• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:04
CEST 07:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13180 users

[G] ZvT Baneling Bust

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
theMutt
Profile Joined October 2011
20 Posts
December 09 2012 23:33 GMT
#1
The is my first post here, so please allow me to start off by saying I may not be following the guidelines perfectly.

I know the bane bust has been done before, but here is a build that I have been using against Terran with a great deal of success.

The Build:
The basic structure goes like this:

9 - Overlord
15 - Hatchery (@ Natural)
15 - Pool
17 - Overlord
~20 - 2 Queens (as soon as pool pops, one at each hatch)
26 - Overlord
28 - Hatchery (macro, usually inside main)
28 - Queen
42 - 3 Gas
44 - 2 Evo Chambers
+1 carapace @ 150 gas
+1 attack @ 100 gas
+ling speed @ 100 gas
+bane nest @ 50 gas
Lair @ 100 gas
60 - spam lings, lings, more lings
~9 minutes - Rally to terran, make a bunch of banes and walk in. Typically GG right there, and that's ok.


In action:
I've been using this build to get to masters and find it extremely effective vs Terran. Of course, most will simply blow it off as another cheesy All-In bust but I think the beauty of it is that it is a very fluid in versatile strat. I do not care if mass blue flame is coming, the initial bust usually does enough damage to offset my cost.

The followup
Even if the game doesn't end right here, it accomplished several things. First off, I usually gain map control and Terran will not be strong enough to move out for some time. My 3rd goes up somewhere in this mix. Also, my lair has popped and more than likely infestor energy and +2+2 is well on the way to completion if I paid attention. I suppose the attack could be made more powerful if you skip lair and 3rd base, but this gives away your advantage should you not manage to get a GG after bust. The point I really hope to make is that this is not meant to be an all-in bust, because even if you fail and terran pushes out after your first bust attempt you should have infestors on way and army available in time to defend.

Replays:
http://drop.sc/283137/d
http://drop.sc/283138/d
http://drop.sc/283140/d


Please discuss, I'm wondering if this will at some skill level become less effective.
Henk
Profile Joined March 2012
Netherlands578 Posts
December 09 2012 23:42 GMT
#2
15H 16P lines up with the timing of the natural better- why not optimize the build? Also, why would you waste time and gas on carapace? This bane bust hits so late siege mode can easily be out..
Crypdos
Profile Joined December 2011
Netherlands110 Posts
December 09 2012 23:42 GMT
#3
This hits way too late to work against standard play. Standard play will have an infinite amount of hellions out by the time you arrive (~10min). Banelingbusts only work if you hit way earlier, of terran goes for a greedy bio build or failed 2rax
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-09 23:56:43
December 09 2012 23:55 GMT
#4
This hits way too late to work against standard play.


Can and does work. Has worked well into masters. While my replays were against relatively unskilled Terrans with little early pressure, I did this to present the timings. Still works against higher level play and early pressure.

That said, mass blue flame can be problematic. I will look for a replay in which the simple reaction is to pop down roach warren and continue with infestor tech already allowed with build. You don't have to win, just be ahead.

As long as you keep ahead with upgrades, small numbers of hellions (10-15) is still easily manageable with lings, banes, and creepspread. This build is usually strong enough to A-move and take GG 75% of the time.
Defenestrator
Profile Joined October 2011
400 Posts
December 10 2012 00:08 GMT
#5
Does anyone do the "standard" bane bust anymore? I've had some success with it because T's play so greedy now. It's a very simple BO, goes something like this:

15h/16p/16g
When pool finishes, double Q (maybe 1 at nat is enough; not sure), stop droning and pump lings
@100gas, metabolic
@50gas, bane nest

Rally to his base and attack

Kill his scouting scv ASAP and try to deny scouting with lings. It usually hits when he has 2 hellions coming out on the map for map control, and before banshee. It may be holdable with 4 hellions in-base, but requires very good micro. The only games I typically lose with this build is when they went for mass rax play (sturdier wall, more units).
Ultras and banelings go together like peas and carrots
RandomRice
Profile Joined January 2011
United States303 Posts
December 10 2012 00:11 GMT
#6
10-15 is a small number of hellions? o.o
theMutt
Profile Joined October 2011
20 Posts
December 10 2012 00:19 GMT
#7
10-15 hellions is the most before you really have to abandon ling or mix in roaches.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2012-12-10 02:00:26
December 10 2012 01:40 GMT
#8
On December 10 2012 08:55 theMutt wrote:
Show nested quote +
This hits way too late to work against standard play.


Can and does work. Has worked well into masters. While my replays were against relatively unskilled Terrans with little early pressure, I did this to present the timings. Still works against higher level play and early pressure.

That said, mass blue flame can be problematic. I will look for a replay in which the simple reaction is to pop down roach warren and continue with infestor tech already allowed with build. You don't have to win, just be ahead.

As long as you keep ahead with upgrades, small numbers of hellions (10-15) is still easily manageable with lings, banes, and creepspread. This build is usually strong enough to A-move and take GG 75% of the time.


