I encourage you all to post your own "all-ins" and I will feature them in the original post.
[G] Home of the Protoss All-Ins - Page 2
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LGStarcraft
United States40 Posts
I encourage you all to post your own "all-ins" and I will feature them in the original post. | ||
LGStarcraft
United States40 Posts
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Rimak
Denmark434 Posts
1. You don't really need WG tech that early, It's perfectly fine to get +1Air before WG. It will benefit carriers later on. 2. You should build 2 sentrys for possible BB 3. You also should build Phoenix after inital VR, for scouting. 4. Getting a HT tech is better then DT Anyway getting a MS->third is really good and an earlier MS is much better against 12min max IMO. | ||
IeZaeL
Italy989 Posts
I have a request : can you make a video about the blink stalker allin in PvT in maps like antiga ? Thank you ! | ||
aintthatfunny
193 Posts
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LGStarcraft
United States40 Posts
On August 31 2012 19:43 aintthatfunny wrote: Awful music, and bad strategies. Nevermind you should IMO play on tournament maps (I facepalmed when I saw 2 gateways in the center on antiga, you realize one can hold that off with a standard opener and some micro?). Thank you for your positive feedback If it is so easy to hold off with a standard opener, then I probably imagined beating several top Master Protoss players with a 2-Gate... hmm silly me! And I'm sorry that my music preference offends you. Don't forget though, theres always the 'mute' button! | ||
LGStarcraft
United States40 Posts
On August 31 2012 18:57 IeZaeL wrote: Hello LGStarcraft !! I love your videos ! I have a request : can you make a video about the blink stalker allin in PvT in maps like antiga ? Thank you ! You are very welcome, hopefully the builds are showing some success in your ladder matches. Also, the blink all-in video will be coming soon. (I'm in the process of making it right now haha) I will let you know when it is uploaded. | ||
LGStarcraft
United States40 Posts
On August 31 2012 18:51 Rimak wrote: I have some remarks about the skytoss build, which i always play in PvZ. 1. You don't really need WG tech that early, It's perfectly fine to get +1Air before WG. It will benefit carriers later on. 2. You should build 2 sentrys for possible BB 3. You also should build Phoenix after inital VR, for scouting. 4. Getting a HT tech is better then DT Anyway getting a MS->third is really good and an earlier MS is much better against 12min max IMO. I agree with all of your suggestions. In the video description, I gave credit to the original build-owner, Sidewinder, and I simply re-enacted the steps he provided in the video. Given this was my first attempt, I do admit it was pretty horrendous, haha. As far as upgrades and tech go, it's really up to you since this build will allow massive income while relying on air superiority for harassment/defense. Getting early air upgrades will be very beneficial. I personally go for warpgate upgrades just in case I need a few reinforcements quickly. It's all situational. A scouting phoenix is also a very good idea, and I do follow up with one after my initial voidray in my current play. In this replay I happened to forget HT tech is definitely a better option since you'll have more minerals banked for zealot warp-ins. Plus, for 50 gas per stalker on 6 geysers, gas shouldn't be an issue in this case either. Once again, this was my first attempt and I kind of winged it. :D haha. If I may suggest, can you execute this build and upload it on youtube? I will definitely add it to the original post for others to see the more refined version. | ||
ThyLastPenguin
United Kingdom101 Posts
I used my own variant for a while with great success where the timings were something like. 1Gate expo Get another 2 gates (Around 5:50 I think) Robo (Around 6:20) Gas 3, 4 (Latest 6:50 or so, just get it after Robo before Robo bay) Robo bay ASAP After robo bay chronoboost Colossus until you have 3, building Extended thermal lance as well ofc. Drop down Additional gates up to 6 when you can afford it. I sorta stole the build off of a Squirtle game. Being the beast he is, Squirtle gets his gates around 8 minutes in, and pushes out with about 50 supply of gateway units and 3 colossus at 11 minutes. I play no way near as efficient as him, and I remember pushing out at around 13:00 with a few more gateway units but the same colossus count and still winning the game with it. I think you have to have your 3 gateways idle for as long as possible to get optimal timings, so you have to be good at scouting to achieve perfect timings or you just die. This is all from my platinum viewpoint, but that's what I've found from playing/watching. I'm assuming you can find the most effective way to play this, but I love this all in even when I don't play well as It's really strong :D If the push fails though, you have no Twilight council, no forges etc, so you have to do a ton of damage with it (kill his expansions and a few buildings), then just expand into third and play super greedy with tech/economy, but like I said it is an all in. :D | ||
LGStarcraft
United States40 Posts
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Vralaren
Sweden130 Posts
User was warned for this post | ||
LGStarcraft
United States40 Posts
To me, it just seems that Protoss play style doesn't suit me when it comes to the macro game. All it really comes down to is turtling and the 200/200 deathball push, which isn't exactly everyone's cup of tea. I'd rather end a game in under 10 minutes than waste my time on a mostly sit-and-defend macro game where Protoss are forced to repel a plethora of harassment units. I'm being completely biased and I'm most definitely not going to start some sort of balance argument because when it comes down to it, I don't really care. Please also consider that all-ins are not always blind... they are meant to punish greedy or vulnerable builds. If you don't have enough of a brain to try and exploit what the opponent is doing, and instead go herpyderping and macro, then sure. By all means, go for it. You can call me a baddy, but at least I'm having fun. | ||
LGStarcraft
United States40 Posts
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c0sm0naut
United States1228 Posts
On September 01 2012 17:00 Vralaren wrote: isint it enough that 90% if all protosses allin on ladder? u have to teach the other 10 aswell....? For god sake protosses! Instead of doing shitty allins each game over and over you should atleast try too macro-.- User was warned for this post really? its part of the game OP, maybe add a section with tips on defensing these pushes? like for example a lot of high master and GM terran i watch stream will use sensor towers to see the location of blink stalkers after the the retreating blink with their scv pull | ||
LGStarcraft
United States40 Posts
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padfoota
Taiwan1571 Posts
On September 04 2012 10:26 c0sm0naut wrote: really? its part of the game OP, maybe add a section with tips on defensing these pushes? like for example a lot of high master and GM terran i watch stream will use sensor towers to see the location of blink stalkers after the the retreating blink with their scv pull I like this Idea. Im going to do it. | ||
Tyler73123
67 Posts
I've been practicing it a lot, and I'm wondering if it's worth it to put the gate + core on the low ground. So many people aren't used to seeing that, so I'm thinking it might not be worth it to do it. Just wanted to hear your thoughts, thanks. | ||
LGStarcraft
United States40 Posts
However, in the heat of battle your opponent probably won't realize the complete uselessness of putting the Gate and Core at the natural. He automatically assumes "defensive" from the structure positioning, and thus you give him a false sense of security. One can also argue that by putting the buildings on the low ground, you are able delay a timing attack from him, using forcefields to fill up the holes of your wall. Glad to see it working, though! Good job. | ||
LGStarcraft
United States40 Posts
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Kvassten
Sweden159 Posts
Most of the time, a gateway that close to the ramp means that you will run a zealot to my natural and harass me a bit. I would have been really fooled if you would have gone for something like 1 Gate FE and when my worker leaves your base (after seeing your expo) you cancel your expo and the 4-gate me. | ||
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