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The (HotS) Protoss Help Me Thread Beta - Page 8

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SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
January 28 2013 13:38 GMT
#141
Is it just me or is hots ladder harder then wol? I only played a few games yet, but im master league in wol, but i even lose games in bronze league now (yes ok, i havnt played any starcraft in a while, but still!). Mainly PvP is a problem, i figured blink stalkers would be much powerful now with mothership core and not having to tech robo. but i somehow cant hit the right timing to be effective. If anyone can give me a quick overview of popular builds in the three matchups that would be great, altough i should be able to get diamond purely by mechanics..i just find myself failing pretty hard in hots .
PEW PEW PEW
Loerts
Profile Joined October 2012
Netherlands7 Posts
Last Edited: 2013-01-28 14:20:34
January 28 2013 14:20 GMT
#142
On January 28 2013 22:38 SupplyBlockedTV wrote:
Is it just me or is hots ladder harder then wol? I only played a few games yet, but im master league in wol, but i even lose games in bronze league now (yes ok, i havnt played any starcraft in a while, but still!). Mainly PvP is a problem, i figured blink stalkers would be much powerful now with mothership core and not having to tech robo. but i somehow cant hit the right timing to be effective. If anyone can give me a quick overview of popular builds in the three matchups that would be great, altough i should be able to get diamond purely by mechanics..i just find myself failing pretty hard in hots .


Got the same problem, platinum in WoL, struggling in silver league in the beta. Maybe the lower league WoL players are not playing the beta. Which resets the league system. Gold/plat are bronze/silver in hots, etc
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
January 28 2013 15:07 GMT
#143
On January 28 2013 23:20 Loerts wrote:
Show nested quote +
On January 28 2013 22:38 SupplyBlockedTV wrote:
Is it just me or is hots ladder harder then wol? I only played a few games yet, but im master league in wol, but i even lose games in bronze league now (yes ok, i havnt played any starcraft in a while, but still!). Mainly PvP is a problem, i figured blink stalkers would be much powerful now with mothership core and not having to tech robo. but i somehow cant hit the right timing to be effective. If anyone can give me a quick overview of popular builds in the three matchups that would be great, altough i should be able to get diamond purely by mechanics..i just find myself failing pretty hard in hots .


Got the same problem, platinum in WoL, struggling in silver league in the beta. Maybe the lower league WoL players are not playing the beta. Which resets the league system. Gold/plat are bronze/silver in hots, etc


Yea, its probably something like that! Some of my opponents have pretty solid mechanics and build orders + expansion timings, its pretty ackward to lose in bronze xD. And i dont see many 100+ apm players in bronze in WoL like i do in hots.
PEW PEW PEW
Wayem
Profile Joined May 2010
France455 Posts
January 28 2013 15:38 GMT
#144
Hello guys,

The discussions here are pretty interesting as I am completely lost in HotS myself (diamond player).

PvT

In WoL I went 1gate FE 6 stalkers opening (nexus before any unit, etc.) so I could be aggressive a little, snipe a few marines and macro hard behind.

In HotS, I cannot get aggressive because of widow mines that rape my poking stalkers. I guess the MsC is here to be greedier as stuff will be figured out but I fear this will become even turtlier.

I don't succeed in oracles opening. It can fail pretty hard and as it works on energy either, you are open to a strong counter attack. And as you all know, a committing mid-game protoss just dies easily to a counter attack (I remember this Failhoon game a few weeks ago in PL...).

=> for now, turtle fest slightly greedier into same army composition as WoL except if it is mech.

PvP

I used to go 2gate FE SaSe style. Still works. But it is more coin flippy as ever. DTs without MsC detection or pure VR openings are hard to deal with I find.

=> not stable at all. End up in air deathball boring and coinflippy as hell. Actually prefered positionnal play with colossi.

PvZ

Dunno why everyone is whining on protoss being too hard to beat. In WoL I went immortal expand with warp prism harass. In HotS, the roach/hydra push is really hard to beat because it trades effciently.