Sorry but "working well into masters" doesn't mean a thing. Low masters are almost indiscernible from diamonds and often cut defenses or vital sim city formations.

I agree that 10 minutes is far too late. For one thing, you'll have already faced a serious push or some harassment by Terran. So he'll know exactly what you're doing. The best you could hope for here is using this like a counter-attack and that's assuming the Terran opponent bad.

Its true that pre-masters and even into lower masters, you might get away with this sort of things (sad though that statement is). However that doesn't really make it good. It actually demonstrates very little knowledge of the game's flow or how to gain several small advantages for the snowball effect.

Please discuss, I'm wondering if this will at some skill level become less effective.


I'm willing to bet around mid-master to high masters level, you will no longer find Terrans who try to skip vital defenses or scout timings and who know how to react and build walls.

Also remember hellion/banshee hits well before 9 minutes (the move-out, not even the arrival timing) and you'll be under pressure while all the while their banshees can easily see everything.

I would greatly prefer seeing some sort of attack from 3 base opening since it would literally hit at the same time except I'd have 3 bases and 4 hatches with 2 evos a lair started before yours, and about 25 more drones than I saw in your replays. Not to mention I'd have already weathered Terran's 7-9 minute harassment options and scouted his follow-up already.

I would have better economy, much bigger army, and the ability to get to lategame very easily with a good setup.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 10 2012 02:30 GMT
#9
What is the purpose of making a macro hatch as opposed to a third? You'll only make the Terran more suspect an allin is incoming.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 10 2012 02:41 GMT
#10
Why do you get dual evo's for upgrades when you're allining? It would be much more effective to cut the upgrades for a faster attack; the attack is pretty late compared to a more standard baneling bust, as mentioned already. There's very few cases where you have upgrades in an allin, such as an immortal sentry allin PvZ, and that's because it flows to well due to you already having a forge from the expo and the timing is flexible due to chrono capabilities. Even then, there's only one upgrade building.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
theMutt
Profile Joined October 2011
20 Posts
December 10 2012 03:07 GMT
#11
I try to stress that this isn't an all in, but better seen as an opener, thus the ups and later timing. I'm really curious to see someone with a little more skill tinker around with it, since I have none.
I find that 3rd is harder to defend due to mentioned banshee timings. The hatch is needed for ling numbers, so macro hatch allows this without needing queens for defense.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 10 2012 03:21 GMT
#12
60 - spam lings, lings, more lings
~9 minutes - Rally to terran, make a bunch of banes and walk in. Typically GG right there, and that's ok.

Uhhh this doesn't exactly sound like a standard opener to me. If you don't do significant damage you're behind. Your third is late since you're making a macro hatch in the main, you're low on drones, and your tech isn't particularly ahead of his either. This is like halfway between and allin and a standard macro build and therefore doesn't really achieve anything. Stuff like this can even work up to masters, but so do other more effective builds.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
December 10 2012 03:27 GMT
#13
On December 10 2012 12:07 theMutt wrote:
I try to stress that this isn't an all in, but better seen as an opener, thus the ups and later timing. I'm really curious to see someone with a little more skill tinker around with it, since I have none.
I find that 3rd is harder to defend due to mentioned banshee timings. The hatch is needed for ling numbers, so macro hatch allows this without needing queens for defense.


If you have a regular third timing, you should be able to have the hatch either finished or really close to finished at the same time you already have spores in the main and natural. Simply morph a spine and spore up on the creep between your nat and third and move them down when the creep finishes if somehow its not finished.

If they go CC first though, you can literally just build a spine and spore down at the third when its done and then blast drones until you have 3 base saturation. You'll have 3 bases PLUS the macro hatch.

Its a much better opener the way the "standard" ZvT style is right now.

The way you have it because specifically it lacks tech and it emphasizes army timing over economic power, you're not planning for the lategame and thusly its not good for transitioning and its certainly not versatile because I can make any tech changes I want and can run fully into muta or infestor tech in mass whereas you're stuck on 2 bases trying to secure a third while I'm taking over the whole map and put pressure on T's expansion (or attempt to expand if they're slow/bad).
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 10 2012 08:16 GMT
#14
Thanks for the effort put into this guide, always good to have new content. I do think there are earlier, stronger timing attacks in ZvT though - whether it's an earlier earlier bane bust without upgrades, a Roach/ling, or roach/ling/baneling.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 10 2012 08:34 GMT
#15
If you want a 2 base baneling bust, try out the muta/ling/baneling attack
Basically you make ~8 mutas, then morph a ton of banelings and hit the front around 10 minutes after some initial harassment
A typical 3cc opener will have just begun their production around this time, so it's likely to cripple either their army or their economy. You also take a 3rd behind it, so it's possible to transition somewhat easily.
Creator of sc2unmasked.com
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-12-10 09:30:30
December 10 2012 09:30 GMT
#16
On December 10 2012 12:07 theMutt wrote:
I'm really curious to see someone with a little more skill tinker around with it, since I have none.


