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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 06 2015 15:12 GMT
#1461
GGTracker in general is broken for LotV. Basically we're waiting for a white knight coder to come along and save us (ggtracker is fully open source).

For the time being, just stick to spending skill (still working last I checked). Forget about all the other benchmarks.
Commentatorhttps://www.youtube.com/JaKaTaKtv
philosotoss
Profile Joined November 2011
United States6 Posts
December 19 2015 22:44 GMT
#1462
Thanks JaK for this great contribution to the community! It's definitely helping my game.

I'm a professional coder and I'd love to contribute some code as a thank you.

The bug I've noticed most is that the saturation speed calculation seems to skip bases sometimes. Am I right, or is the expected behavior different to keep metrics in line now that expansions are so much faster?

My ggtracker handle is philosotoss if you want to look at examples. Let me know what it's supposed to do and I'll try to make it do that!

Thanks again for ggtracker, and a big thanks to everyone else who has contributed to it.
vatueil
Profile Joined December 2015
1 Post
December 23 2015 19:03 GMT
#1463
Couple things. Been following these projects for a while, but I've just returned to playing. Really glad they're still maintained.

GGTracker code
On December 07 2015 00:12 JaKaTaKSc2 wrote:
GGTracker in general is broken for LotV. Basically we're waiting for a white knight coder to come along and save us (ggtracker is fully open source).


What's the status on this? Is it sc2reader that's broken? Open an issue on github and I'll take a look: https://github.com/ggtracker/sc2reader/issues

Step 1-3 for Z
It's really tough to have good macro on ladder with pure zergling, because they're so mineral-cheap and larva-expensive. On 3 base income you need ~4.5 fully injected hatches to spend effectively, and that rarely happens when things like adept drops & liberators are messing with queen count & inject rate. I think I'll be able to spend much better once I can add roach to my comp, but I can't string together 4/5 games at my goal level to get there.

This problem doesn't really occur with pure marine/hellion or zealot. Instead of zergling, it would make a lot more sense to go straight to pure roach, or at least add roach to given units.

---

Also, is 'Jormungandr' one of Jakatak's accounts? Ran into that guy on ladder, sounded like an alt account.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-12-23 20:01:58
December 23 2015 19:58 GMT
#1464
removed
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-12-24 12:58:43
December 24 2015 12:19 GMT
#1465
I think I'll be able to spend much better once I can add roach to my comp, but I can't string together 4/5 games at my goal level to get there.

I agree. It's much more difficult to keep your money low with just Zerglings.

It would be totally wrong though, if Jak added Roaches to "Given Units".

Why? By the time you master
- Injects
- Creep Spread
- Spend your Larva (avoid idle Larva)
- Supply management (Overlords)
- Keep your money low!
- No SupplyBlocks
you will be in very good shape.

And IF your Macro is strong and your Mechanics are solid. Zerglings are very, very strong. See for yourself:



Just InGame-Sound: MiSu beats a Grandmaster-Zerg using TheStaircase #3

===

Step #1



Mamba is a Grandmaster-Zerg. In Step #2 he builds Queens & Zerglings. Mamba uses Transfuse and he creeps to his opponents base. In the video below you see SlowLings & Queens winning against
- Disruptor
- Adepts
- Sentries
- VoidRays

+ Show Spoiler +


The fight starts at the 19-minute-mark.

http://youtube.com/NeoBladeSC2
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 28 2015 20:29 GMT
#1466
Coders! send me an email: jakataktv@gmail.com and we can work on improvements to how we do things
Commentatorhttps://www.youtube.com/JaKaTaKtv
dahappychappy
Profile Joined July 2015
19 Posts
Last Edited: 2016-01-30 05:56:24
January 30 2016 05:55 GMT
#1467
Was thinking ggtracker staircase mode would be even more awesome, if it showed average time supply blocked. In terms of rank. That would be AMAZING!!

Thanks JaK & community.
SilverHawk1
Profile Joined February 2016
12 Posts
February 29 2016 00:08 GMT
#1468
How do I know when to build more gateways and pylons? I often go either stockpiling too many resources or making too many gateways and not using all of them. And I still have the tendency to just build pylons if my minerals got too high.
Grizvok
Profile Joined August 2014
United States711 Posts
February 29 2016 00:47 GMT
#1469
On February 29 2016 09:08 SilverHawk1 wrote:
How do I know when to build more gateways and pylons? I often go either stockpiling too many resources or making too many gateways and not using all of them. And I still have the tendency to just build pylons if my minerals got too high.