The main problem is that I die HARD to mutas with robo opening. So I thought of stargates opening...

But then, the Z just makes a huge roach/hydra push on the 3d is letal and/or trades very well and puts you at a disadvantage...

=> clueless. Nothing works, but if everything plays like WoL, I win because end game is much easier and skytoss is very powerful. But against a good Z, I feel I have no chance at all even if I do a lot of damage with my harass.

Has anyone felt the same ? Do you have any advice to put me on the right track ? Thanks !
"who needs micro when you can have more stuff ?" -day9
FinBenton
Profile Joined March 2011
Finland870 Posts
January 28 2013 16:30 GMT
#145
How do u beat voidray carrier hightemplar (lot of storms) mothership? Mass hydras did nothing, corruptors did nothing.
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2013-01-28 16:57:11
January 28 2013 16:47 GMT
#146
@FinBenton: You don't. Sorry =/ Timing attack to crush Protoss before HT and while transitioning to Carriers. Lings to harass economy. The old counter in WoL to mass void rays was 1/3rd of each of hydralisks, corruptors and infestors in a timing. Not sure of how that works against this composition, but might be worth a try.

@Wayem

Facing a lot of the same issues. IMO, Stargate openings make the most sense atm. There is a lot of uncharted territory in regards to timings etc I feel. So, active scouting + aggressive play with stargate, zealot-immortal-voidray -> storm support based defense (against roach-hydra timing) should be able to defend a third together with photon overcharge. Against mass muta you just go phoenix with range +.

Take anything I say with a grain of salt. Haven't been able to watch as many streams or played as much as I'd like =/
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2013-01-28 17:03:29
January 28 2013 16:59 GMT
#147
On January 29 2013 01:30 FinBenton wrote:
How do u beat voidray carrier hightemplar (lot of storms) mothership? Mass hydras did nothing, corruptors did nothing.

Maybe a stupid question, I didn't play a lot of hots but doesn't something to detroy ht's (SH, ultras, lings) followed back with mass hydra, matches that composition? Just asking..
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
January 28 2013 17:59 GMT
#148
On January 29 2013 00:38 Wayem wrote:
Hello guys,

The discussions here are pretty interesting as I am completely lost in HotS myself (diamond player).

PvT

In WoL I went 1gate FE 6 stalkers opening (nexus before any unit, etc.) so I could be aggressive a little, snipe a few marines and macro hard behind.

In HotS, I cannot get aggressive because of widow mines that rape my poking stalkers. I guess the MsC is here to be greedier as stuff will be figured out but I fear this will become even turtlier.

I don't succeed in oracles opening. It can fail pretty hard and as it works on energy either, you are open to a strong counter attack. And as you all know, a committing mid-game protoss just dies easily to a counter attack (I remember this Failhoon game a few weeks ago in PL...).

=> for now, turtle fest slightly greedier into same army composition as WoL except if it is mech.

Has anyone felt the same ? Do you have any advice to put me on the right track ? Thanks !



I've been doing oracle openings every pvt for about 40 games now (after watching/copying WhiteRa pvt reps) and find it to be extremely effective. Terran has no early game options to defend and you have free reign until you force them to put up turrets. A single oracle can kill so many marines especially when the T sends them in a line to save his workers.

As you harrass follow up with extra gateways and chargelots. Chargelots + oracles are enough to hold off an early push, then you can get storm.
Wayem
Profile Joined May 2010
France455 Posts
Last Edited: 2013-01-28 18:13:31
January 28 2013 18:11 GMT
#149
On January 29 2013 02:59 Pengu1n wrote:
Show nested quote +
On January 29 2013 00:38 Wayem wrote:
Hello guys,

The discussions here are pretty interesting as I am completely lost in HotS myself (diamond player).

PvT

In WoL I went 1gate FE 6 stalkers opening (nexus before any unit, etc.) so I could be aggressive a little, snipe a few marines and macro hard behind.

