finishes around 5-5:15, so Protoss doesn't have map control, and he needs to hide a Probe to scout the 3rd (which good Ling patrols can deny). Then you drop at 8:00 which gives you a good look at his tech choice - there's never a reason to reveal it before then. You also wouldn't decide not to drop, even in worst-case scenarios you'd execute a partial drop. Stargate openings have less gateway units which will make one of the drops more effective.

In terms of taking your third against Stargate Protoss, you should have 8-10 Mutalisks or Hydralisks out by the time one Voidray makes it across the map. The biggest fear after the drop is that your opponent is going to go for some sort of gateway all-in, so if your drop does minimal damage and you go for a Mutalisk followup, you're probably going to die to the 6gate / stargate all-in. The better option is usually to go Hydralisk/Drop aggression against Stargate.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 11 2013 16:27 GMT
#77
On January 11 2013 23:11 TangSC wrote:Speed finishes around 5-5:15, so Protoss doesn't have map control, and he needs to hide a Probe to scout the 3rd (which good Ling patrols can deny). Then you drop at 8:00 which gives you a good look at his tech choice - there's never a reason to reveal it before then. You also wouldn't decide not to drop, even in worst-case scenarios you'd execute a partial drop. Stargate openings have less gateway units which will make one of the drops more effective.


Gate/Core-->Stargate against gas/pool actually does have plenty of gateway units. Why? Because the best way to handle gas/pool is to wall off the natural quickly with a couple more gates and warp in gateway units, in preparation for a potential bust. Even if going into SG tech, it's better to just build 2-3 extra gateways or 2 gates and a Forge to wall off, and warp in a couple sentries first. Honestly, just building gates is the only thing necessary to defend roaches or BLings from the front door; with the warpgate timing, gates will finish within a few seconds of WG finishing.

So, a gate/core-opening protoss worth his salt should be going up to 3-4 gates or 3 gates and a forge, then proceeding with his tech. That's the safe way to do things, and if zerg opens gas/pool and then just expands, the protoss is still ahead in workers for a while and has no need to pressure--that's the cost of zerg turning a drone into an extractor and then mining gas instead of minerals for a minute, that early in the game.

In terms of taking your third against Stargate Protoss, you should have 8-10 Mutalisks or Hydralisks out by the time one Voidray makes it across the map. The biggest fear after the drop is that your opponent is going to go for some sort of gateway all-in, so if your drop does minimal damage and you go for a Mutalisk followup, you're probably going to die to the 6gate / stargate all-in. The better option is usually to go Hydralisk/Drop aggression against Stargate.


I don't know about other protosses, but I'm pretty sure that 90% or more of gas/pool openings lead into mutalisks--if they aren't ling-based all-ins. So I'm either getting blink or a squad of phoenixes 100% of the time--either way, I'm going to blind soft-counter mutas and then scout with either hallucination or phoenixes to find out what you're doing.

Hydras are definitely less common and therefore less expected from the zerg, but it's not like a 2base Zerg economy is going to produce really threatening Roach/Hydra pushes. It's usually just a dozen or so Hydras and a bunch of lings, and they have maybe 1-2 upgrades between them. Not exactly scary against a big gateway army with a defender's advantage and either twilight tech or phoenixes for support.

What you shouldn't be worried about is taking a third; it's that the protoss is going to be economically ahead of you for a long time, then be even with you as both players finish saturating their naturals, and then the toss can just take a third because he has as big an army as you--if not bigger. Sure, if you are cutting corners and trying to sneak in drones/overtech, the toss might go across the map and kill you, or he might just kill your third and go home. But what's really devastating is that the protoss doesn't even have to. Being up in workers and then taking a third at a comparable time to the zerg without building a single cannon? No need to attack a zerg like that, unless the zerg does something really greedy.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 13 2013 20:29 GMT
#78
On January 12 2013 01:27 ineversmile wrote:
Show nested quote +
On January 11 2013 23:11 TangSC wrote:Speed finishes around 5-5:15, so Protoss doesn't have map control, and he needs to hide a Probe to scout the 3rd (which good Ling patrols can deny). Then you drop at 8:00 which gives you a good look at his tech choice - there's never a reason to reveal it before then. You also wouldn't decide not to drop, even in worst-case scenarios you'd execute a partial drop. Stargate openings have less gateway units which will make one of the drops more effective.


Gate/Core-->Stargate against gas/pool actually does have plenty of gateway units. Why? Because the best way to handle gas/pool is to wall off the natural quickly with a couple more gates and warp in gateway units, in preparation for a potential bust. Even if going into SG tech, it's better to just build 2-3 extra gateways or 2 gates and a Forge to wall off, and warp in a couple sentries first. Honestly, just building gates is the only thing necessary to defend roaches or BLings from the front door; with the warpgate timing, gates will finish within a few seconds of WG finishing.

