• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6803 users

[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 70 71 72 73 74 78 Next
icrossj
Profile Joined May 2015
2 Posts
May 04 2015 16:20 GMT
#1421
@TedBurtle and @Cascade,

Thanks for the input. I've watched some youtube videos and it seems like protoss doesn't constantly make units. It seems like you make 1 gateway -> 1 cybercore, and then expand?

I guess i was just copying off Terran where you can constantly make marines and scv.

i like the concept, but i think i'll try out some other methods first to get a feel of what standard protoss play feels like. and then maybe come back to this.
dchaudh
Profile Joined March 2015
58 Posts
May 04 2015 17:27 GMT
#1422
@icrossj

i've been playing around with toss recently and i came to the same conclusion regarding step 1. however, i do think that the principles of the staircase remain valid and i ended up implementing them by playing a couple of games where I:
(1) researched warpgate
(2) built stalkers
(3) built no other types of army units
(4) never missed a warp cycle

item #4 (never missing a warp-cycle) is the most important because the result of the mechanic is similar to zerg's larvae inject in that we're unable to queue it and, if we delay warping-in units after they are available to be warped, those units are essentially lost forever.
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
May 05 2015 06:38 GMT
#1423
On May 05 2015 01:20 icrossj wrote:
@TedBurtle and @Cascade,

Thanks for the input. I've watched some youtube videos and it seems like protoss doesn't constantly make units. It seems like you make 1 gateway -> 1 cybercore, and then expand?

I guess i was just copying off Terran where you can constantly make marines and scv.

i like the concept, but i think i'll try out some other methods first to get a feel of what standard protoss play feels like. and then maybe come back to this.

It's ok if you constantly build units. But make sure to CHRONO probes always, and when probes is building and you got free minerals, you spend them on units/production...after warpgate tech, try not to miss warp cycles, with same math -> probe first, free minerals on units/new gates.

And after you learn how to do it constantly, you can learn builds.
How to expand from 1 gate, and play ~10 minutes with 4 stalkers and Mothership core
Unbeatable Protoss
Coldblackice
Profile Joined April 2011
United States49 Posts
May 27 2015 01:59 GMT
#1424
Regarding the base saturation speed stat, is it considered "cheating" to bring over a herd of workers from your 1st to your 2nd as soon as it's landed?

Seems like this would be "cheating" the stat for 2nd base saturation, giving you an instant Master-league sticker, even if you just abandoned your 1st with no workers remaining. Does ggTracker account for this (or can it)?


I only ask because I want to know if I'm developing a bad habit -- I build my 2nd CC at my 1st base, lift and land it at my expansion, and then drag-select a herd of workers from 1st and move to 2nd. I don't pay attention to how many workers I grab, I just roughly grab half, knowing that both CC's are control-grouped and will be building workers continuously, so they'll both populate and max out workers on their own.

I just want to check whether I'm able to still rely on the base-saturation stat by doing this or if I'm undercutting the value of the stat by instant-saturating base #2.
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
May 27 2015 08:28 GMT
#1425
On May 27 2015 10:59 Coldblackice wrote:
Regarding the base saturation speed stat, is it considered "cheating" to bring over a herd of workers from your 1st to your 2nd as soon as it's landed?

Seems like this would be "cheating" the stat for 2nd base saturation, giving you an instant Master-league sticker, even if you just abandoned your 1st with no workers remaining. Does ggTracker account for this (or can it)?


I only ask because I want to know if I'm developing a bad habit -- I build my 2nd CC at my 1st base, lift and land it at my expansion, and then drag-select a herd of workers from 1st and move to 2nd. I don't pay attention to how many workers I grab, I just roughly grab half, knowing that both CC's are control-grouped and will be building workers continuously, so they'll both populate and max out workers on their own.

I just want to check whether I'm able to still rely on the base-saturation stat by doing this or if I'm undercutting the value of the stat by instant-saturating base #2.

You doing it, because you want stats? or to play better?
It should work, to get "saturation ML stats", but it don't make any sense to do it like this in game, you just losing tempo and economy
Unbeatable Protoss
Coldblackice
Profile Joined April 2011
United States49 Posts
May 27 2015 08:50 GMT
#1426
On May 27 2015 17:28 TedBurtle wrote:
Show nested quote +
On May 27 2015 10:59 Coldblackice wrote:
Regarding the base saturation speed stat, is it considered "cheating" to bring over a herd of workers from your 1st to your 2nd as soon as it's landed?

Seems like this would be "cheating" the stat for 2nd base saturation, giving you an instant Master-league sticker, even if you just abandoned your 1st with no workers remaining. Does ggTracker account for this (or can it)?