This sentence of yours should get you thinking...
Basically you state you have no skill, yet you devise a build which players of much higher caliber should try out?
A "build" is actually the most optimum way to get an idea done, btw, which takes a ton of time to figure out. A build is NOT something you extract out of a replay of yourself which happened to be working against someone)

Compare that to... say... an engineering student in the 2nd year who "devises" some kind of new engine and expects experienced engineers to "tinker around" with his idea.
http://twitch.tv/mahtasooma
snexwang
Profile Joined April 2011
Australia224 Posts
December 10 2012 10:22 GMT
#17
Cut out the upgrades and the lair and suddenly you have something somewhat viable on your hands. I really don't see the point in bothering with upgrades or teching to lair when your intent is to end the game with the baneling bust.

It almost seems like you're trying to assure yourself that you're not going all-in because you're "transitioning" to lair tech.
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-11 06:57:17
December 11 2012 06:57 GMT
#18
http://drop.sc/283552/d

It won't change whether or not the build is viable, but here is another decent match vs a terran that I believe was a much higher skill player than me (but dont tell him that!) His APM is much higher, his play much more intensive than my typical A-move.

I'll drop it here though. Thanks for the input.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-12-11 10:38:11
December 11 2012 10:27 GMT
#19
On December 11 2012 15:57 theMutt wrote:

It won't change whether or not the build is viable, but ...


If you aren't willing to listen to advice on your build, why come here and post in the first place?

Edit: I may have misread your post as it can be read either way, i.e. "the build won't change whether or not you guys find the build viable" and "the replay I post won't change whether or not the build is viable".
http://twitch.tv/mahtasooma
Mia
Profile Joined November 2012
75 Posts
December 11 2012 10:50 GMT
#20
i dont understand the point of this build, you would have much higher winrate tvz with standard macro play than doing silly allins. Eventually ppl will start to defend againts this build and you will hit a wall, you will need to learn to play macro, so why delay it? just learn to play macro now.
"Terran, who is missing in action" - me
kiklion
Profile Joined April 2011
99 Posts
December 11 2012 14:22 GMT
#21
On December 11 2012 19:50 Mia wrote:
i dont understand the point of this build, you would have much higher winrate tvz with standard macro play than doing silly allins. Eventually ppl will start to defend againts this build and you will hit a wall, you will need to learn to play macro, so why delay it? just learn to play macro now.


I'm going to answer this as 'Why should you learn aggressive builds when macro games will give you a higher winrate?', due to zergs powerful lategame army. As that seems to be the general question you are asking.

The issue is, that if you do not know any aggressive builds, your opponents don't need to worry about it.

Think about why you get the roach warren when you do after a standard 3 hatch before gas? It is gotten at that time to defend against 7 gate timings. What if your opponent doesn't know the 7 gate timings, what if you know they only know sentry/immortal? Well then you can delay the roach warren as sentry/immortal hits much later.

If you don't know how to early pool (9, 10, 11 w/e) then toss can just go nexus first every game, terran can just go low ground CC first every game etc. The possibility of early aggression limits the opponents capabilities to be greedy, knowing how to perform those early aggression builds allows you to use them and punish greedy opponents. If you don't know them, you make slight mistakes... maybe you were short one drone because you didn't know you could make 2 drones then an ovi after the pool and still make 6 initial lings, maybe you didn't have enough larva because you made too many drones, maybe your lings were a little late as you were supply capped and had to re-actively extractor trick rather than planning for it.

If you are new, yes go learn the 'standard' builds and timings and learn how to defend cheese with them etc, but after you start to get them down then you need to also learn aggressive builds and eco-cheese or whatever you want to call it.
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-11 17:50:25
December 11 2012 17:30 GMT
#22
On December 11 2012 19:27 Mahtasooma wrote:
Show nested quote +
On December 11 2012 15:57 theMutt wrote:

It won't change whether or not the build is viable, but ...


If you aren't willing to listen to advice on your build, why come here and post in the first place?

Edit: I may have misread your post as it can be read either way, i.e. "the build won't change whether or not you guys find the build viable" and "the replay I post won't change whether or not the build is viable".


Sorry for the confusing word choice, it made more sense in my head. What I meant was that I am willing to concede the point that at much higher level play the effectiveness of this build may taper off, but I cannot say until I am there. And I agree that, when that happens, you hit a wall that forces you to change your strategy pool. It is no different than laddering through lower ranks, what works in plat does not work in low diamond etc etc.

I am still convinced, from a good amount of play, that this build is powerful even after a failed push or ineffective trade however. The replay I provided http://drop.sc/283552/d shows that even with my sub-par play and several bad engages and/or trades, the early upgrades were necessary to a long-game win. In fact, in this particular match, the Terran player had started ups before my own. And my +1+1 finished during (or unfortunately, right after) an initial rine/hellion pressure. I point out that my play was not good, but his wasn't flawless either and I think this was a good example of how effective this is at a lower (high diamond, low/mid master) level play.
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-12-12 23:33:28
December 12 2012 23:31 GMT
#23
On December 10 2012 08:42 Crypdos wrote:
This hits way too late to work against standard play. Standard play will have an infinite amount of hellions out by the time you arrive (~10min). Banelingbusts only work if you hit way earlier, of terran goes for a greedy bio build or failed 2rax



This.