In HotS, I cannot get aggressive because of widow mines that rape my poking stalkers. I guess the MsC is here to be greedier as stuff will be figured out but I fear this will become even turtlier.

I don't succeed in oracles opening. It can fail pretty hard and as it works on energy either, you are open to a strong counter attack. And as you all know, a committing mid-game protoss just dies easily to a counter attack (I remember this Failhoon game a few weeks ago in PL...).

=> for now, turtle fest slightly greedier into same army composition as WoL except if it is mech.

Has anyone felt the same ? Do you have any advice to put me on the right track ? Thanks !



I've been doing oracle openings every pvt for about 40 games now (after watching/copying WhiteRa pvt reps) and find it to be extremely effective. Terran has no early game options to defend and you have free reign until you force them to put up turrets. A single oracle can kill so many marines especially when the T sends them in a line to save his workers.

As you harrass follow up with extra gateways and chargelots. Chargelots + oracles are enough to hold off an early push, then you can get storm.

That's interesting, do you have a bit more specific build to recommend ?

1gate expand into stargate + 2 gates and later twilight + more gates woth 1forge upgrades ?

How do you deal with cloak banshees (=do your really on oracles for detection) ? Do you get MsC with the 1st expand ? How many oracles do you make ? 1 won't do much, more becomes a serious commitment...
"who needs micro when you can have more stuff ?" -day9
Brandhor
Profile Joined January 2012
482 Posts
January 28 2013 19:02 GMT
#150
what's the best way to play against swarm hosts - hydras - roaches - corruptors/vipers? I always open stargate in pvz with usually 4 phoenixes, the zerg get hydras, I get colossi + chargelot but then he starts to siege my third/natural and I can't do anything
Ponchmeister
Profile Blog Joined July 2011
United States73 Posts
January 29 2013 00:17 GMT
#151
Can somebody give me a good pvp build. I am mid low masters in WOL but i just have no idea what the fuck is going on in HOTS at all. I don't really enjoy noobing around and I would learn a lot faster if i actually had some standard openings and understood when to build my mothership core in match ups. Also are tempests the only way to fight swarm hosts?
"Son, you're as stupid as a mule and twice as ugly. So if a stranger offers you a ride, I'd say take it." -Abe Simpson
moofang
Profile Joined June 2011
508 Posts
January 29 2013 06:45 GMT
#152
On January 29 2013 03:11 Wayem wrote:
Show nested quote +
On January 29 2013 02:59 Pengu1n wrote:
On January 29 2013 00:38 Wayem wrote:
Hello guys,

The discussions here are pretty interesting as I am completely lost in HotS myself (diamond player).

PvT

In WoL I went 1gate FE 6 stalkers opening (nexus before any unit, etc.) so I could be aggressive a little, snipe a few marines and macro hard behind.

In HotS, I cannot get aggressive because of widow mines that rape my poking stalkers. I guess the MsC is here to be greedier as stuff will be figured out but I fear this will become even turtlier.

I don't succeed in oracles opening. It can fail pretty hard and as it works on energy either, you are open to a strong counter attack. And as you all know, a committing mid-game protoss just dies easily to a counter attack (I remember this Failhoon game a few weeks ago in PL...).

=> for now, turtle fest slightly greedier into same army composition as WoL except if it is mech.

Has anyone felt the same ? Do you have any advice to put me on the right track ? Thanks !



I've been doing oracle openings every pvt for about 40 games now (after watching/copying WhiteRa pvt reps) and find it to be extremely effective. Terran has no early game options to defend and you have free reign until you force them to put up turrets. A single oracle can kill so many marines especially when the T sends them in a line to save his workers.

As you harrass follow up with extra gateways and chargelots. Chargelots + oracles are enough to hold off an early push, then you can get storm.

That's interesting, do you have a bit more specific build to recommend ?

1gate expand into stargate + 2 gates and later twilight + more gates woth 1forge upgrades ?