I only ask because I want to know if I'm developing a bad habit -- I build my 2nd CC at my 1st base, lift and land it at my expansion, and then drag-select a herd of workers from 1st and move to 2nd. I don't pay attention to how many workers I grab, I just roughly grab half, knowing that both CC's are control-grouped and will be building workers continuously, so they'll both populate and max out workers on their own.

I just want to check whether I'm able to still rely on the base-saturation stat by doing this or if I'm undercutting the value of the stat by instant-saturating base #2.

You doing it, because you want stats? or to play better?
It should work, to get "saturation ML stats", but it don't make any sense to do it like this in game, you just losing tempo and economy


I'm doing this 100% to try and play better. I don't care about the stats beyond anything more than as a tool to get better.

But by bringing over half your workers to your 2nd base all at once, does that basically undermine the usefulness of the "2nd base saturation" statistic?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 27 2015 10:48 GMT
#1427
On May 27 2015 10:59 Coldblackice wrote:
Regarding the base saturation speed stat, is it considered "cheating" to bring over a herd of workers from your 1st to your 2nd as soon as it's landed?

Seems like this would be "cheating" the stat for 2nd base saturation, giving you an instant Master-league sticker, even if you just abandoned your 1st with no workers remaining. Does ggTracker account for this (or can it)?


I only ask because I want to know if I'm developing a bad habit -- I build my 2nd CC at my 1st base, lift and land it at my expansion, and then drag-select a herd of workers from 1st and move to 2nd. I don't pay attention to how many workers I grab, I just roughly grab half, knowing that both CC's are control-grouped and will be building workers continuously, so they'll both populate and max out workers on their own.

I just want to check whether I'm able to still rely on the base-saturation stat by doing this or if I'm undercutting the value of the stat by instant-saturating base #2.


Worker Transfers are important in Starcraft. You have 2 major options:

1. Grab half the workers and leave the rallies as they are.

2. Send all but 16 3 3 and make both rallies at the new base.

They are very similar in terms of economy, but #2 is technically more efficient. #1 is best when you might need workers at that base to defend or repair a wall-in.

Keep in mind Saturation Speed detects overall income. It rewards you for being efficient with your workers. Sending all your workers from an old base to a new one will not help you get better Saturation Speed.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coldblackice
Profile Joined April 2011
United States49 Posts
May 29 2015 13:11 GMT
#1428
On May 27 2015 19:48 JaKaTaKSc2 wrote:
Show nested quote +
On May 27 2015 10:59 Coldblackice wrote:
Regarding the base saturation speed stat, is it considered "cheating" to bring over a herd of workers from your 1st to your 2nd as soon as it's landed?

Seems like this would be "cheating" the stat for 2nd base saturation, giving you an instant Master-league sticker, even if you just abandoned your 1st with no workers remaining. Does ggTracker account for this (or can it)?


I only ask because I want to know if I'm developing a bad habit -- I build my 2nd CC at my 1st base, lift and land it at my expansion, and then drag-select a herd of workers from 1st and move to 2nd. I don't pay attention to how many workers I grab, I just roughly grab half, knowing that both CC's are control-grouped and will be building workers continuously, so they'll both populate and max out workers on their own.

I just want to check whether I'm able to still rely on the base-saturation stat by doing this or if I'm undercutting the value of the stat by instant-saturating base #2.


Worker Transfers are important in Starcraft. You have 2 major options:

1. Grab half the workers and leave the rallies as they are.

2. Send all but 16 3 3 and make both rallies at the new base.

They are very similar in terms of economy, but #2 is technically more efficient. #1 is best when you might need workers at that base to defend or repair a wall-in.

Keep in mind Saturation Speed detects overall income. It rewards you for being efficient with your workers. Sending all your workers from an old base to a new one will not help you get better Saturation Speed.


Aha! Very useful, and very good to know. Thanks Jak. Makes much more sense now.
Darkened2
Profile Joined May 2015
Germany20 Posts
June 16 2015 19:49 GMT
#1429
I am using the staircase and just want to give some feedback how well it works

Background and my specific approach:
I played zerg only in the past (>6 months ago for the last time).
5 weeks ago I decided to play random (for having more fun) and to use the staircase - before I was stuck at gold/silver since the beginning of WoL.

I am logging distinct staircase levels for each race.
There where 68 games since 7th of may (~2 games per day, mostly 5+ games and some days off).

My progress:
silver promotion after 23 games.
gold promotion after 54 games.

protoss level 2 after 5 games
protoss level 3 after 11 games (current level after 21 games)

terran level 2 after 16 games (current level after 19 games)

zerg level 2 after 8 games
zerg level 3 after 16 games
zerg level 4 after 25 games (current level after 28 games)

Conclusion:
It is a lot of fun. I have no more "fear of the ladder" ... so I play much more. I think I am currently better than ever before (I played 500 ladder games sc2 before trying the staircase).