So, a gate/core-opening protoss worth his salt should be going up to 3-4 gates or 3 gates and a forge, then proceeding with his tech. That's the safe way to do things, and if zerg opens gas/pool and then just expands, the protoss is still ahead in workers for a while and has no need to pressure--that's the cost of zerg turning a drone into an extractor and then mining gas instead of minerals for a minute, that early in the game.

Show nested quote +
In terms of taking your third against Stargate Protoss, you should have 8-10 Mutalisks or Hydralisks out by the time one Voidray makes it across the map. The biggest fear after the drop is that your opponent is going to go for some sort of gateway all-in, so if your drop does minimal damage and you go for a Mutalisk followup, you're probably going to die to the 6gate / stargate all-in. The better option is usually to go Hydralisk/Drop aggression against Stargate.


I don't know about other protosses, but I'm pretty sure that 90% or more of gas/pool openings lead into mutalisks--if they aren't ling-based all-ins. So I'm either getting blink or a squad of phoenixes 100% of the time--either way, I'm going to blind soft-counter mutas and then scout with either hallucination or phoenixes to find out what you're doing.

Hydras are definitely less common and therefore less expected from the zerg, but it's not like a 2base Zerg economy is going to produce really threatening Roach/Hydra pushes. It's usually just a dozen or so Hydras and a bunch of lings, and they have maybe 1-2 upgrades between them. Not exactly scary against a big gateway army with a defender's advantage and either twilight tech or phoenixes for support.

What you shouldn't be worried about is taking a third; it's that the protoss is going to be economically ahead of you for a long time, then be even with you as both players finish saturating their naturals, and then the toss can just take a third because he has as big an army as you--if not bigger. Sure, if you are cutting corners and trying to sneak in drones/overtech, the toss might go across the map and kill you, or he might just kill your third and go home. But what's really devastating is that the protoss doesn't even have to. Being up in workers and then taking a third at a comparable time to the zerg without building a single cannon? No need to attack a zerg like that, unless the zerg does something really greedy.

Yeah I see what you' mean, and agree that Gateway expands have a much better counter to drop-style than FFE or Nexus-first. We may have to test it :D I have limited experience vs Gateway expands.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
January 29 2013 23:40 GMT
#79
Here is my attempt at the drop play on EU server:

http://drop.sc/300574

I didn't learn the build order, I just watched a stream game of Tang and decided to attempt it on the fly.

Discussion:

What are the correct transitions? Because I know it could have gone badly with the Hydras and getting supply blocked due to popped Overlords.. That is why I blocked my base - because I would have mostly Hydras.

How many drones do I build at the natural?

When to take 2nd gas and build 2nd/3rd Queen.. Yes my injects were bad but they were staggered.

I guess I will learn the build order ^^

Thanks very much TangSC. Please ignore all the boring people who ridicule you for lack of macro. Thanks to your DRG Roach/Ling/Bane "Big Bust", my execution of such timing attacks have improved - I don't need to camp in base and mass drones to win!

These attacks remind me of the good old days of Undead timing pushes in WC3 *sigh*

Keep em coming!
Tengo_Hambre
Profile Joined December 2007
United States51 Posts
February 23 2013 02:45 GMT
#80
tang,

I love your builds. Just wanted to give you props for having developed pretty much every build i've ever had success with. Thanks!
pain is weakness leaving the body.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group A
CranKy Ducklings92
EnkiAlexander 69
Liquipedia
OSC
22:00
OSC Elite Rising Star #19
davetesta90
Liquipedia
The PiG Daily
21:20
Best Games of SC
Maru vs TBD
Maru vs Classic
herO vs Solar
ByuN vs Solar
PiGStarcraft553
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft553
RuFF_SC2 149
NeuroSwarm 135
StarCraft: Brood War
Sea.KH 45
NaDa 29
Noble 15
Icarus 4
Dota 2
monkeys_forever459
League of Legends
JimRising 460
Counter-Strike
Doublelift1917
Super Smash Bros
hungrybox912
Other Games
summit1g6499
C9.Mang0460
WinterStarcraft299
ViBE95
Nina50
Organizations
Other Games
gamesdonequick2215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo543
• Stunt151
Upcoming Events
CranKy Ducklings
6h 29m
RSL Revival
6h 29m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
7h 29m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
9h 29m
uThermal 2v2 Circuit
11h 29m
BSL
15h 29m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
20h 29m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 7h
[ Show More ]
BSL
1d 15h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.