Personally I've found the easiest way to just get a good replay or VOD where a pro is doing a build you would want to copy where nothing crazy happens for the first 7-10 minutes and just straight up copy it. Easiest done through a replay since you can pause the game at specific times and look at his infrastructure. Set benchmarks compared to his build like "by x minutes I should have y amount of workers" as well as more advanced ones such as "by x minutes I should have 2 observers with my first immortal on the way" and work on hitting these benchmarks. DRILL IT DRILL IT DRILL IT. At your level you would think playing actual games against people will make you improve fastest but I find that to be archaic thinking really. Professional athletes tweaking new things or what have you don't take their tweaks that are just started and begin playing competitions...this induces stress and is a whole 'nother factor. So my advice is a custom game vs very easy AI where you have the build written out in front of you and just do it again and again and again. For example I set aside yesterday and today to drill builds instead of playing actual games and I'm at a masters level so you can see how important this is.

Also you can easily find advice where people will tell you the maximum number of gates/robo/whatever you should be producing off of three base so hit that number of gates in a way that makes sense and stop there because if you keep making gates you are setting yourself up to lose. I play Terran so the general guideline for me on three base in tvz/tvp if I'm going bio heavy is 8 rax 1 factory 1 starport. Things like that kind of advice will make your time macroing much easier.
Liox
Profile Joined December 2013
Germany47 Posts
Last Edited: 2016-02-29 16:59:06
February 29 2016 16:05 GMT
#1470
On February 29 2016 09:08 SilverHawk1 wrote:
How do I know when to build more gateways and pylons? I often go either stockpiling too many resources or making too many gateways and not using all of them. And I still have the tendency to just build pylons if my minerals got too high.


I am no protoss player so I cannot give you exact numbers but with the staircase (especially if you use no or few gas) you will add a lot more structures than you are used to in normal builds where your build is not optimized about building probes and army but also about getting tech, with which calculations become a little bit more complex.

So when you play staircase you need to establish some kind of checklist (e.g. the Mental Checklist Approach by Day9).
What you do is basically this:
- Check if you are producing probes, if not build some (you can actually build one and queue one if you lack in speed)
- Check if you are producing army units / your warp-ins are free, if you are not producing and you can, do it
- Check if you are near your current supply cap, if you are build some pylons
- Check your minimap (just glance at it to see if there are any red dots)
- Check if you have money now, build more gateways and bases if you have

This is a very basic thing to do and it applys to all playstyles you can do (not just the staircase exercises). You can do this when you practice with the staircase.
If you play a game you will also do more things like checking your scout, checking upgrades, checking runbys, checking harassment, checking your army and so on, but focus on that if you have the foundations down.
"Put mind in gear before open mouth"
SilverHawk1
Profile Joined February 2016
12 Posts
Last Edited: 2016-03-04 17:20:37
March 04 2016 08:40 GMT
#1471
Hey, just wanted to drop it to say that thanks to this, I actually managed to get promoted to Silver. Still only using Mineral units only.

Lots, lots of close calls but I learn not to panic and keep macroing even when I'm attacking and being harassed at the same time. And I even managed to win against banelings, which is the hard counter to this clumped up cheap units (to be fair, the enemy floats with 700 minerals and gas since he only got three hatcheries on each of his expand. And I did take advantage of me narrowing the banelings' path using my barracks when he attacks me first, thanks to my tendency of having a messy layout for my buildings).

The nice part about this "build" is that it's pretty cheese/early harass resistant since you keep on making units. And if you can repel the cheese, go strike back at once since the enemy is at its weakest right then. I see a Terran opponent floating his money thanks to him harassing me with a single reaper. Ended the match by just rushing him right away with my marines.

Edit: Wow, top tier silver and low level gold are kicking my ass. Got into a match with a Terran and he keeps me from expanding more with his siege tanks, resulting in me mining nearly every single mineral on my side of the map. That was some expert siege tank medivac drop he had.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
March 21 2016 19:55 GMT
#1472
For Zergs, who want to practise Step #0, I made a new map "Creep or die" for LOTV (Legacy of the Void).