Some final impressions while playing random: Protoss (Zealots only) is OP in bronze league Terran macro is pretty hard to learn (my SCVs dont mine - they have to build depots all the time... :D ) With zerg I have 4times the APM as compared to with other races (probably due to building zerglings).

So thanks Jak for this! I hope you continue/adapt this when LotV is live.
OzCrescendo
Profile Blog Joined March 2014
Australia31 Posts
June 28 2015 10:35 GMT
#1430
Just posting here to say thanks to JaKaTaK for creating this.

This year I've been trying to build up my understanding of SC2, and my game mechanics, but had been making very little progress.

As a Zerg, I've been averaging 40-70APM. Today I decided to start up TheStaircase.

With Steps 0 and 1 of the Staircase I've already started to see results in the 100-130APM mark - something unprecedented for me, and somewhat mindblowing. My GGTracker spending/saturation results have also seen an immediate boost.

I've a lot more work to do, but even this small day 1 result has given me a sense that my effort isn't going to go to waste.
All three races are OP. That's the fun of the game! See https://twitter.com/x5_Crescendo for SEA SC2 news and fanboy gleetweets
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-07-01 11:50:00
July 01 2015 11:44 GMT
#1431
> So thanks Jak for this! I hope you continue/adapt this when LotV is live.

There is no need to. TheStaircase uses concepts, that won't change:
- Macro
- Mechanics
- Micro

Here is proof: TheStaircase #3 beets a GM (Grandmaster), with Speedlings and Upgrades only

9 times Grandmaster
http://us.battle.net/sc2/en/profile/677001/1/PLZLEAVEDUCK/

MiSu (Top8 Diamond) vs PLZLEAVEDUCK (GM)
http://ggtracker.com/matches/5992394



[image loading] German YouTube Playlist: Zerg from Bronze to Diamond (TheStaircase MiSu)
http://youtube.com/NeoBladeSC2
Darkened2
Profile Joined May 2015
Germany20 Posts
July 03 2015 14:36 GMT
#1432
On July 01 2015 20:44 NeoBlade wrote:
> So thanks Jak for this! I hope you continue/adapt this when LotV is live.

There is no need to. TheStaircase uses concepts, that won't change:
- Macro
- Mechanics
- Micro


I think ggtracker (the replay analysis code) needs to be changed for LotV. The economy changes quite a lot as well as the meaning of "base X is saturated" over time. You cant simply state "at X bases income should be X*640".
When some other economy model will be used, it will be even more complicated.

But we will see, when LotV is done
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-07-04 18:56:22
July 04 2015 16:20 GMT
#1433
TheStaircase is under construction. Be back with details.

EDIT:

TheStaircase has been updated!
  • LotV units added
  • Saturation Speed Removed
  • Race Macro updated
  • Max Creep % added

Quick note on Saturation Speed:

It is a failed attempt at making a metric for resource collection. As there was no alternative (GGTracker is maintained but not in the business of developing new metrics anymore) I left it in. Unfortunately this has caused a lot of problems and encouraged bad habits. Until a suitable replacement is found, it will simply be removed from the process.


Otherwise everything is the same, enjoy
Commentatorhttps://www.youtube.com/JaKaTaKtv
Darkened2
Profile Joined May 2015
Germany20 Posts
July 06 2015 12:29 GMT
#1434
Tanks a lot Jak.

One question on the new metrics (race macro and max creep): How do I read the ggtracker graphs to know if I met the league requirements?

(for zerg there is a race macro number, but not for terran and protoss; for max creep there is a graph, not a single number)
kaprikawn
Profile Joined December 2014
United Kingdom2 Posts
July 07 2015 19:57 GMT
#1435
Whoah, consider me a convert to The Staircase. I started playing SC2 a few months ago, and before I started I did a fair bit of research and came across, amongst other stuff, The Core (which I use) and The Staircase. I dabbled in The Staircase, but it didn't appeal initially appeal because I didn't really want to be losing on ladder because I could only make slow lings (I realise and fully understand that winning and losing in The Staircase is not the point but still).

The other stuff I came across were the videos by the likes of Lowko and Fenner giving 'beginner' builds, which tended to be roach pushes with promises to reach Platinum with this one build. I did that for a short while and had some success. But then I came to the realisation that if I carried on doing that then I would be in Platinum with one build, I would be a one-trick pony. And if I then wanted to transition into using other builds I would be doing, for example, a Silver-level ling bane muta against Platinum opponents. This didn't seem wise. So I decided to concentrate again on the basics, which for me seemed to be the early game with lings (which I was particularly bad at).