This is very all-in, but a very poor all-in. 60+ supply as Zerg means Hellions are out already and even though you have many Zerglings.

A good variation I use is something that hits sooner, before Hellions come out and before Tanks have seige. This only works with Terran FE's, mainly. 2 Rax screwes up the build as well as you cant make drones past 20 supply.



15-Hatchery

16-Pool

16- Extractor, 3 drones on gas, research speed at 100 gas

17-Ovie

2 Queens as soon as pool pops. Make sure to rally 4 or 5 drones when is done.

22- 2 zerglings, THATS IT.

24- Baneling Nest, pull 1 drone off gas

From here everything becomes standard until the point of 27 supply.

27- 2 Ovie's

27- And that's it for drones. You should have injected once since Queens have popped. All following injections will be spent on Zerglings


Attack at around 50 supply as you will have about 25 zerglings. Make 5 banes to bust.



The nice part about this build isnt so much what Zerg has, but what Terran doesn't have. If done correctly, impossible for Hellions to be out. Impossible for tanks to have seige. You'll be facing pure bio. It's not the quanity, but the tming, even thought you'll respectively have a lot of units for that time in game!!!


I'll get a replay up to show you cant have Hellions or Tanks at point of attack, 95% of time.
Hey, I'm a police officer. Just do what I tell ya.
Defenestrator
Profile Joined October 2011
400 Posts
Last Edited: 2012-12-12 23:41:18
December 12 2012 23:39 GMT
#24
On December 13 2012 08:31 President Dead wrote:
Show nested quote +
On December 10 2012 08:42 Crypdos wrote:
This hits way too late to work against standard play. Standard play will have an infinite amount of hellions out by the time you arrive (~10min). Banelingbusts only work if you hit way earlier, of terran goes for a greedy bio build or failed 2rax



This.


This is very all-in, but a very poor all-in. 60+ supply as Zerg means Hellions are out already and even though you have many Zerglings.

A good variation I use is something that hits sooner, before Hellions come out and before Tanks have seige. This only works with Terran FE's, mainly. 2 Rax screwes up the build as well as you cant make drones past 20 supply.



15-Hatchery

16-Pool

16- Extractor, 3 drones on gas, research speed at 100 gas

17-Ovie

2 Queens as soon as pool pops. Make sure to rally 4 or 5 drones when is done.

22- 2 zerglings, THATS IT.

24- Baneling Nest, pull 1 drone off gas

From here everything becomes standard until the point of 27 supply.

27- 2 Ovie's

27- And that's it for drones. You should have injected once since Queens have popped. All following injections will be spent on Zerglings


Attack at around 50 supply as you will have about 25 zerglings. Make 5 banes to bust.



The nice part about this build isnt so much what Zerg has, but what Terran doesn't have. If done correctly, impossible for Hellions to be out. Impossible for tanks to have seige. You'll be facing pure bio. It's not the quanity, but the tming, even thought you'll respectively have a lot of units for that time in game!!!


I'll get a replay up to show you cant have Hellions or Tanks at point of attack, 95% of time.

Not sure of your level, but there're two points I disagree with in this build (I posted a similar build on the first page).

First of all, T can have hellions out. Typically it's 4 when this hits. Still at my level anyway, it's not usually enough (oftentimes because I catch 2 of the hellions out on the map).
Second, I disagree with pulling one drone off of gas. In my experience you need 3 on gas to have enough. It's possible that the build I posted hits slightly earlier, in which case I need the additional gas to morph enough banes, but 3 on gas is important in case you need additional banes. Also 6 is safer than 5 in case one dies for the initial bust.

Also, this can be countered by pure bio builds (FE into mass marine, basically). This means they will have a thick rax wall, and with proper micro/splitting, there's not a lot you can do. Still I think it's a very powerful build in the current meta.
Ultras and banelings go together like peas and carrots
SirRobin
Profile Joined December 2010
United States269 Posts
Last Edited: 2012-12-13 00:15:12
December 13 2012 00:12 GMT
#25
Hey mutt, I'm a GM zerg who uses my own build that's very similar to this build and win with a 60% win ratio vs terran. Beat AcerMMA with it a couple weeks ago, I was his first North American player loss :D


I'll be making a guide on my ZvT build ( that's similar to this) and my ZvP opening that beat SK_MC after this finals week!

Don't listen to these haters. I understand you <3
https://twitter.com/SirRobinSC2
Mia
Profile Joined November 2012
75 Posts
Last Edited: 2012-12-13 06:10:16
December 13 2012 06:09 GMT
#26
On December 13 2012 09:12 FXOSirRobin wrote:
Hey mutt, I'm a GM zerg who uses my own build that's very similar to this build and win with a 60% win ratio vs terran. Beat AcerMMA with it a couple weeks ago, I was his first North American player loss :D


I'll be making a guide on my ZvT build ( that's similar to this) and my ZvP opening that beat SK_MC after this finals week!