It won't kill Drones "quietly" like the old one, but send attack waves at you, if you fail to spread your Creep.

http://youtube.com/NeoBladeSC2
Giltigt
Profile Joined March 2016
1 Post
March 24 2016 11:45 GMT
#1473
I might have missed something in this thread but I can't see if the ggtracker bugs ever got fixed? I don't know if I should trust it or just go by my spending skill in which case I should have moved on to the next level a long time ago
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 25 2016 21:45 GMT
#1474
just go on your spending skill and make a benchmark for yourself concerning income. Saturation speed is obsolete.
Commentatorhttps://www.youtube.com/JaKaTaKtv
dahappychappy
Profile Joined July 2015
19 Posts
March 29 2016 23:24 GMT
#1475
Is the income speed getting fixed? I LOVE that stat tons
ScoreJumper
Profile Joined March 2016
4 Posts
March 30 2016 06:43 GMT
#1476
You should add that the "spending skill level" which is shown doesnt actually show your macro skills... I see a lot of bronze with a "spending skill" of an top GM which is pretty much impossible.... Many people think that they macro at the level of a top gm which is totally false. The game itself shows you enough about your macro at the score screen so why use websites like that?
ScoreJumper
Profile Joined March 2016
4 Posts
March 30 2016 06:58 GMT
#1477
On February 29 2016 09:47 Grizvok wrote:
Show nested quote +
On February 29 2016 09:08 SilverHawk1 wrote:
How do I know when to build more gateways and pylons? I often go either stockpiling too many resources or making too many gateways and not using all of them. And I still have the tendency to just build pylons if my minerals got too high.


Personally I've found the easiest way to just get a good replay or VOD where a pro is doing a build you would want to copy where nothing crazy happens for the first 7-10 minutes and just straight up copy it. Easiest done through a replay since you can pause the game at specific times and look at his infrastructure. Set benchmarks compared to his build like "by x minutes I should have y amount of workers" as well as more advanced ones such as "by x minutes I should have 2 observers with my first immortal on the way" and work on hitting these benchmarks. DRILL IT DRILL IT DRILL IT. At your level you would think playing actual games against people will make you improve fastest but I find that to be archaic thinking really. Professional athletes tweaking new things or what have you don't take their tweaks that are just started and begin playing competitions...this induces stress and is a whole 'nother factor. So my advice is a custom game vs very easy AI where you have the build written out in front of you and just do it again and again and again. For example I set aside yesterday and today to drill builds instead of playing actual games and I'm at a masters level so you can see how important this is.

Also you can easily find advice where people will tell you the maximum number of gates/robo/whatever you should be producing off of three base so hit that number of gates in a way that makes sense and stop there because if you keep making gates you are setting yourself up to lose. I play Terran so the general guideline for me on three base in tvz/tvp if I'm going bio heavy is 8 rax 1 factory 1 starport. Things like that kind of advice will make your time macroing much easier.



Yes you said it there, you are in master league. Thats a point in the game where builds become more and more important. But i would say you doesnt need a buildorder to get higher in rank, at least to diamant. I became master without really playing a build order i just played like how i thought it would work and it did.

I seriously think that low league players like bronze - gold/platin shouldnt focus on a build order which was used by a pro player. Mostly they mess that up because they simply dont have the macro/multitasking/micro, or more important, they simply dont have the scouting/gameknowledge to react to the thing your opponent is playing. All these things put them further behind in the game.

So i would say just focus on your macro and you will get dia without a build order or lots of micro, mostly just "a move" works due to you just outmacro your enemy.
ScoreJumper
Profile Joined March 2016
4 Posts
March 30 2016 07:00 GMT
#1478
On January 30 2016 14:55 dahappychappy wrote:
Was thinking ggtracker staircase mode would be even more awesome, if it showed average time supply blocked. In terms of rank. That would be AMAZING!!

Thanks JaK & community.

You see your avarage time at the score screen
dahappychappy
Profile Joined July 2015
19 Posts
March 31 2016 09:05 GMT
#1479
That is a good point ScoreJumper, the supply block is not needed.
ScoreJumper
Profile Joined March 2016
4 Posts
March 31 2016 12:54 GMT
#1480
And you cant really count average supply block because in some games your overlords get killt, or its a basetrade and u lose all your depots/pylons.
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