How do you deal with cloak banshees (=do your really on oracles for detection) ? Do you get MsC with the 1st expand ? How many oracles do you make ? 1 won't do much, more becomes a serious commitment...


I'm facing much the same problems as you are - PvZ hydra pushes and mass-muta builds, PvP not making _any_ sense at all, but I'm having a little more stability in PvT with oracle openings, also semi-copied from the few Whitera games I saw.

The idea is to not 1gate-FE-stargate, but to 1gate-stargate-FE. I've been chronoing out 2 stalkers and an oracle or two, then macroing as hard as I can behind it. Most terran openings won't have enough marines to split between defending the front from stalker pokes and the back from oracle harass at the same time, esp since 1 oracle can take out up to 4 marines. My experience is against a decently played 1-rax FE, you can usually kill enough scvs to make up for your early investment in the stargate, and with two oracles at the back of their base you also have some limited counter-attack options if they move out prematurely. I'm still not very sure what to follow up with after the initial pressure, I'm currently experimenting with straight-to-colossus, which works well if the oracle harass went more effective than expected because you can do a strong timing with 2-3 colos that is hard for terran to hold if he's behind, but I think I should probably try out the chargelot archon transition that people seem to be recommending too.

Against cloak banshee and similar 1-1-1 openings, 1gate stargate FE works particularly well in my experience. Even in wol fast stargate openers have been good against 1-1-1 openings because you have free vision for your stalkers to shoot up at the terran wall, and oracles are very strong when your opponent only has 1 rax. You'll basically force harder marine production, oftentimes also missile turrets, which will really delay whatever push/pressure they intended to do. As for detection, I make up to 4-5 oracles if I see techlab stargate, including the early harass ones. They're surprisingly good against marines after all. All in all I feel a lot more comfortable against 1-1-1 openings in HOTS than in WoL.
UrielSC
Profile Joined January 2011
Canada143 Posts
January 29 2013 07:29 GMT
#153
On January 29 2013 04:02 Brandhor wrote:
what's the best way to play against swarm hosts - hydras - roaches - corruptors/vipers? I always open stargate in pvz with usually 4 phoenixes, the zerg get hydras, I get colossi + chargelot but then he starts to siege my third/natural and I can't do anything


This may not be of too much help, but the last few games I played against Zerg with this unit comp, I haven't had too much of a hard time.

What I tend to do is attempt to spread the Zerg out as best I can ( ex. Warp Prisim, Dt's , Oracles(If still alive) )
I stop making Collosi at about 5 or so depending on the ratio Hydras:Roachs, Then my end game army consists of HT's, Stalkers, Collosi and Mother Ship core.

The key is to try to be the aggressor in the final battle while keeping the Mothership core alive. I then use time warp and try to push the Zerg army back while focusing ( as best I can ) the burrowed swarm hosts.

If you stay on par with upgrades you should be ok, as long as your storms land and you are able to focus down the key units you shouldn't have as hard a time.
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
January 29 2013 08:06 GMT
#154
On January 29 2013 03:11 Wayem wrote:
Show nested quote +
On January 29 2013 02:59 Pengu1n wrote:
On January 29 2013 00:38 Wayem wrote:
Hello guys,

The discussions here are pretty interesting as I am completely lost in HotS myself (diamond player).

PvT

In WoL I went 1gate FE 6 stalkers opening (nexus before any unit, etc.) so I could be aggressive a little, snipe a few marines and macro hard behind.

In HotS, I cannot get aggressive because of widow mines that rape my poking stalkers. I guess the MsC is here to be greedier as stuff will be figured out but I fear this will become even turtlier.

I don't succeed in oracles opening. It can fail pretty hard and as it works on energy either, you are open to a strong counter attack. And as you all know, a committing mid-game protoss just dies easily to a counter attack (I remember this Failhoon game a few weeks ago in PL...).

=> for now, turtle fest slightly greedier into same army composition as WoL except if it is mech.

Has anyone felt the same ? Do you have any advice to put me on the right track ? Thanks !