Don't listen to these haters. I understand you <3

yup totaly understand, this type of build 50% easyer for terran to handle than late game zvt, even since even pro zergs at tournaments have 60% winrate, and have 80% zvt winrate on ladder. And i totally agree zergs should do inferior builds and give us terrans a chance.

All sarcasm off. every day i see from tvz streams of pro terrans, zergs try and fail bane bust while terran with basic wall of holds it off pretty easily and wins the game. Also i remember when dimaga used to do these big ass baneling bust even over raxes, why do you think he stopped its prolly not because he was having great winrate.
"Terran, who is missing in action" - me
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-13 18:52:35
December 13 2012 18:44 GMT
#27
On December 13 2012 09:12 FXOSirRobin wrote:
Hey mutt, I'm a GM zerg who uses my own build that's very similar to this build and win with a 60% win ratio vs terran. Beat AcerMMA with it a couple weeks ago, I was his first North American player loss :D


I'll be making a guide on my ZvT build ( that's similar to this) and my ZvP opening that beat SK_MC after this finals week!

Don't listen to these haters. I understand you <3


Without going into your entire build, what significant differences are there?

I'm also trying to make a few small tweaks to get it to work with Toss as well. Definitely not as effective without drop tech becuase FF.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
December 13 2012 18:48 GMT
#28
This is just a bad build. The Roach/Ling/Bane "Big Bust" hits at 8:30 earliest on 2 base saturation and oppurtunity for transition. Yet you're going strictly banelings to hit at 9mins? No tech whatsoever?

Doesn't make sense.
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-13 19:43:16
December 13 2012 18:59 GMT
#29
On December 14 2012 03:48 NarAliya wrote:
This is just a bad build. The Roach/Ling/Bane "Big Bust" hits at 8:30 earliest on 2 base saturation and oppurtunity for transition. Yet you're going strictly banelings to hit at 9mins? No tech whatsoever?

Doesn't make sense.


Tech is available but not necessary. You could just as easily skip an evo and an upgrade, just go for warren and carapace for about the same cost.

And again, usually infestor is being upped during your first push. If we're honest though, doing a bust like this tech is usually not necessary edit: tech is not crucial in the first push/bust, teching behind it is absolutely necessary . Gas towards roaches is less for banes and/or infestor. And it is very rare that I do so little damage that Terran pushes out right after the attack.

Worst case scenario, bust doesn't do much damage but I still have map control and take the opportunity to quickly get a third fully saturated and set up for late game. Watching replays shows how this situation pans out.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
December 13 2012 21:15 GMT
#30
Terrible all in with a poor build. As others have suggested, skipping upgrades, putting macro as third, skipping third queen and mining gas earlier would lead to a much more successful bane all in.
theMutt
Profile Joined October 2011
20 Posts
Last Edited: 2012-12-13 22:45:52
December 13 2012 22:28 GMT
#31
What if I told you, this is not an all in build?

Then, short of scrapping it all together, what tweaks would you make. Guess what ladies, "There are better builds out there" will not contribute to innovative game play.

Don't think the macro hatch is a good idea? Okay, lets make a 3rd. What does this do? Open you to early pressure and force defense. But we could still apply the early ling bane timing. Now we have a "standard" build leading to some early pressure. Is it an effective build now?

The reason I have started doing a macro hatch and the reason it works so well in this build is it virtually eliminates that possibility of early pressure guaranteeing that your 3rd hatchery will not get sniped and drones will not be lost to hellions or an early banshee. It has worked well for me but you could just as easily put that third at a separate expansion depending upon the map. Given the build though you couldn't safely drone it up. Will the macro work in GM? Maybe not, it could put you too far behind if you don't do enough damage. But unless the terran has committed to bio by placing 3 rax at door to his natural to block the bust, you WILL do damage. Usually enough to put you ahead.
TranceNinjax
Profile Joined October 2012
United States7 Posts
December 15 2012 07:49 GMT
#32
On December 10 2012 08:33 theMutt wrote:
The is my first post here, so please allow me to start off by saying I may not be following the guidelines perfectly.

I know the bane bust has been done before, but here is a build that I have been using against Terran with a great deal of success.

The Build:
The basic structure goes like this:

9 - Overlord
15 - Hatchery (@ Natural)
15 - Pool
17 - Overlord
~20 - 2 Queens (as soon as pool pops, one at each hatch)
26 - Overlord
28 - Hatchery (macro, usually inside main)
28 - Queen
42 - 3 Gas
44 - 2 Evo Chambers
+1 carapace @ 150 gas
+1 attack @ 100 gas
+ling speed @ 100 gas
+bane nest @ 50 gas
Lair @ 100 gas
60 - spam lings, lings, more lings
~9 minutes - Rally to terran, make a bunch of banes and walk in. Typically GG right there, and that's ok.


