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[G] Home of the Protoss All-Ins - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 Next All
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 31 2012 04:11 GMT
#21
Sorry guys, videos are back up!

I encourage you all to post your own "all-ins" and I will feature them in the original post.
LGStarcraft
Profile Joined August 2012
United States40 Posts
Last Edited: 2012-08-31 04:26:53
August 31 2012 04:25 GMT
#22
oops double post. Please delete this comment... or not.
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-08-31 09:53:47
August 31 2012 09:51 GMT
#23
I have some remarks about the skytoss build, which i always play in PvZ.
1. You don't really need WG tech that early, It's perfectly fine to get +1Air before WG. It will benefit carriers later on.
2. You should build 2 sentrys for possible BB
3. You also should build Phoenix after inital VR, for scouting.
4. Getting a HT tech is better then DT
Anyway getting a MS->third is really good and an earlier MS is much better against 12min max IMO.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 31 2012 09:57 GMT
#24
Hello LGStarcraft !! I love your videos !

I have a request : can you make a video about the blink stalker allin in PvT in maps like antiga ? Thank you !
Author of Coda and Eastwatch.
aintthatfunny
Profile Joined April 2012
193 Posts
August 31 2012 10:43 GMT
#25
Awful music, and bad strategies. Nevermind you should IMO play on tournament maps (I facepalmed when I saw 2 gateways in the center on antiga, you realize one can hold that off with a standard opener and some micro?).
I promise I'll behave.
LGStarcraft
Profile Joined August 2012
United States40 Posts
Last Edited: 2012-08-31 11:14:41
August 31 2012 11:03 GMT
#26
On August 31 2012 19:43 aintthatfunny wrote:
Awful music, and bad strategies. Nevermind you should IMO play on tournament maps (I facepalmed when I saw 2 gateways in the center on antiga, you realize one can hold that off with a standard opener and some micro?).


Thank you for your positive feedback

If it is so easy to hold off with a standard opener, then I probably imagined beating several top Master Protoss players with a 2-Gate... hmm silly me!

And I'm sorry that my music preference offends you. Don't forget though, theres always the 'mute' button!
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 31 2012 11:04 GMT
#27
On August 31 2012 18:57 IeZaeL wrote:
Hello LGStarcraft !! I love your videos !

I have a request : can you make a video about the blink stalker allin in PvT in maps like antiga ? Thank you !


You are very welcome, hopefully the builds are showing some success in your ladder matches. Also, the blink all-in video will be coming soon. (I'm in the process of making it right now haha) I will let you know when it is uploaded.
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 31 2012 11:11 GMT
#28
On August 31 2012 18:51 Rimak wrote:
I have some remarks about the skytoss build, which i always play in PvZ.
1. You don't really need WG tech that early, It's perfectly fine to get +1Air before WG. It will benefit carriers later on.
2. You should build 2 sentrys for possible BB
3. You also should build Phoenix after inital VR, for scouting.
4. Getting a HT tech is better then DT
Anyway getting a MS->third is really good and an earlier MS is much better against 12min max IMO.


I agree with all of your suggestions. In the video description, I gave credit to the original build-owner, Sidewinder, and I simply re-enacted the steps he provided in the video. Given this was my first attempt, I do admit it was pretty horrendous, haha.

As far as upgrades and tech go, it's really up to you since this build will allow massive income while relying on air superiority for harassment/defense. Getting early air upgrades will be very beneficial. I personally go for warpgate upgrades just in case I need a few reinforcements quickly. It's all situational. A scouting phoenix is also a very good idea, and I do follow up with one after my initial voidray in my current play. In this replay I happened to forget

HT tech is definitely a better option since you'll have more minerals banked for zealot warp-ins. Plus, for 50 gas per stalker on 6 geysers, gas shouldn't be an issue in this case either. Once again, this was my first attempt and I kind of winged it. :D haha.

If I may suggest, can you execute this build and upload it on youtube? I will definitely add it to the original post for others to see the more refined version.
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
August 31 2012 12:17 GMT
#29
Have you considered doing a 2 base colossus build?
I used my own variant for a while with great success where the timings were something like.

1Gate expo
Get another 2 gates (Around 5:50 I think)
Robo (Around 6:20)
Gas 3, 4 (Latest 6:50 or so, just get it after Robo before Robo bay)
Robo bay ASAP
After robo bay chronoboost Colossus until you have 3, building Extended thermal lance as well ofc.
Drop down Additional gates up to 6 when you can afford it.

I sorta stole the build off of a Squirtle game. Being the beast he is, Squirtle gets his gates around 8 minutes in, and pushes out with about 50 supply of gateway units and 3 colossus at 11 minutes.
I play no way near as efficient as him, and I remember pushing out at around 13:00 with a few more gateway units but the same colossus count and still winning the game with it.
I think you have to have your 3 gateways idle for as long as possible to get optimal timings, so you have to be good at scouting to achieve perfect timings or you just die.