I've been doing oracle openings every pvt for about 40 games now (after watching/copying WhiteRa pvt reps) and find it to be extremely effective. Terran has no early game options to defend and you have free reign until you force them to put up turrets. A single oracle can kill so many marines especially when the T sends them in a line to save his workers.

As you harrass follow up with extra gateways and chargelots. Chargelots + oracles are enough to hold off an early push, then you can get storm.

That's interesting, do you have a bit more specific build to recommend ?

1gate expand into stargate + 2 gates and later twilight + more gates woth 1forge upgrades ?

How do you deal with cloak banshees (=do your really on oracles for detection) ? Do you get MsC with the 1st expand ? How many oracles do you make ? 1 won't do much, more becomes a serious commitment...


what i do is 1 gate stargate after killing his scout then expand. The first oracle needs to be out asap and get to his mineral line then rally a second one to his expo mineral line. Expo is later than the terran but the oracle makes up for it with scv kills. I continually make oracles and harrass with them sometimes winning the game outright by catching his marines as they run back and forth. Terran will put turrets up then usually go for a marine/medivac attack.

By then I have about 5 gates + charge upgrading and a MSC ready for defense. Nexus cannon+ chargelots + 3 to 5 oracles can hold him off then go for storm and a 3rd. i usually stop making oracles here since they are useless once the bio ball gets too big. then ill usually double forge and start chronoing upgrades.

If you scout tech lab on starport with the first oracle just throw down a robo and make a phoenix.

Im currently high diamond in hots, masters in wol and so far i have a 75% win ratio against T doing this every game. But if you want specific build order watch white ra vs fenix or white ra vs dragon showmatches He did this opening almost every game iirc.

Brandhor
Profile Joined January 2012
482 Posts
January 29 2013 10:07 GMT
#155
On January 29 2013 16:29 UrielSC wrote:
Show nested quote +
On January 29 2013 04:02 Brandhor wrote:
what's the best way to play against swarm hosts - hydras - roaches - corruptors/vipers? I always open stargate in pvz with usually 4 phoenixes, the zerg get hydras, I get colossi + chargelot but then he starts to siege my third/natural and I can't do anything


This may not be of too much help, but the last few games I played against Zerg with this unit comp, I haven't had too much of a hard time.

What I tend to do is attempt to spread the Zerg out as best I can ( ex. Warp Prisim, Dt's , Oracles(If still alive) )
I stop making Collosi at about 5 or so depending on the ratio Hydras:Roachs, Then my end game army consists of HT's, Stalkers, Collosi and Mother Ship core.

The key is to try to be the aggressor in the final battle while keeping the Mothership core alive. I then use time warp and try to push the Zerg army back while focusing ( as best I can ) the burrowed swarm hosts.

If you stay on par with upgrades you should be ok, as long as your storms land and you are able to focus down the key units you shouldn't have as hard a time.

the warp prism seems to be a good idea, I'll try that.
About the oracles I used them a month ago and I killed pretty much every drone, but since then every zerg build at least 1 spore crawler which is enough to kill the oracles especially if there is a queen around too, that's why I prefer to go phoenix so I can kill some overlords/drone and be able to defend against mutalisk
vahgar.r24
Profile Joined October 2010
India465 Posts
January 29 2013 19:09 GMT
#156
Just played a PVT - I thought we both we on even level and I knew terran was going bio so I went collossus - but the fite was very one sided and lost Any tips here please?

http://drop.sc/300519
Somethings are just worth fighting for
Brandhor
Profile Joined January 2012
482 Posts
January 29 2013 20:52 GMT
#157
On January 30 2013 04:09 vahgar.r24 wrote:
Just played a PVT - I thought we both we on even level and I knew terran was going bio so I went collossus - but the fite was very one sided and lost Any tips here please?