In action:
I've been using this build to get to masters and find it extremely effective vs Terran. Of course, most will simply blow it off as another cheesy All-In bust but I think the beauty of it is that it is a very fluid in versatile strat. I do not care if mass blue flame is coming, the initial bust usually does enough damage to offset my cost.

The followup
Even if the game doesn't end right here, it accomplished several things. First off, I usually gain map control and Terran will not be strong enough to move out for some time. My 3rd goes up somewhere in this mix. Also, my lair has popped and more than likely infestor energy and +2+2 is well on the way to completion if I paid attention. I suppose the attack could be made more powerful if you skip lair and 3rd base, but this gives away your advantage should you not manage to get a GG after bust. The point I really hope to make is that this is not meant to be an all-in bust, because even if you fail and terran pushes out after your first bust attempt you should have infestors on way and army available in time to defend.

Replays:
http://drop.sc/283137/d
http://drop.sc/283138/d
http://drop.sc/283140/d


Please discuss, I'm wondering if this will at some skill level become less effective.


Mine goes 9 overlord
Drone up to 15 - Hatch
16 pool
18 - Q
18 - Q at nat
2 lings to scout
power drones up to around 28
drop evo chamber - get speed
@100 get speed
38 d @50 get bane nest
drone up to 44
and power lings
Macro hatch , take 1 drone off eachgas
get close to his base, make 10 - 15 banes and rally lings .
@100 - Lair (if you need more banes to gg do it)
Unless he has tanks with seige, which he shouldnt if he opens 1 rax expo or cc first.
Power lings till he says GG or lifts buildings, by then you should have lair up

GG if you break him and he doesnt catch ur 50 lings running at his base.

Trance is not just music. It's a way of life.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
December 15 2012 22:23 GMT
#33
On December 14 2012 03:59 theMutt wrote:Tech is available but not necessary. You could just as easily skip an evo and an upgrade, just go for warren and carapace for about the same cost.


Says who? Do you really think you are going to stop a standard Hellion/Banshee or Greedy 3 OC with 9minute Banelings? At that point without tech, it would HAVE to be do or die (I don't like using the word allin).

On December 14 2012 03:59 theMutt wrote:And again, usually infestor is being upped during your first push. If we're honest though, doing a bust like this tech is usually not necessary edit: tech is not crucial in the first push/bust, teching behind it is absolutely necessary . Gas towards roaches is less for banes and/or infestor. And it is very rare that I do so little damage that Terran pushes out right after the attack.


Sorry but this just sounds awful. How do you start upping Infestors when you've devoted so much resources into Ling/Banelings? You'd need about 4 gases, so you won't have full mineral saturation. And if you did have full mineral saturation to justify 4 gases, then you might as well take a 3rd and just play passively like every other Zerg. You can't hit at 9minutes and do enough damage to then sit back and make Infestors. I won't go into the maths/economics of it but it just doesn't make sense to me.

On December 14 2012 03:59 theMutt wrote:Worst case scenario, bust doesn't do much damage but I still have map control and take the opportunity to quickly get a third fully saturated and set up for late game. Watching replays shows how this situation pans out.


I'm strictly comparing your build to the "Big Bust", mainly because that is my favourite build and I'm good at it.

I always go 14pool/16 hatch to get those early 2-4 lings out. Either way, I have 2 full gases and full mineral saturation. I have about 10 Roach and around 10 Banelings morphing at 7:30 outside of their base. Attack hits with an arbitrary number of lings anywhere between 8:00 and 8:30. Follow up with 2 Injects worth of lings. This is POWERFUL and will cripple or setback your enemy with good execution - even if you don't outright kill them. Even after the follow up, you have enough resources to tech, get a 3rd base AND start an upgrade.

So I wonder how you have 'success' with your build when it hits so late, without a single evo and no Roaches for tanking. Your opponents must not be scouting you or have their base wide open.
crbox
Profile Joined August 2010
Canada1180 Posts
December 15 2012 22:38 GMT
#34
This thread as been around for a while now. You shouldn't put G unless you're a high level player, it just causes a lot of useless drama. Hitting a 10min baneling bust and making a guide about it are both ridiculous ideas.


Guess what ladies, "There are better builds out there" will not contribute to innovative game play.

You're not innovating anything your just making a non-efficient strategy and calling it a "build"
To be really innovative and find new builds that exploits weaknesses of standard play, you have to really understand the game at a level you're not even close of.

It's nice to see you have tried to share your own personal cute build, but you just shouldn't label it as a "guide" because, well, it's not helping anybody and your just getting flamed for nothing.
jumai
Profile Joined July 2011
Canada115 Posts
December 15 2012 23:31 GMT
#35
This isn't that far off from the build TLO beat marineking with in that clan war match back in yesteryear (on antiga). I was actually pissed at the time, because I'd been on a zvt tear with something near-identical of my own and it suddenly went fotm. I've also seen him win (and lose) with it more recently on the Korea ladder.