This is all from my platinum viewpoint, but that's what I've found from playing/watching. I'm assuming you can find the most effective way to play this, but I love this all in even when I don't play well as It's really strong :D


If the push fails though, you have no Twilight council, no forges etc, so you have to do a ton of damage with it (kill his expansions and a few buildings), then just expand into third and play super greedy with tech/economy, but like I said it is an all in. :D
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
LGStarcraft
Profile Joined August 2012
United States40 Posts
September 01 2012 07:55 GMT
#30
I believe I saw that game as well, versus Symbol. It was pretty crazy how easily he won with it... I'll try it out when I find the time.
Vralaren
Profile Joined June 2011
Sweden130 Posts
September 01 2012 08:00 GMT
#31
isint it enough that 90% if all protosses allin on ladder? u have to teach the other 10 aswell....? For god sake protosses! Instead of doing shitty allins each game over and over you should atleast try too macro-.-

User was warned for this post
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
LGStarcraft
Profile Joined August 2012
United States40 Posts
Last Edited: 2012-09-01 09:02:35
September 01 2012 09:00 GMT
#32
Even in the professional leagues, consider how many Protoss players go for 4 base, 5 base, or even 6 base play. And when they do, what do they do? All-in! We can all agree that Protoss harassment units are just pathetic. What do we have? A warp prism that can carry up to 4 units, all of which have the most horrendously slow DPS and speed in the game. SCVs, Drones, and Probes can run rings around zealots while ranged units take them out. Stalkers are just sad. Compare this to a Medivac drop where stimmed marines just rip through 20 probes in less than 10 seconds. Compare this to baneling/zergling runbys which can also clear mineral fields fairly quickly. You can argue that Protoss have High Templars, but they are both incredibly slow and cost-inefficient to be harassing with.

To me, it just seems that Protoss play style doesn't suit me when it comes to the macro game. All it really comes down to is turtling and the 200/200 deathball push, which isn't exactly everyone's cup of tea. I'd rather end a game in under 10 minutes than waste my time on a mostly sit-and-defend macro game where Protoss are forced to repel a plethora of harassment units.

I'm being completely biased and I'm most definitely not going to start some sort of balance argument because when it comes down to it, I don't really care. Please also consider that all-ins are not always blind... they are meant to punish greedy or vulnerable builds. If you don't have enough of a brain to try and exploit what the opponent is doing, and instead go herpyderping and macro, then sure. By all means, go for it. You can call me a baddy, but at least I'm having fun.




LGStarcraft
Profile Joined August 2012
United States40 Posts
September 04 2012 00:35 GMT
#33
IeZaeL, and to all else who are concerned, the blink robo build has been added to the list.

c0sm0naut
Profile Joined April 2011
United States1229 Posts
September 04 2012 01:26 GMT
#34
On September 01 2012 17:00 Vralaren wrote:
isint it enough that 90% if all protosses allin on ladder? u have to teach the other 10 aswell....? For god sake protosses! Instead of doing shitty allins each game over and over you should atleast try too macro-.-

User was warned for this post


really? its part of the game

OP, maybe add a section with tips on defensing these pushes?
like for example a lot of high master and GM terran i watch stream will use sensor towers to see the location of blink stalkers after the the retreating blink with their scv pull
LGStarcraft
Profile Joined August 2012
United States40 Posts
Last Edited: 2012-09-06 06:05:45
September 06 2012 06:05 GMT
#35
Hmm... well I'm not really in a position to give defending tips, I'm not on the other side of the battle, or a Terran player haha. All I can say is that if they do throw up a sensor tower, they invested 125 minerals in an Engineering Bay on top of the likelihood of +1 upgrades, so if you think about it, that's a fair sum of resources poured into things other than an army... which means all the more chances this rush will work.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
September 06 2012 07:11 GMT
#36
On September 04 2012 10:26 c0sm0naut wrote:
Show nested quote +
On September 01 2012 17:00 Vralaren wrote:
isint it enough that 90% if all protosses allin on ladder? u have to teach the other 10 aswell....? For god sake protosses! Instead of doing shitty allins each game over and over you should atleast try too macro-.-

User was warned for this post


really? its part of the game

OP, maybe add a section with tips on defensing these pushes?
like for example a lot of high master and GM terran i watch stream will use sensor towers to see the location of blink stalkers after the the retreating blink with their scv pull



I like this Idea. Im going to do it.
Stop procrastinating
Tyler73123
Profile Joined July 2011
67 Posts
September 12 2012 01:00 GMT
#37
Hi, I made a video using your ninja 4 gate build, it worked pretty well!

I've been practicing it a lot, and I'm wondering if it's worth it to put the gate + core on the low ground. So many people aren't used to seeing that, so I'm thinking it might not be worth it to do it.
Just wanted to hear your thoughts, thanks.
LGStarcraft
Profile Joined August 2012
United States40 Posts
September 12 2012 21:29 GMT
#38
I agree with you that many people aren't used to seeing buildings on the low ground for a Protoss player, and that is all the more reason why your opponent will be psyched out. There is no actual strategic purpose for doing so, since all Terran units are ranged.

However, in the heat of battle your opponent probably won't realize the complete uselessness of putting the Gate and Core at the natural. He automatically assumes "defensive" from the structure positioning, and thus you give him a false sense of security. One can also argue that by putting the buildings on the low ground, you are able delay a timing attack from him, using forcefields to fill up the holes of your wall.

Glad to see it working, though! Good job.
LGStarcraft
Profile Joined August 2012
United States40 Posts
October 08 2012 00:18 GMT
#39
Perhaps a macro tutorial is at hand?

Kvassten
Profile Joined May 2012
Sweden159 Posts
October 08 2012 11:37 GMT
#40
I am a Terran player and I want to comment on your 4-gate. If I see that you put your gateway in that position my reaction will be instant bunker and be prepared to hold off at least some early pressure or some kind of all in.

Most of the time, a gateway that close to the ramp means that you will run a zealot to my natural and harass me a bit. I would have been really fooled if you would have gone for something like 1 Gate FE and when my worker leaves your base (after seeing your expo) you cancel your expo and the 4-gate me.
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