http://drop.sc/300519

  • the first gas was a little late imho, you could take it at 14, also you forgot to put the third probe in the second gas for the whole game
  • the forge was really early, you don't need upgrades at 6 minutes because you have no units to upgrade anyway, it's better if to make a robo so you can scout as soon as possible with an observer
  • the mothership core is not really that great for harrassment, it's much better if you keep it for defense, with photon overcharge you can pretty much defend every kind of rush and with time warp deny a retreat
  • why make all these gateways outside your natural? if he pushes and destroy the pylons you won't have many gateways left to defend
  • you tried to expand in the middle left near the terran but it's not a great position because he can just stim and destroy the nexus in a couple of seconds and then retreat
  • as for the actual engagement you only had 3 sentries, you still managed to split his army even if it was a bit late but you didn't target fire the viking, even if you use 1 for everything you can hotkey the stalkers to 2 as well so you can easily tap 2 and target fire the vikings, also if you had more sentries you could have landed another wall of forcefields and kill some vikings without worrying about the marine-marauders
  • you could have built another forge to speed up the upgrades
  • try to use high templars, storms are really really good especially if the terran gets vikings
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 29 2013 21:56 GMT
#158
In 2v2, Protoss air is very very very good. Takes alot to beat it. Currently playing diamond 2v2s and me and my friend really do struggle vs tempest/void and harras from oracle.

Voids with the super charge automatic ability seems to destroy Hydras so fast it is untrue, you could have a heavy hydra/roach army and it is dead within second vs like 10-15 voids 3-4 tempest, it is crazy.

Obviously i can't really comment on 1v1 side, but im sure vs Zerg air toss is the way to go?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 29 2013 21:59 GMT
#159
On January 28 2013 22:38 SupplyBlockedTV wrote:
Is it just me or is hots ladder harder then wol? I only played a few games yet, but im master league in wol, but i even lose games in bronze league now (yes ok, i havnt played any starcraft in a while, but still!). Mainly PvP is a problem, i figured blink stalkers would be much powerful now with mothership core and not having to tech robo. but i somehow cant hit the right timing to be effective. If anyone can give me a quick overview of popular builds in the three matchups that would be great, altough i should be able to get diamond purely by mechanics..i just find myself failing pretty hard in hots .


It's not necessarily harder, but since there are less people playing, the leagues are all jumbled. Like say if you were master in WoL but got matched against 5 wol GMs in placement, that would put you in bronze but you would still have master level skills. So when you queue, your mmr is no doubt bronze but you might run into real bronze league or real silver league which would make it seems like its harder than it actually is.
vahgar.r24
Profile Joined October 2010
India465 Posts
January 30 2013 14:55 GMT
#160
On January 30 2013 05:52 Brandhor wrote:
Show nested quote +
On January 30 2013 04:09 vahgar.r24 wrote:
Just played a PVT - I thought we both we on even level and I knew terran was going bio so I went collossus - but the fite was very one sided and lost Any tips here please?

http://drop.sc/300519

  • the first gas was a little late imho, you could take it at 14, also you forgot to put the third probe in the second gas for the whole game
  • the forge was really early, you don't need upgrades at 6 minutes because you have no units to upgrade anyway, it's better if to make a robo so you can scout as soon as possible with an observer
  • the mothership core is not really that great for harrassment, it's much better if you keep it for defense, with photon overcharge you can pretty much defend every kind of rush and with time warp deny a retreat
  • why make all these gateways outside your natural? if he pushes and destroy the pylons you won't have many gateways left to defend
  • you tried to expand in the middle left near the terran but it's not a great position because he can just stim and destroy the nexus in a couple of seconds and then retreat
  • as for the actual engagement you only had 3 sentries, you still managed to split his army even if it was a bit late but you didn't target fire the viking, even if you use 1 for everything you can hotkey the stalkers to 2 as well so you can easily tap 2 and target fire the vikings, also if you had more sentries you could have landed another wall of forcefields and kill some vikings without worrying about the marine-marauders
  • you could have built another forge to speed up the upgrades
  • try to use high templars, storms are really really good especially if the terran gets vikings


Thanks so much , appreciate the quality feedback
Somethings are just worth fighting for
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