It has its issues but it has its strengths too.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
December 17 2012 17:06 GMT
#36
With Hots, I wonder... what if we mix in some vipers with blinding cloud on the tanks (or even abduct them out of range of the bust)? That may make this more powerful, and maybe slow lords near their main with drops, in order to elevator up into the main... >
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
December 17 2012 17:09 GMT
#37
On December 18 2012 02:06 DuncanIdaho wrote:
With Hots, I wonder... what if we mix in some vipers with blinding cloud on the tanks (or even abduct them out of range of the bust)? That may make this more powerful, and maybe slow lords near their main with drops, in order to elevator up into the main... >


rofl

User was warned for this post
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
December 17 2012 21:30 GMT
#38
Thanks for the build, I think it does beat greedy terrans as others have suggested but I've had more success with the 16 gas build that hits as early as possible making 6-7 banes. I don't really want to bank on my opponent not having enough hellions though, for a bigger bust like this. I was thinking that maybe you could do this if you manage to kill, or T suicides, his initial hellions, but even then he'll have more coming if he's going mech, or tanks if he's going bio. Can you scout no tank bio in an appropriate time to get the baneling nest down though, and will T not have a rax wall in front of the natural? It looks like too many problems to deal with, for me, to hit at this time. If you want to baneling bust just trust in the 'standard' bust because it's really best and kills the most terrans, it's really really powerful and doesn't need to be added to (with more units and later time, since in any case they're basic units that are unltimately easily controlled by terrans' BO).
I really don't want to be a hater but you're defending the indefensible on this one.

Stardroid
Space
True wisdom is as valuable as it is rare
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 17 2012 22:21 GMT
#39
On December 16 2012 07:23 NarAliya wrote:
Show nested quote +
On December 14 2012 03:59 theMutt wrote:Tech is available but not necessary. You could just as easily skip an evo and an upgrade, just go for warren and carapace for about the same cost.


Says who? Do you really think you are going to stop a standard Hellion/Banshee or Greedy 3 OC with 9minute Banelings? At that point without tech, it would HAVE to be do or die (I don't like using the word allin).

Show nested quote +
On December 14 2012 03:59 theMutt wrote:And again, usually infestor is being upped during your first push. If we're honest though, doing a bust like this tech is usually not necessary edit: tech is not crucial in the first push/bust, teching behind it is absolutely necessary . Gas towards roaches is less for banes and/or infestor. And it is very rare that I do so little damage that Terran pushes out right after the attack.


Sorry but this just sounds awful. How do you start upping Infestors when you've devoted so much resources into Ling/Banelings? You'd need about 4 gases, so you won't have full mineral saturation. And if you did have full mineral saturation to justify 4 gases, then you might as well take a 3rd and just play passively like every other Zerg. You can't hit at 9minutes and do enough damage to then sit back and make Infestors. I won't go into the maths/economics of it but it just doesn't make sense to me.

Show nested quote +
On December 14 2012 03:59 theMutt wrote:Worst case scenario, bust doesn't do much damage but I still have map control and take the opportunity to quickly get a third fully saturated and set up for late game. Watching replays shows how this situation pans out.


I'm strictly comparing your build to the "Big Bust", mainly because that is my favourite build and I'm good at it.

I always go 14pool/16 hatch to get those early 2-4 lings out. Either way, I have 2 full gases and full mineral saturation. I have about 10 Roach and around 10 Banelings morphing at 7:30 outside of their base. Attack hits with an arbitrary number of lings anywhere between 8:00 and 8:30. Follow up with 2 Injects worth of lings. This is POWERFUL and will cripple or setback your enemy with good execution - even if you don't outright kill them. Even after the follow up, you have enough resources to tech, get a 3rd base AND start an upgrade.

So I wonder how you have 'success' with your build when it hits so late, without a single evo and no Roaches for tanking. Your opponents must not be scouting you or have their base wide open.


Any chance you could give a rough bo outline for that push? I've been trying something like that but for some reason I hit really late...
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
mothergoose729
Profile Joined December 2010
United States666 Posts
December 17 2012 23:21 GMT
#40
Team liquid members, in general, are not likely to praise a build until you give them a reason to. You are going to get lots of criticism until you provide some evidence that shows your build is better than the standard for whatever reasons. A terran that puts a bunker in a good position and gets out fast hellions is going to have at least 4 hellions before the push happens, which is problematic. Well microed hellions and sim city are the components of "standard" fast expand builds in the current meta that are supposed to deal with banneling busts. If you can demonstrate that your build can account for this or is too powerful in some way then you will have legions of zerg followers eager to stop terrans from three basing.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
December 18 2012 10:28 GMT
#41
On December 18 2012 07:21 KimJongChill wrote:
Show nested quote +
On December 16 2012 07:23 NarAliya wrote:
On December 14 2012 03:59 theMutt wrote:Tech is available but not necessary. You could just as easily skip an evo and an upgrade, just go for warren and carapace for about the same cost.


Says who? Do you really think you are going to stop a standard Hellion/Banshee or Greedy 3 OC with 9minute Banelings? At that point without tech, it would HAVE to be do or die (I don't like using the word allin).