I've had a month or so not playing SC2, and I've decided to pick it up again, and I thought 'hey, if I'm concentrating on basics and lings I might want to rethink trying The Staircase again, because that's basically what it is I want to do isn't it'. So that's what I've done, I've gone back to Step 1 of The Staircase starting today. I've played 3 games....and I won them all. I didn't even macro particularly well but by Christ did I enjoy the process.

There was a game against a Terran, who was rekking me big time with widow mines, I made ling after ling and A-moved them, many to their doom. But then I made more and more and more and eventually won. There was a Protoss who had oracles and a colossus or two by the end, same thing, I won through shear attrition.

Again, I totally understand that winning and losing is not the point, but remember my initial reservation was that I didn't really want to lose continually. But here I am, not losing. And now I'm fully committed to The Staircase. My macro was good but not great in the games I won and now I feel totally happy to stay on step 1 until I feel like I'm macroing to the best of my ability and it's second nature. The point being that now, I know I'll enjoy step 1 while I'm executing it, my misconception before was that that wouldn't be the case and that I'd find the early steps to feel like a chore.

My thanks to The Staircase organisers, when I feel ready expect my application to The Proving Grounds.
Coldblackice
Profile Joined April 2011
United States49 Posts
July 08 2015 12:40 GMT
#1436
On July 05 2015 01:20 JaKaTaKSc2 wrote:
TheStaircase is under construction. Be back with details.

EDIT:

TheStaircase has been updated!
  • LotV units added
  • Saturation Speed Removed
  • Race Macro updated
  • Max Creep % added

Quick note on Saturation Speed:

It is a failed attempt at making a metric for resource collection. As there was no alternative (GGTracker is maintained but not in the business of developing new metrics anymore) I left it in. Unfortunately this has caused a lot of problems and encouraged bad habits. Until a suitable replacement is found, it will simply be removed from the process.


Otherwise everything is the same, enjoy


Jak, can you explain why? Or what bad habits in particular you're referring to? Is there another metric we could use (or modify this to)?

It's a shame to lose a metric :-/ I really like seeing a row of "gold stars", so to speak -- it's motivating to play!

PS - Off-topic, I hope you include these projects on any and all job resumes! These are the exact type of things that make someone stand out to interviewers for a position, and demonstrates a lot by saying little. The threads/numbers/data speak for themselves! Perhaps you could even track usage stats, which would be great for the projects in and of themselves.
aton389
Profile Joined July 2015
2 Posts
July 31 2015 18:16 GMT
#1437
Is it normal/ok to have a few large spikes in resources but a low overall average? Or should I be keeping it low all the time before moving on to the next step?

Also was wondering if anyone ever staircases together online, against each other/against ai/etc? Don't much like the idea of going into ladder to practice it, esp since I'm so new to sc2 and online games. :/
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 06 2015 00:32 GMT
#1438
Yea for sure, actually, its often really fun to have one player focus 100% on macro (thestaircase) and the other focus on decision making and micro to see who can come out on top!
Commentatorhttps://www.youtube.com/JaKaTaKtv
hottis
Profile Joined August 2015
19 Posts
August 15 2015 01:05 GMT
#1439
--- Nuked ---
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-08-24 17:53:56
August 17 2015 17:59 GMT
#1440
[image loading]

German translation: Google Spreadsheet

EDIT:

How do I read the ggtracker graphs to know if I met the league requirements?

The X axis show the Creep-Percent. Just move your mouse over it and you will see.
http://youtube.com/NeoBladeSC2
Prev 1 70 71 72 73 74 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE263
Nina 118
ProTech70
StarCraft: Brood War
GuemChi 3230
Rain 2679
Tasteless 298
Shine 208
ZergMaN 72
PianO 54
Nal_rA 20
Noble 18
Bale 13
soO 13
[ Show more ]
Icarus 7
Britney 0
Dota 2
NeuroSwarm104
Counter-Strike
Stewie2K1050
Super Smash Bros
hungrybox368
Other Games
summit1g8413
PiGStarcraft535
WinterStarcraft495
Happy160
RuFF_SC247
Organizations
Other Games
gamesdonequick781
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH257
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1564
• Rush1391
• Jankos743
Upcoming Events
Replay Cast
2h 30m
Kung Fu Cup
4h 30m
Maestros of the Game
8h 30m
Classic vs Lambo
Clem vs Maru
Replay Cast
17h 30m
The PondCast
1d 3h
Maestros of the Game
1d 8h
Serral vs Rogue
herO vs SHIN
OSC
1d 16h
Replay Cast
1d 17h
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.