On December 14 2012 03:59 theMutt wrote:And again, usually infestor is being upped during your first push. If we're honest though, doing a bust like this tech is usually not necessary edit: tech is not crucial in the first push/bust, teching behind it is absolutely necessary . Gas towards roaches is less for banes and/or infestor. And it is very rare that I do so little damage that Terran pushes out right after the attack.


Sorry but this just sounds awful. How do you start upping Infestors when you've devoted so much resources into Ling/Banelings? You'd need about 4 gases, so you won't have full mineral saturation. And if you did have full mineral saturation to justify 4 gases, then you might as well take a 3rd and just play passively like every other Zerg. You can't hit at 9minutes and do enough damage to then sit back and make Infestors. I won't go into the maths/economics of it but it just doesn't make sense to me.

On December 14 2012 03:59 theMutt wrote:Worst case scenario, bust doesn't do much damage but I still have map control and take the opportunity to quickly get a third fully saturated and set up for late game. Watching replays shows how this situation pans out.


I'm strictly comparing your build to the "Big Bust", mainly because that is my favourite build and I'm good at it.

I always go 14pool/16 hatch to get those early 2-4 lings out. Either way, I have 2 full gases and full mineral saturation. I have about 10 Roach and around 10 Banelings morphing at 7:30 outside of their base. Attack hits with an arbitrary number of lings anywhere between 8:00 and 8:30. Follow up with 2 Injects worth of lings. This is POWERFUL and will cripple or setback your enemy with good execution - even if you don't outright kill them. Even after the follow up, you have enough resources to tech, get a 3rd base AND start an upgrade.

So I wonder how you have 'success' with your build when it hits so late, without a single evo and no Roaches for tanking. Your opponents must not be scouting you or have their base wide open.


Any chance you could give a rough bo outline for that push? I've been trying something like that but for some reason I hit really late...


I don't have SC2 installed at the moment (too busy to play games at the moment) but I will try my best to provide a good outline. If you have a link to that online build order website then I can do it better, otherwise I will just give the rough outline.

For a bit of background info, it is called the Roach/Ling/Bane "Big Bust". It is one of the only builds which hits early enough and has a good enough economy to transition. I follow DRG's variant (since it appears to be the most aggressive whilst not being wholly do or die) but with some slight changes. I 14 pool so that I can use it vs Protoss as well as Terran. And because I hate being unprepared for any shenanigans my opponent may throw at me.

9 OL
14 Pool
15 Hatch
16 OL
16 1x Zergling
17 Drone
18 Queen when OL pops
201x Zergling
21 Queen
23 Gas (fill immediately)

By this point you should aim to inject the main with your first Queen and then send it to the natural. Before you fill the gas, you should have full mineral saturation (of course after you fill the gas that won't be the case). This is where I cannot remember except food counts for certain things apart from critical buildings.

28 OL
Ling speed @ 100gas
35 OL
36 2nd Gas (fill immediately)
44 3x OL
Drone back to 44 again and Make a Roach Warren
Baneling nest @ 50% Roach Warren.

Rally 4 sets of lings to outside your opponents base.

When Roach Warren pops, smash Q,A several times (lol) and rally around 10 Roaches (no more than 10) to your opponents base. Morph Banelings BEFORE your Roaches get there. Rally any number of Lings BEFORE your Roaches get there.

Roaches should be building/moving out around 7:15, Banelings morphing around 7:30. I'll need a Build Order site to really get a concrete timing otherwise I'd have to reinstall SC2 quickly.

As for the execution, bust your Opponents front door and focus fire critical units/buildings with your roaches whilst the lings do work. Aim to keep your roaches alive so that your follow up (2x injects worth of lings) can be complimented.

If you haven't killed him after the follow up, stop and transition into macro or 3 base lair timing.. You should be floating a good amount of gas by that time, so if you got an evo earlier on (which I suggest you get when you build a Warren) you can start an upgrade and make lair. Fill the rest of your gases as quickly as possible obviously.

You would have crippled your opponent enough that whilst you're still on full 2 base saturation (even though you only have 2 gas), he will have to rebuild drones, units/whatever.




Normal
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
CranKy Ducklings58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 185
ROOTCatZ 65
StarCraft: Brood War
Sea 6002
GuemChi 5080
Snow 171
Tasteless 121
Leta 110
sSak 53
soO 27
Noble 15
ajuk12(nOOB) 7
Icarus 5
League of Legends
JimRising 713
Counter-Strike
Coldzera 1753
Stewie2K1385
m0e_tv433
Super Smash Bros
C9.Mang0295
Mew2King57
Other Games
summit1g10857
NeuroSwarm91
Organizations
Other Games
gamesdonequick1385
BasetradeTV315
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1204
• Rush948
• Stunt428
Upcoming Events
Sparkling Tuna Cup
4h 56m
PiGosaur Cup
18h 56m
Replay Cast
1d 3h
Kung Fu Cup
1d 6h
Replay Cast
1d 18h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.